Quote:
Originally Posted by Grumble Guru
First off, you get to choose Link's name (Link is merely a default) in each of the games. Incorporating that into voice-acting would be difficult. With the voice acting, they'd have to only let you choose Link.
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Every played Final Fantasy X? That has voice-acting, and you can still name your character. I think they got around that by never having anybody refer to him by name.
I for one think this is a great idea. The Zelda series is getting too damn linear. Go to point A, enter dungeon A, kill boss A, go to point B, enter dungeon B... yawn. Obviously you couldn't go into, say, the Arbiter's Grounds before you've got any Fused Shadows, to use
TP as an example, but there's no reason why we shouldn't be able to gather those Fused Shadows in whatever order we like. Same with the Mirror pieces.
Also, Aeriokin's comment about boss fights is so true it hurts. Hit it three times to kill it? Why not make the enormous, curse-bearing monsters powerful for a change?
ALttP was great for boss fights because they took bloody ages. Especially Trinexx. They should bring him back, show the likes of Ghoma and Morpha how it's supposed to be done.
I believe I've gone off at a slight tangent. So, to summarise:
- Voice acting is possible (though I still don't support it)
- The order of dungeons should be variable (to a certain extent)
- Bosses are becoming too easy
- Bring back Trinexx