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Ideas I would like implemented in future releases
Okay, so i was playing TP today, and I was thinking, the idea of a form of currency is a really great idea. And while it is a good idea, it would be pretty cool if currency actually ment something. As of the past few releases, I don't think nintendo is really using this concept to it's fullest potential. In TP, currency almost felt like it was there simply for show, like they threw it in just for the sake of having it, with no real use for it. The only times I can ever recall actually buying something was the hylian shield from malo mart, a bomb bag from barnes, and a latern from that guy in the forrest. Out of the roughly 40 or 50 hours I put in to the game, I only ever spent my money three times. Not even enough to count on one hand. This is something I think needs to change.
If I were designing a future zelda release, something I think I would do is take out the ability to find hearts in jars. Not only would this make the game more chalenging, it would also give you a chance to put your money to good use. Potions would no longer be useless, with the removal of picking up hearts, Potions all of a sudden seem more valuable then they are now. I would also remove faries from jars, you would only be able to buy them in stores, or find them in hidden fairy fountains(kind of off topic, but I'd also like to reintroduce those fountains). That would make the game more chalenging and interesting I would think. As for bombs, arrows, and stuff of that nature, i would also like to limit their appearances from jars. I wouldn't completely remove them, I would make them limited, you would be able to find a few in the middle of a dungeon, since running out of arrows in the middle of a dungeon would be a bit too tedious. But other then their limited appearances in dungeons, arrows and bombs would be something you'd again have to buy in stores. As for the stores themselves, that is another thing I would like to revamp. While it's cool that you can buy basic things like arrows and bombs, I think it would be better if there was more of a variety of things. Weapons are something I would like to be available in stores. The abilaty to buy weapons might mean no master sword, but that is also something I would like. I would remove the master sword from the storyline, and instead, include the ability to buy different weapons, such as swords, bows, and possibly blunt objects. Not only would you be able to buy them, but you would also be able to upgrade them and temoper them at different shops (like the mountain village in MM). ANd while I''m not to sure about this, MAYBE you would be able to buy different types of armor and clothing. If I did include that, the clothing and armor would remain faithful to Link's typical outfit, like the magic and zora armours in TP. They would still look like Link, but they would have different abilities and stuff, and if you wanted, you could buy tunics in different colors simply for preference, even if the color had no real effect. Now, I don't know about you guys, but to me those ideas sound prety awesome already. Yeah, I like the idea of stores, but, I would like to include alot more minigames, which is something I thought TP really lacked in. I'd like to bring back the classics, like the shooting gallery and bombchu bowling. Spread them through out the different towns, to make them feel more alive and interactable. Furthermore, something i was REALLY dissapointed in, was the bar. When I heard there was a bar in TP, I thought it was gonna be awesome, then i actually got to the bar, and I was really underwhelmed. It was a step down from the milk bar in MM. Other then finding out where to go next, the bar was useless. You weren't even able to buy anything. I would like bars in the next game to actually feel like bars. You should be able to buy stuff off a menu. If you're low on health, you could buy some food to restore your health. If you're low on magic, you could buy something to drink to restore your magic, like the milk in MM. Include a pool table or two, have the game of pool as a minigame. Perhaps you could play a few card games with people at the bar and gamble your money. Finally, The actual game play. I kind of liked the overworld in TP, but at the same time, I thought it was really stupid in some parts. The only way to get to the desert is to blast there from a cannon. the only way to travle down Zora river is to play a boating minigame. The only way to travel upstream is to be carried by a giant mutant parrot thing. To get to lake hylia, you must float down by chickens, to get up, again you must be shot through a cannon. The land is carved by these massive botomless pits everywhere, and it's just really unbelievable. You got the serene, lush, calm lake right next to a harsh scorching desert (which by the way, is up on a mountain where it should actually be colder, not hot). If I were designing the game, I wouldn't make the overworld quite so clumsy. There would be thought put into the design, and the design would actually follow rules of logic. I would also make the land completely open ended, or as close to it as possible. One thing that bugged me where the hills. There are these rolling beautiful hills everywhere, but you can't actually climb them, and you miss out and some of the most breathtaking scenery of Hyrule. Another thing I would like to include are "vehicles". Epona is nice, but she can't fly, and she can't swim. In TP, you can fly using these giant purple parrots, and you can get around water using a canoe. Except, these were only able to be used in minigames. I would like to make canoes a buyable item. There would be multiple types of canoes for you to buy, and you could use them in any water you see, no restrictions. As for the parrot monster, it would be like Epona, you aquire it in your journey, and you could have a sort of bird call to call it whenever you wanted it, like Eponas horse call. Again, no limits, you could fly wherever you want. This post was alot bigger then i thought it would be, and I appolagize, but, I thought they were good ideas that would greatly enhance the game, and add a whole new level of depth to the games. But that's just me, what are Your thoughts? |

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Re: Ideas I would like implemented in future releases
Interesting.
I felt the same way about the rupee system of TP and for that matter any Zelda game. The only time i felt i needed to find money in TP was when i was helping out Malo mart's economic stimulus plan. This side quest is a obvious sign that the designers realize that the rupee has no value, and so they create this quest so you can dump your cash in the eventual goal of obtaining an armor. An armor which, suspiciously devours rupees like an Suv, thus giving some reason to actually bother to open the treasure chests. Thus your idea of causing inflation in the hyrulian economy. Was there a potion shop in TP? i dont know, i never bothered to look. In future games this could be fixed by reverting to the WW potion system, bring back the Chu's but make them fewer and thus make the player really feel the pinch when the foolishly waste hearts. Take this idea even further, i enjoyed the spoes system of WW, just make it harder. Think of the bugs in OoT, completely useless to the world of hyrule, but give them to the guy with obsessive compulsion disorder and he will make you king! I agree with your idea of having customizable swag, but within reason. I wouldn't want to be able to make a sword that was too powerful, or a shield that acted like Nayru's love. Give the player a choice of three or more elemental options of protection and offense that will in turn react differently to each enemy species. Not pokemon "super effective" style, think more like FATE if youve ever played it. But choosing the colors and design and sturcture of your stuff would be sweet even if it had no effect. Lets face it, who wouldn't take the MM razor sword over the master sword any day of the week. The TP bar was a let down, ya. I wont bother to say how it might be improved because doing anything at all would be an improvement. Agreed, the geology and topography of Hyrule make no sense. Giant sink holes and bridges that had absolutely no support structures might have looked pretty, but just started to piss me off after a while. I disagree with you though on the idea of allowing the player to climb onto the hills or having a means of flying. The hills serve a vital purpose of providing a boundary for the world, unless you want to run into invisible walls, the hills are really your best option. And as for the bird...it would lead to far too many problems. Namely invisible walls in the air, constant loading screens when moving between areas, and having to waste more graphic space on hilltops that could otherwise not exist. But all in all these are pretty good ideas. Pardon my english, im from Indiana.
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Re: Ideas I would like implemented in future releases
first of all
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this RUNS on currency, which makes TP the best user of currency that i know of in the whole zelda series. Quote:
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it could be like: 030r - 4 hearts 080r - 4 hearts, 2 servings 300r - like those fairy tears, but buy-able (?) also, i don't really see pool or cards being in zelda, it's too.. sims. Quote:
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but it would be weird flying anywhere you like. i'd just like more set paths ![]() as for a water thing, lol hovercraft. i don't see anything happening for that.
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Re: Ideas I would like implemented in future releases
Ok this post is probabaly going to be long too, but I'll try to keep it as short as possible.
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1.Remove hearts from jars, and limit the items that apper in them as well. This well increase the chalenge and make it so stores and shops aren't quite so useles. 2.Remove Master Sword, and offer a variety of different weapons that can be bought in shops. It will add variety to the game, and make it more fun (IMO). There have been other releases which did not feature the amster sword, so I think I could work again. POSSIBLY add the ability to buy clothes, but I'm iffy on that. 3. Add more minigames in the towns, and bring back classics such as the shotting gallery and bombchu bowling 4. Future bars should feature more interactivity. Being able to buy food and beverages, and play mini games with other people there. 5. Create a believable overworld that isn't so clumsy. There shouldn't be any areas that are only accessible by blasting there by a cannon. And make it truly free roaming, so if you can see it, you can go there. 6.The inclusion of "vehicles". Epona as usual, but also a canoe for water, and another winged creature like Epona you could use to fly. Those are my basic ideas. Quote:
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As for the bird, well, when I say you can fly it everywhere, I don't actually mean EVERYwhere, but just the overworld, like Epona. Same idea for the boat. If you remember in TP, the only place in the overworld you actually had to wait for a load time was on the eastern/western (depending on what version) side of Castle town, and for upper Zora's river. That's really not to bad, I'm sure in the next game they could design in a way to remove those load times. As for invisible barriers, well, like I said, an island would prevent the need for barriers, and as for flying out over sea, well, I was thinking once you fly out past a certain point, you are teleported to the other side of the map, creating the illusion that you are seamlessly flying, even though the world is finite. If you've ever played pilot wings, I'm sure you know what I mean. The Bird was more of an after thought really, and not something I originaly intended to type about. If there was no bird, it wouldn't be a big deal, because I can see a few other problems from it. I just thoght it would be cool to have one. ![]() Quote:
I just think it's an injustice, and that the rupee sytem could be alot better. That is true, but that doesn't mean it can't be done. In fact it was already done (to a less extent) in MM, and supposedly ALTTP(neer played, but I've heard you can temper the sword). And I mean come on....you must admit, that would be totally awesome. Quote:
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ANd I didn't mean a hovervraft, but a canoe, like the one you got for fishing. I know I said you should be able to buy different kinds, but now that I look back, I think that would be kind of stupid lol, so I retract that idea. |

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Re: Ideas I would like implemented in future releases
Hearts should be found in jars, but they should be rarer.
Bombs and arrows should not be found in jars or bushes, but in every dungeon, there could be a Deku Scrub or something that sold you arrows/bombs, mid-way through the dungeon. And of course, certain enemies should provide you with supplies after killed. And I don't think we should be able to choose between too many different weapons, but you should be able to customise them a little more. For example, your sword would eventually break, and you'd have to go to a smith and pay a sum of money for him to repair/forge a new sword. You could also pay him to temper your sword, making it stronger and sturdier, maybe only for a certain amount of sword slashes (that hit something), depending on the quality of the tempering. |

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