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  #221 (permalink)   [ ]
Old 03-13-2008, 10:30 PM
Darken Wolf Darken Wolf is offline
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Re: The Futuristic Zelda thread

Quote:
Originally Posted by JanDeis View Post
???
He meant that the cars could be like in Frogger, like you'd be in your car and have to weave your way through them.

Quote:
Originally Posted by JanDeis View Post
GTA style + hotwiring? That way, it takes time to steal the vehicle.

~~~~~

...or.. the baddies will attack anybody (ie. gang members could just decide to gun down everyone in a certain area. They will attack everyone until Link attacks, then he will probably be the main target)
I kinda got the impression, just from this, that this is going to be deviating from the normal LoZ in terms of following the games. You're saying that Link can steal cars, and ped NPCs on the streets can randomly killed en masse? That seems a bit too dark, if I can say so. Or is it that they won't be killed at all, but battered up some? Not trying to grill ya Jan, but it seems a bit too different from the traditional LoZ to suddenly be able to steal at will and NPCs can be slaughtered. Please correct me if I'm misunderstanding.
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  #222 (permalink)   [ ]
Old 03-13-2008, 10:39 PM
formula1 formula1 is offline
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Re: The Futuristic Zelda thread

Quote:
Originally Posted by Darken Wolf View Post
He meant that the cars could be like in Frogger, like you'd be in your car and have to weave your way through them.



I kinda got the impression, just from this, that this is going to be deviating from the normal LoZ in terms of following the games. You're saying that Link can steal cars, and ped NPCs on the streets can randomly killed en masse? That seems a bit too dark, if I can say so. Or is it that they won't be killed at all, but battered up some? Not trying to grill ya Jan, but it seems a bit too different from the traditional LoZ to suddenly be able to steal at will and NPCs can be slaughtered. Please correct me if I'm misunderstanding.
I'm sayin....
Does everything Zelda have to be cutsy?
-Isn't that more of a windwaker thing? WHile Twilight Princess makes it feel more real?
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  #223 (permalink)   [ ]
Old 03-13-2008, 10:41 PM
Unit7 United_States Unit7 is offline
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Re: The Futuristic Zelda thread

Well you can already steel mounts in TP, weapons in WW. Steal from the bird shop in TP.

Although not to sure if I like the idea of being able to just hotwire any vehicle. Perhaps only ones that are enemies.

But the idea of enemies being able to kill NPCs almost at random times, or atleast badly hurt them, sounds interesting. Would add a whole new adrenaline rush to the game. Something Nintendo could implement in future titles.
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  #224 (permalink)   [ ]
Old 03-13-2008, 11:09 PM
JanDeis United_States JanDeis is offline
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Re: The Futuristic Zelda thread

Quote:
Originally Posted by Darken Wolf View Post
That seems a bit too dark, if I can say so. Or is it that they won't be killed at all, but battered up some? Not trying to grill ya Jan, but it seems a bit too different from the traditional LoZ to suddenly be able to steal at will and NPCs can be slaughtered. Please correct me if I'm misunderstanding.
Hmm, maybe it is too dark...

I'm just throwing ideas out right now. btw: yes, I am making this one. Right now I am just playing with 3D models from TP though

I'm not sure exactly yet how this part will go, but then again, I'm not sure how really any of it is going to go for sure. I am just trying to sample ideas to the public and see what reaction I get. So I guess I need to go back to the drawing board on the pedestrians...

How about:
Be able to steal & hotwire like I said before but the peds are unkillable (as to keep away from the whole killing thing). Or, they could be done Jak & Daxter style where they jut disappear when they die. Jak was dark, but I know more little kids that play that one than people my age (teens).
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Old 03-13-2008, 11:40 PM
formula1 formula1 is offline
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Re: The Futuristic Zelda thread

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Originally Posted by JanDeis View Post
Hmm, maybe it is too dark...

I'm just throwing ideas out right now. btw: yes, I am making this one. Right now I am just playing with 3D models from TP though

I'm not sure exactly yet how this part will go, but then again, I'm not sure how really any of it is going to go for sure. I am just trying to sample ideas to the public and see what reaction I get. So I guess I need to go back to the drawing board on the pedestrians...

How about:
Be able to steal & hotwire like I said before but the peds are unkillable (as to keep away from the whole killing thing). Or, they could be done Jak & Daxter style where they jut disappear when they die. Jak was dark, but I know more little kids that play that one than people my age (teens).
eh...... this is a fan game.........

But yeah... If your going to change stuff up, why not go all out?
-If your going to make it a zelda game in the future... I'm sayin... Again... as things become more futuristic... things will change... Unless you plan on "dumbing down" the future which I would not like as much...

-I'd like an ultra-futuristic adventure game...
--Each weapon would truelly have a purpose and would make the game more interesting and "tactical"

It could work...
-By why not go all out since people are already rebelling?
--I say... in the long run... I think they'll learn to appreciate it... Also... you can publicized this and I'm sure it would a really popular game...

To me its a more diverse bioshock... puzzles included... not just bull after bull...
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Old 03-22-2008, 12:55 AM
Rufus Shinra Rufus Shinra is a male Canada Rufus Shinra is offline
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Re: The Futuristic Zelda thread

Quote:
Although not to sure if I like the idea of being able to just hotwire any vehicle. Perhaps only ones that are enemies.
I'm really reminded of Grand Theft Auto.

Quote:
But the idea of enemies being able to kill NPCs almost at random times, or atleast badly hurt them, sounds interesting. Would add a whole new adrenaline rush to the game. Something Nintendo could implement in future titles.
Now this. I agree. I like this idea, very interesting.
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  #227 (permalink)   [ ]
Old 03-22-2008, 01:56 AM
JanDeis United_States JanDeis is offline
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Re: The Futuristic Zelda thread

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I'm really reminded of Grand Theft Auto.
You don't say?

Quote:
Originally Posted by Rufus Shinra View Post
Now this. I agree. I like this idea, very interesting.
I still think that pedestrians and other by-standers should be killable...
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Old 03-24-2008, 08:56 PM
Project 2501 United_States Project 2501 is offline
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Re: The Futuristic Zelda thread

I registered mostly to get some feedback on these ideas, as I haven't been able to get any constructive opinions elsewhere. Seeing as people still apparently visit this thread, I thought I might have a chance. Many of these ideas diverge notably from what has been done in the series in the past, so I'm expecting a fair bit of criticism, chiding and outright flaming, but even that is better than nothing. As this post is very large, it comes in multiple parts. And here they are. Giant wall of text incoming:

General Setting
~The game does not take place in Hyrule, but rather in the real-world future of AD 2569, with Hyrule existing as a Middle-Earth-like prehistory to ours. This is mostly for the sake of irony, as the future of Earth is one in which nuclear war and climate change have effectively destroyed human civilization; in general, human tech of the time is little better than Hyrule's. Most of the scientific knowledge is under the control of a corrupt, technocratic Earth government which willingly serves as a vassal for alien commercial interests to support the flagging human economy.

~In recognition of the fact that life-bearing planets are exceedingly rare on a cosmic scale, there are only a few (three or four at the max) alien races to interact with. One will note that this fits with the existing Zelda meme regarding non-human species.

~Faster-than-light travel is done at the start of the game through the use of Krasnikov tubes, exotic-matter-fueled devices that create tunnels of compressed space between inhabited worlds which can be traversed at STL velocities. Later on, the main character can acquire a point-to-point FTL drive.

~Weaponry mainly consists of plausible future-tech; realistically-depicted lasers, rail/coilguns, missiles, point defense systems, and computers are used in both space and ground combat (more on this later). Starfighters are virtually nonexistent; fuel efficiency issues make missile buses better tactical options. Attention to Newtonian physics is paid in space battles; inertia and momentum are taken into account, as are the real effects of different types of weapons.

~For ground combat, powered armor and combat robots have been developed; genetic engineering and cyberization form key parts of upgrading the main character's abilities. Attention is paid to the levels of strength required to pull off the feats that Link has been capable of in past games, and what this means for his speed and ability to damage the environment with melee attacks. The Heart Container system is still present, but rationalized as being representative of a genetic healing factor. Above three hearts, any wounds Link sustains will automatically heal; at less than three hearts, normal human damage limits will start to kick in.

~The main character, aged 24, is an engineer, possessing a 180 IQ and holding a B.S. in mathematics (with a minor in physics) summa cum laude from the University of Chicago, and a Ph.D. in computer science from the Galactic Academy, a special elite school located in neutral territory. Rather than possessing a fairy companion (though some parts of the story do feature supernatural companions), he is instead able to call on a number of specialists for backup.

~D-T nuclear fusion and next-generation fission technologies (including breeder reactors to generate fusion fuel) exist in the few major human cities; the understanding necessary to produce and stabilize large volumes of antimatter, which is required to fuel starships, was a gift to humanity from the alien race that made first contact, as part of a larger trade agreement. For personal transportation on a planet's surface, both hovercars and conventional, wheeled vehicles are used, depending on one's access to technology.

~One final, very plot-important item: AI and quantum computers have been fully realized, and all wireless communications networks have been integrated into a single overarching whole referred to as the data-stream. VR interfaces are commonplace; personal VR "data-spaces" exist within the network, which can be used to chat with other people or store information, with optional sensory feedback in the virtual environment. It must be emphasized that the cost of quantum computing leaves it an affair for corporations or government agencies, as it is one of the relatively undeveloped technologies leftover from the pre-apocalyptic period (specifically, the early 21st century). Technical information itself is expensive as well, since it is in such high demand; it is difficult for someone without money to acquire much of it. FTL communications between worlds are accomplished by sending signals through the network of Krasnikov tubes.
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Old 03-24-2008, 09:27 PM
Project 2501 United_States Project 2501 is offline
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Re: The Futuristic Zelda thread

Gameplay
The swordplay in the game follows the standard 3D model, save that it is substantially faster. The control centers around making every button an Action button, with different buttons being devoted to different types of actions such as manipulating the environment, melee attacks, guns, and PSI powers. Link (who would not be named that, as each character's name would fit their background) is now equipped with a dash attack instead of a roll, and can block bullets with the sword by using an action command, but doing so incurs PSI costs. PSI is the equivalent of magic; as such, a PSI meter replaces the magic meter. As a full adult, Link's latent PSI abilities manifest; the biological "network card" in his brain enables him to access the data-stream without cybernetic implants as well as to send out weak EMPs which analyze the brain-states of targets and transmit their memories back to him. He eventually develops telekinetic powers as well, with the climax of his talents being the return of the sword laser as a shock wave attack facilitated simply by swinging hard enough. However, using such gifts takes a heavy toll on one's psychological stability; if the PSI meter drops below a certain level (around 20%), sanity effects begin to occur. The Wiimote would be used to aim Link's guns rather than to swing the sword, which would once again be accomplished with a button as the TP Wii system was commonly derided as tacked-on. Finally, several vehicles are available, including a futuristic motorcycle, a horse (yes, there are horses in the future, try not to faint) and the aforementioned starship.

Items

* denotes a destructible item; if an item is destroyed, it must be repaired or replaced before it can be used again.

~Main Quest Items

Swords

-Razor*
Laser-sharpened tungsten-alloy sword designed for extreme resilience. It has two prongs on the end, a battery in the hilt, and wires between the battery and the prongs; upon touching an enemy with both tips, they will complete the circuit and receive a powerful electrical shock. Requires a type-F nuclear battery to utilize electrical functions.

-Alumina*
This is a carbon-nanotube sword which refracts light due to its structure. An LED array in the hilt provides the sword with a rainbow effect sufficient to distract the aim of many enemies, but it can also be distracting to the wielder. Use with caution. Requires a type-F nuclear battery to utilize lights.

-Master Sword
The sacred sword of the lost nation of Hyrule, it is said to be the basis for many famous swords. The full-tang blade is made of a near-impervious, harder-than-diamond metal whose chemical composition has yet to be determined, but it is known that the sword is incapable of rusting or being corroded by chemical agents. Perhaps the sword's most distinguishing feature is that it is embedded with a fully-sentient AI capable of forming neural links with an Archetype, enhancing both physical and PSI powers, making moral choices and deciding who is allowed to use it. It also forms neural contacts with its targets; a powerful psychic shock is sent through the blade into any who hold evil intent in their hearts.

Shields

-Riot Shield*
A two-inch-thick "body bunker" ceramic shield designed for SWAT teams and modified for powered infantry. It comes with a colloidal coating designed to vaporize into an interfering cloud in the event of a laser attack, frustrating the beam's efforts to penetrate further.

-Mirror Shield
This ancient shield is apparently made of the same compound as the Master Sword; it has been polished to a mirror sheen and possesses a highly advanced heat sink and neutrino radiator capable of dumping the energy from capital DE weapons, though the heat dispersion does not guarantee that the user will remain undamaged depending on how much energy is being directed against the shield. Its surface is said to reflect not only light, but the true self of whoever looks into it.

-Force Field
This technology is believed to have been developed on Earth by a secretive coalition of American, Chinese and Russian business magnates. The coiled, torus-shaped generator creates an electromagnetic field capable of altering the paths of bullets in such a way that they literally bend around the user. Due to the nature of the device, some cybernetic parts will cease to function while it is in use (particularly tracking systems and cybernetic eyes). It also requires a great deal of battery power, so it should be utilized sparingly. [Five points for anyone who can detect how the universe just broke.]
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  #230 (permalink)   [ ]
Old 03-24-2008, 09:29 PM
Project 2501 United_States Project 2501 is offline
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Re: The Futuristic Zelda thread

Armor

-Street Clothes*
Effective against: Kitchen utensils, enemies who hate leather
Ineffective against: Pretty much everything else
Description: Everyday clothing not intended for combat. [This is mostly just the basic character design; it consists of jeans, a long leather jacket, and a shirt, all customizable with different color schemes and logos according to the player's desire. There would be an in-game art program for custom clothing designs, and possibly obtainable/downloadable articles of clothing as well.]

-Nanotube Vest*
Effective against: Conventional handguns
Ineffective against: Magnetic accelerators, DE weaponry, explosives
Description: Constructed of a carbon-nanotube shell, this armor vest mimicks the principle of chain mail to a much more refined degree. It can be worn under clothing, and is designed to protect against traditional bullets. Military-grade weapons can pierce the vest, so a user would be well-advised to utilize cover.

-HKD42 "Phantom" Powered Exoskeleton
Effective against: Infantry, low-flying aerial units, NBC (nuclear/biological/chemical) attacks
Ineffective against: Heavy antiarmor weaponry
Description: Developed by Minotaur Infantry Systems, a descendant of the famed Israeli Military Industries, this suit of power armor represents the current pinnacle of mechanized infantry. It incorporates a much thicker nanotube shell, as well as microfiber muscle to enable the user to move in the suit and an optical camouflage system developed at the University of Tokyo. The exoskeleton's main offensive armament consists of an arm-mounted 12.7x99mm machine coilgun designed by Heckler & Koch and a 30mm cannon loaded with DU (depleted uranium) rounds and intended to be used as an anti-tank weapon. Its shoulders incorporate two light solid-state laser cannons, and the suit is equipped with a Gnosis Data Technologies combat quantum computer and sensor array capable of predicting the paths of incoming projectiles and intercepting them with the shoulder-mounted lasers. A precisely arranged bank of cameras and a neural link directly to the suit provide the user with a full 360-degree field of vision, as well as constant knowledge of armor integrity, ammunition supplies, and their own biometric data. The combat computer runs on the proprietary ARMOS 5.2 (Autonomous Real-time Mission Operating System) and possesses a clock speed of 50 THz and a wireless router/network card, rendering it able to both access the data-stream and to form local area networks with other Phantom units in order to monitor the status of squad-mates; the OS firmware incorporates self-modifying code as part of its security system, and consequently is extremely difficult to crack. The armor utilizes two jetpacks to allow it to hover for short periods of time; the Phantom itself draws its power from a nuclear saltwater generator. Finally, the suit forms a hermetically-sealed environment that offers full temperature regulation and life support in addition to making the wearer immune to NBC attacks; the life-support system can be modified to accommodate a non-human pilot. However, melee weapons are inaccessible while wearing it, and most physical objects cannot be held or manipulated. Aside from that, the armor's sole disadvantage is its exorbitant cost; because of this, it is found only in the hands of elite special forces or public security units.

-Shell of the Godhead
Description: This is a set of armor purportedly used by the legendary demons known as Oni in Japanese culture. According to the few anthropological records surviving from the time period, Oni cults would offer human sacrifices in exchange for victory on the battlefield. The armor will shield its wearer from nearly any kind of attack, but this phenomenal protection is said to come at the price of the user's soul. Use of this armor drains PSI as long as it is active; when the PSI meter runs out, the armor vanishes, leaving its user in a drained and mentally unstable frame of mind.
Last Edited by Project 2501; 03-31-2008 at 08:44 PM. Reason: Reply With Quote
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  #231 (permalink)   [ ]
Old 03-24-2008, 09:34 PM
Project 2501 United_States Project 2501 is offline
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Re: The Futuristic Zelda thread

~Auxiliary Weapons

Guns

-Mateba Autorevolver
Manufacturer: Mateba Arms, Italy
Weapon type: Revolver
Capacity: 6 shots
Ammunition type: .357 Magnum, .454 Casull
Muzzle energy: 0.8 kJ or 2.4 kJ
An ancient gun first produced in the year 1997, it has become a favorite of gunfighters who do not wish to risk their guns jamming in the middle of a battle. It is technically a semi-automatic weapon, despite its name; it uses the kinetic energy of each shot to rotate the cylinder and cock the hammer in preparation for the next. The Mateba's reliability and power has made it a favorite of Japanese police detectives.

-GSW E-series 440
Manufacturer: Glock-Smith-Wesson Amalgamated Arms, Chicago
Weapon type: Semiautomatic electrically-fired pistol
Capacity: 18 shots
Ammunition type: .451 GSW
Muzzle energy: 2.5 kJ
After New York was turned into an urban lake by the relentless advance of water from the melting polar ice caps, Smith & Wesson lost much of its former holdings, being bought out by Glock in 2057. Together, the Glock and S&W design teams created a large-caliber electrically-fired pistol, the A-series, whose basic design has persisted into the 26th century. The E-series 440 is the latest iteration; the battery-powered weapon uses an electrical charge to set off the bullet's primer cap, reducing the delay between pulling the trigger and the projectile being fired. The gun can be equipped with a LAM (laser aiming module) as well as a top-mounted gun camera with up to 10x digital zoom capability that draws power from the battery. All GSW weapons are ID-tagged to the purchaser, requiring either a retinal scan or fingerprint verification before the safety can be unlocked, and the gun is designed in such a way that it will not operate without both the battery and its processor, whose program is directly dependent on its hardware and thus effectively impossible to alter. This gun has three modes of fire; semiauto, three-shot burst, and full automatic fire. It can also accept multiple types of rounds; the standard .451, .45-caliber hollowpoint, and the special, explosive-headed “Bullet Bill” cartridges.

-H&K PSG5*
Manufacturer: Heckler & Koch, Germany
Weapon type: Rail-driven sniper rifle
Capacity: 5 rounds
Ammunition type: 7.62x51mm rail rods
Muzzle energy: 45 kJ
A descendant of the venerable PSG1, this gun is the first H&K weapon to incorporate railgun technology, allowing for muzzle velocities of nearly three kilometers per second. The electrical contacts on the gun are lined with a silver paste to combat rail erosion, and the gun comes with a micromachine repair kit. The weapon's power demands are extensive; it requires a type-G nuclear battery to function. If used for too many shots without a break, the rails may become too stressed to function; if this happens, the gun will require repair.

-VirtualPhoton Labs L87 Laser Cannon*
Manufacturer: VirtualPhoton Labs, Pasadena
Weapon type: Neodymium glass solid-state laser
Capacity: 50 MJ rechargeable power pack
Peak safe power output: 1.5 MW
Peak irradiance: 5 GW/cm^2
Ammunition type: Neodymium pump source
Operational wavelength: 2.7 picometers
This solid-state laser weapon is the result of focusing refinements pioneered by the California Institute of Technology, one of the few surviving major universities of the old world; the result is an elegant, surgical killing machine capable of punching through nearly any armor. It is a pulsed weapon designed to fire two laser pulses one after the other; the first pulse vaporizes any armor the target might have, and the second, directed to exactly the same place, attacks the target's innards directly. If the weapon is used for too long consecutively, the focusing lenses may become damaged and require repair.

-M148 MWS Assault Carbine*
Manufacturer: Colt Manufacturing Company, Connecticut
Weapon type: Machine coilgun
Capacity: Variable
Ammunition type: 5.56x45mm rail rods
Muzzle energy: 15 kJ
The Colt Manufacturing Company dates back to the 19th century, and is responsible for creating such revered designs as the M1911 and the Colt .45, better known as the Single Action Army. The flooding of Connecticut drowned many of the company's assets, driving them out of business, but their design ethic lives on. The M148 MWS (Modular Weapons System) is a machine coilgun, a variant of the railgun; it shares its ergonomic sensibilities with the M4 carbine, widely used by special forces during the heyday of the United States. This particular weapon does not seem to be ID-tagged, signaling its SpecForce origin. It is outfitted for war, incorporating a stock, a high-quality rubber foregrip, a bottom-mounted 20mm grenade launcher and a customizable feed system which can accept 30, 50 or 100-round clips.
Last Edited by Project 2501; 02-18-2009 at 06:51 PM. Reason: Reply With Quote
  #232 (permalink)   [ ]
Old 03-24-2008, 09:36 PM
Project 2501 United_States Project 2501 is offline
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Re: The Futuristic Zelda thread

Other Items

-Magnetic Grappler
Description: This spring-loaded grappler's "hook" has a flat, highly ferromagnetic surface connected to a pulley system featuring a Kevlar string, allowing the grappler to support the weight of an adult. It can latch onto any metal surface.

-Flashlight
Description: This large and extremely powerful flashlight can brighten up even the darkest situation. Its sturdy metal construction is very handy when there are no other melee weapons available.

-Grenades
Various types of grenades are available here:
~Fragmentation grenade: This standard grenade type has been in use almost since the concept of a grenade has existed. The shrapnel produced by the explosion can kill unarmored or lightly armored infantry, and its force can break weak-looking walls.
~WP (white phosphorus) grenade: A powerful incendiary weapon capable of setting flammable objects on fire.
~Cryospray grenade: Releases an ultra-cold gel created through techniques originally pioneered for work with Bose-Einstein condensates. Any enemy who gets trapped in the gel will be immobilized for a period of time.
~Ionization grenade: Contains a miniscule amount of uranium which is disturbed by a neutron gun, creating a small nuclear explosion and sending out a machine-disabling electromagnetic pulse in the process. Can also inflict damage against biological enemies.
~Flashbang grenade: Reacts magnesium with ammonium perchlorate, producing a tremendous flash of light that can easily blind and disorient enemies. Extremely effective against undead targets.
~Concussion grenade: Uses extreme overpressure to incapacitate targets, and can also break weak walls.
~Spider grenade: This functions in the same way as a regular fragmentation grenade, save that it's remote-controlled. The spider grenade is not only mobile, it's capable of climbing walls and even moving on ceilings - a perfect weapon of strategic sabotage.
~Antimatter charge: Officially banned under Article 57 of the Sentient Rights Convention of 40 Eridani held in the mid-24th century after first contact, this weapon of mass destruction contains a 50-gram cell of antideuterium. Even after inefficiencies are taken into account, it is capable of unleashing a blast equivalent to one megaton (4.186E15 J) of energy. This is a device intended to be used as a tactic of last resort against hardened targets such as capital ships; obviously, it should only be detonated after the user is well away from the blast zone.

-Nuclear Battery
Description: The term "nuclear battery" is something of a misnomer; though the process relies on radioactive beta decay to generate power, no nuclear chain reaction takes place. The concept of the long-endurance betavoltaic battery was pioneered in the early 21st century; in fifty years it had become the dominant type of portable power supply, and the idea remains. There are several types of this battery, each designed for different devices; unless an item is damaged or destroyed, one of these is sufficient for the entire game.

------------------

I haven't posted anything on the potential story because I'd like some item-related critiques first. Obviously, I've had a lot of time to think about this, and it's become apparent to me that many of the ideas for a futuristic Zelda game are simply Star Wars ripoffs. Not to say that Star Wars is bad, but such an approach would be derivative at best, and would only serve to doom any potential game that might be made of this concept. The storytelling ethic I have in mind involves an actual deconstruction of the epic hero mythos and the social and political issues surrounding it; it bears much more resemblance to serious works of science fiction such as Ghost in the Shell or the current Battlestar Galactica series. The actual metaphysics are something I haven't quite worked out yet, but I tend to do better with technology.




...for those of you who wondered about the word count, it came out to 3843 before I edited it for length. Also, to intercept the question, no, I am not a virgin.
Last Edited by Project 2501; 03-24-2008 at 09:52 PM. Reason: Reply With Quote
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  #233 (permalink)   [ ]
Old 03-25-2008, 05:56 PM
Quadfarce Quadfarce is a male United States Quadfarce is offline
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Re: The Futuristic Zelda thread

The video wasn't real? Oh thank god!

I always thought that making a futuristic Zelda would rip the soul and spirit out of the franchise because you'd be taking Zelda out of it's true context and putting it somewhere unfamiliar. It's like making Aerosmith record a Rap album; it just doesn't work and it's not where it belongs at all.
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  #234 (permalink)   [ ]
Old 03-26-2008, 06:01 PM
JanDeis United_States JanDeis is offline
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Re: The Futuristic Zelda thread

Did you know that reason Aerosmith got back together was because Run DMC made that Walk this Way video with them?

Also, Project, all those ideas are awesome! I already have my story set as Hyrule just advancing like we did here on Earth, but that is a very interesting view on how the future of Hyrule could work. Do you mind if I use some of those items (minus their 'real-world' connections)?
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Anything I post about the development of a new game should be regarded as a game that I am making unless stated otherwise.

Check out the Future Zelda Thread!!!
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  #235 (permalink)   [ ]
Old 03-26-2008, 09:16 PM
Project 2501 United_States Project 2501 is offline
Zora Warrior
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Re: The Futuristic Zelda thread

Sure thing, as long as you don't mangle their usage.

Those items aren't all that would be present; they're just some of the most important. My favorites are the ones that are obvious technological analogues for the existing series items, such as the spider grenade and carbine (though as far as the concept goes, guns in general are just better bows). I'm also fond of the Phantom armor.

I'd considered incorporating some kind of hoverboard, but that doesn't seem like something a tech geek would have handy; the Link character being some kind of scientist is vital to the way I want to tell the story.
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  #236 (permalink)   [ ]
Old 03-31-2008, 10:16 AM
grimm128 grimm128 is offline
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Re: The Futuristic Zelda thread

okay.
Ima start a tad from scratch, just to show what I beleive a future zelda should be like. feel free to use any ideas here. Most of them though, are changed ideas yall had
Okay. first, link wakes up after being uncouncious, in the happy mask salesman's shop( yes the same one from OoT, hes mysteriously immortal.) once he leaves to explore, he reads some manner of media, saying that their has been a sudden outbreK of war amongst the zoras, being led by a man robed in black. After A while link manages to get a bike, the E.P.O.N.A which can stand for something, he goes to zora metropolis, and beats the level, getting and upgrade for his boots, to create a heavy iron coating around them (AKA iron boots). once he returns to the zoras, the war had broken up, and the leader of the revoulting zoras had vanished, and a blue jem that pulsated purple at times apeared. ( to be dubbed sheer hatred ). skipping along in the story, eventually the happy mask salesman tells link to open the door ,whilst placing the now three sheer hatreds in the three slots, once its opened, he comes to a grove where the master sword is. skipping on a little more the man in black will be ganon, who over time had created an arm using the powers of the sheer hatred.
Bosses would include the usual giant monster, with some robots thrown in as well. I hope a boss called
G.H.O.M.A
Genetically reborn parasite would apear.
Also killing ped. wouldnt really fit in, for who would honer a hero who killed your daughter/sister/mother etc. for their car? I think that you should only be abke to take enemy,s vehicles, which can include a helicopter esque thing ( think banshee from halo), a mechanical spider mech, and an actual monster boar, like in TP

One reason that ganondorf cant be the senitor, or something like that, is because hes the renowned god of evil, (though bush was a president. sorry , i couldnt resist) everyone knows him,why would they elect him? and he couldnt inherit the throne, the king of hrule is not related to ganondorf. In my storyline, ganondorf will posses the king, leader, and turn the world against link.
Thanks for listining.
Yes I have a life.
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  #237 (permalink)   [ ]
Old 08-14-2008, 10:12 PM
Bensin Bensin is offline
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Re: The Futuristic Zelda thread

Hasn't Link been re-incarnated like over nearly 20 generations by now? And yet all the tech...stays the same. I sense fowl play by those 3 godesses!
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  #238 (permalink)   [ ]
Old 08-15-2008, 03:31 PM
Vaati Reborned Puerto Rico Vaati Reborned is offline
Gerudo Thief
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Re: The Futuristic Zelda thread

I can see floating cities in the sky united by chains that are used as paths. I can also see lightsabers and floating ships.
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  #239 (permalink)   [ ]
Old 12-19-2008, 02:13 AM
Pete359 Pete359 is offline
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Re: The Futuristic Zelda thread

I'm open to innovating the Zelda franchise. My only worry is the series moving towards the "Final Fantasy" setting. I've always been bothered by the FF future, I loved the 8-bit and 16-bit FF games, medieval magic and monsters. But when they turned it into a quasi-cyberpunk lifeless future I lost interest.

Not that this will happen. Nintendo are masters in their own right and if they decided to move the series into the future they'd innovate that future, make something completely unlike anything we've seen.

Having said that here's how I see a future Zelda game opening play out...
(with the exception of Link, all voices acted out)


------------------------------------------------------------------------------------------
[screen black]

Rauru (unseen): Time passes, the world changes. Like a river's flow, it will never end. But a Legend... never fades.

[Zelda theme swells up, logo appears]

Rauru (unseen): This fable has been told many times, over the ages. From the forging of the Master Sword (show smiths forging sword) to the breaking of the Triforce (show old style Green-clad Link screaming as Triforce is shattered before him). The evil one, though sealed many times (show Zelda and Sages sealing him, copy from OoT) always shatters his bonds and escapes his imprisonment. This is because the battle, like Time, never ends.

But the evil one has long been sealed, generations have passed in Hyrule. Seas have risen (show flooding, then Wind Waker islands) the land has been cleaved (show Death Mountain going all crazy, with that red fire ring from OoT). But the land settled, and the seas receeded. And Hyrule grew over the ages.

A Legend still is remembered, of furious power tempered by wisdom and defeated by courage.

This is that Legend... reborn.
------------------------------------------------------------------------------------------

Not the best I know, just something that comes to mind.

`Pete
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  #240 (permalink)   [ ]
Old 12-19-2008, 04:25 AM
Nickybo Nickybo is a male Australia Nickybo is offline
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Re: The Futuristic Zelda thread

The game starts out with a shootout between the Zora tribe and the Goron tribe. It's an intense battle with many deaths. It ends once the Hylian police force interrupt and arrest the people who started the battle.

Then the game cuts to Link, who is at university. He is given a murder weapon and the police bust into his dorm and arrest him. In court the Jury find him guilty and is sentenced to life in prison. While in prison a Midna ripoff visits him and helps him break out, and that's where the game begins.

During the game Link gets court up in politics. Zelda and her dad are in one party and Ganondorf is in the other. Instead of dungeons you have to break through high tech security systems to get into secret buildings owned by Ganondorf. During these, you have to defeat security guards. Bosses are big puffed up guards with many high tech gadgets.

You win the game by giving Ganondorf's party a bad name, making him lose the election.

I don't know about you, but I'd love to see that become a game.
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