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Old 05-10-2008, 07:42 PM   #1
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New Zelda Game

Date: 6-28-08 --> By the end of the week I will reboot this thread and have a full summary on the new one, making this game idea less confusing and hectic to comprehend.

Last edited by Xeves; 06-28-2008 at 10:49 PM. Reason: A new thread will be posted soon explaining everything about this game idea
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Old 05-10-2008, 08:49 PM   #2
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That sounds like it would make an awesome game! it would be cool if it had a whole new world that was big but it also included termina, and hyrule too. it would also be cool if the minish were involved in it.
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Old 05-10-2008, 09:03 PM   #3
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That sounds like it would make an awesome game! it would be cool if it had a whole new world that was big but it also included termina, and hyrule too. it would also be cool if the minish were involved in it.
you know i completely forgot about the minish, which is surprising cause i love that race =D, so ill try to stick them in somewhere.

and i would love to mix termina and hyrule in there, though i was aiming for the concept of a single new place. but then again this is a community project, so ill try to add them in too, perhaps termina could be an area in this land, like clock town could be a town on the coast, and that could be a great place to begin the zora/human/deku conflict since clock town is surrounded by them, and because the main city would be dominated by humans so the conflict would only be breifly mentioned while link is there. so thank you for your input, and i hope for more to come.

see? your criticism and ideas are great ways to spark my mind!

and yes hyrule is going to be intentionally near the end of the game, cause it plays into link's distress in my idea, though i am still working on it. but we'll have to come up with why he is troubled wont we =)

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Old 05-10-2008, 09:17 PM   #4
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Take off the part of the giant overworld and unbelievable graphics and this would be equally good and could even work on a gameboy.
A giant overworld might not really work, the overworld in TP was already very big, but it only served to travel slowly, GIANT map won't work in Zelda. the Gamecube and PS2 already have perfect graphics to me, we don't really need better than those.
Nintendo would never make a game for another console unless they stop making consoles, and since the DS and Wii, it's obvious that it won't happen.
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Old 05-10-2008, 09:36 PM   #5
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Take off the part of the giant overworld and unbelievable graphics and this would be equally good and could even work on a gameboy.
A giant overworld might not really work, the overworld in TP was already very big, but it only served to travel slowly, GIANT map won't work in Zelda. the Gamecube and PS2 already have perfect graphics to me, we don't really need better than those.
Nintendo would never make a game for another console unless they stop making consoles, and since the DS and Wii, it's obvious that it won't happen.
well my point is that this is probably going to be on the NEXT nintendo system, like after the wii. but yeah the graphics aren't really a necessity, though it would be cool to see Link in 1080p =).

actually i just realized the Wii could perform this game, its powerful enough to have an open world just not HD graphics, which isn't really needed seeing as twilight princess looked unbelievable anyway.

The reason i want a giant area is mostly because as of now hyrule, termina, and this new area will all be in the game. how they will play in, we have to decide. also i meant that this would allow more freedom and exploration, and players could be able to drift from the plotline whenever they want and pursue actually interesting and cool sidequests that have alot of conflict, so there will be new cities and everything so that after the players beat the game, they can still roam around the area and do things and they will probably never get bored.

but i can see why most of us would hate that, and yes travel in twilight princess got very tiresome, but think about how much more exciting we could make that travel? what about people stalking link, or actually challenging enemies that ambush you? plus again sidequests will be in abundance in this game.

and yes i know that nintendo putting the games on the 360 and the ps3 will never happen, which is why i said sadly they would have to do that, and since nintendo should completely own it zelda will always stay on nintendo consoles. then again, what if bioware (mass effect) or bethesda softworks (oblivion), or both of them aided in making the game for nintendo, only releasing it on nintendo systems? this would be a need cause the open world and sidequest parts are things bioware and bethesda do EXTREMELY WELL, and Nintendo is also a great story teller.

Seriously, if this is done right this could be a beast of a game.

and thank you for the points khao, ill take your opinions seriously, again this is a community project.

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Old 05-11-2008, 11:12 AM   #6
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ah dude instead of posting 6 times in a row just edit your first one.
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Old 05-11-2008, 12:18 PM   #7
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ah dude instead of posting 6 times in a row just edit your first one.
i just realized how annoying those 6 posts are, thanks for that,and i edited them now.
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Old 05-12-2008, 02:32 PM   #8
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How about after Dark Link is defeated, the game continues, and Link begins seeking information on this sudden manifestation of evil from him. There could be something that you could get for defeating him, like a weird artifact, which would serve as a gateway into the unknown depths of his very subconscious. You could have to travel back and forth between there and the physical world many times to ultimately uncover the secret. Something else could be that you find out that the 'Dark Link' Link fought earlier was like an empty vessel devoid of any of Dark Link's being, and that he still plagued Link's mind. Link would eventually find the true Dark Link, and the real final battle would commence.

Does that sound any good?
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Old 05-12-2008, 02:49 PM   #9
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You know how you said the thing about three areas combined? Maybe they could be three parts of a whole, like the triforce.

Hyrule- Average, main area. Cool characters, main events, etc.
Termina- Darkest, most mysterious, yet fresh.
Other Place- Calmer and lush, but exciting and dangerous.

The three areas contrast each other to make a new experience. Different gods govern the areas, with different people and customs. But they all seem very similar too. You have to explore it all and make connections.

Just an idea, but I guess it could work.
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Old 05-12-2008, 04:55 PM   #10
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Originally Posted by devonm0 View Post
How about after Dark Link is defeated, the game continues, and Link begins seeking information on this sudden manifestation of evil from him. There could be something that you could get for defeating him, like a weird artifact, which would serve as a gateway into the unknown depths of his very subconscious. You could have to travel back and forth between there and the physical world many times to ultimately uncover the secret. Something else could be that you find out that the 'Dark Link' Link fought earlier was like an empty vessel devoid of any of Dark Link's being, and that he still plagued Link's mind. Link would eventually find the true Dark Link, and the real final battle would commence.

Does that sound any good?
Thats a great idea! it seems most zelda games dont have that kind of feel for a game area, so that would be a great addition to the eerie projection of the game. and perhaps the FIRST dark link would be fairly early in the game, and would be played in a flash back, like when the people who join with him try to ask him what happened to him, link would think back on it and you would have a cutscene that would eventually turn into a boss fight with dark link (but would look like the dark link from the cutscene in twilight princess when the fused shadows are explained). after that flash back (boss fight) is finished, the people are still asking him the question repeated again, because he was daydreaming about it.

this flashback would be like the subconscious realm you describe, and these should be very trippy and dark, and involve lots of odd structures and landscapes.

so yes thank you for the idea, i shall take note of it, and ill likely use it in the idea. keep them coming everyone



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Originally Posted by Giggoron View Post
You know how you said the thing about three areas combined? Maybe they could be three parts of a whole, like the triforce.

Hyrule- Average, main area. Cool characters, main events, etc.
Termina- Darkest, most mysterious, yet fresh.
Other Place- Calmer and lush, but exciting and dangerous.

The three areas contrast each other to make a new experience. Different gods govern the areas, with different people and customs. But they all seem very similar too. You have to explore it all and make connections.

Just an idea, but I guess it could work.
yeah that would actually be a good idea, so then the other place (im thinking of a name today) *edit: the new land is called Vivala, based from the word Vivacity which means Happiness, amiable, or animated* could also be an alternate universe of hyrule just as termina is, so this would be a great game to review all of the n64 title's mysteries. But i dont think having hyrule have all the main events would really tie into the introduction of this new place and the story, since i want to create a new entry zelda mythology, where there will be this new place will only have one place where the triforce is seen, and is very remote and link wont get there till later in the game.

Now, even though all 3 areas will be fully explorabe (and termina will be ALOT bigger), I want to try to get away from hyrule until we get to the point in the game where the player starts to want to connect the puzzle pieces of there three worlds, but will have the whole area from twilight princess and more. Termina will also be breifly placed in events, but i think putting new places in Termina and Hyrule would be great opportunities for making epic sidequests that actually involve fighting and guilds and such

Yet since im using this theory to create alot of the background of my fierce deity idea and the continuation of terminian adventures, basically the only place in control of the goddesses will be hyrule, and termina will be under the giants, and the other place will be something even creepier than termina, and perhaps it could be similar to our world we could use a mixture of arabian and japanese cultures, but with GIANT buildings and stunning cities where you can actually see the different social classes and make a group of people link tries to help from persecution that are similar to the untouchables in India.

Also i was thinking, would any of you like a return of the sheikah (did i spell that right?) in the new world and have them have like a hidden guild hall in the mountain range in the east? In this idea there would be lots of sidequests for link to embark on. In fact i think the major sidequests should involve the exploration of the origins of majora, the triforce, ganondorf, fierce (only available after the main conflict is resolved), vaati, whatever mythology in the Zelda universe, should be answered in these sidequests.

Other sidequests could involve short detours, like aiding a child in protection from a crime organization from killing him since he is the last remaining member of the rival family.

Sound good to you all?

P.S. Also does anyone have any ideas on how we could incorporate the minish (picori) into the game?

keep the ideas and criticism coming, i think after a large compilation of ideas if finished ill post the full idea and storyline along with handdrawn maps of these new places, and ill describe the new zora and deku and how the zora interact with the humans. SHING!

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Old 05-12-2008, 05:56 PM   #11
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JamesCava, you ideas are so kick! I mean, like it's pretty long , but amazing!
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Old 05-12-2008, 06:18 PM   #12
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JamesCava, you ideas are so kick! I mean, like it's pretty long , but amazing!
Thank you =D, Give some ideas if you have any

after we have about 50 posts or until i feel i have a complete story, ill post the plot and all the events, the maps, the races, new enemies (ill draw pictures of the races and enemies and post links to them), bosses, dungeons, and ideas for the game

when i post this full summary, i want you all to review it and post more ideas for it.
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Old 05-12-2008, 06:53 PM   #13
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FOR THE LOVE OF JASON! READ THE RULES!

Sorry, you know you can edit posts......
Quote:
i just realized how annoying those 6 posts are, thanks for that,and i edited them now.
and yet you do not use it. I'll leave it the mods to decide which posts should stay.

As for the idea, I agree with Khao.
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Old 05-12-2008, 07:09 PM   #14
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James I finished adding more things to the idea. Check it out if you want!
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Old 05-13-2008, 05:53 PM   #15
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Ok i have new ideas for the "Capital City" in Vivala (the other realm), as in advanced AI and items and sections of the town (know that everything in quotes in this post is a thing that has yet to have a name):

Advanced AI:
Citizens will have daily routines and will go on pathways depending on that hourly or daily task, instead of standing in one place the ENTIRE game (cough cough tp). And there will be 7 daily routines for each NPC, many of them having similar goals, and these days will be randomized to remove the feel of pattern. For example, lets say we have a 10 year old boy from the slums that is forced by his poverty to salvage for food among the small shops. On day 1, he would steal successfully from a small bakery on the main avenue in the "Middle Class" sector. On day 2, he'll be seen stealing fruit and will have to run, shoving through the crowd, and the crowd will yell and curse at the boy. And these different tasks vary by the day and again will be randomized and never repeated.

Some AI will be specific for important characters and characters that involve sidequests and shops. Like a sheikah will be roaming atop the roofs of the city, leaping majestically from roof to roof, alot like altair, and when seeing the sheikah you will see he/she has a sense of purpose in the task. Later in the game you will be able to join them and you will learn their ways, and links acrobatic controls will be increased dramatically.

Sections of the "Capital City":

-"Middle Class":
This sector of the city will feature the majority of the city's population, where there will be towering arabic/gothic structures. The citizens of this sector will have more of a normal personality, scorning the narcissistic "High Class" and will pity the "Slums". Small shops will line the main avenues, carriages will trot along these and the area will resemble Victorian London. The people of this area will have a fashion of a very light colored (moslty blue and white) garb, reminding you of a mixture of greek, arabic, and British clothing.

-"Market":
The market will feature a bustling marketplace, where people can establish their own stands and sell rare items and food. Large shops in the area will be for more normal and dependable items. In the marketplace, you will encounter many yelling men and women bargaining and advertising with their boisterous voices (obviously not sounding in English, but in link's language). Food will serve for the purpose of weaker but cheaper potions that don't require bottles. The market merchants will be random in terms of npcs and will feature fat salesmen, creepy hooded men/women who try to sell you some dark relic from Termina (obviously they wouldn't know that its from termina), normal me and women, etc. There will be an abundance of children here, and the marketplace will be surrounded by bars and restaurants. This area will look like the Main City in Oblivion and Castle town mixed, and will have lots of vegetation.

-"High Class":
This sector of the town will feature the wealthy land owners who live in estates, and are very pretentious and unlikeable. this sector will not be very much discussed unless you decide to aid the slums. which brings me to that sector.

-"The Slums":
This is the sector of town that will remind you of the poorer areas of the bronx and mexico city, lots of huts (or deteriorated townhouses, or projects, etc) and lots of poor children, mothers, and elderly men and women. Fathers are often absent to go work to support their family. These people are often neglected by the city's police force and therefore result in revolt often. This area will contain a dungeon at some point in the game.

-"The Palace":
This is the palace and the center of town. I don't really know what we should do with this area. Any thoughts?

Size: 6 castle towns (from twilight princess)

Surrounding land: Will be right on the coastline, with a harbor adjoining the market on the south side of the city. A river will wind along the west side lining the "High Class" sector, and the entire city will be surrounded by a high wall, with three two story high gates at the North, East, and West points of the wall.

What do you think so far?

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Old 05-13-2008, 06:29 PM   #16
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also what if we focused on link also being a mute, cause it seems like he is in all the games (well in a sense). That could be a great conflict for link cause people for ridicule him, and possibly introduce new characters, which is something i want to bring into the games, have more than one or two important characters that link forms an extremely strong bond with.




Link is NOT a mute,ok.If he was a mute he could't even scream when he fell to his doom,let alone answer yes or no when people ask him things.Sorry,it really elimenated alot of the conflict in the game.
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Old 05-13-2008, 06:35 PM   #17
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Good point, ill remove that, haha i'm dumb. So is that the only criticism you have? Nothing on the plotline?
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Old 05-13-2008, 08:45 PM   #18
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I came up with another idea James. There can be like a jail cell and further in the game you find out how people in there have been escaping.....by a dungeon. But then they never make it out (being the boss eating them or something).
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Old 05-13-2008, 08:50 PM   #19
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I came up with another idea James. There can be like a jail cell and further in the game you find out how people in there have been escaping.....by a dungeon. But then they never make it out (being the boss eating them or something).
You know, that could work, but i say that should be a sidequest (like i said, sidequests should be more epic in this game). good thought man, ill take note of it. And the boss should be some kind of trapped spirit that turned into a demon or something, and couldnt leave due to the underground temple. And possibly there could be lots of carvings of majora in the temple, so it could be an intro to a history sidequest.

SHING!
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Old 05-13-2008, 08:53 PM   #20
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You know, that could work, but i say that should be a sidequest (like i said, sidequests should be more epic in this game). good thought man, ill take note of it. And the boss should be some kind of trapped spirit that turned into a demon or something, and couldnt leave due to the underground temple. And possibly there could be lots of carvings of majora in the temple, so it could be an intro to a history sidequest.

SHING!
Hold un! The boss can be the spirit of a jail cell guard. It looks normal at first, but then turns like the size of Fyrus from TP. And it has like a giant club that you have to hook onto and then quickly climb onto it head and stab! Controls for climbing will be like moving the Wii Remote and Nunchuck up and down as if climbing a tree. Sounds good eh?
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Old 05-13-2008, 09:21 PM   #21
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Hold un! The boss can be the spirit of a jail cell guard. It looks normal at first, but then turns like the size of Fyrus from TP. And it has like a giant club that you have to hook onto and then quickly climb onto it head and stab! Controls for climbing will be like moving the Wii Remote and Nunchuck up and down as if climbing a tree. Sounds good eh?
indeed it does
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Old 05-13-2008, 09:23 PM   #22
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Ok Im starting to run out of ideas....
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Old 05-13-2008, 09:36 PM   #23
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Ok Im starting to run out of ideas....
haha thats ok, im gonna work on a summary of the games story, worlds, characters, etc and post it in a new forum soon. So you can rest
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Old 05-14-2008, 03:25 PM   #24
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