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Re: Official Ideas for Future Bosses Thread
I'm thinking in the first stage, he sends out weaker enemies like stalchildren. In his second, he sends out things like stalfos and iron knuckles
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Re: Official Ideas for Future Bosses Thread
Having Oni Link as the major boss would be pretty awesome in my opinion. Dark Link should be like Link's rival. They get into a couple battles throughout the game but Link never really defeats him. And then having Oni Link as the big boss would be amazing because he'd be hard to fight.
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Re: Official Ideas for Future Bosses Thread
Just a question: Should I post the description of stage 3 of necros?
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Re: Official Ideas for Future Bosses Thread
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Re: Official Ideas for Future Bosses Thread
I had this idea years ago about another MM boss
Name: Happy Mask Man, Demon of a Thousand Faces Majora some how possesses tha happy mask man and attacks link in desperation after you beat it in the origial MM ending. Powers: At first youll be fighting a Ganondorf-ish type battle in wich he levetates and you hit him with arrows and such. Then a mask will come out of his bag and he transforms. 1st Stage: He transforms into an Iron Knuckle type enemy thats slow but powerful. He is invornuable except that after a while of fighting a symbol picturing majoras mask appears some where on its body and you have to strike it with what ever weapon you want. 2nd stage: After beating that hell transform back and get a diff. mask. its a plain black mask, and after putting it on he sinks into the ground. At first you think hes not there.. but look at links shadow! It has changed into the image of The happy mask man. Hell pop out occasionaly and attack, forcing you to play extreme whak-a-mole with him. 3rd stage: hell just stay with majoras mask now. He grabs a sword and lunges out at you. There is no strategy in fight, only skill will win it (AI). and thats it ^-^ ill draw a possessed mask man laters and put it up!
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Re: Official Ideas for Future Bosses Thread
Please say you are kidding because thats terrible. Plus I've heard of that tetraforce crap before, what the hell is it?
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Re: Official Ideas for Future Bosses Thread
No more weapon based bosses where you can beat the boss with the weapon or item you just obtained.
No more stunning the enemy and then hitting the weak points (which are usually even marked with flashy colours). No more repeating the same attack strategy trought the boss fight. (hit all the weak spots three times then when it falls hit the head... repeat this three times then it will "suprisingly" transform into something else) No more tentacles, please, or unimaginative "plant like creatures". No more bosses that WE can think of, something new, suprising, that will really suprise as all and really refresh the series. So not so much to say how the boses SHOULD be, more what i dont wish to see again.The bosses will be harder when the fight system will change, if it stays like this then all the bosses will be easy, or then just painfully annoying to beat.
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Re: Official Ideas for Future Bosses Thread
I'm thinking for Necros's Final form, when you kill his second form, his body falls into the well (it's a big one, people), the seconds later, a huge serpent made of shadow emerges from the well. It chases Link through the town, and during this time, there's no may to damage it. It chases you out the main gate, into Hyrule field, where the final batte takes place. The serpent starts flying around, like Volvaiga, launching dark spells at you and breathing fire as it swoops by. In order to defeat it, you must shoot it's weak points with light arrows(each time you do this, the weakspots emerge again, the next time with more to hit) when you knock it to the ground, you simply have to slice it with your sword as much as possible.
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Re: Official Ideas for Future Bosses Thread
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Re: Official Ideas for Future Bosses Thread
how about a boss that turns into every enemy only 100x as strong
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Re: Official Ideas for Future Bosses Thread
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2 and 3. Maybe they could keep this, but change the BOSSES' attack patterns more than once to make it more challenging to stun it. 4. Um... no comment 5. Self-explanatory
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Re: Official Ideas for Future Bosses Thread
Corrupted Twili- MIDNA
Location- Corrupted Twilight Palace Difficulty: 9/10 Attacks: 5 Attack 1: Grab, Her hand-hair grabs Link and flings him across the stage. Damage: One Heart Attack 2: Energy Feild, An incredibly large field that will ensnare Link, halting movement. Midna will then ram into you. If attack misses, she will be dazed for five seconds. Damage: Three Hearts. Attack 3: Puncture, Fingers of hand-hair fly towards Link, damaging him. Damage: Two Hearts. Attack 4: Oncoming Darkness, twilight energy fly at Link, causing severe damage on impact. Damage: Five Hearts. Attack 5: Warp, moves Link around the stage, causing him to miss. Damage: Zero Hearts. Strategy: Upon entrance, Midna will become corrupted by the evil spirit in the room. She will then begin her assault. Link will be hesitant to hurt her, but that changes when she attacks him first. Use the Twilight Scepter (treasure of the dungeon) and the Sword of Light (created by infusing the power of Lanyru into the Master Sword) to deflect her first attacks. When she expands the energy field, cast the scepter to weaken it. Midna will become dazed if she misses. During this time, strike her hair. She will then release her 3rd attack. repeat. she will release her 4th attack. during all this, attack 5 will be present. After the 5th time you hurt her, she will be realeased from her imprisonment, and the Twili will thank you by giving you a heart container. Midna will also accompany you to the world of light.
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Re: Official Ideas for Future Bosses Thread
Name: Spirit of Darkness-NORAF
Location: Corrupted Forest Difficulty: 7/10 Attacks: 3 Attack 1: Darken, darkens the stage, sheilding Link's vision. Damage: Zero Hearts. Attack 2: Shadow Envelop, casts a spell that binds Link in place, quickly draining his Life. Damage: 1/2 heart every second. Attack 3: Siphon, casts a spell that slowly drains Link's Life. Damage: 3 hearts every 5 seconds Strategy: Upon entrance, the spirit Faron will transform due to the dark spirit's essence. The only way to damage him is to use the Rod of Mirrors to reflect the spell back at Noraf. After 6 Shadow Envelops, or 3 Siphons, Narof will not be able to damage Link. His protective sheild will fall. Take your sword and hit the orb of Darkness untill it disapears entirely. Faron will be free of his imprisonment, and ge will thank you by giving you a peice of heart AND will inpower Link's sheild with his light, granting you the Sheild of Light.
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Re: Official Ideas for Future Bosses Thread
Sentinel of Evil- CORRUPTER
Location: Corrupted Hyrule Castle Difficulty: 10/10 Attacks: 7 Attack 1: Corruption, Link's moves will be mirrored, and all attacks will hurt him intead of Corrupter. Damage: Zero Hearts itself. Attack 2: Fused Life, Corrupter will steal some of Link's Life, and release the energy with a devastating attack. Damage: 5 Hearts for steal, 10 Hearts for release. Attack 3: Statue Corrupt, Corrupter corrupts a statue that will hammer at you with its fists. Damage: 5 Hearts. Attack 4: Slice of Corruption, a giant sword will slice at Link, corrupting him. Damage: 3 Hearts. Attack 5: Stab of Corruption, a giant spear will stab at Link, corrupting him. Damage: 5 Hearts. Attack 6: Spin of Corruption, a sword will unleash a spin attack that corrupts Link. Damage: 6 Hearts. Attack 7: Corruption of Tools, Corrupter corrupts Link's tools. See "Corrupt Tools" Post below. Strategy: Once you meet Corrupter, he will begin to tell you his motives. After that cutscene, he will attack. He will corrupt Link, and to escape, use the Wand of Purity (treasure of the dungeon) to undo the curse. Use this as many times as you want, the wand taps into Corrupter's power, making it almost unstoppable. Corrupter will try to turn you against yourself, and he might. The Mind Talisman will keep him from corrupting you, you must keep it equipped through the entire battle. If you dont, he will control you to kill yourself. Corrupter's weak point is the seal on his chest. Use your Holy Arrows, Rod of Mirrors, Sheild of Light and Sword of Light to reflect magic attacks at him. Holy Arrows are hard to hit, but they will send back the magic in one shot. When he is down, he will be open for attack. After 5 times, Corrupter will become so weakened that he will beg to be killed. Link will oblidge, driving his sword through his head. The spirit will depart, and the Corruption of Hyrule will end. The spirit of Impa will appear, thank you and will give you the Amulet of Shadows, allowing you to replay bosses while in their respectable chambers. Quote from Corrupter: "My people had always been housed in the shadows. We could only live in places where the light was dark, where the sun's rays didnt beat down on our pale skin. When i saw the beautiful land of Hyrule for the first time, i... i believed it should have been ours. My mother didnt think so. She learned of my plans to corrupt the land, to banish those who had oppressed us. She did not approve. She tried to stop me. I killed her. My mother. Impa. I killed the founder of the village i weas born in. I swore i would complete the job. Now. Here i am. And look how far ive come! And you stand to defy me? The king of the Sheikah! The king of Corruption. No, you wont defy me. You wont live to defy me!" Final Quote from Corruption:Please, you, you are to powerful, please. You.... im done for. End my misery. My crimes will never repent.
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Re: Official Ideas for Future Bosses Thread
DEAD HAND!
A lot of people find dead hand from OoT to be one of the most disturbing/fascinating/horrifying minibosses of any zelda game. I think it would be awesome to see the concept of dead hand implemented in a future game. Think about this: Link would somehow get thrown into a dark pit with no escape. A few hands await Link, dangling from the ceiling, on the walls, sticking out of the ground, etc. ![]() When Link gets too close to one of the hands, it will shriek, grab him, and another 5 hands or so will sprout out from the ground to pin him to the ground, walls, or ceiling. In order to lure out the boss from out of the ground, link would have to let himself get pinned by the hands, then attack the bosses face when he's about to bite, while still pinned down. Trying to free his hands in time to attack dead hands mouth would be the main difficulty. When enough hits are scored on the boss, the hands will let go of Link, and dead hand will burrow underground until link is pinned again, where he will resurface in a random area, either on the ground, walls, or ceiling. As the battle continues, dead hands mouth will increase in speed. The amount of hands spawned will increase as well, and the combination of these two will result in the decrease of time link has to free his hands in order to attack dead hands face before it reaches link. While the hands can be removed, dead hand has an infinite number of them, and attacking them won't lure out the mouth. This will continue until dead hand is defeated. the goal would basically be to defeat dead hand before he gets too fast and there are too many hands to get grabbed by. More scary bosses; that's what I wanna see! ![]() |

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Re: Official Ideas for Future Bosses Thread
Name: Crypt Sword
Location: Tomb of Madness Attack 1: sword swing (pretty self explanatory)-2.5 hearts Attack 2: summon (summons various shadow creatures to battle, such as stalfos, redeads, stalchildren, bubbles, etc.)-damage of attacks Attack 3: Execution (hands come up from cracks in the floor and grab link, holding hi m still, while Crypt Sword delivers a crushing downward swing with his sword)-6 hearts
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Re: Official Ideas for Future Bosses Thread
Name: Forbidden, sealed god of Darkness - Yurinreor
History: Long time before the goddesses created Hyrule, there were two deities born after the universe starts to exist. A godness of light and a god of darkness. Both of them wanted to domain over the universe, however they couldnīt go along in harmony so a terrible war between them broke out. After ages the goddess of light Dinafare and the god of Darkness Yurinreor has came to a point, where there was all or nothing in their mortal similiar state. Dinafare rised her golden sword and tried to strike down her nemesis with all her power, wisdom and courage. In the same time Yurinreor rised his fearsome trident. The trident broke the golden sword and hit the goddess in her chest. The golden sword scatters to millions of pieces and each one of them hit Yurinreorīs body. The golden pieces in his body caused him to be unable to move, which gave Dinafare enough time to cast a seal spell with her remaining power. Yurinreor was sealed in the Void of the Nothingness, while his trident vanished without a cause. The Goddess triumphed, but her wound in her chest made her sacred body unstable, so they splitted into three new beings. Din the Goddess of Power, Naryu the Goddes of Wisdon and Farore the Godness of Courage. With nno enemy behind they created Hyrule as they wanted it to do before. Yurinreor, sealed could do only less in his state. All what he could do, was create a seed of darkness, which inherits a little part of his soul, which was send to Hyrule, in hope to gather enough power to break the seal. From this point he could only watch now. I will write more if I have the creativity for it. ![]()
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Re: Official Ideas for Future Bosses Thread
This is one from my zelda OOT prequel "script":
Name:Legendary Sewer BEast, Ghotun Location: Hyrulian Catacombs Dungeon After the gerudo attack the hyrule castle town, The king asks Marche, links father, to escort Princess Rayne, links mother and holder of the triforce of wisdom, throught the sewers and onto the safety of Lon Lon Ranch (Named Farore Pastures by Farida, the old owner of the ranch). He is a giant squid like creature that i haven come up with a battle stragedy for yet ^-^' Comming soon..
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