Old 04-24-2008, 08:45 AM   #1
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The Dungeon Builder

I haven't seen this idea elsewhere yet, so I saw fit to post it.

You know how in Phantom Hourglass, the maps don't look very organic, but instead are very... square-y, as if to have been made by 3D blocks? That's because they were. Nintendo had developed a system so that instead of having to meticulously forge every area and every polygon, they could make the areas out of 'building blocks', much like how the 2D titles are made with 2D 'tiles'.

So what if, in a potential sequel that uses the same engine (like MM was), they let YOU make dungeons out of these building blocks?

You could choose a dungeon theme (fire, ice, earth, etc), and have full creativity to use the various building blocks provided; these could be Nintendo-quality dungeons, because you are in fact using the same building blocks they did. You could add things like quicksand, blocks, octoroks -- anything the developers could use, meaning no compromise in design like with SSBB's Stage Builder. You could even add a boss at the end, from a list of Classic LOZ bosses, and customise size, colour, power, speed, amount of hits it can withstand and CPU intelligence. You can choose dungeon music out of a variety of dungeon tracks from older games. You can also set what items a player can and can't use in the dungeon.

Plus it would be dreamy to use the stylus to quickly drag and drop blocks when stage making.

You can store dozens of them on one game card. You can trade with friends, or submit your stages to a massive Wifi archive (though not until you've completed it to prove that it's possible) that people can browse through and download from.

However, there are rules. You can only put so many treasures in a dungeon so you can't just Rupee spam, play through your easy rupee-filled dungeon and come out with 2000 extra rupees. As well as that, you can't put in certain things (a variety of the bosses for example) until you've played through the offical quest dungeon that held said things.

But overall, you'd have nearly as much freedom of creativity as the developers did when creating the main quest dungeons. If SSBB stage builder has taught us anything, it's that the fans have just as much creativity as the team themselves, and I'd kill to see some fanmade dungeons in my game. It wouldn't damage the main quest at all, but rather serve as an side order to the main quest, to add longetivity, allow creativity and put an end to the ever-increasing low difficulty problems.

Discuss.

Last edited by GamenerdAdvance; 04-24-2008 at 09:18 AM.
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Old 04-24-2008, 08:55 AM   #2
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You, sir, are a genious.
I love you. XD

But yeah, I think this is brilliant! Although, perhaps the dungeons should be slightly seperate from the actual game. Like some guy who let's Link have a dream, like in LA and MC, but he only gets to keep items specificly meant for the dungeon. Like, for example, you put the Bow halfway through the dungen. It would be unfair if somebody came through and already had the bow; it would take out the fun of it. However, perhaps an early puzzle requires the hookshot, but you already have another item as the treasure. But that puzzle would be way too easy if the player already had the bombchu's. You could set it so that when the player starts up the dungeon, he has the hookshot, but no bombchu's. Get what I'm saying?
However, you do get prizes like rupees, just not real treasures and stuff. Also, you should get a prize for winning.
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Old 04-25-2008, 02:07 AM   #3
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There's no measure of how cool that would be. This is the best thread ever.
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Old 04-25-2008, 04:26 AM   #4
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That is an awesome idea. Level builders have always been a great addition to any other game; I don't see why no-one's thought of it before for Zelda.
If there was some way to create your own bosses...now that would be cool. There could be basic 3D characters that you can stretch to adjust the shape, and then add weapons and textures to it. Or is that too unrealistic...
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Old 04-25-2008, 07:12 AM   #5
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My my, this is the first topic worth reading that I've seen in FZ in, well, ever. GamenerdAdvanced, you are now my hero.
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Old 04-25-2008, 08:36 AM   #6
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Yes. Just yes.
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Old 04-25-2008, 08:43 AM   #7
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Yes. Just yes.
lol ya I like it but do you think it would be its own separate game so you could do better stuff. Oh I gots 100 posts.
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Old 04-25-2008, 09:38 AM   #8
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You, sir, are a genious.
I love you. XD
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This is the best thread ever.
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That is an awesome idea.
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GamenerdAdvanced, you are now my hero.
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Yes. Just yes.

Oddly enough, alot of my threads get responses like this as well.

An expanded idea of this that I had is a game where you can create 'Quest Islands' (assuming islands come back). For these islands, you would create both an overworld, and a dungeon linked to that overworld.
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Old 04-25-2008, 09:53 AM   #9
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Originally Posted by GamenerdAdvance View Post
Oddly enough, alot of my threads get responses like this as well.

An expanded idea of this that I had is a game where you can create 'Quest Islands' (assuming islands come back). For these islands, you would create both an overworld, and a dungeon linked to that overworld.
If all your threads get responses like this, you will quickly become a legend here.

But yes, Phantom Hourlgass is practicly BEGGING to have a stage editor. It's so simple, you know? But simple in the good way. And if the game was advanced enough, you could have an island, with talking NPC's and everything.

But the way you access it would be like this. You access your file, and go to some guy on an island who runs a dream shop. You buy a dream, for like 30 rupees or something. Then you pick the 'dream' you want (The dungeon, eother self created or sent to you by a friend), then you start off on the island, with all the items you need. Then you go through the dungeon, and get some sort of prize for beating it. And you get to keep the rupees you found, to make up for the price you spent on it. You can save and quit in the dream, too, and start up in the dream. Or you can quit quit, and maybe pay a fee to save your progress for later.
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Old 04-25-2008, 10:09 AM   #10
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This idea is to good to have in another game this could be its own game then you could do all sorts of stuff make your own items, dungeons, world you name it. Man now I'm over exited starting to think this will happen lol.
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Old 04-25-2008, 10:10 AM   #11
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This idea is to good to have in another game this could be its own game then you could do all sorts of stuff make your own items, dungeons, world you name it. Man now I'm over exited starting to think this will happen lol.
No, not it's own game. But a big part of it. Like, one fourth of the memory, or something.
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Old 04-25-2008, 10:16 AM   #12
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Quote:
Originally Posted by HelmarocKing View Post
If all your threads get responses like this, you will quickly become a legend here.

But yes, Phantom Hourlgass is practicly BEGGING to have a stage editor. It's so simple, you know? But simple in the good way. And if the game was advanced enough, you could have an island, with talking NPC's and everything.

But the way you access it would be like this. You access your file, and go to some guy on an island who runs a dream shop. You buy a dream, for like 30 rupees or something. Then you pick the 'dream' you want (The dungeon, eother self created or sent to you by a friend), then you start off on the island, with all the items you need. Then you go through the dungeon, and get some sort of prize for beating it. And you get to keep the rupees you found, to make up for the price you spent on it. You can save and quit in the dream, too, and start up in the dream. Or you can quit quit, and maybe pay a fee to save your progress for later.
Well, not ALL of my threads are popular.

I once made a thread criticising people who believe things like Majora or Termina will come back, which caused much controversy.
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Old 04-25-2008, 10:19 AM   #13
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Well, not ALL of my threads are popular.

I once made a thread criticising people who believe things like Majora or Termina will come back, which caused much controversy.
I remember that I think some one had to say it because it was true.
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Old 04-25-2008, 10:24 AM   #14
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No, not it's own game. But a big part of it. Like, one fourth of the memory, or something.

I dunno, if you could make your own overworlds and dungeons, it WOULD sorta overshadow the main quest.
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Old 04-25-2008, 10:49 AM   #15
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Well, not ALL of my threads are popular.

I once made a thread criticising people who believe things like Majora or Termina will come back, which caused much controversy.
Termina is cool and so is Majora.
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Old 04-25-2008, 10:52 AM   #16
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Termina is cool and so is Majora.

I agree.

Doesn't mean they should come back though.
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Old 04-25-2008, 11:08 AM   #17
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I agree.

Doesn't mean they should come back though.
I agree.

I disagree.

But anyway, now that I think about it, a spin-oof game of Phantom Hourglass would be cool. I would have mostly the same items and stuff as Phantom Hourglass, so it would't take that long to design or anything. With no main quest, it would have more memory for skins and items and multiple dungeons.
Yea, that would be cool.
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Old 04-25-2008, 11:29 AM   #18
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I agree.

I disagree.

But anyway, now that I think about it, a spin-oof game of Phantom Hourglass would be cool. I would have mostly the same items and stuff as Phantom Hourglass, so it would't take that long to design or anything. With no main quest, it would have more memory for skins and items and multiple dungeons.
Yea, that would be cool.

I think they could use a FEW more items than PH.

Also the game could come with some default dungeons from LOZ and Link's Awakening as examples of just how effectively the builder can be used.
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Old 04-25-2008, 11:31 AM   #19
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I think they could use a FEW more items than PH.

Also the game could come with some default dungeons from LOZ and Link's Awakening as examples of just how effectively the builder can be used.
Yeah. Exept, not from LoZ. Those dungeons were too simple. Perhaps have three dungeons, the Tail Cave, the Sacred Grave (Or whatever the first dungeon in OoA was) and the Gnarled Root Dungeon.
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Old 04-25-2008, 11:39 AM   #20
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Yeah. Exept, not from LoZ. Those dungeons were too simple. Perhaps have three dungeons, the Tail Cave, the Sacred Grave (Or whatever the first dungeon in OoA was) and the Gnarled Root Dungeon.

Yeah, I suppose if there was an online archive it wouldn't take long for someone to make the LOZ dungeons anyway.

Maybe it could be a Wiiware game though? Since playing through small overworlds and then dungeons without any story isn't particularly... deep. Being a spin-off kind of game, I think it would work perfectly.
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Old 04-25-2008, 11:40 AM   #21
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I agree.

Doesn't mean they should come back though.
Exactly
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Yeah. Exept, not from LoZ. Those dungeons were too simple. Perhaps have three dungeons, the Tail Cave, the Sacred Grave (Or whatever the first dungeon in OoA was) and the Gnarled Root Dungeon.
If its it's own game it could have every item from the magic wand to the seed shooter.
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