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#81 |
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#82 |
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Master Cresent, the evil popcorn thief
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A horrifical dungeon... Lemme see.......
Link has been put in prison by corrupted soldiers. His clothing in there is a worn-out, grey tunic, ragged pants, and sandals. His only weapon is an bronze spear. He has to find a secret lever to open a passage to the dungeon hall. 2 doors are locked, so his only hope to escape is to survive an ambush of soldiers. Yet, he goes into the torture room. It's awfully quiet for a couple of seconds, the zombies, and skeletons come out of rusted guiotines, stretcher-thingys, and from fires. He must survive a torturous maze, filled with corrupted soldiers, undead, and the boss... The coruppted skull-bie (zombie/skeleton fused together). The thing is huge, and the transport gem is on it's neck. He kills it, by repeatidly masacurating it. And He warps out of the corrupted prison with his regular clothes, and jail clothes.
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#83 |
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#84 |
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Deku Scrub
Join Date: Apr 2008
Posts: 21
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Like in the Forest Temple where the staircases are straight and winded, except you don't hit a switch for it to be winded.
Surprises, like when the Yeta turned into Blizzeta. That face was a hella scary. Hallways that suddenly fade off into darkness, with enemies all around. Map screen goes blank, then you appear somewhere else that you've already been in the temple, like a mini-boss battle. You get halfway through the temple, then face the boss. You automatically, always, lose. You are taken to a part of the dungeon where you haven't been before, and you have to face the miniboss, with no items or tunic. The dungeon could be like one big nightmare. |
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#85 |
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 420
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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#86 |
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26th VGL, 27th SSBB
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That reminds me, the ship in the shadow temple should return!
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![]() 26th June 2008 - Video Games Live - Glasgow 27th June 2008 - Super Smash Brothers Brawl Computer is Dead =[ Celtic Football CLub |
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#87 |
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 420
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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#88 |
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Unique Username
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It fell into the abyss, remember?
Anyway, I agree with whoever said that in some ways the Forest Temple was scarier than the Shadow Temple. While I agree that the Shadow Temple had all of the elements needed to be scary, it didn't take advantage of them, and it really only became "scary" because of the intense Gothic nature of the labyrinth's architecture and the large amount of undead monstrosities. The Forest Temple achieved its frightening atmosphere for its eerie beauty. Whereas the Shadow Temple was a vile and disgusting place, the Forest Temple had that aura of destroyed beauty. I mean, look at it: carpet, furniture, chandeliers, etc. The music also played a big roll in the Forest Temple's eeriness, too. Going back to my previous post, I find that what I envisioned was much more of a Shadow Temple than a Forest Temple. It achieved its frights via mind games and gore. I really think that Nintendo should take advantage of both styles and have your typical disgusting, zombie infested hole and your eerily beautiful mansion.
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“ ing about things that don't matter.Fo shizzle. ”
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#89 |
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Sage of Wisdom
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I think the best way to be scary is to play mind games with you. Something like you lose your lantern early on and the only way to see is to use your bow to shoot a certain enemy that causes light when they explode or something like that. Otherwise you can't see. Also, I really like the idea of the boss just roaming the dungeon, and I have something to add to that. Have the boss be something like Psycho Mantis in Metal Gear Solid. You know where the controller ports would randomly "switch" and you'd have to plug your controller into the other port or something like that.
Of course that wouldn't really work on the Wii. Maybe something like where your WiiMote randomly disconnects and you have to just mash the buttons to reconnect. Or like make it so that the boss is similar to earlier mentioned light enemies so you can only see the boss, but not Link. Then the thing they used in PH was pretty cool, where the top screen gave you the bosses vision and you had to base your movements on that. I thought that was pretty nifty. I don't know, just some thoughts. Last edited by Aralith; 04-29-2008 at 11:41 PM. |
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#90 |
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Goron
Join Date: Jan 2008
Location: In a house
Posts: 200
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#91 |
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Hero of Hyrule
Join Date: Sep 2007
Location: Western New York State
Posts: 846
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Let's see.
I wouldn't make it that obviously scary from the outside. It would be a gigantic church like building with a massive tower from the outside, with gothic architecture. It should be beautiful, but also give off an aura of ominous ness. Something much like the church of Notre-Dame de Reims actually, but much bigger and taller. Although he is rectulant at first, Link manages to convince a girl from the village to accompany him. Once Link and the girl enter, they should be greeted with a massive room. Beautiful yet a slight tinge of something wrong. There is a shine to the goddesses at the end of the giant room. As Link walks down the halls, he notices less and less light coming from the windows. Right as he gets up to the statue of the goddesses, it seems to have somehow become completely nighttime, and all of the candles have lighten themselves. As he looks over the statue, suddenly all of the windows shatter. A massive crack forms in the middle of the room, and much screaming from voices unknown is heard. Link then notices that the girl is on the other side of the crack splitting the church in two! The crack develops into a massive hole, and although they both try to avoid it, suddenly a massive beast smashes through the door which they entered. The girl begins to rush away from it, but she then trips and falls into the hole. Before Link can fully see all of the monsters, the floor caves out from him and he also falls into the hole. He is awoken in a strange room. There are many levers and switches, as well as a massive block puzzle. A small sign is in front of him "Trapped, are you? It's not...so bad. You'll get used to it after a few...centuries." Link must solve the puzzle, something which is hard. When it is solved, the ceiling suddenly sprouts spikes and begins descending. Nothing can be done. Link crouches and crouches, but the spikes descend and kill him. The Game Over scream appears and you are taken back to the menu. Link awakens in what else but his house! His friends are there and so is the girl. They explain that he ran into the church, and about an hour later came running out screaming and passed out. He had injuries, but they are healing now. As Link begans to wake up, he looks out the window and notices that the sky is jet black. At which point when Link turns back to his friends, they are mutating into hideous monsters. Link grabs his equipment and runs out of the house into the unknown. Monsters grab at him as he runs through the world with a jet black sky, that looks somewhat like his home town but not quite. He sees an interesting building he has never seen before. It is gigantic. He runs into it, and falls down 20 feet when he opens the door. The door was on the ceiling... At which point the temple will pay many mind tricks on you. There will be one very disturbing scene right before the boss battle where Link walks through a door into a bright sunny field. His friends, his little brother and his deceased mother will be there. They are excited and happy to see Link. Link however then notices a cage. The girl that helped him get into the cathedral is in it! She is screaming for Link to help her. She is chained, and being whipped by two floating fire whips, something which looks quite painful. A small monster then appears. Link tries to dodge and kill it, but it lodges itself onto his arm, and crawls under his skin, causing horrible pain. The field turns into a small brick room, with the walls covered and blood, this room looks much like many others in the dungeon. Link's little brother, deceased mother and three friends start beckoning him to commit suicide. They claim that he can finally "Be with them" and he'll be happy. The demon in his arm is causing him awful pain now. The friends are telling him it will stop his pain, and his dead mother says that he can be with her forever if he commits suicide. The girl begs Link to attack his family and friends. She says they are demons in disguise, and they cannot escape and the pain will not stop until they are killed. But when Link gets close, they seem to be acting just like his family and friends. They begin to cry and beg him not to hurt them. If Link talks to his friends and family, they will ask him to commit suicide. If you say yes, Link will plunge his sword into his chest and the game over screen will appear. The game intro screen and select a file will appear, except the intro is just a black screen with disturbing music and the game logo. You may then select the file. A horrifying demon appears and begins to laugh. "So you fell for it? You really thought they were your...family? Hahah! You may come to think of me as...family. We'll be together for...eternity...." and the game over screen appear again. If you select to continue, you'll be right back at the entrance of the dungeon, with all of your progress lost. If you don't commit suicide, you eventually have to start attacking your family and friends. They plead for you to stop, talking about the horrible pain and asking him how he could do this to him. Eventually if Link attacks them through the horrible screams enough, they will be revealed as five demons. You must then defeat them, and then Link and the girl are free. You get the Big Key and appear in front of the Boss door...it is time to fight the boss. But yeah, generally a horrifying and disorientating dungeon.
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My Zelda rankings and why |
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#92 |
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 420
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I like those ideas, but I don't think that the dungeon should look like that church, it's just much too peaceful. I think it should start in the first room of the Woodfall Temple.
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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#93 |
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Goron
![]() Join Date: Apr 2008
Location: Palace of Twilight
Posts: 259
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Whoaa.... that would be awesome! without the suicide, though. (remember, it's T rated.) I like the idea of killing your departed companions. Symbolizing moving on from loss. The long one before you would make the game nasty and AO. that's good... Maybe there's a darknut you have to kill, and when he's dead, he's dead. He doesn't explode just lays there. You have to pull your sword out... How about...
The Legend of Zelda: Bridge of Kesh. Kesh: ancient demon. Controls the town with the cathedral and makes it a bridge to his world. Maybe, in a symbolic way, the boss could be fought in a chapel. When he dies, an Iron Maiden or some other type of coffin-like instrument falls and closes on top of him. What about a guy you have to fight. when he dies, he talks to you and you find out he's just doing it for an important reason, and has a family to support. (Like Gadderanks in Runescape.) Maybe a wall that talks to you, and bleeds if it's attacked. (get the reference?) OOOOOOOOOH! really creepy idea. Creating life from death. You fall into a pit of skeletons. You lay like one of them, trapped and slumped in a relaxed position. Blood trickles from your mouth. something you see triggers a flashback from when you were young. You struggle to stand up, and pick up a femur. (your sword was taken from the villain that pushed you into the obliette.) You jump a mighty leap, and grab onto an iron bar on the trapdoor above you. YOu step out, and face the (final?) boss. What if there was a room with two cups. you go up to the table and see a creepy person telling you to pick one. there's no way out. If you drink, you'll only die. you'll always die. you kill the guy in one swing and the table disappears. A bat flies down and starts to eat him. it motionss upward and a ladder drops down. Your way out. Next time you visit the room, the man is a mummy of sorts. Dried and desiccated. (30 points if you get the reference.) Seriously, anyone get the reference? |
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#94 |
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Goron
Join Date: Mar 2008
Location: In the network
Posts: 285
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#95 |
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Goron
![]() Join Date: Apr 2008
Location: Palace of Twilight
Posts: 259
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Anyone get my reference?
The two drinks, bat, guy you kill that dries up???? nobody gets it? if nobody gets by tomorrow, I'll say the answer. Okay, it's about the Giant from Ender's Game. Last edited by Valhelm; 04-28-2008 at 07:35 AM. |
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#96 |
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Gerudo Thief
Join Date: Apr 2008
Location: 001 North Cemetery Drive
Posts: 30
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k, i've got one. it's called the temple of the harbinger. it was a temple that was dedicated to a beloved bounty hunter in ancient hyrule, who brought peace by killing evil people (like link but more rugged). the thing is, though. no one's been in (our out) of it for hundreds and hundreds of years. so link goes in and is greeted by a dark unforgiving room. when we finds a torch and lights it, he sees that the walls are dark granite, the floors are rough stone. he also sees a giant obsidian sculpture of the bounty hunter that just looks unnerving. he comes to find out that the temple is haunted by the bounty hunter and those he killed. it has difficult, elaborate puzzles that, if you mess up badly on, send you to another room and you have to go back, but evade the wailing ghosts, or they will steal your soul. the boss would be the obsidian statue that gets possessed by his ghost (which tingle frees, cuz he accidently follows you in, and then the spirit kills him). The outside looks dark, depressing, with black and purple stained glass windows, and a pointy gothic structure. you get the cape of phantoms for beating the boss. when you equip it, as long as you don't bump into anyone, you are temporarily a ghost.
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I need a fix cause I'm goin' down... |
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#97 |
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[insert clever custom title]
![]() Join Date: Jan 2005
Location: Realm of Darkness.
Posts: 3,097
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Oh I get it, of course I read the answer before even understanding what you were even talking about... probably should have read your suggestion. Having something like that would be interesting...
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Sig by: sugarpoultry ![]()
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#98 |
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Sage of Wisdom
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![]() I've always found that the scariest games, to me, break the fourth wall. Like Eternal Darkness: Sanity's Requiem, and the fight with Psycho Mantis in MGS1, and the latter half of MGS2. So perhaps make some reference to real world stuff that Link wouldn't know about. Like, talk to an NPC in the middle of a dungeon and he tells you that you've been playing for too long and should go to bed. Or maybe tell you that you'll never figure out what you have to do next so go find a strategy guide. Or maybe say "Yeah, if you played Majora's Mask, you might know what you need to do here."
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#99 |
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Zora Warrior
![]() Join Date: Mar 2008
Location: Cleveland-Ohio
Posts: 420
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l\/l l\ / l l l/ / - MDS ![]() Let fear be cast into the hearts of our enemy. Let them lose all hope and let their heart sink into the unending darkness. Let them have no will to live. Let them feel the power of the Sages of Despair! |
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#100 |
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Goron
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ing about things that don't matter.





