Old 05-03-2008, 09:01 AM   #1
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The Legend Of Zelda: Island Dreamer

Before you start reading, let me tell you that this is an expansion of a previous idea of mine.

My game concept is called Legend Of Zelda: Quest Dreamer. It would be for Wii, as a 2D spinoff title (much like Four Sword Adventure was). It runs on an upgraded version of the FSA engine, only without four Links. It takes place in the Wind Waker timeline.

The game starts with a mosaic story of a being known only as The Quest Dreamer. He is a creature who looks like a black stickman with disembodied white floating limbs. He has one big, daunting eye (similar to those of Majora/Bellum) and a staff. He also has a strange hat; it is pure black, and looks like the mix of a Top Hat, a crown, a Fused Shadow and a small cartoony castle, with a hole in the middle. This hat is the insignia of the Quest Dreamer. A corrupt individual, he spends his days creating islands with his immense magic, and then trapping pure-blood Hylians on these islands, forcing them to play through his quests or be left to die.

When you start the game, you have one option - start game. This takes you to a cutscene of Link, in Tetra's Ship (newly designed in 2D). Link is warped from this ship onto the first island made by the dreamer. On this Island Link recieves the Dreamer Sword (pure black handle designed like the Dreamers headwear) and Dreamer Shield (pure black design), as well as a companion, Bigbeak the parrot pirate. Playing through this island, one recieves more information on the Quest Dreamer (he was a Hylian called Isaac, cursed by a demon and had his family killed by the great flood). Upon completing this island, the main game begins.

In this game, you can make your own islands as the Quest Dreamer, and play your own islands as Link.

You use a Wiimote-based tile system to create islands (each with an accompanying dungeon), using the same sort of tiles as LTTP/LA/OOS/OOA/FSA, meaning you have full creativity of design and create entire overworlds and dungeons from previous games, should you see fit. Instead of creating NPCs, the only friendly inhabitants of these isles you create are Easter Island Heads (that function like gossip stones from PH). Bigbeak's function as an NPC is to remember everything that every Easter Island head on the island tells you, incase you forget. These little self-contained quests (an island and a dungeon) are made for the fans, by the fans.

You can add a boss to the end of the dungeon on your island (from a list of most 2D Zelda bosses) and customise size, speed, colour, strength, stamina and much more.

Each island has a self-contained inventory -- you can choose what items a player starts with on your island and which ones they can find there.

Once you've made a Quest Island and played through it to ensure that it isn't impossible, you can submit it to Nintendo's Wifi archive, where anyone can download and play your quest Islands. They can give them ratings on difficulty/length/uniqueness, as well as putting 'favourite' tags on Quests they like best. Every day, there is a "Quest Of The Day", just like the stage builder in SSBB. If your stage ever becomes QOTD, or gets favourited enough times, then you get sent a "Prize Quest", a quest island made by Nintendo that reveals more of the dreamers story and has him as the boss (players cannot set him as boss for their islands). Of course, you don't have to use the archives. You can directly send/recieve island quests to/from people on your Friends List. I suppose there would be a few pre-made quests with the game too, as examples of what can be achieved with the builder.

You get rewards based on the amount of downloaded Islands you play through - new tiles to use, new bosses, new music and new common enemies. Over time you build up quite an inventory to do whatever the hell you want in the editor.

Music-wise, you can choose from many Zelda overworld and underworld themes for your islands and dungeons respectively. Accompanying this is a central theme for the game; a special theme composed by Kazumi Totaka that has many different remixes for the opening, the title screen, the Quest Dreamer boss fight, the Wifi menu's and unlockable overworld/underworld themes for your quests.

The game is very Wifi-oriented, so would likely be a Wiiware game (so only Wifi users can buy it).

To sum up; make your own islands each with a dungeon, and play through fanmade quests. It would reinvent Zelda in a way, but also keep the classic formula relatively untouched.

Discuss.

Last edited by GamenerdAdvance; 05-03-2008 at 09:32 AM.
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Old 05-03-2008, 09:14 AM   #2
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Sounds nice, but the title has to be changed: we already have a game called "Dreaming Island"...<_<
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Old 05-03-2008, 09:20 AM   #3
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Sounds nice, but the title has to be changed: we already have a game called "Dreaming Island"...<_<
D:

I completely forgot.

Well, that's only the Japanese name for Link's Awakening. This game could be called Island Dreamer here, and something completely different in Japan. Quest Dreamer?

Edit: Changed the name to Quest Dreamer. Now if a mod could change the title for me...?

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Old 05-03-2008, 09:40 AM   #4
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Wow. This actually sounds pretty good. I would buy it. And I like the idea of it as well.

But would it be a part of the main series? Like would it be included in the timeline? Or would it just be a fun spin-off game like Link's Crossbow Training was?
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Old 05-03-2008, 10:26 AM   #5
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Originally Posted by Skeletonband View Post
Wow. This actually sounds pretty good. I would buy it. And I like the idea of it as well.

But would it be a part of the main series? Like would it be included in the timeline? Or would it just be a fun spin-off game like Link's Crossbow Training was?
I'm honestly not sure about absolute timeline stuff. It would definately take place in the Adult Timeline, and with the same Toon Link, but in the grand scheme of things it would have no effect on the progression of said timeline so it wouldn't matter wether or not it's considered canon.

I'm glad you like my idea.

But I'm offended that you would compare it to Crossbow Training. That was more like work than play.
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Old 05-03-2008, 07:42 PM   #6
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Originally Posted by GamenerdAdvance View Post
But I'm offended that you would compare it to Crossbow Training. That was more like work than play.
Well, I was sort of comparing it to Crossbow Training to say is it going to be like a sidequest game type of thing like Crossbow Training was...a sort of "step" away from the main series is really what I mean.
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Old 05-04-2008, 11:18 AM   #7
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2D?! No way, would completely ruin it. Imagine Twilight Princess, Majora's Mask or Ocarina of Time in 2D? Noo noo noo
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Old 05-04-2008, 12:29 PM   #8
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2D?! No way, would completely ruin it. Imagine Twilight Princess, Majora's Mask or Ocarina of Time in 2D? Noo noo noo

You're an idiot. Did you even read the post?

It's SUPPOSED to play like LOZ/LTTP/LA/OOS/OOA, but you get to make quests. Do you have any idea how hard it would be to make your own islands and dungeons in full TP-style 3D? Impossibly hard.
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Old 05-05-2008, 05:08 PM   #9
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Wii Code: No idea SSBB Code: Not a clue Phantom Hourglass Code: You should know by now I dont know this stuff Animal Crossing DS Code:  DO YOU ENJOY ASKING ME THESE QUESTIONS?
No...No no no. 2D Zelda games for the Wii= NO NO NO.
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Old 05-05-2008, 05:24 PM   #10
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Quote:
Originally Posted by Oni_Deity View Post
No...No no no. 2D Zelda games for the Wii= NO NO NO.
Please explain why you think so...
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