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View Poll Results: Should future Zelda games have voice acting, or not?
Yes, they should. 35 24.65%
Nope, stick with the text. 62 43.66%
I think both would be fine. 45 31.69%
Voters: 142. You may not vote on this poll

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  #81 (permalink)   [ ]
Old 01-06-2008, 05:58 AM
Link360 Link360 is offline
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Re: Text vs. Voice Acting

Stick with the text. Keep it original.

Nintendo shouldn't change the original formula.
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Old 01-06-2008, 06:37 AM
Xeno Xeno is a male Xeno is offline
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Re: Text vs. Voice Acting

^ That's exactly the problem with the series. We've been sticking to the A Link to the Past formula for over 15 years now.
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  #83 (permalink)   [ ]
Old 01-08-2008, 09:42 PM
flameman713 United_States flameman713 is offline
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Re: Text vs. Voice Acting

i think they should have both it would make it easier i mean cmon what if you didn't catch something you wouldn't be able to hear it again
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  #84 (permalink)   [ ]
Old 01-08-2008, 10:55 PM
Senap Sweden Senap is offline
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Re: Text vs. Voice Acting

Quote:
Originally Posted by Dark Link View Post
^ That's exactly the problem with the series. We've been sticking to the A Link to the Past formula for over 15 years now.
I agree, Dark Link.

Metroid Prime 3 solved the same problem by just giving the NPCs voices, Samus never speaks. I don't see why Zelda can't do the same? If this means eliminating the choice of naming Link, so be it. He's not a nameless character, so it's not a problem.

Quote:
Originally Posted by flameman713 View Post
i think they should have both it would make it easier i mean cmon what if you didn't catch something you wouldn't be able to hear it again
That isn't really a problem either, most games give you the information again if necessary - either by allowing you to talk to the NPC again (and he/she repeats the info) or you get pointers on-screen if you're wandering about, clueless.

Also, most (good) games have subtitles, or allow you to enable subtitles, whenever there's voice acting involved.
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Old 01-08-2008, 11:10 PM
Laikra Laikra is offline
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Re: Text vs. Voice Acting

I'll say reading. Reading is fundamental. Unless you're blind...
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  #86 (permalink)   [ ]
Old 01-08-2008, 11:30 PM
Fringant Épéiste Fringant Épéiste is a male United States Fringant Épéiste is offline
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Re: Text vs. Voice Acting

Quote:
Originally Posted by Laika View Post
I'll say reading. Reading is fundamental. Unless you're blind...
cant plaid zelda blind. Unless you could see at first.

I say VA in important cutscenes.

No other VA.
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  #87 (permalink)   [ ]
Old 01-08-2008, 11:32 PM
Avyuir Avyuir is a female Avyuir is offline
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Re: Text vs. Voice Acting

I say for the general in the game stick to the texy. Now for mabye that "added effect" i would put in some voicing, but not all of it, plus, its easier to read text than to listen to someone talk in my opinion
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  #88 (permalink)   [ ]
Old 01-09-2008, 12:05 AM
Alex Alex is a male Alex is offline
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Re: Text vs. Voice Acting

Voice acting could either be a very good thing or a very, very bad thing.

If Nintendo could get together and take the time to have really good voice acting then it would b e fantastic. On the other hand, if the voice acting turned out bad, it could ruin the experience.
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Old 01-09-2008, 12:09 AM
Argorok United_States Argorok is offline
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Re: Text vs. Voice Acting

Voice acting, period. Well, except for Link and Zelda (and quite another few who don't speak that much).

Save the voice acting for NPC's or cinematic scenes. That could be better.
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  #90 (permalink)   [ ]
Old 01-09-2008, 01:24 AM
Greeny United_States Greeny is offline
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Re: Text vs. Voice Acting

I like the text while I enjoyed it for Metroid Prime Corruption I don't think I would really enjoy it for Legend of Zelda. What I don't get is why Samus isn't voiced yet, there isn't any thing plot based stopping her.

And I don't know the text kind of gives a feel like it's a book.
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Old 01-09-2008, 01:45 AM
Lucky Seven Lucky Seven is offline
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Re: Text vs. Voice Acting

I am afraid, firstly, that a move to complete Voice acting would comprimise content. Simply, it is easier to have greater content with text than it is with voice acting. And for voice acting to be more effective, more content and effort would be required. Nintendo would have to change the whole way they deal with characters. Not to mention the problems they would have with voicing some characters, such as Deku Scrubs or Gorons (as well as things such as gossip stones).

Additionally, text can be left to interpritation to a greater capacity than voice acting. Voice acting would inject more personality into the characters, which is good, but would also comprimise player interpritation of those characters - any message would be more concise, because emotion would be attatched to it.

in my opinion, voice acting does not equal inprovement. I see it as a viable option, with serious pro's and cons. One thing is sure in my mind. In order for the games to retain a smooth feel that they previously had (due to boasting only the medium of text), they would have to go the full wack with voice acting, or not do it at all.
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Old 01-09-2008, 01:47 AM
avroillusion avroillusion is a female Canada avroillusion is offline
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Re: Text vs. Voice Acting

Yay, the ye olde VA argument. These are always fun, right guys...?

Anyway, I still think it'll take too much work to do voiced dialogue for a main Zelda game unless they choose to go with gibberish, a fictional language or leaving it Japanese and going with subtitles. Nintendo's kinda doomed if they do, doomed if they don't; people are going to complain about it whether they like it or not. I actually have nothing against even Link having a voice, but I don't think it's appropriate for what Aonuma and Miyamoto want to do with the games.

I still find the rare instances where there were voice acting in Zelda games interesting. As in Ancient Stone Tablets and Navi Trackers. I seriously need to find a clip with King of Red Lions speaking! There's some Tetra and one of Sue Belle, but I can't find any of KoRL...

But when a company like Atlus can afford high quality voice acting for their obscure franchises, it makes me wonder what Nintendo's doing with all that money. Other than swimming in it.
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  #93 (permalink)   [ ]
Old 01-09-2008, 02:01 AM
Adventurer Adventurer is a male Canada Adventurer is offline
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Re: Text vs. Voice Acting

I'm all for it as long as Link does not talk !
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  #94 (permalink)   [ ]
Old 01-09-2008, 06:27 AM
FabWii Italy FabWii is offline
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Re: Text vs. Voice Acting

I would never like to have voice act in Zelda. It's perfect as it is, because it's like reading a book, you can imagine the real voice by hearing that character's rumblings or similar things...Giving each character his voice would be like imposing it to the player.
And making Link speak would be a total disaster.
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Old 01-09-2008, 06:43 AM
Sagge_AM Sagge_AM is offline
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Re: Text vs. Voice Acting

Voice acting only in Cut scenes for other characters but not for Link.
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  #96 (permalink)   [ ]
Old 01-10-2008, 05:07 PM
nocturnofshadow nocturnofshadow is a male United States nocturnofshadow is offline
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Re: Text vs. Voice Acting

NNNNNOOOOOOOOOOO!!!!! keep with the text!!! For example, In the wand of gamelon, "Oh Boy!!! I can't wait to bomb some dodongos!!!" So no voices.
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Old 01-10-2008, 05:12 PM
Liquid Fire Liquid Fire is a male United Kingdom Liquid Fire is offline
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Re: Text vs. Voice Acting

Keep text.

There are too many factors and with the following Zelda has it'd just let people down, as with text your imagination makes up for it by inputting 'well I guess they'd sound like this: '

Text is classical, they should keep it, its traditional to the game and lets face it, there will never be a voice actor for Link to meet expectations. :-p
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Old 01-10-2008, 05:22 PM
Megabrain3000 United_States Megabrain3000 is offline
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Re: Text vs. Voice Acting

I wouldnt mind either, but I'd rather keep Link silent. I just like him that way. But if voice acting was only used in cutscnesse, it would be fine. The only thing Id have a problem with is if they screw up the voice acting. If Shigeru and Eiji can get a good group of voices, then it would be fine
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Old 01-13-2008, 05:32 AM
Xeno Xeno is a male Xeno is offline
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Re: Text vs. Voice Acting

Quote:
Originally Posted by Lucky Seven View Post
I am afraid, firstly, that a move to complete Voice acting would comprimise content. Simply, it is easier to have greater content with text than it is with voice acting. And for voice acting to be more effective, more content and effort would be required. Nintendo would have to change the whole way they deal with characters. Not to mention the problems they would have with voicing some characters, such as Deku Scrubs or Gorons (as well as things such as gossip stones).
Compromise content? Have you played Elder Scroll's IV: Oblivion by chance? It's easily on one of the most content-packed games of all time, yet has amazing voice acting.

As for problems on Nintendo's end. Well, they would just have to work harder is all. Plus, what potential problems regarding races do you mean?

Quote:
Additionally, text can be left to interpritation to a greater capacity than voice acting. Voice acting would inject more personality into the characters, which is good, but would also comprimise player interpritation of those characters - any message would be more concise, because emotion would be attatched to it.
Nintendo has always geared Zelda games to have an emotional story and characters. So why not kick it up a notch (BAM! . . . couldn't resist) and introduce voice acting to the series?
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Old 01-13-2008, 07:16 AM
Regicide United_States Regicide is offline
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Re: Text vs. Voice Acting

Nintendo wouldn't care about the American voiceovers so I say stick with text. I would love for some western A+ quality (see ME or Oblivion) voice acting but Nintendo would never do that.

Ever.
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