|
|||
|
Bringing back old foes
If you could choose 5 old enemies that were left out of WW and TP to make a return in Zelda Wii, what would they be?
My 5 would be: the Lynel, from pre-3D Zelda the Garo Master, from MM the Flare Dancer, from OoT the Iron Knuckle, from OoT/MM and AoL the Dead Hand, from OoT |

|
||||

| Advertisement |
|
|||
|
Re: Bringing back old foes
Quote:
weren't there Dodongos in TP's goron mines? They didn't harm you by blowing up after they died though, that disappointed me. |

|
|||
|
Re: Bringing back old foes
Quote:
Oh yea, Daira are a great idea |

|
|||
|
Re: Bringing back old foes
Quote:
Lynels were the strongest overworld enemies in LoZ http://www.ganonstower.com/daira-o.gif Dairas were alligators that threw axes at you in AoL |

|
||||
|
Re: Bringing back old foes
Heres what I'd like
The Gerudo Guards from OOT/MM (the ones with the scimitars, not the ones with the spears) The Giant Squid from WW The Kargaroks from WW(the reptilian ones in TP were lame) Stalchildren from OOT/MM the giant dragonflies from MM Deku Scrubs Wizrobes from MM (the wierd tocan ones in WW werejust plain stupid looking) Flare Dancers from OOT Dead Hand from OOT |

|
|||
|
Re: Bringing back old foes
i'd love to see a 3d Lynel. i'm also waiting to see some Wallmasters that were as scary as they were in OoT
__________________
sig made by Sasuke the Awesome "if you see something you like, just tap it" ~ best Zelda quote ever ![]() the rising sun shall eventually set a newborn's life shall fade. from sun to moon, moon to sun, give peaceful rest to the living dead forest crumbles the Earth blocks the wind distorts the spirit evaporates the water douses the fire burns the forest. light and Shadow forever war. Time rules over all ~the magic cycle |

| Advertisement |
|
|||
|
Re: Bringing back old foes
I thought of a couple more--
Gomess, the miniboss covered in bats, which you can dislodge using a light arrow, only to have them attack you The Doomknocker, a knight that looks sort of like a darknut, but who will through a barrage of maces at you |

|
||||
|
Re: Bringing back old foes
I don't have a Wii, but if I did I would pick the Deadhand from OoT.
Flare Dancers were from MM. Iron Knuckles are the same as Dark Nuts. |

|
|||
|
Re: Bringing back old foes
1.) Biggie: MOOBBBBLLLLIIINNSSS!!!!
2.) Wizrobes (not toucans) 3.) The original, retro horror zombie ReDead EDIT: Oh, and the Floor and Wallmasters |

| Advertisement |
|
|||
|
Re: Bringing back old foes
There were no flare dances in MM.... they were the two minibosses of OoT's fire temple. The spinning ones with the evil laugh.
They're not that similar. Darknuts can block with their sword, and have a variety of moves. Iron Knuckles are more about hoping to get in one huge hit, even after their armor is off. And storyline wise, iron knuckles are animated suits of armor while darknuts are actually living knights. |

|
||||

| Advertisement |
|
||||

|
|||
|
Re: Bringing back old foes
Wait, weren't all three of these in TP?
they had Redead Knights in TP, they would freeze you then hit you with a sword. I prefer the OoT ones |

| Advertisement |
|
||||
|
Re: Bringing back old foes
Maybe they were. Combat was basically such a breeze that half the time I didn't even notice what I was killing.
I want good versions of those monsters back.
__________________
![]() Sig by the amazing Sugarpoultry Protect the homeland!
|

|
|||
|
Re: Bringing back old foes
The dynalfos (TP spelling) were actually pretty decent, they could shield most of your attacks and even dodge the Ending Blow. However, one bomb arrow could magically kill them. The other two were just complete trash. Skull Lizalfos were at least slightly less pathetic than the regular ones.
|

| Advertisement |
![]() |
| Tags |
| back, bringing, foes |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|