Calendar Awards Members List FAQ
View Poll Results: What sword style would you prefer?
The old button mashing style! 3 12.50%
TP was cool, keep the gameplay the same as that! 8 33.33%
A new, more complex control? 12 50.00%
Somthing else? 1 4.17%
Voters: 24. You may not vote on this poll

Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 03-04-2008, 01:35 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
A question

As the amount of threads that tempt me to post are few, and far between, I thought I would try to make an exceptionally interesting one myself.

Alright, picture this: The new Zelda game, it is announced for the Wii, (theoretically I don’t really know) and we are all a buzz about it. But, the question is raised, what will the sword swinging be like?

The sword function is almost the most important part of the game. Will it be a button like the old games? Will it be a motion like the TP game, OR, will they make the sword to where you can actually control it like the bat in Wii sports?

That would raise a technical problem, how do you swing a sword in real time? If some one in the game blocks your blow, your hand in the real world keeps on going and the battle get all muddled. If they could build a brilliant battle system around that, I would be all for it. But if it takes away from the center of the game play, well, I don’t know.

So, this is sort of a double purpose post. What do you suggest the (theoretical) new system be like? Post it.

And, what would you prefer? Vote it.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #2 (permalink)   [ ]
Old 03-04-2008, 02:07 PM
jokergirl Sweden jokergirl is offline
Deku Scrub
Join Date: Mar 2006
Location: your brain.
View Posts: 153
Re: A question

I accidentaly voted wrong but...I voted for Tp style..But was actually going to vote for something else..

My suggestion is a combination of button mashing and at certain moments when enemies have like a certain amount of health you would be forced to do this swing with the wii mote.

Kind of like in No more heroes..Where you mash buttons to hack n slash but the finishing moves are swinging the wii mote + Nunchuck in different directions...
__________________

Proud member of the Humulation Army.
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 03-04-2008, 02:57 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

/\That is very interesting thought... I like it! I liked being able to charge up with a button.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #4 (permalink)   [ ]
Old 03-04-2008, 03:39 PM
Sam United Kingdom Sam is offline
Sage of Wisdom
Join Date: Feb 2008
View Posts: 1,094
Re: A question

Heres an idea- sword swinging is handled 100% with the Wiimote, and the wasy you swing dictates the directing in which the character swings- think Wii Tennis with a sword, but add in jabs and finishing moves.
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 03-04-2008, 04:10 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

Well, at the time of this post, a 'new and more complex' sword style is winning. There are some bugs in the idea, however, of have a sword controlled like a tennis racket.

Like I said, the sword would be blocked and parried in a fight, and your hand would have a hard time finding the sword position again. Unless you had a sword that couldn't be blocked, but that wouldn't be much fun.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #6 (permalink)   [ ]
Old 03-04-2008, 04:17 PM
Sam United Kingdom Sam is offline
Sage of Wisdom
Join Date: Feb 2008
View Posts: 1,094
Re: A question

Quote:
Originally Posted by shieklord View Post
Like I said, the sword would be blocked and parried in a fight, and your hand would have a hard time finding the sword position again. Unless you had a sword that couldn't be blocked, but that wouldn't be much fun.
I think I understand what you are saying, but it dosn't seem to make sense- you wouldn't have to keep the WiiMote in the same position as the character is holding the sword. Bringing you back to the Wii Tenis example, you don't need to hold you Wiimore in the same way that character holds their tennis racket, do you? You just make the motions, and the character mimics them.

And if you mean 1 to 1 montion, as in the character copies exactly what you do on screen, then after your sword attack has been blocked, then the character would bring there sword up to where you have your hand held. Its not an issue, really its not.
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 03-04-2008, 04:24 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

Quote:
Originally Posted by Sam250 View Post
I think I understand what you are saying, but it dosn't seem to make sense- you wouldn't have to keep the WiiMote in the same position as the character is holding the sword. Bringing you back to the Wii Tenis example, you don't need to hold you Wiimore in the same way that character holds their tennis racket, do you? You just make the motions, and the character mimics them.
/\That's not new, that's what the TP game used.

Quote:
Originally Posted by Sam250 View Post
And if you mean 1 to 1 montion, as in the character copies exactly what you do on screen, then after your sword attack has been blocked, then the character would bring there sword up to where you have your hand held. Its not an issue, really its not.
/\That would make the game chopy, and what if you swung, the enemy parried, and while Link is trying to find where he is supposed to hold his sword, another baddie hits him? I see a rather frustrating sword mechanism.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #8 (permalink)   [ ]
Old 03-04-2008, 04:28 PM
ginger17 ginger17 is a female ginger17 is offline
Annie are you OK?
Send a message via MSN to ginger17
Join Date: Jan 2008
Location: Hyrule Field
View Posts: 1,402
Re: A question

I voted button smashing hehe, but i also don't mind TP Wii version way, I'm just so used to the button. Also did anyone notice that Link is a righty in Wii version of Tp but a lefty in GC cause in Wii they had to make it like that becuase you shook you right hand to make him swing the sword. Does anyone think that this is why the whole game is a mirror to GC version?
__________________

Thanks to the fantastic Liah for the amazing sig and avatar!!!
Last Edited by ginger17; 03-04-2008 at 04:38 PM. Reason: Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 03-04-2008, 04:43 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

Yes, they said that in the TP guide.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #10 (permalink)   [ ]
Old 03-04-2008, 05:50 PM
ginger17 ginger17 is a female ginger17 is offline
Annie are you OK?
Send a message via MSN to ginger17
Join Date: Jan 2008
Location: Hyrule Field
View Posts: 1,402
Re: A question

Quote:
Originally Posted by shieklord View Post
Yes, they said that in the TP guide.
Oh really, sorry I haven't read the guide.
__________________

Thanks to the fantastic Liah for the amazing sig and avatar!!!
Reply With Quote
Advertisement
  #11 (permalink)   [ ]
Old 03-04-2008, 06:40 PM
GK: 5895/9999 GK: 5895/9999 is a male United Kingdom GK: 5895/9999 is offline
J/RPG, General Gaming.
Join Date: Jan 2008
Location: Anthem Part Two.
View Posts: 5,889
Re: A question

i voted TP.
not just because of the game, in fact not at all,
the Wii-ported TP controls, in my opinion, were perfect.
the way you found skills, and the exact way you performed different attacks,
i would be happy with using those controls for years to come.
it was perfect, in every way, for me
half of it was buttons anyway, for those who voted buttons.
__________________

| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG |
| General Gaming: POST. | XBL: GK 5895 9999 |
ファイナルファンタジーVIII |
Reply With Quote
  #12 (permalink)   [ ]
Old 03-04-2008, 08:57 PM
Dark~Knight Dark~Knight is a male Canada Dark~Knight is online now
DO A BARREL ROLL!!
Join Date: Jan 2007
Location: West Coast Canada!!
View Posts: 3,769
Re: A question

I voted for a new complex control, yes keep the motion swinging with the wii remote, but more CO-ORDINATED. Like TP was good, but the sword swinging wasn't co-ordinated what so ever. If they can make it more complex with the motion swinging, like someone mentioned earlier as effective as the baseball bat in Wii sports, tehn that would be bloody brilliant.
__________________
Reply With Quote
Advertisement
  #13 (permalink)   [ ]
Old 03-04-2008, 10:56 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

If you could make it work, yeah, that would be the coolest thing since sliced bread.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
  #14 (permalink)   [ ]
Old 03-05-2008, 03:10 AM
jokergirl Sweden jokergirl is offline
Deku Scrub
Join Date: Mar 2006
Location: your brain.
View Posts: 153
Re: A question

I have something more for my complex system.

The skills. Would be the same as the finishing moves in no more heroes.

Screen goes black. Direction input appears, Person swings wii mote according to direction input, Link does some kind of skilled sword swing on screen, Enemy dies.

That's pretty much it.
__________________

Proud member of the Humulation Army.
Reply With Quote
Advertisement
  #15 (permalink)   [ ]
Old 03-05-2008, 04:57 AM
formula1 formula1 is offline
Zora Warrior
Join Date: Jan 2008
View Posts: 404
Re: A question

Quote:
Originally Posted by shieklord View Post
As the amount of threads that tempt me to post are few, and far between, I thought I would try to make an exceptionally interesting one myself.



That would raise a technical problem, how do you swing a sword in real time? If some one in the game blocks your blow, your hand in the real world keeps on going and the battle get all muddled.

So, this is sort of a double purpose post. What do you suggest the (theoretical) new system be like? Post it.

And, what would you prefer? Vote it.
I like the intro

The system could work... Picture this...
-Swing a stick inside water..
--You'll find yourself either stiffening your wrist to keep it straight or letting it be and watching the stick float

What could happen is the Wrist could be the difference between your sword going through your opponent or your wrist bending and allowing the sword to go to its side.

and analogy is...
-Take anything and hit it against a pillow and let your wrist be weak.
--Now hit your pillow hard but your wrist still be weak...

Your momentum should drive your pillow down a bit...

Depending on how fast you strike your opponent will show how desiel your attack is, you will do more damage. But always your strikes will have a limp wrist. So pretty much Link would become a fairy... in a homosexual reference... (raise your hand... now let your wrist be limp...)

This would make the game have a real time puzzle aspect where you could allow the blade to shift off your enemies sheild and then go in for a stab from the side...
-Could be very interesting...


Link can also have an "Stengthened wrist" dynamic
-Where your wrist would stay stiff thus blowing your enemy back/moving you a bit...
-Or push your enemy back more if their wrists are weaker... so if your on a dead lock... it would be interesting to see one persons sword slowly go towareds their face...

Also...
-With heavier weapons, your wrists will bend to account for the weight

You could also do sword blocks by tilting the sword sideways
Reply With Quote
  #16 (permalink)   [ ]
Old 03-05-2008, 10:15 AM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

I think I like jokergirl's idea, the complicated finishing move, that would give a satisfying kill.

And apart from the gay thing, your idea was pretty interesting Formula1.
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
Advertisement
  #17 (permalink)   [ ]
Old 03-05-2008, 10:21 AM
GK: 5895/9999 GK: 5895/9999 is a male United Kingdom GK: 5895/9999 is offline
J/RPG, General Gaming.
Join Date: Jan 2008
Location: Anthem Part Two.
View Posts: 5,889
Re: A question

Quote:
Screen goes black. Direction input appears, Person swings wii mote according to direction input, Link does some kind of skilled sword swing on screen, Enemy dies.

That's pretty much it.
almost like Zell's limit break in FFVIII ?
but just one, not over and over
__________________

| FFXIII: MAR 09 2010 OMG OMG OMG OMG OMG OMG |
| General Gaming: POST. | XBL: GK 5895 9999 |
ファイナルファンタジーVIII |
Reply With Quote
  #18 (permalink)   [ ]
Old 03-05-2008, 02:20 PM
shieklord shieklord is a male shieklord is offline
Dang it, my avatar's peeling again

Join Date: Mar 2006
Location: Free country USA
View Posts: 244
Re: A question

Wow, I figured everyone preferred the TP control scheme, but a new control seems to be the thing.

What would make a finishing move cool would be a final cinematic clash, something like link and gannon crossing swords at the end of TP. Except bigger!
__________________
Used to be adopted byAeffles

Check out my deviant art stuff!

Reply With Quote
Advertisement
  #19 (permalink)   [ ]
Old 03-05-2008, 04:11 PM
Margar Margar is offline
On a scale of one to ten, urinate!


Join Date: Aug 2004
Location: Lorain, ohio
View Posts: 8,569
Re: A question

I really liked the TP control scheme. WW had a simlar scheme, in that it involved different moves and timing, and TP took that idea further. I like having to use technique rather than crazy button-mashing. problem with tp and WW was that most of the enemies were so easy to kill, it didn't even take much to kill them, so most of the teqniques were pointless.
I REALLY liked the... what was it called... the one where you keep your sword sheathed until the last second then draw...
OH YEAH the mortal draw!!
I used that a lot.
I'd like to see a similar scheme, but harder enemies. just make them a little feisty-er and take a few more hits. I'd be content.
__________________

HeartPiece: Help ZU Give Back. Click here!
Quote:
Originally Posted by Bradapalooza
Honestly, I'm not ****ing retarded, I know Tchaikovsky didn't walk into a studio and play the damn thing himself.
Reply With Quote
  #20 (permalink)   [ ]
Old 03-05-2008, 04:13 PM
efo efo is a male Turkey efo is offline
Turkish Delight is ♥♥♥♥ing your mum
Send a message via ICQ to efo Send a message via AIM to efo Send a message via MSN to efo Send a message via Yahoo to efo Send a message via Skype™ to efo
Join Date: Feb 2008
Location: Ankara, Turkey
View Posts: 1,413
Re: A question

a mode that you can change to what u like personally i loved the wii controls
__________________


Quote:
Originally Posted by bitterlime
I don't like pool simulations... unless it's about swiming pools and alot of people are naked
Reply With Quote
Advertisement
Reply

Tags
question


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 07:09 PM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts