View Poll Results: How Badly do you want changes in LoZ?
... Every game is the same.... I stopped buying them.... 4 10.53%
It gets boring, but... come on.... its Zelda... 7 18.42%
I like the Zelda Games.... changes might be nice, but Not necessary... 23 60.53%
No changes to Zelda, its fine the way it is 4 10.53%
Voters: 38. You may not vote on this poll

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Old 04-19-2008, 03:52 PM   #1
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How Badly do you want Changes in Zelda?

I am considering Boycotting the next Zelda if it isn't somewhat interesting compared to previous titles.

What I ask for is a lot but I think it is something Zelda deserves
1) Matchmaking Online-I'll add in a little preview of why I think Matchmaking is Better then MMOs But... not right now... because I haven't wrote it yet...
2) Risk Type war which you can go to the battles and fight in real time. (when you aren't in the war it just calculates the outcomes and you can skip to the end by going to bed) and also set AI to make sure that even when your not paying attention to it, You will protect your bases.
3) Randomly Generated Puzzles-I want Zelda to be make me smarter, not just something I have to go online to look for help on...

What would you do for changes?

But then again... I like Nintendo... Kinda... I don't want to ruin their sales because I want something they won't give... and yet... I feel like they will continue to make more and more zelda games that seem half minded story line alternatives and Graphics Upgrades with Gimmicky items...
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Old 04-19-2008, 04:14 PM   #2
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I want change, sure. but i wouldn't boycott the next game
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Old 04-19-2008, 04:26 PM   #3
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I would like some changes in future Zelda games, yet i wouldnt mind if it stayed the same. As the long as the game still had the Zelda feel.
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Old 04-19-2008, 07:15 PM   #4
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I like the Zelda Games.... changes might be nice, but Not necessary...
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Old 04-20-2008, 03:07 AM   #5
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Quote:
Originally Posted by Orici View Post
I want change, sure. but i wouldn't boycott the next game
WHat if they never make any changes?
And what changes would you like?

Quote:
Originally Posted by zeldagamer View Post
I would like some changes in future Zelda games, yet i wouldnt mind if it stayed the same. As the long as the game still had the Zelda feel.
I'm rather cynical when it comes to this... I feel like nintendo could easily make another Zelda feeling game... and it would just be another copy of other games with a graphics update

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I like the Zelda Games.... changes might be nice, but Not necessary...
I just fear they'll never change...

The idea of Zelda seems to have a lot of potential... but since its not multiplayer, I never really get the chance to buy them....
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Old 04-20-2008, 03:09 AM   #6
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WHat if they never make any changes?
And what changes would you like?
if they never make any changes i'll just have to deal with it.
the changes i would want? harder difficulties, more complex puzzles, and a change in the normal storylines. i want them to break away from the OoT story and stop making sequels and prequels to everything.
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Old 04-20-2008, 03:13 AM   #7
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if they never make any changes i'll just have to deal with it.
the changes i would want? harder difficulties, more complex puzzles, and a change in the normal storylines. i want them to break away from the OoT story and stop making sequels and prequels to everything.
they could do that... but it might not bring in other audiences....
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Old 04-20-2008, 03:15 AM   #8
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they could do that... but it might not bring in other audiences....
you asked for my opinion, so dont criticize them please
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Old 04-21-2008, 12:43 AM   #9
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you asked for my opinion, so dont criticize them please
I don't wish you any harm, I'm just lending you some knowledge
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Old 04-21-2008, 12:45 AM   #10
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I don't wish you any harm, I'm just lending you some knowledge
what knowledge?
i think what you told me is more of an opinion than a fact.
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Old 04-21-2008, 09:32 AM   #11
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Formula, I'm not sure what sort of changes you want to see. Like, big sweeping changes to the gameplay style? I don't know if that would work, let alone if Nintendo would allow it.

Look to their other franchises: Mario (aside from his non-canon sports/party games) has only seen superficial changes over the years, from completing levels to achieving goals within levels (collecting stars). There was the example of Super Mario Sunshine, which generally felt different from the other Mario games to the point where, while it was enjoyable because it was Nintendo-polished, you could have plugged in a whole new character and called it something else.

Star Fox has flown in his arwing in all of his games, although Star Fox Adventures saw him venture outside for the longest period of time, enough so to call it an entirely different style of game. If anything, the shooting sequences felt tacked-on. The game was still fun, but again, not StarFox-fun. It's no surprise that Rare was developing it as something entirely different before Miyamoto bogarded the project and effectively pissed Rare off enough to leave for Microsoft.

Making a Zelda game where Link does completely different things from the original gameplay subset of adventuring through dungeons with a sword and shield would be purposefully creating a black sheep of the franchise, like these other two games. Both were still successful, but in the memories of gamers, neither are likely to be the favorites. And we're still talking about a franchise with both AoL and MM, solid games in the series but not like their counterparts.

I can play through Zelda games over and over, knowing full well where things are and still enjoying the amount of freedom to what the game wants me to do. They expanded gameplay significantly over the years with the addition of heart pieces, fishing, instrument-playing (instruments were always there but starting on the N64 you could PLAY them), mask collecting, and sailing to name a few.

I don't want a Zelda RTS or RPG (unless they surprise me with SMRPG-style quality), but I know some do. I just don't feel like it would fit in with the other games. What do you think?
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Old 04-21-2008, 07:38 PM   #12
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I really, really don't like a lot of the ideas I've heard all across the internet regarding the direction the series should take. And by that, I mean, I cringe at disgust at some of the ideas people spew out.

For example...a futuristic Zelda. Why on earth would you want something like that? I fail to see the appeal. Think about it.

Inclusion of guns as weapons in the Zelda games. We have more than enough First Person Shooters these days, thank you very much. Not only is the idea appalling, but Nintendo wouldn't take that route, either. If they ever did, I'd have to wake up, because I'd be dreaming. Anyways...what else...?

Dramatic departures from the norm in terms of gameplay/design/et cetera. This one baffles me...why on earth would you want to change the fundamental nature of the Zelda titles?! They're so consistently amazing that to change anything about them aside from a few tweaks here and there would be considered taboo.

Well, there are some more, but I'll stop.
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Old 04-21-2008, 07:46 PM   #13
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No offense, formula1, but if the Zelda series underwent changes like you stated I would find myself skipping the next Zelda game. There are some times when companies shouldn't listen to their fans. Some say that the Sonic franchise is evidence of it. Some would even say TP is evidence of it, though I think that's a little harsh. Zelda fans often take for granted how high quality the games are.

That being said, I personally would like to move away from certain puzzle types or elemental dungeons. A different locale would also be nice.
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Old 04-21-2008, 07:48 PM   #14
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Well said...I agree with you. Zelda fans do tend to take for granted Nintendo's continued commitment in ensuring each game maintains that super high-quality experience the Zelda franchise is known for. :O

Though seeing new dungeons or puzzle elements would be nice, I think Nintendo does a good enough job of that as it is.
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Old 04-21-2008, 07:53 PM   #15
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Change wouldn't be bad but like you said why would you have guns? I got an idea on a thread called Idea for future zelda. comment on it please.
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Old 04-21-2008, 07:55 PM   #16
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Some changes wouldn't be bad, but with Zelda, it's hard to tell. Why mess with something so well-made?
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Old 04-21-2008, 10:05 PM   #17
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No more block pushing!
I don't really care too much if they change the foundation/formula, but damn, I wish they'd get rid of the archaic block pushing+switch based puzzles. After nearly a decade of doing them over and over again, I doubt there's anything new in that department that they'll throw our way. They're more like chores than tests of mental abilities. They're just not satisfactioning me anymore.

More exciting Indiana Jones-esque dungeons would be awesome. One IJ element I missed from Wind Waker: the rope swinging.

Any other changes I hope for are purely shallow. Orchestrated music that rivals Shadows of the Colossus. Cell Shading with RESPECTABLE art direction (someone please, fire Wind Waker's character designer). Add in some consistently strong and driving storytelling (unlike TP where they drop the plot halfway and fail to pick it up at the end).
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Old 04-21-2008, 10:19 PM   #18
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Zelda is classic! Changing it would only be for the worse unless they throw in the difficulty setting. I find the games have become easier over the years. Which is sad because I loved OoT. I never did well on the gameboy colour games lol.
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Old 04-21-2008, 10:38 PM   #19
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I would like to see some changes in the storyline, but not the basic gameplay. For example, I would not like it if they took away the dungeon/puzzle aspect of the game, then it just wouldn't be Zelda.

I would [possibly] like to see the storyline change away from rescuing the princess Zelda. I don't want Zelda to be out of the game, however. Although I suppose this has sort of been done on a small scale before… Then again, I would be totally content if they did not do this.
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Old 04-21-2008, 10:38 PM   #20
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Quote:
Originally Posted by Orici View Post
what knowledge?
i think what you told me is more of an opinion than a fact.
Its a fact that it Might not bring new audiences... simply because of the word might... I try to phrase myself well...

Quote:
Originally Posted by M Sicopath View Post
Formula?
What I want wouldn't really change Zeldas core... I don't really care about RTS's (I have Starcraft for that) or even RPGs (They aren't that fun anyway)

I don't want to have to just follow the Storyline, I'd like to do temples in different ways or Just go after Ganon without having to do a single Temple

-Epic War scenes
-The ability to fight other people using some of the most useful primitive tools created by Humanity... Online...
-Random Puzzle Generator to work mah brain using the lovely archeic feel...

Zelda wouldn't change with what I want... it would just be less confined to one path though the story would be the same and there would be more you can do.... And I could play this game with freinds...

I wouldn't just play smashbros or halo.... but... actually zelda...

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Originally Posted by Deospawn View Post
Dramatic departures from the norm in terms of gameplay/design/et cetera. This one baffles me...why on earth would you want to change the fundamental nature of the Zelda titles?! They're so consistently amazing that to change anything about them aside from a few tweaks here and there would be considered taboo.

Well, there are some more, but I'll stop.
Gameplay could stay the same... but what do they do with the gameplay?
They force you through one storyline... alone... And sometimes they are more annoying then epic...

I can't choose which temple I want to do...
Theres no epic war scenes...
No Multiplayer...

Zelda and me dig eachother... I mean... she likes my shwag... and she smells nice or whatever... but... we just don't get along....

Quote:
Originally Posted by avroillusion View Post
No offense, formula1, but if the Zelda series underwent changes like you stated I would find myself skipping the next Zelda game. There are some times when companies shouldn't listen to their fans. Some say that the Sonic franchise is evidence of it. Some would even say TP is evidence of it, though I think that's a little harsh. Zelda fans often take for granted how high quality the games are.

That being said, I personally would like to move away from certain puzzle types or elemental dungeons. A different locale would also be nice.
In anycase...
What I said doesn't change Zeldas core... you wouldn't buy it because your silly...

It would be the same Zelda... only some of it would be online... you can do random and harder puzzles to get smarter... you can have epic warfights...

But the Actual game would stay the same... the single player that is...

You must be blind or unable to comprehend what I mean by changes

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Change wouldn't be bad but like you said why would you have guns? I got an idea on a thread called Idea for future zelda. comment on it please.
Guns are for the most part unnecessary in Zelda Games... They already have Bows and Arrows.

But they are midevil to give them merit of sorts

Quote:
Originally Posted by Crimson_Hero View Post
No more block pushing!
I don't really care too much if they change the foundation/formula, but damn, I wish they'd get rid of the archaic block pushing+switch based puzzles. After nearly a decade of doing them over and over again, I doubt there's anything new in that department that they'll throw our way. They're more like chores than tests of mental abilities. They're just not satisfactioning me anymore.

More exciting Indiana Jones-esque dungeons would be awesome. One IJ element I missed from Wind Waker: the rope swinging.

Any other changes I hope for are purely shallow. Orchestrated music that rivals Shadows of the Colossus. Cell Shading with RESPECTABLE art direction (someone please, fire Wind Waker's character designer). Add in some consistently strong and driving storytelling (unlike TP where they drop the plot halfway and fail to pick it up at the end).
You are the type of person that I wanted to hear from... Good job on showing the obvious flaws of zelda...
And yet... for some reason... NO ONE ELSE SEES THEM...

I appreciate your Imput
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Old 04-22-2008, 05:46 PM   #21
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Yes, but those are all petty gripes that are of strictly personal bias. I don't think the inclusion of block-pushing here and there is really something to whine about, and the grappling hook wasn't even used that much in WW, anyways. And what's wrong with WW's cel-shading? I fail to see what's not respectable about it.
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Old 04-23-2008, 12:58 AM   #22
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Yes, but those are all petty gripes that are of strictly personal bias. I don't think the inclusion of block-pushing here and there is really something to whine about, and the grappling hook wasn't even used that much in WW, anyways. And what's wrong with WW's cel-shading? I fail to see what's not respectable about it.
WOuld you want a game all about patience?
A temple of Patience?

Or a game that becomes more of a responsibility to play then enjoyable?

Also... Useless items... can be replaced by items that have use through out the game...

Though the latter may not make the game not play worthy... the former does
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Old 04-23-2008, 01:02 AM   #23
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WOuld you want a game all about patience?
A temple of Patience?

Or a game that becomes more of a responsibility to play then enjoyable?

Also... Useless items... can be replaced by items that have use through out the game...

Though the latter may not make the game not play worthy... the former does
Game all about patience?
I'm unsure what you mean, but whether Zelda is a "patient" series or not, it's still highly acclaimed and one of the most loved video game series in the world.

There's a reason why it's had such great success.

Yes it's starting to get old, and I can't disagree with that. but the basic formulas that make it "zelda" shouldn't change, because it's those basic attributes that makes Zelda what it is.
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Old 04-23-2008, 01:15 AM   #24
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Game all about patience?
I'm unsure what you mean, but whether Zelda is a "patient" series or not, it's still highly acclaimed and one of the most loved video game series in the world.

There's a reason why it's had such great success.

Yes it's starting to get old, and I can't disagree with that. but the basic formulas that make it "zelda" shouldn't change, because it's those basic attributes that makes Zelda what it is.
Block pushing isn't "essential" to zelda...
-Though it can have a place in a "Temple of Patience"

THere are certian things that don't need to be as annoying as they are...
-So if you want these annoying aspects of zelda that make the game a little less enjoyable then you can make them optional sidequests. Otherwise... I wouldn't like them to be the core gameplay...
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Old 04-23-2008, 01:18 AM   #25
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Block pushing isn't "essential" to zelda...
-Though it can have a place in a "Temple of Patience"

THere are certian things that don't need to be as annoying as they are...
-So if you want these annoying aspects of zelda that make the game a little less enjoyable then you can make them optional sidequests. Otherwise... I wouldn't like them to be the core gameplay...