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Future of Horse based combat
I was just looking through the threads when a burst of inspiration hit me.
A jousting minigame. Everyone: You made a thread for that? :glare Me: but wait theres more! This not only includes jousting, but the entire idea of mounted combat! Make it zapper based! That's right, using the wii zapper for mounted combat in Zelda. The best illustration would be a jousting minigame. B allows you to do the little flashes to make epona go faster. You aim your lance with the wii mote's pointer (much steadier with zapper) Adjust your shield position with the analog. _______________________ For archery: Pull out your bow with Z Aiming in 1st person Zapper allows for a more steady shot B once again controls acceleration Analog controls direction of horse _____________________ For sword combat: Press Z a second time to pull out your sword B still used for speed Analog still direction C allows you to switch to first person view (gotta admit that would be sweet) No clue how to do sword swings, you could swing the zapper, but I'm guessing not to comfortable. Perhaps use A, but I hear it's not that comfortable. (the one part that didn't come to me) Other than that, please discuss other ideas for future horse based combat.
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Re: Future of Horse based combat
Drop the Zapper, then go ask Nintendo for a job on the next Zelda, because this idea is awesome! It'd be like a mini game you can always go to when you need some cash. You can of course compete against fellow Hylian Knights. You should be able to choose difficulty, with a high difficulty giving you more rupees. And do I need to say the hardest setting should be near impossible to beat? Seriously, Zelda needs difficulty settings.
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Re: Future of Horse based combat
Those are great ideas!
They could really work, but maybe they would need to be made a little bit simpler. Anyway, I would like the idea to control the horse using the nunchuk. Not the analog stick, but actually the nunchuk. The nunchuk would be like the horse´s ropes, wich you pull or steer to control the horse. You know, it would be good to have a little more challenge controlling the horse, as in real life. You pull the nunchuk to slow down, you move it forward to speed up, you shake it to make a boost, and you steer it sideways to move... sideways! that last part is just genious . And well, as I started another scheme, please let me finish... _____ To control the sword, you just slash the Wii remote, as you did in TP. But just to add something to the controls, you should be able to slash in eight different directions, just to add variety. And they are not more just to make the controls more understandable and simple. And all that stuff. _____ To the bow, you just, well, since you can use the Wii remote freely as in TP, it would be a good idea to keep the bow controls as in TP, casue they´re just fine. Oh, and since now you have the analog stick free while controling the horse, you could aim the bow and turn while controling the horse! The analog stick and the nunchuk´s movement separately. That would be cool._____ Ok... let´s add just one more. You would be able to use the clawshot too while horse riding... but it would be very different! Oh yes! As a lasso! You could swing it in circles to knock baddies off their boars or something, and you could thow it by letting off the B button, and tie some giant monster by it´s legs or grab some baddie by his neck! Then you could swing the baddie and make it crash with another one or with a wall. That would be so cool too. Or you could swing it vertically and grab a tree branch and fly off your horse! Where has Link gone!... Ok, I think that´s enough. Hope you find it appealing.
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Re: Future of Horse based combat
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____ I agree with the different slash direction. Just a generic swing never did much for me in TP. Atleast we'd have better control over Link. ____ Like I said, no nunchuck steering. But: what about only using the motion sensativity to aim and thus you'd still be able to steer with the analog. ____ That could make for some interesting gameplay options. Having some items be horse based, and have a dungeon made for the horse including a boss where you have to chain the feet or something... I like the idea.
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Re: Future of Horse based combat
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, while in horseback or on foot. That worked really well. But you couldn´t turn around around... and that´s where the nunchuk´s motions controls enter to maneuveur the horse to leave the analog free to turn the camera. But as you said, the motions controls for the horse would have to be very well balanced to work.
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Re: Future of Horse based combat
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Re: Future of Horse based combat
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Aim with pointer, turn with analog stick, move with nunchuk movement, there are three elements here, the movement is separated from the direction you´re looking. This scheme would seem difficult at once, and maybe because it is... we don´t need a controls scheme so complicated, but it could work if balanced enough, like an "advanced" control setting like in MP3.
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Re: Future of Horse based combat
i personally hated having to control the horse and swing my sword. it was challenging and i love that but i found it monotonis. wut i think would be cool is to control the horse turn the wii remote sideways (like in racing games) and use it like horse ranes. then when you get close to a guy you have to ram him with your horse.
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Re: Future of Horse based combat
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The last thing we want as a community is an easier more dumbed down experience.
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