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Legend of Zelda: Time's Requiem
I've been toying with this idea ever since lunch. This is my first attemp at making a zelda, so here it goes. Time's Requiem takes place in the child timeline, 100 years after TP.
The backround story is still a work in progress, and it will probably be added to in more detail later. Link starts out as one of zeldas bodyguards and is also one of her closest friends. You start out doing mudane things (like you always do) to lean 6the game. Then, link finds a hooded thief in one of hyrule castles treasury vualts just as he places an odd white key in his pocket. Link persues the thief through the various hallways and courtyards of the castle and finally catches up to him in what appears to be a dead end. The thief, who now reveals himself to be zeldas head adviser (sorry for the steriotypical evil viser, I couldn't think of anything else), inserts the key into a hidden slot in the wall. The wall glows and then vanishes, a room with revealing 6 white orbs on a pedestal with a circular ring the size of a doorway in the middle. The viser reaches for the orbs, but they fly into the doorway and vanish into a flash of light. At this time the castle guards followed by Zelda arrive, but the viser teleports away. You relate to zelda what you just saw. She explains to you that the ring is the Requiem Gate. It is a portal that can transport someone through time, and was given as a gift from the godesses so that the royal family could use it for the betterment of hyrule. The 6 orbs (called keystones) work as homing devises. The Requiem Gate cannot bring someone back to the present time so the user would take a keystone with them so they could return. To keep the Gate from being misused, the goddesses designed the keystones so that they would go into the portal and vanish to 6 random times if someone with an unpure heart entered the chamber (which is why they vanished when the viser came in). Zelda then asks link to enter the Gate and retreve the keystones before the viser can. She explains that the goddeses provided a magical ring to the royal family that can locate the keystones in the event that they are scattered across time and give it to link. With that, link gathers his sword and sheild and sets out into the Gate. Now that thats over with... Times Requien involves traveling through 7 diffrent time periods (the 6 keystone locations and present day) both past and future. To make it eisier understand, I've cunstructed a kind of year system. You start out in Present Day Hyrule (PDH), past times are negative (eg. 40 years in the past is -40 PDH) and future are positive (eg. 100 years in the future is +100 PDH). Period 1 -400 PDH This is set 10 years before OOT, during the Unifying War. Hyrule in this period is in the mist of a massive civil war, with every race for themselves. When Link arrives in Hyrule Castle (the Gate can only transport through time, not through space by the way) it is under siege by the Gerudo Army. Over the coarse of this period you help form an alliance between the sheikah and hylians (thus allowing the hylians to win the war). You also meet OOT Links mother (whos husband is killed helping you) who promises to name her son (OOT link) after you before running to take refuge in Kokiri Forest. The first dungeon is Gerudos Fortress, which is more fortified than in OOT since it is during wartime. It also has a teenaged Ganondorf as the boss. Period 2. +2000 PDH This is basically hyrule in the early 21st century (thats now in case your an idiot). Hyrule now has modern technology. It has cars, guns, all that stuff, however, all of it is still influenced by hylian culture. For example, while there are guns, they are designed to similar to crossbows. In this time period, Hyrule Castle Town looks kinda like New York. Hyrule castle is now a castle/skyscraper hybrid if you can imagin that. Also in this time, there are tensions between 3 political factions, the Hyrulean Loyalists (who want to keep the same monachal system Hyrules always had), the Goddesses Servants (a faction that wants a theocracy), and the Knights of the Sun (who believe the military should control the government). The second dungeon is a structure similar to a oil drilling rig on Lake Hylia, with parts of the dungeon in submerged sections of the facility and some parts on the lake floor itself. Period 3. -1500 PDH There is once agian another war, this time between Hyrule and the Interlopers mentioned in TP. Link is captured by the interlopers and befriends thier leader (who looks exactly like Midnas true form). However, link still must turn on her in order to keep the interlopers from geting the triforce. This areas dungeon (which is the interlopers HQ) is very similar to the palace of twilight, but bigger, and of coarse, in the light realm. Period 4. -5000 PDH This period is shortly after the goddesses created hyrule. The triforce hasn't been sealed in the sacred realm yet, so hyrule is a utopia. There is only one village of tents (where hyrule castle will eventually be) where there resides about 3 dozen people. The rest of hyrule is untamed. Hyrule field hasn't been cleared and is instead a large forest, which is where the fourth dungeon is. Period 5. +2020 This takes place only 20 years after period 2. However, the political struggle seen in period 2 turned nuclear war over those 20 years. The war ended 2 years before link arrived. Hyrule is a wasteland. There is rubble, bones, destroyed cars, ect. everywhere. The land is also crawling with mutants (sorry for being steriotypical agian but you can't have a nuclear war without mutants). There are a few survivors hidden in the Death Mountain area. The dungeon in this area is a bombed out Hyrule Castle that is very reminiscient of the shadow temple. This period also has areas of the map that are radioactive and link will start losing health if he stays there too long. Period 6. +3500 Hyrule has fully recoved from the nuclear wars effects and now all of hyrule is covered in a giant city with 5 mile high skyscrapers, flying cars, and all that nice shiny future stuff. Hyrule now has a few colonies on other planets and has even had contact with aliens (thus adding a new race). The 6th dungeon is a space station, and has you manipulating gravity to traverse the dungeon, as well as a few spacewalks. Now you have all the keystone, you go back to the present. There you confront the viser, and, you beat the game. |

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Re: Legend of Zelda: Time's Requiem
Mm...
It seems to much like a semi-forced "I want a futuristic Zelda, so I'll thrust it onto the players in an odd way" sort of game. Also, time travel is somewhat overused in the LoZ series, either leave him in the future, or don't go there. It's a nice concept, but it just doesn't seem Zelda, and I consider myself fairly lenient on matters of Zelda-ness. (I'm not opposed to most futuristic Zelda, for example) |

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Re: Legend of Zelda: Time's Requiem
I like this idea a lot.
The only thing I don't like is the concept of guns/cars/nukes etc in Zelda. Seeing as the Zelda series spans hundreds, if not thousands of years already and we don't see a significant advancement in technology, I don't think we ever will. I could see some sort of advancement, with a bit of a mechanical feel to it, but no complete technological awakening. I'd much prefer that the future world show the gradual rise to power of some evil force. The first one explaining the origins, the second showing the effects of it, and the third one showing the land cleansed from the evil. I'll never accept a technologically advanced Zelda. The basic concept of this is very good though, but it's a little too much like Chrono Trigger.
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Re: Legend of Zelda: Time's Requiem
That's a pretty nice idea! Although, flying machines, guns, aliens, and etc, are a little too far for a Zelda game, in my opinion. Also, a bit more interaction would do the trick as well. Other than that, I like it.
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Re: Legend of Zelda: Time's Requiem
Quote:
That pretty much said everything I wanted to say, besides the fact that that amount of alternate worlds will feel really...um...forced...
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Re: Legend of Zelda: Time's Requiem
Looks like a fun twist on my futuristic Zelda idea
![]() Good job!
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Re: Legend of Zelda: Time's Requiem
I like it, except the Modern bits
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Re: Legend of Zelda: Time's Requiem
Once again, if Zelda became Hi-tech, that would ruin the franchise. Instead of going into the future how about he goes back to when the goddesses are creating hyrule and there is a temple that builds its self while you are exploring it and for the boss you battle the goddeses who think your trying to stop the creation of hyrule and when you beat them they sense that your not of that time period and give you the keystone and you go back to the castle.(?)
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Re: Legend of Zelda: Time's Requiem
it sounds really really COOL!! but if you expand the story,,, it could be awesome! like after link get the 6 keystones and defeats the viser, ganondorf could be the one who sent the viser, then you would have to go to the future +3500 to the alien tribe and gather something like an item that you could get to enter ganondorfs invincible tower. and go to four timelines and gather the same part of thing from each tribe to fuse the item, then you could go and confront ganondorf<<
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Re: Legend of Zelda: Time's Requiem
it would be cool when everytime you travel, your items change, like when you go to the past, your master sword would become a wooden sword and become more weaker, and when you go to the future, your master sword would become a lightsaber and more powerful. And your pets could change to, like having epona in the present and a spaceship in the future and a dragon in the past,
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Re: Legend of Zelda: Time's Requiem
The tWW/PH era is in the AT. This would take place in the CT. All in all this idea sounds very cool. I could actually almost see this as the end game for any Zelda MMO they ever could come up with. The dungeons would be like the caverns of time in WoW. Or it could just be a very cool console Zelda game.
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