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  #101 (permalink)   [ ]
Old 02-10-2009, 10:36 PM
twilightindark twilightindark is a male United States twilightindark is offline
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Re: Official Ideas for Future Bosses Thread

A health bar would be nice to have indeed. But I'd also like to have more interaction with the bosses. For example, the Shadow of the Colossus had you climb onto your bosses. How cool would it have been if you were able to do a rodeo with Volvagia? Or riding of the back of a Gohma(any one really)?

Twilight did that with Morpheel and Argorok by having Link ride on their backs to stab the weak spot, and I'm happy Nintendo took the step in the right direction.
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  #102 (permalink)   [ ]
Old 02-21-2009, 10:04 AM
Hasao Hasao is a male United States Hasao is offline
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Re: Official Ideas for Future Bosses Thread

Quote:
Originally Posted by [Kaizer] View Post
i think that a good idea for the new bosses is a life bar, i don't like that of having to to de same things 3 o 5 times
i agree 100%
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  #103 (permalink)   [ ]
Old 02-21-2009, 01:28 PM
Charon Charon is a male United States Charon is offline
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Re: Official Ideas for Future Bosses Thread

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Originally Posted by hasao777 View Post
i agree 100%
That would be nice, but I think the life bar itself should be invisible.
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  #104 (permalink)   [ ]
Old 02-23-2009, 10:57 AM
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  #105 (permalink)   [ ]
Old 02-28-2009, 04:27 PM
Pheonix1025 Pheonix1025 is a male United States Pheonix1025 is offline
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Temple Boss

How about a temple that turns out to be a giant insect and comes to life and starts walking toward Hyrule castle and you get inside it and set bombs in 4 different places while solving puzzles to get to said places. The middle boss could be a lot of little bugs that swarm together to make a ninja-esqe type of guy that comes at you to slash at you with a katana-like weapon while blocking and splitting apart back into a lot of little bugs to thwart your efforts to cut it with your sword, but when it splits into little bugs you use the spin attack to kill some of them. Then when you do that 3 times it calls some more bugs. This time the creature has 4 arms and comes at with with four katanas. The way you defeat it would be to stun it with some weapon and then go around to the back and slash off one of his arms. Then he recovers and gets faster and harder to stun each time you cut off one of his arms. Then when you finally slash off all of his arms you can just go crazy and slash at him while he runs away. When he dies you get a weapons that makes it easier to kill the enemies and this weapon would be the key to killing the final boss which would be a heart or something that shoots at you.

I need a insect dungeon.
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Old 03-11-2009, 01:17 PM
the Hive Mind the Hive Mind is a male Sweden the Hive Mind is offline
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Re: Official Ideas for Future Bosses Thread

imagine youre on top of a big mountain. you hear big, i mean BIG wings flap. you look around and suddenly a BIG, goldy dragon with a war Howdah appears as its rising. on the Howdah a group of the base enemies,(moblins, you nkow, the normalsized ones with swords, in this case, bows.)maybe 50? (Big Howdah) and a black Orb.

Grymloc, Possessed godly dragon.

Appearence: Thin gold dragon from Heroes of might and magic 3, but bigger and with a Howdah on 4 legs instead of 2 forearms.

attacks:
fire: 2
gust: flaps his wings to make you fall and do all over again.
bite: flies over the mountain, trying to grab you in his mouth, 6
tail strike: strikes tail at you, 4
arrows: the riders will always shoot arrows at you.


how to kill: wait till he lands. (this will take time) then you use hookshoot on the Howdah to get onboard and fight youur way to the orb and desroy it. Grymloc will crash and the Howdah will fall of dealing minor damage. The dragon flees for a few minutes, leaving you fighting against the survivors. after awhile he comes back and burn the enemys to crisps

history: He is the pet dragon of the godessess themselves. but in one of his flights over Hyrule, Ganon(or whatever the final boss will be) trapped him and put the orb on his back, makin him the follower of Ganon. He has been for trouble before like when you had to fight him in the middle of Hyrule field on Epona. (That was a great idea!) He is sad for having attacked Link and offers to help him. Link gets a powerfull ally and this is only the 5th temple
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  #107 (permalink)   [ ]
Old 03-17-2009, 05:32 PM
BigGoronSword BigGoronSword is a male Dominican Republic BigGoronSword is offline
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Re: Official Ideas for Future Bosses Thread

I was just thinking the other day about Gorons (go figure), but more specifically, BigGorons. They are the size of a mountain! Wouldn't it be cool to fight in one (ala Jabu-Jabu)? Or better yet, fight one (ala: Shadow of the Collosus)! I'm just curious because the BigGoron Swords were used in battle in the past correct? Why don't Gorons use them today? So I was just thinking (sorta like the mini-boss in Eagle Tower in LA) why can't there be a mini-boss that's disrupting the inside of the BigGoron and Link must travel inside to figure out the problem. After "defeating" the Mini-boss (probably some wizard-like enemy) it escapes and makes it's way to the Goron's brain. After trecking through the rest of the "dungeon" and reaching towards the brain, the Mini-boss takes control of the BigGoron, spits Link out of his body, and now it becomes a race to catch up to the running brain-washed BigGoron (on horse...or large bird) before it destroys a nearby town (which was the mini-boss' initial intent).

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  #108 (permalink)   [ ]
Old 04-03-2009, 02:41 PM
Magic-Tech Ireland Magic-Tech is offline
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Re: Official Ideas for Future Bosses Thread

Right, thinking of an outdoor-sy dungeon here, the main lobby is a large courtyard, adjacent to the entrance is the boss door on a ledge several floors up. There is no wall around the door, just a gigantic statue around the frame.
In order to reach the door barriers around it have to be removed by giving power back to gems on the statue, these gems are used in several other places in the game but the ones on the statue have a unique look. Once all gems are given back power you go through to a large empty room. You can see the statues other side here, it isn't just carved into rock. Once you go into the centre of the room, a ledge below the entrance so you can't climb out you restore power to a last gem like the ones on the statue, the statue you restored power to activates, jumps down after you, picks up the last gem and wears it as a headpiece and begins to attack. You need to drain the gems you gave power to in the first place, then attack when it is weakened.
The dungeon item I'm thinking of is electricity based, that acts as a drainer or shooter of electricity.
The staue itself I can imagine in the image of the Desert Colossus, so the final gem would be like the jewels some Gerudo wear.
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  #109 (permalink)   [ ]
Old 04-04-2009, 06:43 AM
torbenbol torbenbol is offline
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Lightbulb

you need to know this before you read about the boss:
you got a little helper like always, it a bodyless fairy. She lost her body in a fight whit a body switcher, the body switcher got her body and the body switchers body vanisched in the fight, that fairy can body switch to becose she doesn't have a body herself.

i thought of an small black creature, he is the head body switcher, a new rase in the game, they are your enemy´s.

ATTACKS:
he will try to take over your body. the bodyless fairy will get in your body too to stop him, so now there are 3 persons in your body. that doesn't fit! so two have to come out. you have to try too keep in your body. sometime's you stay in your body, sometimes the fairy and somethimes the body switcher. if you lose your body you have to get into another body, every body got other powers; the body switcher's body can make more body switcher so you can get your own body back, or you just go to back to our own body, the body switcher is stunned for a few second so you can slash him. the other time you just have too try not get hit by his other atacks.
Last Edited by torbenbol; 04-04-2009 at 06:44 AM. Reason: Reply With Quote
  #110 (permalink)   [ ]
Old 04-04-2009, 08:38 AM
Charon Charon is a male United States Charon is offline
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Re: Official Ideas for Future Bosses Thread

Quote:
Originally Posted by Otuz View Post
What would you like to see?

Real AI.

What do you mean by that, oh Otuz the Overlord?


Instead of the silly patterns that the bosses usually repeat, it should feel like a real being. You know, not showing it's vital spots (blinking with red) to you, not doing the same stuff all over again etc.
Rather, it should running around it's 'lair', trying to hurt you in various ways while defending itself from your attacks. The boss battles should be hard, sweaty and rewarding. The bosses should give their best to kill you, not lurk in a corner, waiting for you to attack.

What kind of fighting strategy?



Instead of a specific pattern, you could also use various methods. You could use the environment to damage it in different ways (dropping rocks to it's head, crashing it down through floors), you could use you excessive collection of weapons etc.

Any certain items you'd like to use against the boss?

No. I'd rather abolish the dungeon->item->boss mechanic. However, there could be certain items that are extra helpful against certain bosses, but not compulsory.

How much damage should his attacks cause?

The normal attacks should only cause minimal damage, they'd rather smack you around and/or distract you. The bosses should have special attacks that are easier to dodge but do massive damage (scorpion's tail, giant's club).

Should the boss follow the three hit / five hit pattern?

Hell no! Haven't you be listening to me, huh?! Instead of any specific patterns, the boss should have various ways to die. For example, you could hack the legs of a giant spider, then going on to slash it's head, or you could fool it off a cliff, or something.

I just now noticed this, but these are my feelings exactly.
Last Edited by Charon; 04-04-2009 at 08:39 AM. Reason: Reply With Quote
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  #111 (permalink)   [ ]
Old 04-05-2009, 04:49 AM
Phantom Lukas Phantom Lukas is a male Sweden Phantom Lukas is offline
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Re: Official Ideas for Future Bosses Thread

I think it'd be nice with a boss, so hard, athat you need to be lucky or extremely fast to avoid it's attacks. The bosses now are too easy to dodge when attacking, most bosses will hit you about 0-2 times on Wii/GC if you don't suck.
I'd also like if the strategy wouldn't be so obvious. You never wonder what you must do in order to defeat the boss, that's bad in my opinion. "But you have to use the new weapon in this dungeon! Otherwise it's not Zelda!". Well, do you really have to? Or, does it have to be your primary weapon? I think it'd be cool if there was a long chain of things to do damage to the boss.
The bosses posed more of a threat on NES, SNES, Gameboy and DS. ^^
Last Edited by Phantom Lukas; 04-05-2009 at 04:52 AM. Reason: Reply With Quote
  #112 (permalink)   [ ]
Old 04-06-2009, 09:08 AM
conman conman is a male United States conman is offline
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Re: Official Ideas for Future Bosses Thread

I aggree with Phantom Lukas, you should be able to defeat the boss without the help of the item just gotten in the dungon, however, Nintendo shouldn't throw out that concept totally, they should still have an "easy" way to beat the boss with the item from the dungon, but if you want more of a challenge, Nintendo should provide another way to beat the boss. A much harder, (and less obvious) way.
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Last Edited by conman; 04-06-2009 at 09:09 AM. Reason: Reply With Quote
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  #113 (permalink)   [ ]
Old 04-06-2009, 09:10 AM
conman conman is a male United States conman is offline
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Re: Official Ideas for Future Bosses Thread

The bosses should also do more damage, and be harder to dodge. Also, when link is low on health, I would like to see more then a little panting. Your attacks should be powered down a little, perhaps link should be slower than normal...
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  #114 (permalink)   [ ]
Old 04-06-2009, 09:16 AM
Feline Witch United Kingdom Feline Witch is offline
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Re: Official Ideas for Future Bosses Thread

I know I am going to get flamed for this...

But I'd really love a sequel to OoT, with the same characters. I really would love to have a new quest involving them. The OoT crew remain to this day my favorite bunch.

I would also love a game that combines the dungeon crawling of the OoT games with the deep sidequests of MM. No other game has had the depth you interact with the townsfolk in MM. It would really open up the game a lot more and make it much longer and rewarding. And why limit to Hylians? Help train a gerudo girl in combat, or help a travelling Goron reunite with his lost son. Typical MM stuff, but having that level of interaction with lots of dungeons would make for the deepest Zelda ever.

Because let's face it, MM had the shortest amount of dungeons in a Zelda game.
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  #115 (permalink)   [ ]
Old 04-14-2009, 09:28 PM
Zoltar Zoltar is offline
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Re: Official Ideas for Future Bosses Thread

Quote:
Originally Posted by Feline Witch View Post
I know I am going to get flamed for this...

But I'd really love a sequel to OoT, with the same characters. I really would love to have a new quest involving them. The OoT crew remain to this day my favorite bunch.

I would also love a game that combines the dungeon crawling of the OoT games with the deep sidequests of MM. No other game has had the depth you interact with the townsfolk in MM. It would really open up the game a lot more and make it much longer and rewarding. And why limit to Hylians? Help train a gerudo girl in combat, or help a travelling Goron reunite with his lost son. Typical MM stuff, but having that level of interaction with lots of dungeons would make for the deepest Zelda ever.

Because let's face it, MM had the shortest amount of dungeons in a Zelda game.
i think this is a good idea BUT nintendo hasnt taken out a console game in some time...and it would be dissapointing to see that all weve been waiting for would be a simple remake of Oot...but i like the idea in general
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Old 04-14-2009, 09:30 PM
Feline Witch United Kingdom Feline Witch is offline
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Re: Official Ideas for Future Bosses Thread

Quote:
Originally Posted by zoltar1994 View Post
i think this is a good idea BUT nintendo hasnt taken out a console game in some time...and it would be dissapointing to see that all weve been waiting for would be a simple remake of Oot...but i like the idea in general
I meant a Sequel not a remake! =D so a new story taking place after MM, but involving the cast of OoT!
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Old 04-23-2009, 10:07 PM
Zoltar Zoltar is offline
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Re: Official Ideas for Future Bosses Thread

Quote:
Originally Posted by Feline Witch View Post
I meant a Sequel not a remake! =D so a new story taking place after MM, but involving the cast of OoT!

AA I see im sorry for that embarrising mistake
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Old 04-23-2009, 10:19 PM
Zoltar Zoltar is offline
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Re: Official Ideas for Future Bosses Thread

fiery demon turtle...Waxl (trying to come up with a better name)

appearence:...Giant red turtle with a mysterious red gems on his stomach and a big volcano on his shell...

Attacks: Hurls giant flaming balls with his shell volcano(1 heart) and rams you down(3 heart)

Arena: A Simple round ring with small lava pits sround the place.

Tactic to beat him: you gota get under him...then arrow the gems on his stomach ...he will turn over you gotta get a bomb in his volcano... it will explode...then you strike him with your sword

It takes 4 turns to kill him...but every turn he attacks you more often and gets harder to get under him....im still working on some details though
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Old 05-06-2009, 02:54 PM
koipen koipen is offline
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Re: Official Ideas for Future Bosses Thread

Slaughter of voice, Ares


In mountains, far higher than Death mountain, there was once manor. Manor was big, almost as castle. It was away, very rare knew that it existed, and even less knew how to get there. In manor lived Ares. nobody knew anything about him, except the thing that you shouldn't make him angry. For your own good.

Ares weren't Hylian, he weren't Sheikah nor Gerudo. He wasn't from any race that was known in huryle. But it was known, that if he moved, something happened. Allthough, in centuries nobody had seen him. Untill now. Up from the mountains, was heard eerie music. It wasn't from any instrument known. It was dark and deep, very mighty. Colossus and controlling. People knew that something would happen sooner or later. The music continued many days, it began to grow, it had new sounds growing to it. It was getting louder.

The village down the mountains was abandoned. Nobody knew where the villagers went, but they know that the music had it going. Later, centuries later A boy named Link came across this village. Looking for last piece of the statue, that could break the barrier between this world and the distortion world, he also started going up the mountains. The path was ravaged, it had crumbled, and sometimes totally blocked. But to the peak of mountain, was The manor. Manor had no name, and it was uncharted.

Arena


The front room of the manor, very big rectangular. On opposite side of the entrance is the Drectolar. It resembles Piano, but the sound is more eerie, and use more feet. You must search for two pieces of key. This will open the gate on front of the Drectolar. When finds both of them, they must play Ares's Melody.
Play it using your down-left pad (GC). (Up, down, right, left) When you have played the whole melody, you'll notice that the doors are shut. The battle has begun.


Phase 1


In his first form, land form, Ares is armed with a giant mace. While it's slower than the sky form in the end, the mace is very deadly weapon. It attacks with many styles:

Swing
Ares raises his mace, and swing it two times across the hall. If it hits Link, it deals 2 and ˝ hearts damage. Dodge this by either rolling or backflipping. Also, if it hits Link it throws im across the room to one of the walls.

Mash
Ares raises his mace above his head. then he slams it to the ground. This attack does 3 hearts damage. It is easy to dodge, but you have to have the timing right, because if you run away from it when the Mace is above his head, he moves too. Dodge when he moves the mace to back, by backflipping or running away. This attack also stuns Link.

Huge swing
In this attack, Ares runs from the other end of the room, and swings his mace on the way. You must get past him before he swings. Run under or next to him. If the Huge swing hit's though, it deals 4 hearts damage and stuns you for 5 seconds.

Drumming
Ares starts to drum Ares's melody to the floor with his hands. You must backflip when the hands hits the ground, or you'll lose ˝ heart.

To defeat this phase, place bomb under one of his hands on the drumming stage. This knocks him down. You must bomb him 4 times to his hands, and you defeat the first phase.

Phase 2


This time you are in drectolar and Ares hums in the back. The tempo varies and you must adjust to it. Everytime you hit wrong note, you suffer ˝ heart damage. If you hit three in row, Ares's humming is so loud that you receive 3 heart damage, and you are knocked off the Drectolar. The melody goes from moderately slow to very fast tempo. It varies all the time, so it is challenging to hit the notes at right time.

At one point, Ares gives up and returns to ground. Now he's in his final form, Sky form.

Phase 3


Ares is in his Sky form. It has two blades, and is constantly moving. It is twice the size of Link. It is little smoky, but it is still more Hylian like. It attacks you with his swords.

Swift swipe
Ares starts to swing both of his blades very rapidly. It releases 6 hit series. Each of these do ˝ heart damage. Hard to dodge, but using either your shield, or backflipping and sidestepping at right moments.

Stab
Ares holds one if his blades in side of him, and when gets in front of you, stabs you. If you have your shield raised, he will swipe it off. You must raise your shield at last moment when he's stabbing. If it hits, it deals 3 hearts damage.

Swipe
Ares starts to hold both of his swords in sides of him, raising them a little. He then tries to swipe both of them to you. Roll under them. (Again, if it's little too late or early, you cannot dodge this) Both swords deal 2 hearts damage.

Spin
Ares starts to spin very fast to you. You have to quickly roll and backflip from this. You cannot run since it's faster than you. When it stops, it is slowed in reflexes for second or two. Every time spin hits you, it deals 1 heart damage and knocks you down. (It can hit you multiple times)

You have to use spin attack here, and spin attack him after he has stopped spinning. This easens his armor and lets you to swipe it well.

When you finally kill him, Ares plays one more time Ares's melody. Then he screams finally so loud, that it breaks the Drectolar. The Ares's melody raises up a heart container. Behind the Drectolar you´'ll find the last piece of Guardian statue.

Congratulations for beating Ares, Slaughter of Voice.
Last Edited by koipen; 05-26-2009 at 11:30 AM. Reason: Reply With Quote
  #120 (permalink)   [ ]
Old 05-25-2009, 10:44 PM
1Gannon1 United States 1Gannon1 is offline
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Re: Official Ideas for Future Bosses Thread

this is a boss me and my friend were making for his fanfic, http://www.fanfiction.net/s/5067611/...ds_Reawakeningwinds reawakening[T](work in progress):

Dalkasm, King of Darknuts

his attacks are similer to mighty darknuts, but more fast paced, and he's waaaaaay smarter. you probably will only have a half a second to attack.
other than that he fights like a normal mighty darknut, but his attacks do triple/double dammage
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