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Originally Posted by Dark Link ^ That's exactly the problem with the series. We've been sticking to the A Link to the Past formula for over 15 years now. |
I agree, Dark Link.
Metroid Prime 3 solved the same problem by just giving the NPCs voices, Samus never speaks. I don't see why Zelda can't do the same? If this means eliminating the choice of naming Link, so be it. He's not a nameless character, so it's not a problem.
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Originally Posted by flameman713 i think they should have both it would make it easier i mean cmon what if you didn't catch something you wouldn't be able to hear it again |
That isn't really a problem either, most games give you the information again if necessary - either by allowing you to talk to the NPC again (and he/she repeats the info) or you get pointers on-screen if you're wandering about, clueless.
Also, most (good) games have subtitles, or allow you to enable subtitles, whenever there's voice acting involved.