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Re: Official Ideas for Future Bosses Thread
Dark Spirit from Beyond, Kyoreya
The Boss Room could be a really dark shrine that worships the boss. What you would to to trigger the boss fight is use the Sacred Lantern item you aquired in the dungeon and find her at the shrine. The battle will be similar to Bongo Bongo from Oot, but she won't be invisible, just shrouded in the darkness. The monster itself will look like a mix of Gomess from MM and that Gomess-like miniboss in the Arbiter's Grounds from TP. You have to shine the light on her, she will then be temporarily paralyzed, and will give you a chance to attack her. The Ending Blow signal will finish him off. Dragon King of the Dead, Serpenfos This'll be like the Volvagia battle from OoT, where you use the Stone Hammer to defeat him. His lair is in an abnormally large graveyard. When you approach the central tombstone (bigger than the other tombstones), a skeletal dragon will rise from the grave and the boss battle will ensue. He will first issue a command raising all the Stalfos from the dead and attacking you. Dispatch then and he will swoop down on you. Use the Stone Hammer to knock spinal columns off. He will call on more Stalfos and additionally, four to five Redeads every time you knock a spinal column off. Once all the spinal columns have been knocked off (10 times), his head will remain, and you will have to perform the Ending Blow to finish the job. Ancient Knight of the Deep, Aquamass The "arena" for this fight is similar to Gyorg's lair in MM. However, there are hungry, unbiased sharks in the water. The knight is sort of like a seaweed-covered Darknut, but much larger and with different tactics. This boss has you utilising the sword-to-sword combat system seen in the fight with Ganondorf in TP. But this time it's a must, as you use this fighting method to push him off the platform. Once he hits the water three times, the sharks will devour him, and he will be defeated. These are a few of my eight boss battle ideas... But I don't like typing too much so I'll leave it like this for now... |

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Re: Official Ideas for Future Bosses Thread
Welcome, darklink778
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Re: Official Ideas for Future Bosses Thread
I'm thinking of an ironknuckle boss about as tall as Ganondorf was in TP (much taller than Link). He uses an axe the size of king bulblins's but he isn't slow with it and it does a lot more damage. Also, the only strategy for beating him is using your sword and dodging his axe with rolls, backflips and sidesteps. when his armor is gone, he'll be a lot faster.
But what to call him?
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Re: Official Ideas for Future Bosses Thread
Name: Shadow Night
Title: Undying Soldier Arena: open field. Battle: This is similar to fighting ganondorf on horseback. You must get close to him and strike him with your sword. Attacks: - Spear strike 2 hearts - Spear bolt 3 hearts - spear cannon 5 hearts
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Re: Official Ideas for Future Bosses Thread
Magma Sword
Dark Wielder of the Flame Arena:Basically the inside of a volcano. There is a circe of land at the edges of the arena. A lake of magma lies in the center, in which 8 land platforms are floating around it. Battle:It bears a bit of a resemblence to the Death Sword battle in Twilight Princess, but plays out differently. At first appearence, it is a giant floating sword made out of pure liquid magma. It's about 3 times the size of Deathsword's sword. The sword has no weak points on it, and seems to move about on its own. Attacks: Magma:1/2 heart-simply falling into the magma around the arena. Magma Sword Chop:1/4 heart-Magma Sword swings its sword at you. Magma Wave:1 heart-Magma Sword's most devestating attack. Magma Sword stabs his sword hard into the magma, causing a giant wave to engulf everything but the arena's outer area. If it strikes you, you're sent hurlnig to the back wall. Magma Spin:1/2 heart-Magma Sword starts a fast spin attack. Magma from around the arena surrounds it. Magma Sword comes to a direct stop, causing all the magma to fly across the arena. Magma Beam:1/2 heart-Magma Sword shoots a beam of magma from out of his sword. Sword Pound:1/2 heart-after being attacked twice, Magma Sword starts using this attack when you step on the lava platforms. Dungeon Item: Force Gauntlets. They fire a pulse of energy that pushes an item away from you. It can also be used to stun enemies. How to defeat:Use the force gloves to shove push some of the arena's magma into the air. If you miss, the magma just falls back into the magma part of the arena. But if your lucky, the magma hits Magma Sword, causing it to appear. It has red eyes, a Wind Waker-like Moblin head, a blue worm-like body(half of which is in the magma), and two large arms clutching the sword. You have 15 seconds to hurt him before he dissappears again. Hop out onto the magma platforms, and run up to Magma Sword. Shoot a blast from the force gauntlets at its chest, which causes it to lay its head on part of the platform your laying on. Bring out your sword, and slash away. Magma Sword then falls back into the magma. Repeat the same process two more times to win. On the third attempt, Magma Sword will slam his sword down on you when you step on the platforms. Jump from platform to platfrom quick, and Magma Sword will miss with the attack. Rewards: Heart Container, a small version of Magma Sword's sword, and a quest item.
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Re: Official Ideas for Future Bosses Thread
I say they bring back that Clown/Genie thing form Link's Awakening.
It'd be easy, sure, but they could also make it harder, and it would be cool to see it in 3D. |

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Re: Official Ideas for Future Bosses Thread
Quote:
hard to explain without picture though...
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Re: Official Ideas for Future Bosses Thread
Quote:
hard to explain without picture though...
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Re: Official Ideas for Future Bosses Thread
I just had an idea for a Ganondorf Boss fight. It will be a little hard to explain, because some things I'll mention are things that I made up myself (Triforce Stars, etc.)
Ok, first your on top of the Tower Of Gods. This is in an unflooded Hyrule, by the way, and its not the same from WW. A lightning storm is going on, and you need to have a swordfight with Ganondorf. He will alternate between fighting and flying around, and lightning will randomly strike the tower. The water collecting on the tower will become electrified after being hit, and you'll have to dodge the golden electricity that flows through it. You have to swordfight with Ganondorf and try to get him hit with lightning. After he gets struck, he'll fly around the stadium shooting red Triforce power at you. You can't knock it with your sword. You have to shoot the red energy with a Light Arrow and then hit him with another arrow. He'll eventually die and turn into Ganon. For Ganon, you need to dodge his axe and fire attacks and slash at him repeatedly. After following over, He uses the last of his power to kill Zelda. Using the Triforce of Wisdom, he then summons a Shadow Doppelganger of himself. Its not Phantom Ganon, it's more like Dark Link. You have to use your Triforce of Courage to power up your Master Sword and slash at him. He goes in and out of shadow. After you kill him, he gets struck by lightning and dies. Then the Triforce of Wisdom goes back to Zelda and she comes back to life. |

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Re: Official Ideas for Future Bosses Thread
How about a bigass dragon, like 10 times the size of argorok?
You fight it in hyrule field. It flies around, breathing fireballs at you, and occasionally lowering itself to make it's massive tail cut into the ground. In order to defeat it, you have to ride under it on epona, while avoiding fireballs and use a hookshot/clawshot to latch onto it's stomach, where you must stab it until it roars, indicating that it will fall down. If you don't move in time, you'll be crushed under it.If you move, you'll live. While it's on the ground, you must climb it's back and stab at the weak points on it's back (discolored scales). Once all of the scales are gone, it'll be time to finish it by stabbing it on it's third eye on it's head. But what would be a good name for this boss?
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Re: Official Ideas for Future Bosses Thread
how 'bout a huge sea serpent?
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Re: Official Ideas for Future Bosses Thread
Giant Mole mixed with a lion. CHIMERA MOLE: SORICLEO
You use a shovel (in its console premeir) to bury under the mole to an unstable cavern. Occasionally the mole will dig right above the cavern and you have to attack a spot of soft skin on its belly. A Twisted staue of a women which comes to life when you roll on it. You keep rolling on it knocking down the crutches that support its draws. Then the draws come out on a lower level where you can hit it with the game's uber hammer. SURREAL STAUTUE: DALIBONGO ![]()
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Re: Official Ideas for Future Bosses Thread
![]() (Drawing done by Wen-M on deviantART) Mental Incarnation - Fear: This would be the boss of a Mind Dungeon in which Link is trapped inside his mind and has to overcome his fears in order to escape. The battle would take place after you get to the center chambers, which are sealed off by by chains and demon seals, which has a lock in the center of the crisscrossing chains. Once inside, the room is extremely bright and pearl white. Then your shadow leaves your body, and manifests into the figure in the image above, which is 3x Link's size. Then it shrinks back into a mass of shadow and moves around the floor and walls of the room. Basically this is sort of a pop out of f'in nowhere boss, in which Fear will shoot from the floor or wall and either pull you inside of the shadows like a floormaster and take four hearts, or become a solid form and try to attack you in mid air, which you will need to use your sword to defend yourself from (the master sword creates light in the twilight realm, this would basically be expelling shadow). Whenever tries to come close to you, the room darkens, and when it is very near you the screen goes pitch black (no heart meter, no magic meter, no items, nothing; just sound). This means that it just pulled you inside of the shadows. You need to rapidly swing your sword to bring the screen back (the screen flashing with every press of the button/swing of the wiimote). After which, full brightness come back and you are shot back to the center of the room. The only way to beat this boss battle is to let it pull you in, and you have to stab the sword into the mass of shadow before the screen goes black. Once you do this about nine times, Fear comes out of the mass of shadow and you have to sword fight it Ganondorf style (only much faster and it will zoom around you, warping behind you and such and attacking you from there). Once you hit it enough times, it kneels down on one knee, and you stab it through the head. Then you return to the real world. Yay!
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Re: Official Ideas for Future Bosses Thread
It is time for my oddest idea yet:
MAJORA, DEMON LORD FROM BEYOND!!! MAJORA is about as tall as Fierce Diety (who is actually pretty tall) and has a face that looks like the mask from MM. He is dressed in red and black armor, and has two whips that he uses to grab your leg (with a whip), flick you up in the air, the whip you with the other and pull you towards him, kicking you with one giant armored foot. He also constantly is warping around, even multiplying halfway through a strike, a bit like WW Phantom Ganon. He would also shoot fireballs and laugh insanely whenever possible. when you finally kill him, he begins to disinigrate and laughs insanely as the oilly substance left behind lights on fire. He would be a 10-heart boss and would inflict three hearts of damage per attack.
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Re: Official Ideas for Future Bosses Thread
Name: NECROS
Title: Shadow of death Age: Thousands of years Height: 7 ft Description: Necros stands tall at 7 feet, towering over link. He sports a long, black, tattered robe that blows in the breeze. He wears a white mask of a genderless human face, with two black holes where the eyes are. He wields a large scythe with a gnarled wooden handle, a blade of grey metal and an ornament where the blade and handle meet resembling a skull with horns. Rather than walking, necros kind of "hovers" above the ground with a hunched back. Necros is silent, other than the noises his scythe make while swinging in battle and the spells he casts. Abilities: Being a creature of shadow, Necros can blend into the shadow to be invisible, resist physical damage, teleport, and recover health while in the shadows. Necros is also efficient with it's scythe, as well as dark spells and the ability to summon shadows creatures to aid him in battle. Arena: Abandoned Castle Town square. Stage one: Necros will rush at you with it's scythe, swinging it in fluid motions, but fast. Necros will block most of your attacks, but you can get in a couple of hits with your sword (the only way of hurting him) After taking heavy damage, Necros will retreat to the shadows to slowly regain health, sending shadow creatures after you to prevent you from interrupting his recovery. Stage two: pretty much the same as one, but this time he comes after you with more ferocity, teleporting at random times. He will also summon more powerful enemies and use new attacks like shadow spells and scythe throws. Attacks: Scythe swing: 1 1/2 heart Shadow spell: 3 1/2 heart Scythe throw: 6 hearts (ouch) What do you think?
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Re: Official Ideas for Future Bosses Thread
At first, Necros reminded me of Gomess from MM in stone Tower Temple. He seems to have typical undead abilities. I think he'd be a fine boss. How much damage would the little shadow minions do? I'd probably make them weak, but very hard to avoid.
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