Quote:
Originally Posted by Mr_Cheese_723
That's a really intriguing idea. D'you think you could draw a model of this overworld and show us examples of the "non-linear gameplay/boulder" idea? Just a suggestion.
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I'll try it:
--D--VS
/ \
S--VD O-
\ /
--D--VS
Key:
S-Start
V-Village
D-Dungeon
S-Sidquest
O-Some huge overworld like a field, desert, or ocean
The map of this game would be like this but more complex with even more branching. After the first Village and Dungeon, you get to choose a path. I hope that was enough explanation.