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Old 06-11-2008, 08:13 PM
PurpleHerring PurpleHerring is offline
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If you had total control over the next Zelda , what would be EVERYTHING you would do?

It's a simple question. I want to know EVERYTHING you would do. I'm gonna make a fairly long summary some time in the future, but asking things like this can give you many great ideas.

So, what would you do?
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Old 06-12-2008, 02:56 AM
Arix Australia Arix is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Hahahaha, this is what I'd do if I could make the next Zelda game!
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Old 06-12-2008, 09:56 AM
8bit 8bit is a male United Nations 8bit is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

I'd go to school for law, settle down, and have a family. We'd have two children. I'll get to fighting that Ganon eventually.

Or do you mean total control in development?

1.) Id design the overworld after both TP and tWW. the entire world would be like a much larger tWW, but with three or four large Islands the size of the larger providences in TP.

2.) I'd implement a graphical style similar to tWW, but slightly more detailed and darker, with some technical fixes, thick, black outlines, and more particle/transparency effects. (theres no reason for the ocean to be completely opaque.)

3.) I'd use motion controls for aiming in first person, and for 1:1 sword fighting.

4.) I'd change the gameplay structure so it's no longer Collect 3 things, do something important, collect 6-8 things, kill Ganon.

5.) My game would have a huge trading sequence which could begin almost at the very start (seconds from the intro cinematic) and would end just before the final dungeon.

6.) Every Zelda game has a hook, and mine would too. You would spend a lot of time traveling into other peoples minds and your own mind to complete 'mental' dungeons and battles, though sometimes on entering someones mind, instead of finding a challenge you might just discover a beautiful prairie, or something like that. This adds to the exploration.

That's all of the big ones for now.
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Old 06-12-2008, 10:30 AM
Green Lantern Green Lantern is a male United States Green Lantern is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

I'd include a level where if you do the right actions a group of redeads will jump out and do a perfect thriller dance complete with music. When it's done it will show Link and he will say the words "what the hell?". It will be the only real voice acting in the entire game.
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Old 06-12-2008, 02:15 PM
TStarboy United_States TStarboy is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

I would make a LOOONG game with many side dungeons, optional sidequests, and a boss replay mode + Downloadable Content. (http://www.zeldauniverse.net/forums/...ml#post2195284)

It would be for Wii, but I would make another DS game to link with it. The DS game would be a short quest, and could even be a DS Download (REALLY SHORT) straight from the Wii game, and when you beat it, link it to your Wii game to finish a sidequest for a Golden Sword-like weapon.

I'd have a LARGE Hyrule, a less important Ganon/dorf, and an all new threat, where Link and Zelda are against EVERYONE who is crazy for the Triforce. THAT would make an epic game.
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Old 06-12-2008, 03:19 PM
Coolface Coolface is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

What TStarboy said.

Not only would I want 15+ dungeons, I want a complete mandatory quest before actually getting to each dungeon. I hate the "get here, go to temple" temples. I'm talking like majora's mask. Rescue mikau + talk to 24 zoras in zora cape as mikau for info + learn song + get eggs from pirates cove + get eggs from monsters in the sea + play song for zora chick all before you can even get to the temple.

Majora's mask was really good about that. There is alot of stuff you have to do in each particular region before you can even get to the temple. That's why even though there are only 4 temples, the estimated play time is probabally about the same as OOT even though there are more than twice as many temples.

I want more weapon upgrades, and more types of weapons. I want 6 + swords, all upgraded from the next, yet the option to use any of them you want (for example with twilight princess you can use ordon sword after you get the master sword)

I want age progression. I want the game to span over a long amount of time (in game). I want characters to grow older as the game progresses.

I want huge NPC interaction, intellegence, and sidequests. Majora's mask comes to mind, again.

I want more 'extras' to be mandatory. Simple way to do this. Have a soldier or whatever guarding each temple. "Sorry young man, I don't think you could survive this temple in your current state. Perhaps if you collected more Heart Pieces you would stand more of a chance." - Instant gameplay hours.

I want bosses to be replayable (majora's mask, yet again)

I want the L-targeting system to be improved. Hold mode sucks because you have to hold the button. Switch mode sucks because if you want to stop L-targeting all together you're a little screwed. You can hold L to stop targeting but that's awkward.

I want more characters that directly contribute to link's adventure.

I want more enviroment types and less linear enviroments. (Actual WOODS, would be cool. Not a trail through a place with trees in the background. I mean trees surrounding you and you having the option to go anywhere) Also mountain ranges, swamps, deserts, oceans, and everything should be this way.

In addition to a large land mass (TP) I want an ocean with several islands like the wind waker. Think of combining the WW + TP maps. These islands could hold heart pieces, trading sequences, and other side quests.

I want more thriving villages. TP dissapointed me with this because Hyrule is so large, yet the population is like 30. Castle town is thriving with people, for no reason. There are like no complete side quests that take place within castle town itself. Kakariko village has like 3 people not including the ordonians. Basically, think of clock town from MM and windfall island from WW. I want several of those (5-10 would be great)

I want more realistic boss battles. Fighting Ganondorf and darknuts in twilight princess was ACE. I don't want bosses which make you do the following:

~BOSS BATTLE: COMPLICATED FIRE GUY~~~

Phase 1

A.) First avoid his fire attack
B.) Equip the boomerang and aim for his knee
C.) Complicated fire guy will scream in pain "ouch, my knee!"
D.) At the last syllable of this sentance, you must speak to the orange parrot flying around the large switch. He will agree to move out of your way for 20 rupees. Say yes.
E.) Now target the switch with your hookshot and get up to it
F.) Equip the iron boots and the switch will activate, dropping a bomb into a cannon
G.) The cannon is facing away from COMPLICATED FIRE GUY. You must turn the cannon towards him and fire it.
H.) When the cannon ball hits COMPLICATED FIRE GUY, he will become angry and transform into SUPER COMPLICATED FIRE GUY.

Phase 2..

etc..

Thats stupid and annoying.


I want the counter attacks that WW introduced. Keep TP's skill style, and come up with more counters. Counters should have 10 + animations and the animation should be determined at random (assassin's creed).

More tunics. TP's were awesome. But i want more. Magic armor should be reintroduced, but use MAGIC, not rupees (which brings me back to my next point)

Give us back the magic bar.

More magic attacks. Spin + elemental arrows? Yawn.

More realism. Show link with a quiver and arrows on his model, at least when he actually has the bow out (legolas, LOTR the return of the king)

Better music. Less midi, more ochestrations.

Character developement and devotion featured in the wind waker.

Link should look cooler. IMO he looks best in SSBM..TP he was too much of a pretty boy and his belt was way too high, he looked like steve urckle. (sp). Though the tunic and chainmail combo was perfection, his face needs work.

A personal reason for link's quest. Someone he gets out of it, some human motivation.

Keep ganondorf, keep the master sword, but for jesus's sake, make it different or interesting.

"LOL EVIL GNANAONDROF JACKED PRINCES ZELDA SO LINK COLLECTS STUFF AND BEATS GHIM HAHA"- no.

More enemies, and friends. Large battles. I'm talking 60+ enemies and 20 NPC's that are on your side fighting. A few of these triggered by cinematics or something. Another requirement for entering a temple perhaps?

Thats all for now!
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Old 06-12-2008, 07:41 PM
TStarboy United_States TStarboy is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

A good (and hard) battle I was thinking of would be the 1000 Heartless battle from Kingdom Hearts II. Something like that, where it's just Link, and a HUGE horde of somethings, and Link has to defeat them (and not 20 bulbins hiding in ruins). The counter attacks seem like a good idea, and especially if they don't just involve jabbing the A button. Make it timed. If you hit it at exactly the right time, you will successfully counter. Just a little off, and you will fail.

Also, I want to add a little more humor, joy, and sadness to Zelda. If we relate to the characters better, we feel the urge and need to help them, and that's what makes a good game.
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Old 06-12-2008, 07:58 PM
Red Dingo United_States Red Dingo is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

My answer to that question is pretty much in the thread I made.
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Old 06-12-2008, 08:14 PM
Bearded Banjo Canada Bearded Banjo is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

The first thing i'd do is make it so that a gamecube controller can still be used. I know TP came out for the cube too but who wanted to play it on the cube when we was so appealing? Zelda is so much better with a regular controller.
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Old 06-12-2008, 09:17 PM
Acid Acid is a male United States Acid is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

I would guest star Chuck Norris
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Old 06-12-2008, 09:35 PM
Shinespark Shinespark is a male United States Shinespark is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by Ankiseth View Post
I'd include a level where if you do the right actions a group of redeads will jump out and do a perfect thriller dance complete with music. When it's done it will show Link and he will say the words "what the hell?". It will be the only real voice acting in the entire game.
Ankiseth, sometimes I just love you. And this is one of those times.
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Old 06-12-2008, 10:09 PM
TStarboy United_States TStarboy is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by Sufjan View Post
The first thing i'd do is make it so that a gamecube controller can still be used. I know TP came out for the cube too but who wanted to play it on the cube when we was so appealing? Zelda is so much better with a regular controller.
Oh yeah, I forgot to include that. My new game will have 3 controller schemes, similar to Brawl or MarioKart, except no sideways Wiimote.

Wiimote+Nunchuk controls will be identical to TP, except you only use the arrow keys to use a weapon, there's no switching, and the B button is used in conjunction with A and slashes to perform attacks. Camera control is achieved by holding C and pointing with the Wiimote at the edges of the screen to turn in that direction. Defending with the shield is done simply by holding the Nunchuk as a shield to block attacks.

Gamecube and Classic will have controls similar to OoT on Gamecube, except the control pad is used for items, C-stick/right control pad is used for camera control, the X button will be used the same way as the B button on the Wimote+Nunchuk, and the Y button changes how you attack. R button defense will be the same.

The Menu is similar to the OoT menu. Move the control pad or point to select an object, and press L or R to cycle between menus. B always backs you out, and you select Save to save. On the the controllers, you can program what section of the menu opens up by which button (+ & - for Wiimote; Start and Z for Gamecube; and + & - for the Classic.) The menus will be
a. Items screen (includes equips)
b. Collection Screen (includes pieces of heart, the poe soul/skulltula type of items, mail, and the fishing log)
c. Quest Screen (tells what to do next; has a journal of what you have done, what enemies you have killed, and so on (you WILL have to refer to this in game to remember different details to proceed); and will have the quest items not used by Link (such as letters and notes to others); and the save and options menu.
The default settings will be Start/+ for Quest Screen, and Z/- for Items Screen.

The Sword will move exactly as you move the Wiimote when using that scheme, but the Gamecube and Classic Controller will do regular combos as in previous games. The Y button will switch between power and speed attacks, and will be indicated by an icon near that button.

If you are using the Wiimote+Nunchuk, your game will ask you whether or not you are right-handed or left-handed when you create the file. If you are right-handed, the Link sprite (for all controllers to keep a continuity) will change to the right-handed Link, but everything else will be the same (no TPWii flip). You can change your controller scheme anytime by bringing up the menu.
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Old 06-12-2008, 10:18 PM
Red Dingo United_States Red Dingo is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by TStarboy View Post
If you are using the Wiimote+Nunchuk, your game will ask you whether or not you are right-handed or left-handed when you create the file. If you are right-handed, the Link sprite (for all controllers to keep a continuity) will change to the right-handed Link, but everything else will be the same (no TPWii flip). You can change your controller scheme anytime by bringing up the menu.
That's a pretty good idea that I'm sure Nintendo will implement. Though for the sake of a classic Link, I will probably have at least one file so that Link is left handed with the Wii Mote. It'll make the game hard but it will also give me a chance to become more adept with my left.
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Old 06-12-2008, 10:25 PM
Coolface Coolface is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Well, I'm left handed and i use the wii mote like a right handed person. Almost all of us do.
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Old 06-12-2008, 10:29 PM
TStarboy United_States TStarboy is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by Coolface View Post
Well, I'm left handed and i use the wii mote like a right handed person. Almost all of us do.
Then the sprite will be right-hand Link, unless you're using Gamecube or Classic.
I think the Wii can handle that.... OVERLOAD!
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Old 06-13-2008, 06:04 PM
PurpleHerring PurpleHerring is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

These are all really good Ideas. Well, mostly.

A couple from me:

1. I would make Link a person with a gadget for flying. The movement would be a bit like the water engine (always moving, or else You will DIE!)

2. The ability to create completely new areas and things from scratch (Anyone here played Garry's Mod?)

3. Bringing back the Masks system from Majora's Mask (boy, that game had a lot of good ideas).

4. The ability to unlock and play as other characters, like 2D-Link from the NES Zeldas, and Mr. Game and Watch (from the G&W Handhelds), and the games (full titles, mind you) that they came from.

5. Make it HARDER. Like 20 times harder. The only challenge I've ever gotten out of a Zelda game was in this one floor of that never-ending dungeon in TP with all those ice creatures and crap, but with the Magic armor, even that was a joke.

And, finally, I agree. At least 15 dungeons, 20 or even 30 would be real nice (of course, this adds a lot of gear to your pack, answering many other demands)
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Old 06-13-2008, 07:36 PM
Red Dingo United_States Red Dingo is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by TStarboy View Post
Then the sprite will be right-hand Link, unless you're using Gamecube or Classic.
I think the Wii can handle that.... OVERLOAD!
No, make Link left handed for both the Wii Mote and the Gamecube/classic! If, Coolface can play a right-handed Link with the Wii-mote, then we righties can handle a left-handed Link. The Zelda franchise has been going too soft on it's gamers anyways and I think more people should be ambidextrous.
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Old 06-14-2008, 04:35 PM
master iem master iem is a male Netherlands master iem is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by Coolface View Post
What TStarboy said.

Not only would I want 15+ dungeons, I want a complete mandatory quest before actually getting to each dungeon. I hate the "get here, go to temple" temples. I'm talking like majora's mask. Rescue mikau + talk to 24 zoras in zora cape as mikau for info + learn song + get eggs from pirates cove + get eggs from monsters in the sea + play song for zora chick all before you can even get to the temple.

Majora's mask was really good about that. There is alot of stuff you have to do in each particular region before you can even get to the temple. That's why even though there are only 4 temples, the estimated play time is probabally about the same as OOT even though there are more than twice as many temples.

I want more weapon upgrades, and more types of weapons. I want 6 + swords, all upgraded from the next, yet the option to use any of them you want (for example with twilight princess you can use ordon sword after you get the master sword)

I want age progression. I want the game to span over a long amount of time (in game). I want characters to grow older as the game progresses.

I want huge NPC interaction, intellegence, and sidequests. Majora's mask comes to mind, again.

I want more 'extras' to be mandatory. Simple way to do this. Have a soldier or whatever guarding each temple. "Sorry young man, I don't think you could survive this temple in your current state. Perhaps if you collected more Heart Pieces you would stand more of a chance." - Instant gameplay hours.

I want bosses to be replayable (majora's mask, yet again)

I want the L-targeting system to be improved. Hold mode sucks because you have to hold the button. Switch mode sucks because if you want to stop L-targeting all together you're a little screwed. You can hold L to stop targeting but that's awkward.

I want more characters that directly contribute to link's adventure.

I want more enviroment types and less linear enviroments. (Actual WOODS, would be cool. Not a trail through a place with trees in the background. I mean trees surrounding you and you having the option to go anywhere) Also mountain ranges, swamps, deserts, oceans, and everything should be this way.

In addition to a large land mass (TP) I want an ocean with several islands like the wind waker. Think of combining the WW + TP maps. These islands could hold heart pieces, trading sequences, and other side quests.

I want more thriving villages. TP dissapointed me with this because Hyrule is so large, yet the population is like 30. Castle town is thriving with people, for no reason. There are like no complete side quests that take place within castle town itself. Kakariko village has like 3 people not including the ordonians. Basically, think of clock town from MM and windfall island from WW. I want several of those (5-10 would be great)

I want more realistic boss battles. Fighting Ganondorf and darknuts in twilight princess was ACE. I don't want bosses which make you do the following:

~BOSS BATTLE: COMPLICATED FIRE GUY~~~

Phase 1

A.) First avoid his fire attack
B.) Equip the boomerang and aim for his knee
C.) Complicated fire guy will scream in pain "ouch, my knee!"
D.) At the last syllable of this sentance, you must speak to the orange parrot flying around the large switch. He will agree to move out of your way for 20 rupees. Say yes.
E.) Now target the switch with your hookshot and get up to it
F.) Equip the iron boots and the switch will activate, dropping a bomb into a cannon
G.) The cannon is facing away from COMPLICATED FIRE GUY. You must turn the cannon towards him and fire it.
H.) When the cannon ball hits COMPLICATED FIRE GUY, he will become angry and transform into SUPER COMPLICATED FIRE GUY.

Phase 2..

etc..

Thats stupid and annoying.


I want the counter attacks that WW introduced. Keep TP's skill style, and come up with more counters. Counters should have 10 + animations and the animation should be determined at random (assassin's creed).

More tunics. TP's were awesome. But i want more. Magic armor should be reintroduced, but use MAGIC, not rupees (which brings me back to my next point)

Give us back the magic bar.

More magic attacks. Spin + elemental arrows? Yawn.

More realism. Show link with a quiver and arrows on his model, at least when he actually has the bow out (legolas, LOTR the return of the king)

Better music. Less midi, more ochestrations.

Character developement and devotion featured in the wind waker.

Link should look cooler. IMO he looks best in SSBM..TP he was too much of a pretty boy and his belt was way too high, he looked like steve urckle. (sp). Though the tunic and chainmail combo was perfection, his face needs work.

A personal reason for link's quest. Someone he gets out of it, some human motivation.

Keep ganondorf, keep the master sword, but for jesus's sake, make it different or interesting.

"LOL EVIL GNANAONDROF JACKED PRINCES ZELDA SO LINK COLLECTS STUFF AND BEATS GHIM HAHA"- no.

More enemies, and friends. Large battles. I'm talking 60+ enemies and 20 NPC's that are on your side fighting. A few of these triggered by cinematics or something. Another requirement for entering a temple perhaps?

Thats all for now!
This my friend coolface is the best idea I have ever heard! i'm suporting you!
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Old 06-16-2008, 12:08 AM
BAHS BAHS is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

i would name temples citadels instead of temples. because that would make more sense and it sounds cooler
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Old 06-16-2008, 09:54 AM
PurpleHerring PurpleHerring is offline
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Re: If you had total control over the next Zelda , what would be EVERYTHING you would do?

Quote:
Originally Posted by BAHS View Post
i would name temples citadels instead of temples. because that would make more sense and it sounds cooler
Why would that make more sense, exactly?
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