What TStarboy said.
Not only would I want 15+ dungeons, I want a complete mandatory quest before actually getting to each dungeon. I hate the "get here, go to temple" temples. I'm talking like majora's mask. Rescue mikau + talk to 24 zoras in zora cape as mikau for info + learn song + get eggs from pirates cove + get eggs from monsters in the sea + play song for zora chick all before you can even get to the temple.
Majora's mask was really good about that. There is alot of stuff you have to do in each particular region before you can even get to the temple. That's why even though there are only 4 temples, the estimated play time is probabally about the same as
OOT even though there are more than twice as many temples.
I want more weapon upgrades, and more types of weapons. I want 6 + swords, all upgraded from the next, yet the option to use any of them you want (for example with twilight princess you can use ordon sword after you get the master sword)
I want age progression. I want the game to span over a long amount of time (in game). I want characters to grow older as the game progresses.
I want huge NPC interaction, intellegence, and sidequests. Majora's mask comes to mind, again.
I want more 'extras' to be mandatory. Simple way to do this. Have a soldier or whatever guarding each temple. "Sorry young man, I don't think you could survive this temple in your current state. Perhaps if you collected more
Heart Pieces you would stand more of a chance." - Instant gameplay hours.
I want bosses to be replayable (majora's mask, yet again)
I want the L-targeting system to be improved. Hold mode sucks because you have to hold the button. Switch mode sucks because if you want to stop L-targeting all together you're a little screwed. You can hold L to stop targeting but that's awkward.
I want more characters that directly contribute to link's adventure.
I want more enviroment types and less linear enviroments. (Actual WOODS, would be cool. Not a trail through a place with trees in the background. I mean trees surrounding you and you having the option to go anywhere) Also mountain ranges, swamps, deserts, oceans, and everything should be this way.
In addition to a large land mass (
TP) I want an ocean with several islands like the wind waker. Think of combining the WW +
TP maps. These islands could hold heart pieces, trading sequences, and other side quests.
I want more thriving villages.
TP dissapointed me with this because Hyrule is so large, yet the population is like 30. Castle town is thriving with people, for no reason. There are like no complete side quests that take place within castle town itself. Kakariko village has like 3 people not including the ordonians. Basically, think of clock town from MM and windfall island from WW. I want several of those (5-10 would be great)
I want more realistic boss battles. Fighting Ganondorf and darknuts in twilight princess was ACE. I don't want bosses which make you do the following:
~BOSS BATTLE: COMPLICATED FIRE GUY~~~
Phase 1
A.) First avoid his fire attack
B.) Equip the boomerang and aim for his knee
C.) Complicated fire guy will scream in pain "ouch, my knee!"
D.) At the last syllable of this sentance, you must speak to the orange parrot flying around the large switch. He will agree to move out of your way for 20 rupees. Say yes.
E.) Now target the switch with your hookshot and get up to it
F.) Equip the iron boots and the switch will activate, dropping a bomb into a cannon
G.) The cannon is facing away from COMPLICATED FIRE GUY. You must turn the cannon towards him and fire it.
H.) When the cannon ball hits COMPLICATED FIRE GUY, he will become angry and transform into SUPER COMPLICATED FIRE GUY.
Phase 2..
etc..
Thats stupid and annoying.
I want the counter attacks that WW introduced. Keep
TP's skill style, and come up with more counters. Counters should have 10 + animations and the animation should be determined at random (assassin's creed).
More tunics.
TP's were awesome. But i want more. Magic armor should be reintroduced, but use MAGIC, not rupees (which brings me back to my next point)
Give us back the magic bar.
More magic attacks. Spin + elemental arrows? Yawn.
More realism. Show link with a quiver and arrows on his model, at least when he actually has the bow out (legolas, LOTR the return of the king)
Better music. Less midi, more ochestrations.
Character developement and devotion featured in the wind waker.
Link should look cooler. IMO he looks best in
SSBM..
TP he was too much of a pretty boy and his belt was way too high, he looked like steve urckle. (sp). Though the tunic and chainmail combo was perfection, his face needs work.
A personal reason for link's quest. Someone he gets out of it, some human motivation.
Keep ganondorf, keep the master sword, but for jesus's sake, make it different or interesting.
"LOL EVIL GNANAONDROF JACKED PRINCES ZELDA SO LINK COLLECTS STUFF AND BEATS GHIM HAHA"- no.
More enemies, and friends. Large battles. I'm talking 60+ enemies and 20 NPC's that are on your side fighting. A few of these triggered by cinematics or something. Another requirement for entering a temple perhaps?
Thats all for now!