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The Steadfast
Join Date: Dec 2007
Location: At a place.
Posts: 200
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Exactly what I think. Their wasting some serious potential here.
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Royal Hylian
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 903
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-link hides in barrel
-link kills guard walking past -link stuffs body in barrel -shoves barrel into a room full of guards a few floors below so they think the killer is on that floor -link takes potshots at guards from two floors up |
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The Steadfast
Join Date: Dec 2007
Location: At a place.
Posts: 200
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I can totally picture that. The guards would be running around like idiots screaming " WHERE ARE YOU".
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 420
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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Steve Irwin. 1962-2006. We'll miss you croc hunter
![]() Join Date: Apr 2005
Location: Alabama
Posts: 5,578
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I to enjoy stealth in Zelda. The best one is in TP, before you get the the Arbiter's Grounds dungeon. It's optional, but if you go at night you can snipe the tower guards using the arrows and hawkeye. Just watch for the glowing eyes.
If you're spotted, fifteen or so Bulbins attack you, which gives a little motivation to do it stealthily. As for hiding enemies, I suppose these sections would have people like the Gerudos in OoT and MM that don't disappear. A special one hit KO attack like the mortal draw could be used, but only be effective from behind. And of course a sneak option. Hold down a button, and Link will sneak around without a sound. It's quieter than walking, but also slower.
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Death Note Forums I'm back in the BA. This is my character. My timeline: AT....TWW-PH-TMC-FS-FSA-ALttP-LA-OoX OoT< CT....MM-TP |
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The Steadfast
Join Date: Dec 2007
Location: At a place.
Posts: 200
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Goron
Join Date: Mar 2008
Location: In the network
Posts: 285
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As for weaponless Link, I'd say it's about time they gave him the ability to fight with martial arts.
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Sage of Wisdom
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You can already do that, to a degree though...
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![]() Wii Friend Code: 3824 0448 4868 9145 [ http://trinest.com ] [ Survival Kids Forums - Now Open ] |
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Royal Hylian
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 903
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#12 |
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Hylian Knight
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NO thanks! This is Zelda, not assassins creed.
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#13 |
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banana in YOUR pajamas
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I like the stealth to a certain extent but it could definatley use som improving.
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I AM RAYBURN HERE ME ROAR! GOT RAYBURN? A sextacular sig by Josh! |
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#14 |
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Sweet cream on an ice cream sandwhich!
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![]() Thanks to Tracheon Black for the sig and Sakaki-chan for the avatar! My BA character My Zelda fanfic/ All the TP trailers! "Rabid Wolverine" Chris Benoit. 1967-2007. We will all miss you, Chris. |
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HAPPY 4TH OF JULY!!!!! :D
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Whey do people keep trying to make Zelda into other games. I hear a lot say "it should be more like this" or "the game should have stuff in it like this game does."
Why? Zelda is Zelda because its Zelda, not because its another game. It should be left alone. Quote:
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#16 |
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Steve Irwin. 1962-2006. We'll miss you croc hunter
![]() Join Date: Apr 2005
Location: Alabama
Posts: 5,578
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Stealth sections doesn't make Zelda any less Zelda. It doesn't change the foundation of what Zelda is.
However, the growing linearism of the series is destroying the core of what Zelda is. That's another topic, though. I don't think anyone is saying make a game that's all about stealth, but just make a few stealth sections that are more elaborate. For those that don't care for stealth, it can be optional. Just like at Arbiter's Grounds, where you can move quietly, or just run through and kill all who attack you. Stealth sections won't keep Zelda from being Zelda, unless they make a Zelda game where you use stealth throughout and you need it most of the time to beat the game. Then it would be more like Assassin's Creed, or Batman for GC.
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Death Note Forums I'm back in the BA. This is my character. My timeline: AT....TWW-PH-TMC-FS-FSA-ALttP-LA-OoX OoT< CT....MM-TP |
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#17 |
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The Steadfast
Join Date: Dec 2007
Location: At a place.
Posts: 200
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okay I think some people misunderstood my post.
I do not want a Zelda dedicated soley to stealth. I personally find stealth to be a very enjoyable thing sometimes and I want the next Zelda to expand on it as much as possible but NOT however at the expense of the dungeon system we have all come to know and love. Zelda always will be an exploration game but that does not mean we should just keep it exactly the way it is with no innovation. I think stealth would be a very effective way to add a new layer of depth to Zelda. Quote:
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#18 |
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Batman
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It depends. I hate sneaky sneaky like splinter cell or metal gear solid. If included it should be optional.
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#19 |
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Goron
Join Date: Mar 2008
Location: In the network
Posts: 285
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Well, you don't strictly have to sneak even in MGS; if I'm feeling particularly vindictive I'll strap on a carbine and simply gun everyone down in a ****storm of bloodlust. All that anyone's saying here is that if they continue the use of stealth sections in Zelda, they need to be improved drastically. The Temple of the Ocean King in particular was an abortion of good game design.
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#20 |
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Just trying to be different, like everybody else.
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Have any of you ever played Beyond Good & Evil? Its a fairly unknown game quite similar to Zelda, but Zelda is better in all respects to BG&E; except the stealth. I did not enjoy stealth in Zelda, ESPECIALLY in The WindWaker. BG&E's stealth system wasn't much different from Zelda's, but somehow, it worked better. I dunno how, it just did. Maybe its because you weren't instantly killed if caught (although you would probably die), I can't really pin down why I liked it more, but if you haven't played BG&E, do so. It really is a good example of simple stealth gameplay done right.
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#21 |
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Hylian Knight
Join Date: Apr 2008
Location: Dragon Roost Island
Posts: 549
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Stealth in the wind Waker was extremely poorly implemented it took my 3 years to get past the Forbidden Fortress becuase I hated that God Damn stealth mission. I beleive if they incorperate further stealth missions they should be optional, like avoiding a very strong monster that you don't want to fight.
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#22 |
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Taking a stand for what seemed right a while ago.
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The "all out killing spree" had better be hard, like, really hard, so it'll make me want to choose the stealth instead. The stealth stuff should definately be more advanced, and still more fun.
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