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Old 06-17-2008, 10:10 PM
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"Kyle Hyde interviews Eiji Aonuma"...?

Well, I'm sure a lot of you have heard of the rumors of "The Legend of Zelda: Valley of the Deluge". Well, here's the supposed interview found on /v/. DEFINITELY take it with a grain of salt (actually, a heaping pile of salt); however, I'd REALLY like to believe this one.

EDIT: LOL, sorry about "Kyle Hyde" in the title (just looked up the name, he's a character in another game), someone posted that on /v/, thought it was the actual name of the guy who interviewed Aonuma. If a mod can rename it to just "Kyle" for me, or something like that... XD

Quote:
Originally Posted by Anonymous, /v/
>Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.

>Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.

>Kyle: In that case, I can assure you the interview here will remain secret until July.

>Aonuma: Good. Should we discuss the game then?

>Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?

>Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.

>Kyle: That’s a long time.

>Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.

>Kyle: Is A Link to the Past still your favorite game?

>Aonuma: I think it is. I have always strived to replicate its charm on some level. I think I did this best with The Wind Waker. The artists and musicians made something there that was more tangible than anything I’ve seen yet. More charming and immersive in a sense. I want to replicate that.

>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?

>Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.

>Kyle: Because he isn’t Link, right?

>Aonuma: I see you’ve already heard.

>Kyle: Rumors mostly.

>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]

>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.

>Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?

>Kyle: One of the best openings I’ve ever seen actually.

>Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.

>Kyle: So the main character is insane? I like this idea.

>Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the game’s tone.

>Kyle: Please go ahead. [laughs] You’re covering most of my questions already.

>Aonuma: I’m glad. [laughs] Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.

>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?

>Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?

>Kyle: That could be incredible. How big is the world going to be?

>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?

>Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?

>Aonuma: Let’s see. Hero, tone, scale…. Well aside from fully orchestrated music-

>Kyle: Finally!

>Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, I’m drawing a lot of artistic inspiration from Majora’s Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.

>Kyle: So that’s his purpose, then? Is he occupied partly with saving Hyrule’s people?

>Aonuma: You’ll have to wait a while, because this is still very integral to the core plot, which I can’t spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majora’s Mask. The flood doesn’t occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territories—all the towns aside from the Goron tribes in Death Mountain, essentially—will become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.

>Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?

>Aonuma: A bit early to say, but I don’t think you’ll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?

>Kyle: I hope the game explores that, actually.

>Aonuma: It might. We’re drawing more power out of the Wii than ever before with this. I’m very excited. [laughs]

>Kyle: I am too, you have no idea. Well I’m very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.

>Aonuma: I’m glad you think so. I’m very pleased with its progress as well and I hope gamers will find it our most compelling game so far.
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Old 06-17-2008, 10:29 PM
TStarboy United_States TStarboy is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

Wow.... that's the biggest load of CRAP ever. It's most likely fake, Nintendo would never do that. And if it is real, then Nintendo has just screwed over the Zelda series.

Oh, and since "Anonymous" on 4chan said that there's a Mother 4, and I'm pretty sure that Itoi (Producer of the Mother games) said he's not working on a sequel, the entire thing is looked at as fake.
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Old 06-17-2008, 10:37 PM
michael12268 michael12268 is a male United States michael12268 is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by TStarboy View Post
Wow.... that's the biggest load of CRAP ever. It's most likely fake, Nintendo would never do that. And if it is real, then Nintendo has just screwed over the Zelda series.

Oh, and since "Anonymous" on 4chan said that there's a Mother 4, and I'm pretty sure that Itoi (Producer of the Mother games) said he's not working on a sequel, the entire thing is looked at as fake.
just because the producer isnt working on it doesnt mean someone else isnt.


and wow thats all i have to say
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Old 06-17-2008, 10:42 PM
Power Shot Power Shot is a male Greece Power Shot is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

I will take this with moutainous piles of salt.

Yet, I cannot hope but wonder if this could be. It's actually quite an interesting concept.
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[11:35:27 AM] Anime_Queen says: thing is,
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[11:35:48 AM] Anime_Queen says: quite unfortunate
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Old 06-17-2008, 10:42 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

Are you honestly going to take something posted on 4chan seriously?

Edit: I just realized I posted in the Zelda section. I feel... Unclean.
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Old 06-17-2008, 10:45 PM
michael12268 michael12268 is a male United States michael12268 is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

ok what is 4chan? and although it does sound really interesting like it would make a pretty interesting game. im not sure what to think
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Old 06-17-2008, 10:49 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

I have to admit, that if this were real I would be very excited, but I'm still not convinced. Whoever did this did a good job with capturing what Aonuma wants from the games (as the description of Miyamoto's idea of storytelling is pretty accurate), but considering its source, I'm not too inclined to believe it. Then again, Anonymous has provided accurate information in the past. I think that until something else besides Anon corroborates this that I'm just going to write it off as a hoax. However, I really hope that I'm proven wrong, as this sounds like it would be awesome.
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Old 06-17-2008, 10:49 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by 315 View Post
Are you honestly going to take something posted on 4chan seriously?
Well, there's always the chance that it IS true, isn't there?

Quote:
Originally Posted by michael12268 View Post
ok what is 4chan? and although it does sound really interesting like it would make a pretty interesting game. im not sure what to think
4chan is an imageboard... It's kinda hard to explain. 4chan - Wikipedia, the free encyclopedia
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Old 06-17-2008, 10:53 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by Power Shot View Post
I will take this with moutainous piles of salt.

Yet, I cannot hope but wonder if this could be. It's actually quite an interesting concept.
I agree with this man. It does seem incredibly interesting. I liked the part with the trains and the Deku musket. Didn't care much about the whole crazy man who thinks hes Link with black hair.

But imagine if what this guy said was true, would you buy this game? I mean really, how much of the same old thing can you really take? I mean at their core, MM, WW, and TP were all copies of OoT. And OoT was just ALttP put into 3D. And ALttP is just a greatly enhanced LoZ. Since the beginning this series hasn't really changed at all.
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Old 06-17-2008, 10:54 PM
Power Shot Power Shot is a male Greece Power Shot is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

I actually like the idea of a person who, driven by the events around him, becomes Link so that people can have hope, and ends up being the hero everyone needs to survive the apocolypse.
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Originally Posted by Anime_Queen, about Power Shot
[11:35:27 AM] Anime_Queen says: thing is,
[11:35:41 AM] Anime_Queen says: it IS unfair that all tehse ideas and vocal taents belong to the one person >.<
[11:35:48 AM] Anime_Queen says: quite unfortunate
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Old 06-17-2008, 10:56 PM
Sirius B Canada Sirius B is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

I'd take anything I heard on 4chan with a grain of salt (make that 400,000 grains of salt) but this seems awfully elaborate for a prank.

And if you don't know what 4chan is...let me just say that nearly every Internet meme originates from there.
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Old 06-17-2008, 10:56 PM
michael12268 michael12268 is a male United States michael12268 is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by Kishiro Diablo View Post
I agree with this man. It does seem incredibly interesting. I liked the part with the trains and the Deku musket. Didn't care much about the whole crazy man who thinks hes Link with black hair.

But imagine if what this guy said was true, would you buy this game? I mean really, how much of the same old thing can you really take? I mean at their core, MM, WW, and TP were all copies of OoT. And OoT was just ALttP put into 3D. And ALttP is just a greatly enhanced LoZ. Since the beginning this series hasn't really changed at all.
well i never really thought about it like that before.
i have to say i find this really interesting. im kinda hoping that it isnt a fake
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Old 06-17-2008, 10:59 PM
Shinespark Shinespark is a male United States Shinespark is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by Sirius B View Post
I'd take anything I heard on 4chan with a grain of salt (make that 400,000 grains of salt) but this seems awfully elaborate for a prank.
Let's we not forget what IGN did for April Fools this year. That was awfully elaborate for a prank as well, but a prank it was.

Then again, we're talking about 4-chan and not IGN so this point may have some merit.
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Old 06-17-2008, 11:04 PM
Sirius B Canada Sirius B is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

I just noticed that "elicit" is misspelled, and finding the original thread on 4chan, someone posted:

">Kyle: In that case, I can assure you the interview here will remain secret until July.
This gives it away. I've never read an interview that opened this way, it's completely unnecessary. "

Also, Nintendo doesn't strike me as a company that will EVER listen to suggestions from fans or critics, and NEVER discusses upcoming games in this amount of detail.

But if this is fake, it's the most effort I've seen trolling in a LONG time.
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Old 06-17-2008, 11:04 PM
Kishíro D Kishíro D is a male Kishíro D is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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Originally Posted by Power Shot View Post
I actually like the idea of a person who, driven by the events around him, becomes Link so that people can have hope, and ends up being the hero everyone needs to survive the apocolypse.
well, define, survive, since well... everything ends up flooded. But yea a good idea indeed. This guy's just an average Joe trying to do what's right.

But really looking at it now, why would Aunuma(sp?) pretty much give up the ending to this story? He pretty much told you the biggest plot points of the game and that's a pretty big spoiler.
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Old 06-17-2008, 11:07 PM
michael12268 michael12268 is a male United States michael12268 is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

though the ending of the game would be pretty interesting to see. since it has to end with the flood
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Old 06-17-2008, 11:11 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

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well, define, survive, since well... everything ends up flooded. But yea a good idea indeed. This guy's just an average Joe trying to do what's right.

But really looking at it now, why would Aunuma(sp?) pretty much give up the ending to this story? He pretty much told you the biggest plot points of the game and that's a pretty big spoiler.
Well, I'm not saying I believe this, but if they were planning on releasing something like this at E3 anyways, and the article was promised not to be released until after E3, well then I wouldn't see the problem with that. Also, any fan of Zelda knows the ending already anyways. The backstory of WW specifically says that no hero came along and that's in fact why Hyrule had to be flooded. So, if they were to put a "hero" in a game inbetween WW and OoT, then I think most fans would get the idea that he would fail and that Hyrule would flood, since that's the future we play in in WW. So most of the plot points have pretty much already been revealed.
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Old 06-17-2008, 11:14 PM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

If it's real, I actually kind of like it. It's something new and different. Not the same old tired setup.

I'm a little iffy though about the main character. I would miss Link way too much.
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Old 06-17-2008, 11:35 PM
michael12268 michael12268 is a male United States michael12268 is offline
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

well i dont really mind that much about the hero failing at the end. but it would be interesting to see how it would end
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Old 06-18-2008, 12:04 AM
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Re: "Kyle Hyde interviews Eiji Aonuma"...?

Quite honestly, I love this idea. This is how I see it.
In most games, Link is thrown into the adventure, mostly not of his own choice, yet he is the chosen one.

But in this one, another character throws himself into battle, even though he's not the chosen one.

In all the games, link achieves his goal, even though it's not really his goal. But in this one the "hero" will fail.

Kinda sad actually.
If this is true, which one will be more of a hero? Link or this guy?
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