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Old 02-29-2008, 04:06 PM
Skeletonband United_States Skeletonband is offline
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Link's Mind

I just randomly thought of this and haven't thought about it a lot. But what if somehow a wizard of Ganon/dorf (or maybe have Agahnim come back) and have Link thrust into his own mind and those of his ancestors. He has to fight all the horrors that he thought of during the quest.

I know it sounds corny but if any body wants to elaborate on the idea go ahead.
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Old 02-29-2008, 05:57 PM
formula1 formula1 is offline
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Re: Link's Mind

hm.......................

HIS OWN MIND!?!?!?!?!

I like it

I'm thinking though.... This is what I would want it to be like....
1) Includes some of the most difficult puzzles from previous Zeldas and their environments
2) Some areas are Dark and you need A Torch always... if it goes out, shadow link comes out for a battle...
3) Trippy Occurences happen at times like the floor starts falling out from under you and when this happens you use Nayrus love, You die or you are transported to another Puzzle.

I would want it weird... And very Mentally challenging, Safety Precautions you must take, Puzzles that need out of the box thinking and a bit of a Nightmare/Halucination/Dreamy/absurd/Fantasy feel to it...
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Old 02-29-2008, 06:01 PM
Mendicus Mendicus is a male United States Mendicus is offline
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Re: Link's Mind

Hehe, makes me think of Red vs Blue when they go into Caboose's head. That could be great, revisit all the old places through all the games and smash them together, al chased with a shot of Max Payne drug trips. Nothing could possible be worse to be killed within yourself. You'd never get out!

Link has to unlock the puzzles of his mind whilst the outside world is in chaos and turmoil....and then once your out you have to fix that too?!? No rest for the hero today.
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Old 02-29-2008, 06:07 PM
Erimgard Erimgard is a male Mexico Erimgard is offline
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Re: Link's Mind

If there was a game that takes place inside his head, I wouldn't want it to be just a rehashing of all the old game puzzles/enemies. That's what Link's Awakening was for. It was a dream and thus was fun, strange, and full of previous encounters. Making another game like that would be a sorry excuse for Nintendo to get lazy.

I doubt they'll ever make an 'in Link's head' game, but if they did, it would be better if it was actually a Link vs Himself thing. No, I don't mean he has to fight Dark Link [though that could be one of the bosses] but rather a game where Link has to battle his own doubts and insecurities in his head and prove to himself that he's worthy of the Triforce of Courage.
The game would be highly symbolic and would be all about Link fighting his fears and doubts. Taking on his own mind in a battle to prove to himself he's got the courage he needs. I personally think a game like this would be kinda cool, but:
A: It'll never happen
B: It would seem too dark/mysterious to be a handheld game
C: It would be too different and unwelcome by most fans/new fans to be a console game.

Thus, I don't see anything like that happening.
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Old 02-29-2008, 06:21 PM
formula1 formula1 is offline
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Re: Link's Mind

Quote:
Originally Posted by Erimgard View Post
If there was a game that takes place inside his head, I wouldn't want it to be just a rehashing of all the old game puzzles/enemies. That's what Link's Awakening was for. It was a dream and thus was fun, strange, and full of previous encounters. Making another game like that would be a sorry excuse for Nintendo to get lazy.

I doubt they'll ever make an 'in Link's head' game, but if they did, it would be better if it was actually a Link vs Himself thing. No, I don't mean he has to fight Dark Link [though that could be one of the bosses] but rather a game where Link has to battle his own doubts and insecurities in his head and prove to himself that he's worthy of the Triforce of Courage.
The game would be highly symbolic and would be all about Link fighting his fears and doubts. Taking on his own mind in a battle to prove to himself he's got the courage he needs. I personally think a game like this would be kinda cool, but:
A: It'll never happen
B: It would seem too dark/mysterious to be a handheld game
C: It would be too different and unwelcome by most fans/new fans to be a console game.

Thus, I don't see anything like that happening.
Lawlz, Most of the ideas in this lil' section of the Zelda Forums probably wouldn't...

But if you would be so kind... describe what you had in mind in terms of Gameplay...
Doubts and fears don't really give concrete ideas of how the game would be played... all it reminds me of is a person going insane... which might be fun to watch... but incredibly boring to be since your not actually solving/doing anything....
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Old 02-29-2008, 06:27 PM
Erimgard Erimgard is a male Mexico Erimgard is offline
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Re: Link's Mind

Well, I'm not the most artistically inspired person ever, but I shall attempt to describe what I mean
The game could start in Hyrule with some sort of confrontation that causes Link to doubt himself. Then he is either knocked unconscious or falls asleep and is in a dream-world, but unlike Link's Awakening, it has a much darker feel to it.

Perhaps instead of the usual 8 dungeons, he could have 8 various feats he has to accomplish, each one being a triumph over his doubts. Each one could give him a piece of the Triforce of Courage [though the ToC isn't real of course, it's in his dream] and at the climax of the game, the ToC is reunited and Link awakes with his courage renewed and defeats whatever it was that caused it to doubt in the first place.

I can't think of anything in particular to be the 8 feats, but perhaps it could do with the elements. A high mountain, a deep sea, etc. Each one ending in a boss that represents what he's conquering.
The last boss in the dream world could be Dark Link to appease the fan boys and to represent his final task as being able to defeat all parts of himself that hold him back
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Old 02-29-2008, 06:31 PM
Mendicus Mendicus is a male United States Mendicus is offline
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Re: Link's Mind

Hmmm...like a proving ground of sorts. So, perhaps the "in the mind" thing wouldn't be the major part, just a single dungeon within itself. Or maybe it's someone else? Perhaps Zelda is trapped within that endless slumbe and you have to break the seals within her mind that are keeping her asleep.

They could add in other magics such as telepathy or telekinesis. Of course, for the moment everything would probably make use of the Wii motion sensing. Perhaps there's a puzzle that you have to read the minds of the imps in the room to get a correct rune sequence, then use the moving power of your brain to rearange tiles on the floor, all while avoiding getting noticed as you sneak about and hide in the shadows?
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Old 02-29-2008, 06:32 PM
GamenerdAdvance GamenerdAdvance is offline
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Re: Link's Mind

Well, an idea I had for an 'in Link's head' game (I made a thread about it) involves a land that, upon entering, makes all of your dreams appear to come true, but slowly over time, imprisons you, forced to exactly relive the same thoughts, dreams and events over and over, with no thoughts of your own but ones you've already had. And at the end of the game, it becomes questionable wether Link really went on an epic journey to destroy this land or if that was just a dream he had when he became imprisoned there.
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Old 02-29-2008, 07:05 PM
formula1 formula1 is offline
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Re: Link's Mind

Quote:
Originally Posted by Erimgard View Post
Well, I'm not the most artistically inspired person ever, but I shall attempt to describe what I mean
The game could start in Hyrule with some sort of confrontation that causes Link to doubt himself. Then he is either knocked unconscious or falls asleep and is in a dream-world, but unlike Link's Awakening, it has a much darker feel to it.

Perhaps instead of the usual 8 dungeons, he could have 8 various feats he has to accomplish, each one being a triumph over his doubts. Each one could give him a piece of the Triforce of Courage [though the ToC isn't real of course, it's in his dream] and at the climax of the game, the ToC is reunited and Link awakes with his courage renewed and defeats whatever it was that caused it to doubt in the first place.

I can't think of anything in particular to be the 8 feats, but perhaps it could do with the elements. A high mountain, a deep sea, etc. Each one ending in a boss that represents what he's conquering.
The last boss in the dream world could be Dark Link to appease the fan boys and to represent his final task as being able to defeat all parts of himself that hold him back
That actually makes sense...
hm................................................ ...............................
I suppose we can look at the elements and then choose a pschological issue associated to it... But I'd rather do it the Other way around....

Psychological issue...
1) Fear-Not Going into something due to the fact you believe you will not like the outcome; Jumping off cliffs-Perhaps they add in a new gameplay element that lets you avoid falling damage by Executing a well timed roll (Parkour
-Alternate Version: Being Sandwiched in between two Rocks-Look for places where the rocks won't hurt you and Hookshot to it
-Alternate Version-Have a choice to go into a dark Cavern with or without a torch. If you choose without, Dark Link will come out and fight you, if you choose with. There will be no Dark Link. Either way, you must defeat Dark Link to get the Key and use the Torch to make your way through the maze.

2) Anger/Happyness/Dissapointment-In the Middle of a room there is a heart Peice, You must fight Wave after Wave of enemies. After each wave, another Heartpeice is placed in the middle. If you ever get a heart Peice in the middle you stop earning Heart Peices and the waves never end. To finish this Quest, you must complete 8/10/whatever waves of enemies without getting a heart peice. (which takes Great Patience, but the point that is being made is that true strength doesn't come from heart peices... it comes from skill)

3) Distraction-The room has one main puzzle where you win by doing sidequests and using them appropiately
-Each Side Quest gives you a power/weapon and changes the main puzzle a bit.
-Gain each power in the right order and use them on the main puzzle to win.
-Nayru's Love is one of the things necessary.... thus if you don't use nayru's love in time... the puzzle must be started all over again

4) Out of Ideas.......

Come to think of it... My Ideas kinda feel like they have a lot to do with the three parts of the Triforce.... Courage, Power and Wisdom....
I didn't even notice until after I was done.....
Thats kinda cute....

Quote:
Originally Posted by Doran_Bladefist View Post
Hmmm...like a proving ground of sorts. So, perhaps the "in the mind" thing wouldn't be the major part, just a single dungeon within itself. Or maybe it's someone else? Perhaps Zelda is trapped within that endless slumbe and you have to break the seals within her mind that are keeping her asleep.

They could add in other magics such as telepathy or telekinesis. Of course, for the moment everything would probably make use of the Wii motion sensing. Perhaps there's a puzzle that you have to read the minds of the imps in the room to get a correct rune sequence, then use the moving power of your brain to rearange tiles on the floor, all while avoiding getting noticed as you sneak about and hide in the shadows?
Interesting...
Sounds like new Telepathy enhancing minigames....

I kinda Dig it... But I would rather do it for Rupees rather then main quest...
Just because Telepathy is sooooooooooooo haaaaaaaaaaaaaard...................

Quote:
Originally Posted by GamenerdAdvance View Post
Well, an idea I had for an 'in Link's head' game (I made a thread about it) involves a land that, upon entering, makes all of your dreams appear to come true, but slowly over time, imprisons you, forced to exactly relive the same thoughts, dreams and events over and over, with no thoughts of your own but ones you've already had. And at the end of the game, it becomes questionable wether Link really went on an epic journey to destroy this land or if that was just a dream he had when he became imprisoned there.
interesting....................................... ............
hm..........
I kinda like it.............
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Old 03-03-2008, 06:01 PM
ImReallyLink ImReallyLink is a male United States ImReallyLink is offline
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Re: Link's Mind

Quote:
Originally Posted by Skeletonband View Post
I just randomly thought of this and haven't thought about it a lot. But what if somehow a wizard of Ganon/dorf (or maybe have Agahnim come back) and have Link thrust into his own mind and those of his ancestors. He has to fight all the horrors that he thought of during the quest.

I know it sounds corny but if any body wants to elaborate on the idea go ahead.
I like the idea of Link fighting his ancestral memories. Perhaps, through maybe the misinformation flaw of memory, the bosses could actually be tougher than his ancestors remembered them. I'm not saying that he should fight all of his past foes, or that he should exclusively fight past foes- maybe just a Megaman "fight these bosses again at the end" thing.
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Old 03-03-2008, 07:31 PM
GK: 5895/9999 GK: 5895/9999 is a male United Kingdom GK: 5895/9999 is offline
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Re: Link's Mind

Quote:
Originally Posted by formula1 View Post
That actually makes sense...
hm................................................ ...............................
I suppose we can look at the elements and then choose a pschological issue associated to it... But I'd rather do it the Other way around....

Psychological issue...
1) Fear-Not Going into something due to the fact you believe you will not like the outcome; Jumping off cliffs-Perhaps they add in a new gameplay element that lets you avoid falling damage by Executing a well timed roll (Parkour
-Alternate Version: Being Sandwiched in between two Rocks-Look for places where the rocks won't hurt you and Hookshot to it
-Alternate Version-Have a choice to go into a dark Cavern with or without a torch. If you choose without, Dark Link will come out and fight you, if you choose with. There will be no Dark Link. Either way, you must defeat Dark Link to get the Key and use the Torch to make your way through the maze.

2) Anger/Happyness/Dissapointment-In the Middle of a room there is a heart Peice, You must fight Wave after Wave of enemies. After each wave, another Heartpeice is placed in the middle. If you ever get a heart Peice in the middle you stop earning Heart Peices and the waves never end. To finish this Quest, you must complete 8/10/whatever waves of enemies without getting a heart peice. (which takes Great Patience, but the point that is being made is that true strength doesn't come from heart peices... it comes from skill)

3) Distraction-The room has one main puzzle where you win by doing sidequests and using them appropiately
-Each Side Quest gives you a power/weapon and changes the main puzzle a bit.
-Gain each power in the right order and use them on the main puzzle to win.
-Nayru's Love is one of the things necessary.... thus if you don't use nayru's love in time... the puzzle must be started all over again

4) Out of Ideas.......

Come to think of it... My Ideas kinda feel like they have a lot to do with the three parts of the Triforce.... Courage, Power and Wisdom....
I didn't even notice until after I was done.....
Thats kinda cute....
i liked this reply, as well as erimgard'ss ideas you quoted.
all i have to say really, i'd really love to play this.
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