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#3 |
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#4 |
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#5 |
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Hylian Knight
Join Date: Feb 2008
Posts: 684
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#6 |
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Goron
Join Date: Mar 2008
Posts: 138
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Oh. I misunderstood your post. I thought you wanted the overworld to be randomly generated, not the events.
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#7 |
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ZUWC Director
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The only ideas I have would be 1:1 swordplay (as it's already been mentioned in the past), and something that would totally give away the timeline: A Link that can travel between thousands of years! The thought has crossed my mind before (however time-travel has been implemented in too many games already...), but I'd be afraid that it would turn into a Kingdom Hearts-esque kind of game. Sure you wouldn't be traveling to different worlds, but the feeling is still there.
-BGS
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#8 |
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Hylian Knight
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Better swordplay as mentioned.
Something for the story; 0h n0es! Ganondorf has returned (again-.-) Now with his Son! Ganondorf has finally gotten smart and decides to find Link(īs recarnation) and kill him while he can. Everyone in Hyrule knows of this, so Link runs to find the master sword (watta coward). But no! Itīs not where itīs suppose to be O..o Link does not know what to do, heīs gonna run home now. Oh whats that? at the exit? Itīs ganondorfīs son! With the power of his father he banishes Link to a far gone realm. Where he finds the master sword, that gandondorf had banished(not knowing that his son was going to banish Link into the same realm, whats the odds?) to with his knew found powers. He takes it, OOooo the power! Link most find a way to return to Hyrule, then after a dungeon of something, he finds Rauru o.o With his powers he returns Link to Hyrule, then itīs the same. Temple - temple - temple BOSS KILL WIN! Other story: In the realm that ganondorf (lets call him G for now , K?) now existīs in, he has a son-.-. The son of G has some power of the triforce of power in him and can togehter with his father, they can escape that realm. They are now back in Hyrule. But whats this? itīs before he was killed? Now that he knows how heīs going to die, he also knows how to stop it. Then itīs practicly the same as story 1.
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#9 |
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Goron
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#10 |
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Goron
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,nikita |
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#11 |
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Goron
Join Date: Jan 2008
Location: In a house
Posts: 205
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Well first lets see what made OoT, WW and TP so different and be good
1.OoT -target system -horse back riding -3D -The story -Music -Time travel -navi 2.WW -The sea -Cell shading graphics (and probably other things I'm way to hot to remember) 3.TP -Wolf link -art like graphic style -Midna -The original story(twilight realm) -The way dungeons have better names than wind water forest ect. anything else tell me but maybe the new zelda will have more changes than OoT. |
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#12 |
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Gerudo Thief
Join Date: Oct 2007
Location: California
Posts: 97
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well, to make it really revolutionary, i think nintendo has to find the balance between keeping what was good from the older zelda games, and introducing new ideas to make the game fresh.
personally, i think they should bring an instrument back, where you learn songs and actually play them. maybe this time they could have multiple instruments? (not like MM, where they just look and sound different). maybe different instruments have different capabilities and must be played differently using the wii remote and nunchuk? and i'm also a fan of the old time travelling. but maybe, nintendo could find some way to interweave the short span travel of MM and the long span travel of OoT (maybe even bigger, by hundreds of years! like someone else mentioned. think prince of persia: the warrior within) everyone's been mentioning better sword action, which would make sense since advanced interaction is pretty much the main purpose of the wii. so maybe you can do different sword moves depending on how you move the wii remote? maybe you can wield two weapons (wii remote and nunchuk), or control sword and shield separately? hmmm, new items always does the trick. it seems like so far the items and weapons have just been variations of items and weapons from older games. (ball and chain replaced the hammer, grappling hook, hookshot, and clawshots are all very similar). the newest thing i can think of is the spinner, but that wasn't entirely interesting. i'm not trying to be overly critical, either, because i know thinking of all this is easier said than done, but a few new surprises would be nice. well, horse riding made OoT innovative, and sailing made WW innovative (although that did get a little old), and that flying minigame was kind of nice in TP. what if there were multiple ways to travel, depending on where you are? travel on foot, or on horseback, cross lakes and rivers (maybe even the ocean) by boat to get to the other side, or to an island. and maybe they could incorporate some kind of flying technique? maybe by some kind of glider, or winged animal? perhaps this could come in handy in the mountains, or in some kind of "city in the sky." kind of long, but the ideas just keep coming. i have a feeling that i shall post again... |
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#13 |
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Kara's concubine...
![]() Join Date: Jun 2007
Location: The intertubes...
Posts: 468
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Also, how the hell do DUNGEON NAMES make the game itself different? |
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#14 |
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Gerudo Thief
Join Date: Oct 2007
Location: California
Posts: 97
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already thought of another one:
multiple kingdoms with multiple rulers. similar to the provinces from TP, but these kingdoms are larger and have their own castles with their own rulers. perhaps some are in allegiance with the king of hyrule, and some aren't? each kingdom would have its own race, its own terrain, and its own enemies. TP had a huge landscape, but almost nothing to do in the majority of it! this time, there should be plenty of surprises and things to fill up the large landscape of the next game. |
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#15 |
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is leaving ZU
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Horseback fine Story yes Music certainly Time travel=plot element Navi=annoying Quote:
Cell Shading Brilliant Brilliant Story (great ending) No load times Interesting characters Plenty of side quests Quote:
That's a darker graphic style, not art like. (art like more like okami) Midna is iffy, she wont be a series standard so we cant really count her The story is the same as most of the series: FSA, OoT, ALttP, and TWW all use the same basic plot line. Dungeon Names? No. Dodongo's Cavern, Dragon Roost Cavern, Jabu Jabu's belly, Forsaken Fortress, Forbidden Woods, need I go on? TP wasn't the first, and it doesn't make a difference. |
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#16 |
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Goron
Join Date: Jan 2008
Location: In a house
Posts: 205
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Quote:
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And back on topic I recently beat (yayya!) AoL and I relay liked it and the thing is most people hate that game It's "the black sheep" but that game is really good if you get far and most people didn't bother because it was different.So now there's a bunch of ignorant people scared of change.And initially don't understand the greatness of change.Plus change doesn't mean different change could be like the way the NES games were with spells and that magic wand thing from the first one.So OoT was revalutionary and the WW was a change but a change of map not any thing else so why not change,and I really hate when people say it will ruin or sellout the series it takes destroying Nintendo to destroy a series not a single game hopefully Zelda has built a better reputation these 22 years than to be destroyed by a single game! |
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#17 |
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is leaving ZU
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#18 |
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He's mad, I tell you! MAD!!!
![]() Join Date: Jan 2008
Location: Saving the world
Posts: 566
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WW was fantastic. More games like that are welcome in my book. More innovation is also welcome.
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#19 |
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Goron
Join Date: Jan 2008
Location: In a house
Posts: 205
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Quote:
EDIT:I was a bit hard it's about as good as WW. Last edited by Goronlove7; 05-05-2008 at 09:40 PM. |
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#20 |
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Sage of Wisdom
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I heard they were thinking of the balance board... ??? (I hope NOT)
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#21 |
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Hylian Knight
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1:1 gameplay.
A unique plot akin to MM's uniqueness. Perfect every detail of the game and find a balance between dungeons, in-between dungeon content, side-quests, mini-games, cutscenes and everything else. Totally new Zelda explaining nothing about the timeline. People should just forget about their timeline because: 1. Zelda needs to start anew with no burdens and 2. I don't think anyone really wants a game that explains all the timeline issues about every Zelda game. Sorry, but Nintendo aren't doing it, otherwise they would have cleared more things up with TP.
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#22 |
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Why not?
![]() Join Date: Apr 2006
Location: Detras de tí imbécil!
Posts: 1,085
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A 1st person Zelda would be an enormous change in the series, but a good one only if handled carefully.
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~Who never fails is who never tries.~ My PH code! Add me! (but PM first): 3523 0204 9351 ~Siggy and avvy made by me... ~ |
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#23 |
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Lights will guiiiiide you home.
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#24 |
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Gerudo Thief
Join Date: Apr 2008
Location: London
Posts: 97
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Sorry guys, but I can't find the freaking article. Still looking though.
Edit: The balance board is a board for the Wii that looks like a set of bathroom scales, sans screen/display. It can detect your weight, balance, and pressure. It is thought that the board can estimate weight better than a set of bathroom scales. http://en.wikipedia.org/wiki/Wii_Balance_Board
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Last edited by Veronox; 05-07-2008 at 08:32 AM. |
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