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#1 |
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#2 |
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Gerudo Thief
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I don't think they are going to venture too far away from TP. TP looked so pristine. I don't see them going back to the pure cell shaded of WW, although the cell shading in TP did look very nice.
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If I want to play a turn-based game, I'll play Monopoly. My Zelda Rankings: 1. OoT; 2. ALttP; 3. LA; 4. TP; 5. LoZ; 6. TWW; 7. OoA; 8. MM; 9. OoS; 10. AoL; 11. TMC; 12. FSA; 13. FS; 98% of Zelda fans think Twilight Princess is the best thing to happen to the series ever. If you're one of the 2% who think TP is overrated, copy and paste this in your sig. |
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#3 |
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Royal Hylian
Join Date: Mar 2008
Location: Ancient Castle of Ikana
Posts: 830
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I'm actually predicting something in the middle. Realistic models like TP's, but with a slight cell-shaded effect and alot of shading
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#4 |
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Captain Queen Lady Fay -Bring me that horizon-
![]() Join Date: Jul 2007
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Posts: 973
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Quote:
^_^ hmm..TP already has awesome graphics ![]() ![]()
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Humulation army/Minigang<3 ![]() |
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#5 |
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Sage of Wisdom
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 1,028
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It could be the same TP graphics, but a different theme, such as a futuristic, or modern style (these are suggestions, don't get stressed).
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#6 |
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You don't know the power of the Nayru Blue Side!
![]() Join Date: Oct 2005
Location: Brunstad
Posts: 699
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Let it be Brawl Toon Link style! Please!
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#7 |
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Sage of Wisdom
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 1,028
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#8 |
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Royal Hylian
Join Date: Mar 2008
Location: Ancient Castle of Ikana
Posts: 830
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#9 |
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Alphanumeric!
Join Date: Aug 2006
Posts: 1,804
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I didn't like the generic art style used in Twilight Princess, and I wasn't a huge fan of Wind Waker's since the atmosphere was sacrificed due to the lack of detail. I'm hoping for a Zelda game that uses an art style is influenced by the earlier Zelda games. Take, for example, this:
![]() I think it offers a perfect balance between all the styles of the Zelda games. But I don't want Nintendo to focus too much on the graphics, since I feel Wind Waker's gameplay suffered because too much time was wasted on creating a gimmicky toon-shaded look. So, if Nintendo just recycles Twilight Princess's artstyle, which will most likely be the case, I won't care as long as they don't waste time with pointless development that will take away from time they could be using to improve the story, gameplay, etc. (Example: delaying Twilight Princess for a year just to add Wii functions.)
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#10 |
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Ground Control to Major Tom
![]() Join Date: Sep 2004
Location: Underneath my trilby
Posts: 5,610
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Quote:
I think it'll probably be TP-style, but I wouldn't mind either way.
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![]() Sig by Blizzaga. "I love all these posts that are like "IT WULD RUNE ZELDA!!!!!!!11!1!eleven!" without providing even a shred of rationale. I suppose that's because I get a hardon from destroying crappy logic." - Project 2501 May: The Month of Pandaemonium |
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#11 |
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Sage of Wisdom
![]() Join Date: Mar 2008
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we've considered older styles, and combinations between styles, but we haven't considered any new styles, Aonuma said it could be one we wouldn't even think of, so lets think of some
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#12 |
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Royal Hylian
Join Date: Mar 2008
Location: Ancient Castle of Ikana
Posts: 830
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#13 |
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Sage of Wisdom
![]() Join Date: Mar 2008
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Can we stay on topic please, this is not a discussion about which graphical style sucks, and which graphical style is best, this is a discussion about which graphical style will be used for Zelda Wii, or if a new style will be used, and if a new style is used, what do you think it might be like
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#14 |
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Gerudo Thief
Join Date: Apr 2008
Location: Dallas
Posts: 71
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I kind of think it will be a realistic style that harkens back to OoT's mood; not as gritty or adult as TP was, but pushing the graphical capabilities of the Wii. Just about the only complaint people had about TP's graphics were that it looked like a Gamecube game (...which it was).
Nintendo already went all-out with Metroid Prime 3 and especially Super Mario Galaxy in terms of graphics. They almost got chided for Brawl, and it looks like the same thing might happen with Mario Kart Wii, but the solid framerates of both titles keeps them held up over the criticism. I still think they're going to try to push it with Zelda, since it's their flagship franchise.
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My timeline theory: Same sword, different day. |
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#15 |
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Unique Username
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Personally, I'd much rather have a realistic Zelda game. Something gritty and realistic with a hint of steampunk. I really think that's the direction Zelda should take. I suppose I could live with a new Celda game, though, so long as it's made to look more like an anime than a kid's cartoon. I'd imagine something like TP meets Okami.
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#16 |
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Gerudo Thief
Join Date: Apr 2008
Location: New Jersey
Posts: 65
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I agree with Great Panda....I would love to have a more realistic Zelda with influence from TP and OoT. I thought the TP graphics were beautiful but they could have been a hell of a lot more detailed. I think Nintendo will go all out on the graphics for the next Zelda game :3
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#17 |
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You don't know the power of the Nayru Blue Side!
![]() Join Date: Oct 2005
Location: Brunstad
Posts: 699
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No, TWW had cel shading. This is realistic shading. It's a major difference between Cel Shaded Link and Toon Link renders.
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#18 |
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Gerudo Thief
Join Date: Apr 2008
Location: Belfast
Posts: 36
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It could either be TP style with more detail, or WW style. I think it depends on the game itself.
If they want something more dark and gritty, TP. If they want something more light-hearted, WW. The interview says "we might end up with a graphical style that you haven't even thought about yet" so that makes it quite hard to guess. |
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#19 |
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Goron
Join Date: Mar 2008
Location: subject hometown here
Posts: 110
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What kind of graphical style haven't we thought about yet? the only thing I can think of is no graphical style at all, as in the game would be completely text based. But can you imagin a Zelda game being text based?
- you pick up 5 arrows - a chu-jelly is coming to attack you - (Link): swing sword - your atack misses - the chu-jelly hits you, loose 1/2 heart - you died |
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#20 |
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Gerudo Thief
Join Date: Apr 2008
Location: Dallas
Posts: 71
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LOL! In a text-based Zelda game, I think when you're low on health it should spit messages at you every half-second letting you know.
A graphical style we haven't even thought of? That's hard to contemplate.
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My timeline theory: Same sword, different day. |
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#21 |
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*sink teeth into your blood* heheh
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I'm not beggin' for any graphic style, but it's probably like TP. But I wonder how kid Link would look like in TP graphics........ Strange.
I would like it if one game would let you choose which graphic you'd want. Then you just click it.
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Best Bud ![]() I adopted garbagescars Be nice to her, and give her a klondike bar while your at it! I'm sorry i haven't been on lately. I've been playing mabinogi, and i kinda forgot about ZU. Have shame for me, for i have shunned you all (gawd that sounds retarted)
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#22 |
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Goron
Join Date: Mar 2008
Location: subject hometown here
Posts: 110
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Quote:
- you are low on health - you are low on health - you are low on health - you are low on health - you are low on health - you are low on health - Link needs food badly |
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#23 |
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Sage of Wisdom
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 1,028
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#24 |
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Zelda Master
![]() Join Date: Jul 2005
Location: in my house
Posts: 906
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I kind of want the next Zelda game to be cel-shading, i love those graphics.
Any other type of graphics will do though. |
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#25 |
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Sage of Wisdom
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 1,028
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Cell-shading was an... interesting choice, considering all the destruction where the storyline of WW and PH came from (adult ending of OoT)
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#26 |
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Gerudo Thief
Join Date: Feb 2008
Posts: 61
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take realistic Zelda models and add griity, abstract cel-shading like Okami.
There's your new style. The lovechild between gritty and cel-shaded. |
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#27 |
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Sage of Wisdom
![]() Join Date: Mar 2008
Location: Does it matter?
Posts: 1,028
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Quote:
that's a good idea though, like toon link, a cross-between gritty and cell-shaded |
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(gawd that sounds retarted)
