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  #1   [ ]
Old 02-25-2008, 07:04 PM
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New Zelda Environments

Halo did it. Metroid did it. Mario's done it over and over again. All three of these series have had pretty typical game environments and level designs, and all of them have had at least one game that has completely changed the formula in terms of level design. Zelda, however, has not done it yet, and it certainly couldn't hurt the franchise if they introduced some completely new environments.

So here's the question: what kinds of environments do you want to see in the next Zelda game? Personally, I would love to see a jungle of some sort in the next installment. That and maybe more urban locations; Castle Town can't be the only big city in an entire country, after all.
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  #2   [ ]
Old 02-25-2008, 07:06 PM
Gerudo Thief
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Re: New Zelda Environments

I guess I don't understand what you really mean by "completely changed the formula in terms of level design." Could you give examples of that change in those three franchises that you said?
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  #3   [ ]
Old 02-25-2008, 07:54 PM
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Re: New Zelda Environments

Quote:
Originally Posted by SectarianOrigin View Post
I guess I don't understand what you really mean by "completely changed the formula in terms of level design." Could you give examples of that change in those three franchises that you said?
mario galaxy for one. I think that is the kind of thing he is talking about, altho zelda in space would be lame. he means something like that, but... zelda-y. i think.
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  #4   [ ]
Old 02-25-2008, 08:05 PM
Goron
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Re: New Zelda Environments

Depends. I couldn't imagine Zelda in space or an artic setting...
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  #5   [ ]
Old 02-25-2008, 08:11 PM
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Re: New Zelda Environments

I think a space Zelda might possibly work, but there are better ideas.
Personally, I want to see more towns and cities.

And its true: Why must we always visit the same places over and over again? Death Mountain, Kakariko, Castle Town, Lake Hylia...bla bla bla...

We need something new.

Perhaps a combination of ocean and continents...like combining TP and WW's maps.
Not literally, but making a map where Link can sail on the ocean, but explore huge continents as well, each with different cultures and areas
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Quote:
Originally Posted by ZeldaMaster#1#1 View Post
TK's one flaw is....I don't know. I played Level 9 Yoshi and he was easy, that means TK is Level 18 Yoshi. -_-
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  #6   [ ]
Old 02-25-2008, 08:14 PM
The Awakening Hero
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Re: New Zelda Environments

Quote:
Originally Posted by God of Twilight View Post
I think a space Zelda might possibly work, but there are better ideas.
Personally, I want to see more towns and cities.

And its true: Why must we always visit the same places over and over again? Death Mountain, Kakariko, Castle Town, Lake Hylia...bla bla bla...

We need something new.

Perhaps a combination of ocean and continents...like combining TP and WW's maps.
Not literally, but making a map where Link can sail on the ocean, but explore huge continents as well, each with different cultures and areas
Now that, would be one hell of a Zelda game. You could still keep Hyrule, but also make new continents around Hyrule that you could travel to by ship.
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  #7   [ ]
Old 02-25-2008, 08:17 PM
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Re: New Zelda Environments

Quote:
Originally Posted by Link*HeroOfTime View Post
Now that, would be one hell of a Zelda game. You could still keep Hyrule, but also make new continents around Hyrule that you could travel to by ship.
Exactly. That way, people cant complain about the usual Hyrule not being there, but they also cant complain about no new areas being explorable
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Quote:
Originally Posted by ZeldaMaster#1#1 View Post
TK's one flaw is....I don't know. I played Level 9 Yoshi and he was easy, that means TK is Level 18 Yoshi. -_-
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  #8   [ ]
Old 02-25-2008, 08:22 PM
Sith Marauder
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Re: New Zelda Environments

Apparently you missed out on WWs existance. It changed the overworld from land to an ocean. Also, the Halo series hasn't really made many new level designs. Aside from the two levels in New Mombasa, nearly all the levels take place in a ship, on one of the halos/ark, or on High Charity.
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  #9   [ ]
Old 02-25-2008, 08:24 PM
The Awakening Hero
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Re: New Zelda Environments

Quote:
Originally Posted by ShiekahSage View Post
Apparently you missed out on WWs existance. It changed the overworld from land to an ocean.
Yea but now just combine the both for an overworld....have land masses, and ocean seperating them to travel by.
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  #10   [ ]
Old 02-25-2008, 08:28 PM
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Re: New Zelda Environments

Quote:
Originally Posted by ShiekahSage View Post
Apparently you missed out on WWs existance. It changed the overworld from land to an ocean. Also, the Halo series hasn't really made many new level designs. Aside from the two levels in New Mombasa, nearly all the levels take place in a ship, on one of the halos/ark, or on High Charity.
Learn how to read, dope

Quote:
Originally Posted by God of twilight
I think a space Zelda might possibly work, but there are better ideas.
Personally, I want to see more towns and cities.

And its true: Why must we always visit the same places over and over again? Death Mountain, Kakariko, Castle Town, Lake Hylia...bla bla bla...

We need something new.

Perhaps a combination of ocean and continents...like combining TP and WW's maps.
Not literally, but making a map where Link can sail on the ocean, but explore huge continents as well, each with different cultures and areas
For your information, WW was my first Zelda game. I think I know it a little.......
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Quote:
Originally Posted by ZeldaMaster#1#1 View Post
TK's one flaw is....I don't know. I played Level 9 Yoshi and he was easy, that means TK is Level 18 Yoshi. -_-
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  #11   [ ]
Old 02-25-2008, 09:08 PM
Sith Marauder
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Re: New Zelda Environments

Quote:
Originally Posted by God of Twilight View Post
Learn how to read, dope
I wasn't refering to you! If I was I would have quoted you. I was talking about the maker of the thread!

Anyway, I'd kinda like to see a rainforest enviroment. So far, all we've had is a temperate forest.
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  #12   [ ]
Old 02-25-2008, 09:18 PM
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Re: New Zelda Environments

Quote:
Originally Posted by ShiekahSage View Post
I wasn't refering to you! If I was I would have quoted you. I was talking about the maker of the thread!

Anyway, I'd kinda like to see a rainforest enviroment. So far, all we've had is a temperate forest.
Even then, why did you say that?
Out of 14 Zelda games, only 2 allow travel on the ocean. But both still take place in the "world" of Hyrule.

LoZ - Hyrule
AoL - Hyrule
ALttP - Hyrule
OoT - Hyrule
FS - Hyrule
FSA - Hyrule
TMC - Hyrule
TP - Hyrule

MM - Termina

LA - Koholint

OoA/OoS - Labrynna/Holodrum(forget)

WW - Great Sea(Hyrule)
PH - Great Sea(Hyrule)
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Quote:
Originally Posted by ZeldaMaster#1#1 View Post
TK's one flaw is....I don't know. I played Level 9 Yoshi and he was easy, that means TK is Level 18 Yoshi. -_-
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  #13   [ ]
Old 02-26-2008, 12:01 AM
He's mad, I tell you! MAD!!!
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Re: New Zelda Environments

Quote:
I guess I don't understand what you really mean by "completely changed the formula in terms of level design." Could you give examples of that change in those three franchises that you said?
What I mean is that the games had a couple environments- Metroid had an ice place, fire place, etc- that they used and reused in every game. Then, in one game or another, they came up with some completely new environments- again, Metroid added a big city, a desert, etc- which really added some new flavor to the game.

Quote:
Apparently you missed out on WWs existance. It changed the overworld from land to an ocean. Also, the Halo series hasn't really made many new level designs. Aside from the two levels in New Mombasa, nearly all the levels take place in a ship, on one of the halos/ark, or on High Charity.
Wind Waker changed the overworld, but that's about it. The dungeon design and most of the islands were pretty typical Zelda. As for Halo, the Flood-controlled High Charity was pretty different for a Halo level, as was the jungle at the beginning of Halo 3.
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  #14   [ ]
Old 02-26-2008, 12:11 AM
Zora Warrior
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Re: New Zelda Environments

What could link go into?

Um...

I can't think of anything new! AHHHHHHHHHHHH.....


Big city area where then dungeon and the normal city intertwine? a japan themed place mabey? the savanna? the savanna... that sounds cool. An world under poler ice? well... I guess ideas are out there. I mean I if can think of a few (ok) ideas randomly like that, I am sure they have a few. we just have to hope they use them.
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  #15   [ ]
Old 02-26-2008, 06:24 PM
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Re: New Zelda Environments

Quote:
Originally Posted by ImReallyLink View Post
What I mean is that the games had a couple environments- Metroid had an ice place, fire place, etc- that they used and reused in every game. Then, in one game or another, they came up with some completely new environments- again, Metroid added a big city, a desert, etc- which really added some new flavor to the game.



Wind Waker changed the overworld, but that's about it. The dungeon design and most of the islands were pretty typical Zelda. As for Halo, the Flood-controlled High Charity was pretty different for a Halo level, as was the jungle at the beginning of Halo 3.
Comparing Zelda to Metroid and Halo isnt a good idea.

Zelda is its own entity: separate from any other franchize
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Quote:
Originally Posted by ZeldaMaster#1#1 View Post
TK's one flaw is....I don't know. I played Level 9 Yoshi and he was easy, that means TK is Level 18 Yoshi. -_-