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#4 |
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It is written: Only Link can eat Zelda for Dinner
Join Date: Dec 2005
Location: Bombing some Dodongos
Posts: 1,338
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Take off the part of the giant overworld and unbelievable graphics and this would be equally good and could even work on a gameboy.
A giant overworld might not really work, the overworld in TP was already very big, but it only served to travel slowly, GIANT map won't work in Zelda. the Gamecube and PS2 already have perfect graphics to me, we don't really need better than those. Nintendo would never make a game for another console unless they stop making consoles, and since the DS and Wii, it's obvious that it won't happen.
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Prinkachu is perfect, nothing and no one can defeat him...Check my Smash Bros. Fan game Thread. Never mind, the file of the game got corrupted... |
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#5 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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Quote:
actually i just realized the Wii could perform this game, its powerful enough to have an open world just not HD graphics, which isn't really needed seeing as twilight princess looked unbelievable anyway. The reason i want a giant area is mostly because as of now hyrule, termina, and this new area will all be in the game. how they will play in, we have to decide. also i meant that this would allow more freedom and exploration, and players could be able to drift from the plotline whenever they want and pursue actually interesting and cool sidequests that have alot of conflict, so there will be new cities and everything so that after the players beat the game, they can still roam around the area and do things and they will probably never get bored. but i can see why most of us would hate that, and yes travel in twilight princess got very tiresome, but think about how much more exciting we could make that travel? what about people stalking link, or actually challenging enemies that ambush you? plus again sidequests will be in abundance in this game. and yes i know that nintendo putting the games on the 360 and the ps3 will never happen, which is why i said sadly they would have to do that, and since nintendo should completely own it zelda will always stay on nintendo consoles. then again, what if bioware (mass effect) or bethesda softworks (oblivion), or both of them aided in making the game for nintendo, only releasing it on nintendo systems? this would be a need cause the open world and sidequest parts are things bioware and bethesda do EXTREMELY WELL, and Nintendo is also a great story teller. Seriously, if this is done right this could be a beast of a game. and thank you for the points khao, ill take your opinions seriously, again this is a community project. Last edited by Xeves; 05-17-2008 at 10:42 AM. |
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#6 |
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Goron
Join Date: Jan 2008
Location: In a house
Posts: 255
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ah dude instead of posting 6 times in a row just edit your first one.
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#7 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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#8 |
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Gerudo Thief
Join Date: Jul 2006
Posts: 85
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How about after Dark Link is defeated, the game continues, and Link begins seeking information on this sudden manifestation of evil from him. There could be something that you could get for defeating him, like a weird artifact, which would serve as a gateway into the unknown depths of his very subconscious. You could have to travel back and forth between there and the physical world many times to ultimately uncover the secret. Something else could be that you find out that the 'Dark Link' Link fought earlier was like an empty vessel devoid of any of Dark Link's being, and that he still plagued Link's mind. Link would eventually find the true Dark Link, and the real final battle would commence.
Does that sound any good? |
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#9 |
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Every new beginning is an old beginning's end.
Join Date: Nov 2007
Location: In a house.
Posts: 56
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You know how you said the thing about three areas combined? Maybe they could be three parts of a whole, like the triforce.
Hyrule- Average, main area. Cool characters, main events, etc. Termina- Darkest, most mysterious, yet fresh. Other Place- Calmer and lush, but exciting and dangerous. The three areas contrast each other to make a new experience. Different gods govern the areas, with different people and customs. But they all seem very similar too. You have to explore it all and make connections. Just an idea, but I guess it could work.
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I have beaten: OOT, MM, WW, PH, FSA ,TP, and OOA. |
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#10 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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this flashback would be like the subconscious realm you describe, and these should be very trippy and dark, and involve lots of odd structures and landscapes. so yes thank you for the idea, i shall take note of it, and ill likely use it in the idea. keep them coming everyone ![]() Quote:
Now, even though all 3 areas will be fully explorabe (and termina will be ALOT bigger), I want to try to get away from hyrule until we get to the point in the game where the player starts to want to connect the puzzle pieces of there three worlds, but will have the whole area from twilight princess and more. Termina will also be breifly placed in events, but i think putting new places in Termina and Hyrule would be great opportunities for making epic sidequests that actually involve fighting and guilds and such Yet since im using this theory to create alot of the background of my fierce deity idea and the continuation of terminian adventures, basically the only place in control of the goddesses will be hyrule, and termina will be under the giants, and the other place will be something even creepier than termina, and perhaps it could be similar to our world we could use a mixture of arabian and japanese cultures, but with GIANT buildings and stunning cities where you can actually see the different social classes and make a group of people link tries to help from persecution that are similar to the untouchables in India. Also i was thinking, would any of you like a return of the sheikah (did i spell that right?) in the new world and have them have like a hidden guild hall in the mountain range in the east? In this idea there would be lots of sidequests for link to embark on. In fact i think the major sidequests should involve the exploration of the origins of majora, the triforce, ganondorf, fierce (only available after the main conflict is resolved), vaati, whatever mythology in the Zelda universe, should be answered in these sidequests. Other sidequests could involve short detours, like aiding a child in protection from a crime organization from killing him since he is the last remaining member of the rival family. Sound good to you all? P.S. Also does anyone have any ideas on how we could incorporate the minish (picori) into the game? keep the ideas and criticism coming, i think after a large compilation of ideas if finished ill post the full idea and storyline along with handdrawn maps of these new places, and ill describe the new zora and deku and how the zora interact with the humans. SHING! Last edited by Xeves; 05-17-2008 at 10:44 AM. |
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#11 |
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Goron
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JamesCava, you ideas are so kick! I mean, like it's pretty long
, but amazing!
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![]() ![]() ![]() 1st sig made by teh awesome chick, Jac06! My username comes from my fav band All That Remains! GO ATR! |
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#12 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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after we have about 50 posts or until i feel i have a complete story, ill post the plot and all the events, the maps, the races, new enemies (ill draw pictures of the races and enemies and post links to them), bosses, dungeons, and ideas for the game when i post this full summary, i want you all to review it and post more ideas for it. |
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#13 |
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Hated By Many, Loved By Few.
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FOR THE LOVE OF JASON! READ THE RULES!
Sorry, you know you can edit posts...... Quote:
As for the idea, I agree with Khao. |
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#14 |
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Goron
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James I finished adding more things to the idea. Check it out if you want!
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![]() ![]() ![]() 1st sig made by teh awesome chick, Jac06! My username comes from my fav band All That Remains! GO ATR! |
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#15 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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Ok i have new ideas for the "Capital City" in Vivala (the other realm), as in advanced AI and items and sections of the town (know that everything in quotes in this post is a thing that has yet to have a name):
Advanced AI: Citizens will have daily routines and will go on pathways depending on that hourly or daily task, instead of standing in one place the ENTIRE game (cough cough tp). And there will be 7 daily routines for each NPC, many of them having similar goals, and these days will be randomized to remove the feel of pattern. For example, lets say we have a 10 year old boy from the slums that is forced by his poverty to salvage for food among the small shops. On day 1, he would steal successfully from a small bakery on the main avenue in the "Middle Class" sector. On day 2, he'll be seen stealing fruit and will have to run, shoving through the crowd, and the crowd will yell and curse at the boy. And these different tasks vary by the day and again will be randomized and never repeated. Some AI will be specific for important characters and characters that involve sidequests and shops. Like a sheikah will be roaming atop the roofs of the city, leaping majestically from roof to roof, alot like altair, and when seeing the sheikah you will see he/she has a sense of purpose in the task. Later in the game you will be able to join them and you will learn their ways, and links acrobatic controls will be increased dramatically. Sections of the "Capital City": -"Middle Class": This sector of the city will feature the majority of the city's population, where there will be towering arabic/gothic structures. The citizens of this sector will have more of a normal personality, scorning the narcissistic "High Class" and will pity the "Slums". Small shops will line the main avenues, carriages will trot along these and the area will resemble Victorian London. The people of this area will have a fashion of a very light colored (moslty blue and white) garb, reminding you of a mixture of greek, arabic, and British clothing. -"Market": The market will feature a bustling marketplace, where people can establish their own stands and sell rare items and food. Large shops in the area will be for more normal and dependable items. In the marketplace, you will encounter many yelling men and women bargaining and advertising with their boisterous voices (obviously not sounding in English, but in link's language). Food will serve for the purpose of weaker but cheaper potions that don't require bottles. The market merchants will be random in terms of npcs and will feature fat salesmen, creepy hooded men/women who try to sell you some dark relic from Termina (obviously they wouldn't know that its from termina), normal me and women, etc. There will be an abundance of children here, and the marketplace will be surrounded by bars and restaurants. This area will look like the Main City in Oblivion and Castle town mixed, and will have lots of vegetation. -"High Class": This sector of the town will feature the wealthy land owners who live in estates, and are very pretentious and unlikeable. this sector will not be very much discussed unless you decide to aid the slums. which brings me to that sector. -"The Slums": This is the sector of town that will remind you of the poorer areas of the bronx and mexico city, lots of huts (or deteriorated townhouses, or projects, etc) and lots of poor children, mothers, and elderly men and women. Fathers are often absent to go work to support their family. These people are often neglected by the city's police force and therefore result in revolt often. This area will contain a dungeon at some point in the game. -"The Palace": This is the palace and the center of town. I don't really know what we should do with this area. Any thoughts? Size: 6 castle towns (from twilight princess) Surrounding land: Will be right on the coastline, with a harbor adjoining the market on the south side of the city. A river will wind along the west side lining the "High Class" sector, and the entire city will be surrounded by a high wall, with three two story high gates at the North, East, and West points of the wall. What do you think so far? Last edited by Xeves; 05-13-2008 at 06:13 PM. |
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#16 |
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Goron
Join Date: Mar 2008
Location: Hyrule
Posts: 111
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also what if we focused on link also being a mute, cause it seems like he is in all the games (well in a sense). That could be a great conflict for link cause people for ridicule him, and possibly introduce new characters, which is something i want to bring into the games, have more than one or two important characters that link forms an extremely strong bond with.
Link is NOT a mute,ok.If he was a mute he could't even scream when he fell to his doom,let alone answer yes or no when people ask him things.Sorry,it really elimenated alot of the conflict in the game. |
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#17 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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Good point, ill remove that, haha i'm dumb. So is that the only criticism you have? Nothing on the plotline?
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#18 |
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Goron
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I came up with another idea James. There can be like a jail cell and further in the game you find out how people in there have been escaping.....by a dungeon. But then they never make it out (being the boss eating them or something).
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![]() ![]() ![]() 1st sig made by teh awesome chick, Jac06! My username comes from my fav band All That Remains! GO ATR! |
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#19 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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SHING! ![]() |
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#20 |
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Goron
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Quote:
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![]() ![]() ![]() 1st sig made by teh awesome chick, Jac06! My username comes from my fav band All That Remains! GO ATR! |
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#21 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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#22 |
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Goron
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Ok Im starting to run out of ideas....
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![]() ![]() ![]() 1st sig made by teh awesome chick, Jac06! My username comes from my fav band All That Remains! GO ATR! |
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#23 |
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Zora Warrior
![]() Join Date: May 2008
Location: The muffin factory...mmm
Posts: 357
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#24 |
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Goron
Join Date: Mar 2008
Location: Hyrule
Posts: 1 |









, but amazing! 




