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My Thoughts
Well, put simply, these are my thoughts on the next Zelda game, which I hope they reveal at this next E3! Anyways, oh, and btw, before you read my thoughts, I figured alot of you might be interested in reading this article I found that was written very recently. Here it is: What's Ahead for Zelda?
So, moving on, I would like to start with gameplay. Now, as many of you hope, the next great Zelda installment will be on the Wii with motion senser and all. I too would love a Zelda game with motion senser, but, Nintendo would have to greatly improve the way you go about things. Don't get me wrong, Twilight Princess was awsome, but the motions and other gestures you have to make in the game felt very tacked on. After all, the game was meant to be for gamecube only, and they had to rush to finish the Wii version in time, ignoring many story element possiblities and other aspects. This time, hopefully, they will have enough time and ingeneous to put all their effort into creating a masterpeice that all of us can enjoy, instead of focusing on deadlines. For an awsome gameplay exp., I was thinking that you could use the nunchuck for your sheild and the remote for your sword, while swinging in certain positions to execute different attacks, rather than just random side strokes or down strokes. Another thing they could use would be the new balance board that just came out for wii fit. Take the example from the article. When you needed to press down a switch or stand on a certain spot to activate something, you would do so on the balance pad. They could have an excelent targeting system and means of shooting or throwing items. Maybe, they could have you actually hold both nunchuck and wii remote above your head while holding a pot in the game, and swing down to simulate a throw. It would completely imerse the player and add to the experience. Next, it's music. Ok, again, don't get me wrong, the music was good in TP., but Koji led us to beleive most of the music was going to be orchestrated! I want, for the next Zelda, to have all orchestrated music with real live vocals if any. Also, the wii is very capable of doing so, as well as adding better graphics and more open worlds to explore. So, there really isn't an excuse. Next, I would like to talk about the environment and dungeons. First off, I would definately like to see a huge landscape with lots of bodies of water, mountains, and towns, castles, and provinces, and make the world seem less crammed together with a desert just 2 miles away from a snowy mountainside. Also, I love to explore forests and ruins. I think it would add to the epicness of exploring. That has always been one of the key aspects to any Zelda game that has peaked my interest. But, I would also like to see alot of stuff to do along the way to certain areas, instead of just riding a horse or flying somewhere for so long with nothing to do. That was where WW. suffered. TP. had enemies here and there, but not enough to keep me buisy. Plus everything seemed too sectioned off. I would like a completely open world with lots of hidden caves and secrets to discover. Who knows, it could happen. Secondly, dungeons need to be alot harder with more rooms and levels. I thought TP. was way too easy, especially the bosses. Andl, maybe not make the whole 'get and item and destroy the boss with it' as strong. Maybe, just don't have any item in the dungeon at all. But, I have to give credit to TP. for making the temples very creative. Next, I would like to talk about story and how the Zelda game will play out in terms of tradition and other aspects that make it 'Zelda', but I really don't feel like it. So, I'll leave it to the conversations in between to discuss. Although I would like to mention one more thing. I would like to see many more sidequests and character interaction, with each npc have thier own background story and everything, similar to MM. I don't want to see Ganon or Ganondorf, but mabybe a new villain. You know, something fresh. Oh, yeah, and more races! Also, maybe war and side battles. Remember the very first trailer for TP. with all the goblins and mulblins lined up to face Link? (ooo, chills!)
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"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
i like all the things you said and i agree with them. and i know i was dissapointed with the fact that they removed that scene in TP with all the goblins and mulbins on the sunset that looked so cool. and what are your ideas on voice acting? they might add that into the next game since its supposed to be the last zelda game of its kind. but who knows
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Re: My Thoughts
Quote:
Quote:
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"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
yeah that would be pretty kool but only if it was like and epic battle like the final battle or something. i dont particularly like the fact of having someone help you take down a dungeon boss. and it would be pretty interesting to see voice acting. they did it with metroid prime 3 corruption. everyone talks and samus doesnt
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Re: My Thoughts
Quote:
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"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
yeah that would be pretty kool. and they could totally pull off the voice acting thing. i can see it happening. and honestly i would like to see it would be pretty kool if done right.
well yeah that would be kool having the different perspective thing during the cutscenes. |

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Re: My Thoughts
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is that bad? i have never played those games so i dont know |

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Re: My Thoughts
No it's good. Don't worry, and thank you Red Dingo. You're exactly right with the shadow of the collosus thing. I love that game. You know, they could also make some of the bosses big like that too!
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"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
I agree with the MM idea! Also link1o1 all you say is kool, I like the B-Board idea, remember snow boarding in TP doing that with the B-board would be awsome!
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Re: My Thoughts
See here:
Shadow: IGN: Shadow of the Colossus Review and here: Oblivion: IGN: The Elder Scrolls IV: Oblivion |

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Re: My Thoughts
Well, I've never played Oblivion, but I saw the world and it's huge. As for Shadow of the collosus, the world is not only huge and very explorable, with lots of water and forests and mountains and ruins, but every boss in the game is a wopping 100 feet or more or little less and are all only able to be killed by finding a weak spot somewhere on its massive body, which you have to climb with your character to reach. All the while the boss will shake and thrash to get you off. It's so cool, but there's no people in the game to interact with, because it's all just beating bosses, but I highly recommend it, if you have a ps2 that is. Infact, just look at this video to get an idea: YouTube - Shadow of the Colossus. Boss 15. Years go By. The song kinda sucks, but you get the idea.
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"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
Thanks, yeah the b-board would be awsome!
__________________
"It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ? G.K. Chesterton |

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Re: My Thoughts
Oblivion is an RPG on the X-Box 360 that involves a giant world with a lot of events and characters to interact with as well as quests. It's mostly played in first person though.
Shadow of the Colossus is a sleeper hit prequel to the equally sleeper hit Ico for the PS 2. You play as a young man who is trying to resurrect a beautiful girl by locating and slaying gigantic living creatures made from the earth known as Colossi armed only with a sword and a bow. The game takes place in a vast land that you cross on horseback. The player can locate Colossi by reflecting light off the Sword and following the direction where the rays converge. Battle with the Colossus involves locating, reaching, and stabbing its weak points using the environment and resources available (sometimes this includes your horse). There are no minion monsters and the single slash move in the player's otherwise diverse control scheme is only used for one of the fights. |

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Re: My Thoughts
I think that Zelda should have a new scheme with wiimote, nunchuk, and balance board (maybe), but we should have the option to switch to the classic or gamecube controller. As for bosses, the SotC video there looks AWESOME, but a bit more uniqueness in the boss should be there, but not just using the item in the dungeon. Maybe you can use the item in the dungeon to get the boss to come to you, then you do some epic swordfighting with it.
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