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Analyze: Last of it's Kind
Ok, many people are aware that Miyamoto stated that Twilight Princess (and Phantom Hourglass?) would be the last Zelda of it's kind/ as we know it.
I've been looking like crazy for that interview with Miyamoto (which I know for sure I read), but I can't seem to find it. I'll appreciate the effort of someone by finding it/ knowing where it is. Anyways, have you ever put some serious thought into it? What does Miyamoto mean by what he said? Many people suggest or believe that it is the case that the upcoming Zelda titles will have different control configurations. But I think otherwise-- in fact, I don't think control configuration means much in this case, because Twilight Princess and Phantom Hourglass already incorporate the newest control mechanics of the Wii and DS respectively. He must have meant something else. I believe it can mean one of the following: Zelda for ALL audiences/casual: Nintendo always seems to have different philisophies and beliefs. Their current stance right now is that of attracting a broad audience of all ages and make gameplay more accessible and user friendly for the casual/non gamer. It may be the case that Nintendo is not satisfied with Zelda's taditional appeal to the veteran/hardcore gamers and will therefore turn the next Zelda installment into a non-epic, mini-game filled extravaganza. As unlikely as it seems, I wouldn't be surprised if this happened. Miyamoto himself has stated that he does not like epic games (Sorry for the lack of citation.) The introduction of a new character: This may be possible, too. There are 14 Zelda titles, and all of them have Link as the main character. It may be the case that a new hero or a set of heroes will be introduced to begin a new round of Legend of Zelda. Setting change: Many people immediately thought of this after reading the interview. Posts and bizarre ideas such as that of a possible futuristic Zelda surged. Even an April Fools joke video involving Zelda in a futuristic setting came out soon after. But it is certainly not unlikely. After all, most of the Zelda titles are set in a setting that is based on the Middle Ages. What are your thoughts? BTW, I apologize if this kind of thread has been discussed numerous times. I'll gladly change the subject if so. |

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Re: Analyze: Last of it's Kind
I think Miyamoto has gotten his brain pumpin' again. The next Zelda is gonna give us the revolution we've been asking for, recreate the Masks system, Make it bigger and better, improve the story, heighten its presentation values, and generally make the next Zelda (codename: Guise of War) to be as revolutionary as his Super Mario Brothers in 1985.
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Re: Analyze: Last of it's Kind
Here is what I think. I will use an analogy to describe it. 2D Zelda gameplay (like alttp): 3D gameplay (like OoT) as 3D gameplay: some new kind of gameplay that is still 3D. OoT's gameplay was different from alttp's gameplay. Every 3D Zelda game so far has had some similarity in the gameplay. I call it Z-targetting. Alttp didn't have that. So this new Zelda game must have some kind of gameplay element in it that hasn't been used yet. I don't think the new hero will be Link. TP was supposed to be the last game of its kind and PH was released after it. PH had Link in it.
The next 3D Zelda game could be a platformer (Link can jump like Mario), first person, or something that hasn't been seen yet. |

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Re: Analyze: Last of it's Kind
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Zelda is in need of that revolution, and I hope that the outcome is a great one, too. I do expect a big surprise for the next installment. |

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Re: Analyze: Last of it's Kind
No, it has no name, that's the name of my idea. Where the story is set in motion by the Zoras declaring war on the Hyruleans, Rito, and Sheikea. The Zoras are aided by the Gerudo and a large portion of Ikana soldiers (Majora's Mask appearing, anyone?)
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Re: Analyze: Last of it's Kind
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But if it does happen, I don't think it will be the traditional mini-game type of game (e.g Mario Party.) It would be more Zack and Wiki oriented, with a touch of what would have been Tetra's Trackers. Get the idea? It would only be true to the Zelda concept by making the character move forward in the quest by solving Mini-game type puzzles and the like. |

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Re: Analyze: Last of it's Kind
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Zack and Wicky... is an exploration/puzzle game that has the main characters (as one) in a certain course/locale, and you have to do a series of actions in order to find the treasure and progress to further courses. You point out a location in the course so that the character runs there, etc. Sort of like Blizzard's Diablo or Star Craft. |

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Re: Analyze: Last of it's Kind
Try Age of empires 2 with a group of friends over a LAN. That is everything about Star craft better.
Also, you're right. Unless your name is Monkey Island or Day of the Tentacle, Adventure does not mix with Point-and-Click.
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Re: Analyze: Last of it's Kind
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Miyamoto and Aonuma probably just mean they are going to ditch the formula, since it has been overused anyway (ALttP, OoT, TWW, TP). PH already did this and fans are getting sick of them remaking ALttP all the time (no I don't mean remaking OoT, OoT was just as much a remake of ALttP as TP was a remake of OoT) anyway.
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Re: Analyze: Last of it's Kind
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what? for some reason i didnt understand any of that |

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Re: Analyze: Last of it's Kind
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I don't really see a pattern. Quote:
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I could see Zelda Wii being similar to Zack and Wiki in certain ways. While you would still move Link with the control stick, I'd like to be able to control the fairy (and thus, targeting, reading, and talking) with the Wiimote, as well as some Zack and Wiki-esc control editions, such as controlling all first person items with the Wiimote. Personally, I'm hoping for exaggerated 1:1 sword control. This could actually make the combat challenging again.
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Re: Analyze: Last of it's Kind
I honestly think it was just a reference to the controls. TP was the last of it's kind in that repect. Don't forget that the WII version only really used motion sensing for aiming. (using the sword and Biting by swinging the Wii-remote is just the same as pressing B). And PH came after, and it only used button pressing for shorcuts.... So yeah, Catch says it's in reference to the controls. That pretty much makes it true.
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Re: Analyze: Last of it's Kind
i stand by sage of stars on this one. OoTwas a huge change from previous titles, mainly cause it was 3d. all 3d zelda games after that follow the same type of gameplay, and to be frank, its getting rather boring. hopefully he meant the next game will instill a new type of gameplay. remember, TP was designed for traditional controllers. the whole wii thing came later. so hopefully the next zelda game will use a new type of gameplay that fully utilizes the wii's unique controller. now we just need to theorize what that will be...
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Re: Analyze: Last of it's Kind
Change would be good! Why would you want ALTTP/OoT v. 18? Zelda is seriously starting to get like Rocky...
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Re: Analyze: Last of it's Kind
I'm really hoping that the whole series will be getting a revamp with the new game. I want a control scheme that takes complete advantage of all of the Wii's abilities, definitely want to see them break away from the regular three dungeon-plot twist-six dungeon thing, make the gameplay completely different, perhaps actually add some NEW story elements, and maybe actually give the story some depth rather than this black and white monotonous story-telling that we've had to suffer through for more than twenty years now (well, I haven't suffered through twenty years of it, being only nineteen, but you know what I mean).
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Re: Analyze: Last of it's Kind
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The most god-awful thing Nintendo could even possibly do is to make us point the Wiimote at the screen to move. But that's what we have nunchuks and Classic Controllers for right? |

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