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  #21 (permalink)   [ ]
Old 07-15-2008, 07:48 PM
Mr_Cheese_723 Mr_Cheese_723 is offline
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Re: The Official Ideas for Future Weapons Thread

Gregdawg, you seriously are acting like a jerk right now. Just because you are pissed off about something that is actually pretty insignificant does not give you free reign to spam other threads.

Back on topic: The lens of deception is pretty neat, but it doesn't have much use other than to hide Link. It would be too unruly to make other items invisible like that, it would cut down on the gameplay.
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  #22 (permalink)   [ ]
Old 07-15-2008, 08:04 PM
Gregdawg08 United_States Gregdawg08 is offline
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Re: The Official Ideas for Future Weapons Thread

Quote:
Originally Posted by Mr_Cheese_723 View Post
Gregdawg, you seriously are acting like a jerk right now. Just because you are pissed off about something that is actually pretty insignificant does not give you free reign to spam other threads.
How the hell was I acting like a jerk?
It was a joke that many people would find funny. I don't know why you took it so seriously.
I think it was a good idea for an item. I would love it!
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  #23 (permalink)   [ ]
Old 07-16-2008, 06:05 PM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: The Official Ideas for Future Weapons Thread

I didn't find it funny. Your delivery was horrible. Good day, sir.

Anyway, I thought long and hard about it, and I can honestly say that I couldn't think of anything truly original that could be used as a weapon. I mean, I could just go with my Brick idea for the umteenth time, but it just wouldn't be the same. Then, I realized that I was thinking on too grand a scale. A viable weapon or item doesn't have to be a hugely powerful weapon of mass destruction. Thusly, I thought on a smaller, more realistic scale, and this is what I came up with. Keep in mind that they're mostly revisions of current items, but I'm working on some ideas that are a bit more original.

Heavy Boots
Uses: Heavy Boots essentially serve the same purpose as the Iron Boots, which is to sink in deep water. However, they lack one distinct feature: magnetism. Unlike the Iron Boots, the Heavy Boots cannot stick to magnetic surfaces.

Appearance: The Heavy Boots are made of thick, heavy leather that is a rough matte brown in color. Beneath this leather is a lighter, smoother leather. These two layers are bound at the top and sides by thick, heavy string. There are also two heavy bronze shin plates. The soles and toes are coated in lead.


Wooden Boomerang
Uses: As with the Heavy Boots, the Wooden Boomerang is essentially a dumbed down version of, say, the Gale Boomerang. It possesses no magical features, and cannot target multiple targets at once.

Appearance: The Wooden Boomerang is made of simple oak, and is bound with leather on both ends. Red paint decorates it.
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  #24 (permalink)   [ ]
Old 07-16-2008, 08:17 PM
Gregdawg08 United_States Gregdawg08 is offline
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Re: The Official Ideas for Future Weapons Thread

Yeah, then you really don't care for sacasticly dry humor. Some people just don't. Please don't fall for Nintendo's bad stuff that they showed yesterday. They didn't do well. At all. Plain and simple.
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  #25 (permalink)   [ ]
Old 07-18-2008, 02:59 AM
Whiscash Whiscash is a male Canada Whiscash is offline
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Re: The Official Ideas for Future Weapons Thread

Mirror of Capture


you can use it to capture the spirit of an enemy and temporarily take on their appearence

not sure whered youd get it

use it sneak past enemies such as guards, or to just have some fun
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  #26 (permalink)   [ ]
Old 07-18-2008, 04:02 PM
twilightindark twilightindark is a male United States twilightindark is offline
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Re: The Official Ideas for Future Weapons Thread

This is just my list of various bombs that could be possible. Or impossible, you decide.

Large Bombs: Basically the Powder Keg in which it is used to blow away really big boulders or to destroy a large group of enemies.

Shrapnel: A grenade bomb that damages enemies but also weakens their defense, speed, and attack strength.

Airbourne: For those annoying flying monsters. Set one down, it will begin hovering in the air and bang! bye bye birdy.

Sound: Huge sonic boom that stuns your foes temporarily.

Omega: Two words - BIG BOOM!
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  #27 (permalink)   [ ]
Old 07-18-2008, 04:59 PM
Machina Machina is a male United States Machina is offline
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Re: The Official Ideas for Future Weapons Thread

Quote:
Originally Posted by The Great Panda View Post
I didn't find it funny. Your delivery was horrible. Good day, sir.
Damn right it wasn't funny!

But anyways...

More Goddess stuff. xD Regardless if someone says it's not creative.

Din's Hands:
Blocks certain attacks, in accordance with its level:
Lv1: Blocks 4 attacks, only blocks lighter attacks
Lv2: Blocks 6 attacks, some heavier ones
Lv3: Blocks 8 attacks, now able to protect from magic
Lv4: Blocks 10 attacks, able to block heavy attacks imbued with magic

Nayru's Revelation:
Shows certain weakpoints, in accordance with its level:
Lv1: Shows points that give somewhat of a more effective hit
Lv2: Shows vital points on some enemies
Lv3: Range is increased, shows vital points on all enemies except minibosses and bosses
Lv4: Reveals OHK (one-hit kill) points on an enemy's body

Farore's Resistance:
Pushes away enemies within a certain proximity, in accordance with its level:
Lv1: Pushes away 3 lighter enemies within a small area, no damage
Lv2: Pushes away 5 somewhat heavier enemies within a relatively small area, no damage
Lv3: Pushes away 7 heavy enemies within a medium area, minor damage
Lv4: Pushes away all enemies within a large area, massive damage to enemies that are closer in proximity, in addition to blocking some bigger boss attacks if times correctly
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  #28 (permalink)   [ ]
Old 07-18-2008, 05:39 PM
Gregdawg08 United_States Gregdawg08 is offline
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Re: The Official Ideas for Future Weapons Thread

Yeah. Nobody gets sarcasticly dry humor.
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  #29 (permalink)   [ ]
Old 07-18-2008, 08:02 PM
Mr_Cheese_723 Mr_Cheese_723 is offline
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Re: The Official Ideas for Future Weapons Thread

I like that Machina. How would Link get to higher levels? Defeating bosses? Finding Fairy shrines? Or just purely leveling up?
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  #30 (permalink)   [ ]
Old 07-18-2008, 09:23 PM
Machina Machina is a male United States Machina is offline
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Re: The Official Ideas for Future Weapons Thread

Quote:
Originally Posted by Mr_Cheese_723 View Post
I like that Machina. How would Link get to higher levels? Defeating bosses? Finding Fairy shrines? Or just purely leveling up?
Side quests, probably ones that would increase the levels of every item per sidequest. A Cave of Ordeals-esque thing might work too, but that would bring those items to a moot point as they could really shine in those parts of the game. Using Farore's Resistance to do some massive AoE (area of effect) when they get closer could be useful.
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  #31 (permalink)   [ ]
Old 07-19-2008, 01:46 AM
Gregdawg08 United_States Gregdawg08 is offline
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Re: The Official Ideas for Future Weapons Thread

As long as it does not become an RPG. We don't need another Poke'mon or FF.
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  #32 (permalink)   [ ]
Old 07-19-2008, 03:27 PM
Machina Machina is a male United States Machina is offline
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Re: The Official Ideas for Future Weapons Thread

Quote:
Originally Posted by Gregdawg08 View Post
As long as it does not become an RPG. We don't need another Poke'mon or FF.
Well, I'm sorry if I used RPG-related terms, that's just how I am.

Ok, time for some specialized arrows~~~

Shadow Arrows:
Arrows that do damage on living enemies, but will heal undead ones. If used in rapid succession on a single enemy, the target will be knocked out, thus letting Link to get in some free hits. Shadow Arrows use less MP than Light Arrows, but do not OHK typical enemies.

Great Fairy Arrow:
Using a combination of a bomb arrow and a Light arrow, this summons a Great Fairy to assist in battle. She can travel through doors with Link, but her HP is limited and Link suffers damagee when she is killed. She can even be used as a diversion for bosses. Requires twice the amount of magic as a Light arrow.

Shadowmaster Arrow:
Using a combination of a bomb arrow and a Shadow arrow, this summons a Shadowmaster to assist in battle. A shadowmaster is equally strong as a Great Fairy, but cannot travel through doors with Link. When the Shadowmaster is done fighting and Link enters the area, he will have to fight and defeat the shadowmaster. Requires twice the amount of magic as a Shadow arrow.
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  #33 (permalink)   [ ]
Old 07-20-2008, 02:43 AM
Mr_Cheese_723 Mr_Cheese_723 is offline
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Re: The Official Ideas for Future Weapons Thread

Anybody else think that the switchhook would make a good weapon in a 3-d zelda game?
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  #34 (permalink)   [ ]
Old 07-20-2008, 04:56 PM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: The Official Ideas for Future Weapons Thread

Not really. It just wouldn't work in 3D.
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  #35 (permalink)   [ ]
Old 07-21-2008, 02:33 AM
Mr_Cheese_723 Mr_Cheese_723 is offline
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Re: The Official Ideas for Future Weapons Thread

Why not? If you revamped the weapon to fit a 3-d style, it would be pretty neat. Like a labyrinth only navigable via use of the switch hook. With the help of the iron boots, one could use the switch hook to get on walls and walk through doors in different angles. The applications are endless.
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  #36 (permalink)   [ ]
Old 07-21-2008, 02:22 PM
Shadowthax United_States Shadowthax is offline
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Re: The Official Ideas for Future Weapons Thread

A firework you can get them in a circus

They are shaped like a cylinder and a cone

You light them, aim them, and fire them
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  #37 (permalink)   [ ]
Old 07-27-2008, 11:02 PM
halfwayhere halfwayhere is a male United States halfwayhere is offline
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Re: The Official Ideas for Future Weapons Thread

i had some ideas that were apparently lost in the hack. here they are again:

1. the inclusion of some items from the 2d games in 3d games. especially rocs feather (allows for jumping and acrobatics. imagine how useful this could be in combat.) and pegasus boots (screen gets bluurry and you travel at super speeds. unlike other games you can turn while using them, but it is a humongous turn radius. also, you will slide if you remove them while running, allowing for some cool ways to attack enemies by slashing them on the slide. finally, if you stand still with them equipped, the rest of the world will slow down around you, but you cant use any items, just look around)

2. many more armors. some could be: climber's gear (imagine link in medieval stle himalayas climbing gear. fights with two ice axes, so its not good verse most enemies. allows you to climb certain walls, walk unhindered on ice, walk up steeper grades of slop, and place down rope lines for use as ziplines or to climb up and down.), darknut armor ( at full health, you are slow but heavily protected. as you lose health, peices fall of and you will get much faster)

and some others that ill put up later
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  #38 (permalink)   [ ]
Old 07-28-2008, 12:43 AM
Apple Apple is a female United States Apple is offline
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Re: The Official Ideas for Future Weapons Thread

Boomerang of Time

When you throw it, time freezes inside of the boomerang's loop for 15 seconds, giving Link a chance to run or attack.
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  #39 (permalink)   [ ]
Old 07-28-2008, 10:06 AM
Guilthas Finland Guilthas is offline
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Re: The Official Ideas for Future Weapons Thread

A sort of a hangglider kind of thingie. Not your average, magic-consuming dekuleaf, but a real hangglider. for those hard klimable mountains and secret groves (fairyfountain like plases). That would be nice. To be able to acces more mountainrange than just one mountain that usually is the Death mountain.

Another idea would be spiked boots. No more slipping away on those icy surfaces.
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  #40 (permalink)   [ ]
Old 07-28-2008, 10:29 AM
Mormat Finland Mormat is offline
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Re: The Official Ideas for Future Weapons Thread

Quote:
Originally Posted by Guilthas View Post
Another idea would be spiked boots. No more slipping away on those icy surfaces.
Or spiked boots could just be climping-boots or there could be climping claws or other like and using them you could climp trough mountains and walls.
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