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How can Hyrule be more realistic?
In my opinion, Hyrule, or whatever kingdom that Link is in should be more realistic. I'm not talking about superior graphics (even though they are a must), nor am I talking about removing fairies and magic. Hyrule needs to start looking more like a kingdom.
Villages: It's my understanding that AoL had more villages than any other Zelda game to date. The next Zelda game should have close to that number of villages if not more. Here are my ideas: Hyrule Castle Town: It's the largest town in the game. It has many districts in it. Link would get lost if he didn't have a map. Kakariko Village A port town with a harbor A town next to a mine that has it's economy based on mining A town that's next to a river that has a lot of farms An ancient abandoned city that has many secrets In addition to all of the above, I think that Hyrule field should have cabins with people living in them. Hyrule field in TP was too empty. There should also be at least three cities for every race. Many of the towns would have multiple races in them. For example, the port town mentioned above would have some zoras in it. Temples: I believe that the water temple in OoT was supposed to be a place of worship for Jabu Jabu. I don't remember seeing any statues or paintings of Jabu Jabu there. The point is that every temple should look more like a temple. I realize that some temples already look like temples but the developers can always do a better job. Also, I think that each temple should have its own legend to go with it. An example would be "This temple was originally an old castle but during a war, it became a sanctuary for refuges. During that time, the people in the castle prayed to the gods for protection. They were protected and because of this, the Sages and King decided to turn this place into a temple after the war." I'm sure that I'll get more ideas on this subject later but right now I want to explore the new ZU some more. |

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Re: How can Hyrule be more realistic?
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then the final product we got were just a bunch of fields attached by pathways, and we werent given that "openness" of a feeling for Hyrule Field.
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Re: How can Hyrule be more realistic?
The grass in Hyrule field is usually short. What, is somebody just hired to constantly mow it. I've never seen him. Therefore the grass in Hyrule field should all be long until Link cuts it.
Hyrule should also have 2 or 3 neighboring kingdoms in a game. One of the kingdoms should be an enemy and another should be an ally. Hyrule needs more landmarks. Maybe it could be a statue of Link in one of his past lives from a previous game. Or maybe it could have something like stonehenge. There should be at least two clans. Each clan member would wear a certain color and symbol. Clans would spread across different cities. People in clan "X" could be found in cities "A", "B", and "C". Clans may or may not feud with each other. Of course Zelda would belong to the royal clan. |

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Re: How can Hyrule be more realistic?
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What happened to TP in the end anyway? I mean, look what was cut out : Running from the Spider, Hyrule Castle was changed, there was no army of baddies.... the woods was different.. there was no giant guy in the forest.. or the cats. All of that made Hyrule look so fantastic.. And we were given such a crappy version. I was so pissed after beating the game. |

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Re: How can Hyrule be more realistic?
The lost woods in OoT didn't really look like woods enough. TP expanded on that more but I think that Nintendo could always do better.
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Re: How can Hyrule be more realistic?
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I think if Nintendo kept with most of the Beta Content, that it woulda gotten more praise for TP
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Re: How can Hyrule be more realistic?
Add more towns and give all the towns a community just like the type you got in MM, with everyone having their own lives going on, so you will never run out of things to do (and so it'd take MONTHS to do 100% on the game, keep all the hardcore gamers happy)
I agree with making Hyrule field long grass, Epona running through long grass just as a great visual appeal to it, an actual forest would be good too (possibly divide two portions of Hyrule with it?) A decent Castle! The one is TP was far too much like a temple, it wasn't practical (with the temple on the roof and all that crap). Give me an ACTUAL castle like place, then if you want to stage a fight there, fill it to the brim with soldiers with different rooms like a huge brawl a ballroom would be cool. Give it some realism! Other animals in Hyrule Field, may seems pointless but seeing other animals run about the place would make the field look more real and dot around little villages (as well as the towns) to make Hyrule seem real enough (maybe even have bandits loot the villages later on?)
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Re: How can Hyrule be more realistic?
The city in the sky in TP didn't look at all like a city. The developers should at least make these places look like what they claim to be.
Remember that port town that I mentioned? If Link takes a boat from that city out to see, he should be able to find one or more islands. I don't want this to be more like WW sailing but it would definitely be more realistic if there were some islands. At least one of the islands should have at least one city. Maybe several kingdoms could surround the sea. It would be Zelda's version of the Mediterranean Sea. |

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Re: How can Hyrule be more realistic?
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Re: How can Hyrule be more realistic?
I agree with everything in this thread so far, but the only thing that really bugs me is that Goron "City" and Zora's Domain don't look like cities at all. They are usually just big rooms. They should really make cities with homes for the Goron and Zoras.
I've mentioned this a few times in the past but I also think there should be continents in Zelda. If they make another realistic Zelda, I'd love to see the sailing mechanic in there and be able to sail from one continent to the other.. with some smaller island in between ^_^
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Re: How can Hyrule be more realistic?
Agreed. I think that they should also bring more realistic maps into the game. Like the maps actually look like mid-evil maps and not just vector lines.
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Re: How can Hyrule be more realistic?
Maybe a hunting system could work. Poor Link doesn't get to eat anything, the poor boy. I say we give him some food.
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Re: How can Hyrule be more realistic?
That'd get old fast, like another annoying Navi type thing telling Link he has to eat (it'd ruin temples)
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Re: How can Hyrule be more realistic?
I was going to talk about that in another post but you just beat me to it. Can't Zoras ever have houses? Don't they ever go to sleep? In Goron City, only Darunia and Medigoron have their own rooms. Gorons could probably dig their own caves. Fortunately, Gerudo Valley has several buildings. (why can't Link just defeat the gerudo guards with his sword? If they see him he gets caught. Link could totally take them on.) But then, in TP, there are no gerudos living in the desert. What's the deal with that?
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Re: How can Hyrule be more realistic?
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