Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 11-17-2007, 10:13 PM
Sebastian Shetland Islands Sebastian is offline
The sweetest apple pie you ever had.
Join Date: Oct 2007
Location: In a room filled with dark music
View Posts: 449
Lightbulb Multiplayer Zelda Game

----------
__________________

OZ . G

"The warmth of that sunset, it calms my breath, as I bleed to death." -Sebastian
Last Edited by Sebastian; 07-06-2008 at 12:11 AM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 11-17-2007, 10:29 PM
Wrath of Pong Wrath of Pong is a male United States Wrath of Pong is offline
I'm supposed to put something witty or narcissistic here aren't I?
Join Date: Feb 2007
Location: I'm lost, please send help
View Posts: 3,037
Re: Multiplayer Zelda Game

Yes and nintendo should make it. Or at least have Blizzard, Bioware, Neversoft, or anyone other than capcom do it.
They already scrwed up FS and FSAs multiplayer by making it rely on using expensive link cables.
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 11-17-2007, 10:32 PM
Hetalia Canadia Hetalia Canadia is a female Hetalia Canadia is offline
Axis Powers
Join Date: Jun 2006
Location: ?
View Posts: 1,718
Re: Multiplayer Zelda Game

Quote:
Originally Posted by Ganondorf24 View Post
I just got an idea! I thought that maybe they could make a Zelda game that could be for the Wii (or GC, but probably not). The graphics style would be like WW's, and four (maybe more people could play, or less, I wouldn't know because I don't have a Wii) people would play as the Green Link, Blue Link, Red Link, and Purple Link. If possible, more people would play and there would be an Orange and Yellow Link (spirit and light).
Well, I'm not sure how the Wii works myself, but I don't think they'd exceed four people playing at a given time. Too many players would just complicate everything.

Quote:
Originally Posted by Ganondorf24 View Post
You'd all beat every dungeon together, and the doors would be open for three seconds for everybody else to get through the door. You wouldn't have to go through the same room as everybody else, but you could follow someone in the next room too. When somebody got something, everybody got it. For example, you (Green Link) walk into a room, you do something and get the dungeon map, thus, everyone else gets the dungeon map on their inventory. When someone went to their inventory, they'd disappear, and they'd reappear where they first opened up their inventory.
Why for only three seconds? Why not for as long as it takes? Sorry, but being timed on getting through a door like that would be irritating. Especially if you only get three seconds. The rest of this doesn't make much sense.
"You wouldn't have to go through the same room as everybody else, but you could follow someone in the next room too"? Is that suggesting there'd be multiple doors? How would that work, if everyone needed to go to the same rooms in order to progress? That, and how would that be displayed on the screen? I guess the screen could be divided into four sections, one for each player, but that'd make keeping track of yourself harder than it'd have to be.
And then the inventory. How would that work? I don't see there being multiple of those. If there were to be a game like this, I'd think everyone would just share a single inventory, in order not to confuse people (like FSA had it). I'd also like to see the possibility of each player getting their own item, also like FSA. That way, everybody could have whatever item they wanted, that was presented to them, instead of having to get a different item just because someone else wanted it. That might lead to unnecessary conflict (I know my brother and sister would fight over it).

Quote:
Originally Posted by Ganondorf24 View Post
If someone got to the room of the mini boss or boss, everyone would automatically warp there. The boss' and mini boss' would be extremely difficult for one person, so they could be a regular challenge when everybody fought it.

So, does anybody have any questions?
I don't agree with this, either. What if one person wanted to wait for someone else at/in the entrance to the mini-boss/boss room, while that other person went to go grab a chest or something? They could just have it to where everybody walks through the door, in case a single person wishes to finish some errands. The hard difficulty wouldn't be a bad idea. Though they should make the boss difficult even with four people, so that it's not too easy at present or in the future. I know I'm not the only one who likes seeing harder bosses.

Other than that, I do have one thing more to add. Let's say there was a house, and, for sake of simplicity, four players (Green, Red, Blue, and Purple Link). Now, what if Green Link walked into the house, while the others remained outside for whatever reason? How would THAT work with a system like the Wii? In FSA, they would have had Green Link disappear, but appear on the first player's GBA. That way, the screen doesn't get divided, which complicates keeping track of your own character. Trust me, watching the other players is all-too tempting.

If they were to somehow make up for the last thing (they'd probably have to divide the screen -__-'), then I'd say "Go for it." I like FSA and the ability to play with your friends/family, and would like to see it again. Playing with more people adds to the fun, in my opinion, as there was always a heated competition between us to see who would be ranked highest in FSA. It added to the gameplay, again in my opinion, as it was a struggle to remain on top, and above the others. A little competition makes everything more enjoyable, wouldn't you agree?
__________________

Sig|Pepsi Bud|Magical Mystery Buddy
Reply With Quote
  #4 (permalink)   [ ]
Old 11-18-2007, 12:54 AM
Elfen Lied New Zealand Elfen Lied is offline
My right arm is the judgement of God
Send a message via AIM to Elfen Lied Send a message via MSN to Elfen Lied
Join Date: Nov 2006
Location: land of the ice and snow
View Posts: 1,381
Re: Multiplayer Zelda Game

im more partial to TP/OOT esque graphics rather than TWW.

theres been discussion of a Zelda online game for some time, there have been several threads (all dead now).


i jotted a few ideas down once.

taken from a similar thread

Quote:
i know, i was thinking more along the lines of a LAN game maybe up to say 8 people or how ever many people the wii allows to play together or whatever.


taken from my posts in a similar thread
for me i would like to see (bearing in mind i havent played TP yet);

Action Adventure Game

-a compelling, deep, intriguing, extensive and dark storyline
-a medieval setting, i would hate for guns to suddenly appear in LOZ and possibly ruin the game (thank you very much Medievil 2)
-a more mature looking Link adult OOT link or TP link young OOT link or MM link is just as good
-classic and iconic enemies, Iron Knuckle/Dark Nut, Lizalfos/dinalfos, Stelfos, dodongo, wolfos skulltula, re dead and Dark Link.
-a orchestrated or instrumental and dark, eerie, gothic soundtrack with some lighter music too
-lots of dungeons, some small, some big, some easy, some hard.
-Harder difficulties or at least the ability to set the difficulty higher
-a huge immense world that has a multitude of different areas, volcanoes and moutains, lakes and rivers, swamps and forests and other areas that mirroring that of earth.
-vibrant cities and towns, full of people to talk and trade with
-some challenging puzzles
-really detailed characters (yeh this one gonna push the reqs high, wont be finding this on GB, lol)
-a return to classic areas like death mountain, Kokiri forest, Lost woods and Lake Hylia, or at least place that resemble them.
-Lots of optional sidequests, some short, some long, some easy some hard and yeild good rewards not just a heart piece, or a weapon you probably wont use, it should be something good.
-lots of interaction between link and the npcs
-NPCs dont have to be fully voiced (although that would be nice) but they have to say more than the occasional KKKAAAAAAAAARRRRRRRGHHHHHHHH
-a return of classic NPC assuming they arent dead or at least new NPCs that resemble them. Darmani is MM is very reminescent of darunia in OOT
to have Zelda in more than just a cutscene ( thank you very much MM), it is after all the Legend of Zelda
-lots of Interesting items and equipment like weapons and armor, swords, axes, hammers, shields. some classic items, the Hylian shield, Master's sword, ocarina of time, megaton hammer, Longshot, heroes bow and others (havent played TP yet but im sure there will be some cool weapons in TP)
-a saving style like OOT you can save anywhere you dont have to search for some silly owl statue or whatever.
-an actually use for rupees, prehaps you can buy upgrades for items. ( i hate having a lot of rupees and nothing to do with them)
-a slightly more vocal link, he still doesnt speak in sentences, but he does more than grunts and moans.
-ability to skip cutscenes should you want to on your second or nth number repeated run through (some peole might want it)
-cool spells, like the sword technique and dins fire. (i never really used the other two spells)
-to at some point in the game have an NPC fight with you, kinda like shiek did in that cutscene is kakariko village in OOT, not just a NPC who follows you like Zelda towards the end of OOT
-to see a grave or tomb of a previous Link or at least that is what you think, it could have an inscription like 'here lies (name has be scatched off) The hero of Time, may his rise again to defeat evil and protect the weak. (or something like that), prehaps you could find a weapon he once used there. a sword or a shield.
-a village in the tree tops. (it might just be me but a village in the trees, wouldnt it be in the tree tops not the forest floor)
-several things you can do if for what ever reason you tire of adventuring at least for the time being, like fishing, target practice, horseback stuff.
-at some point during a dungeon you can change the dungeons orientation. ala the forest temple in OOT, and the stone tower in MM
-and yeh Blue fire couldnt hurt, lol
-Ganon as the bad guy, or possibly Ganondorf (who may or may not turn into Ganon later in the game)
-being able to learn new moves with different weapons, sword mostly, but maybe you can learn some new moves to use with a hammer or an axe.
-a mysterious character like Shiek who helps Link at certain points during the game
-lots of mini games, like the bowling alley and shooting range
-content that is only available after you finish the game, you leave it running through the credits they play and unlock this stuff, a weapon or something like that.
-a slight sense of realisim, i didnt like it how in OOT with the golden gauntlets Link can lift huge blocks, but he cant punch boulders to bits. his strength seems to change. ok he could never damage boulders beofre, but with those gauntlets he should have been able to. if Link acuires something to increase his strength it should have more application than lifting giant blocks. it should increase his damage too.
-ability to go both single player and multiplayer with several friends,
-racial and class restrictions on items (i dont see everyone being able to use the same items)
-a cool name like uh Legends of Hyrule (i think someone said this somewhere good name)
-free to play online



uh thats about all i can think of right now. i might think of more. (feel free to discuss these ideas, doing so may lead me to think of more things.)
__________________
God's in his Heaven, All's right with the world
The bird of Hermes is my name, eating my wings to make me tame


Vi Veri Venivursum Vivus Vici - By the power of Truth I while living, Have Conquered the Universe
Peace shall be restored with this sword, the harmful shall be purified by our righteous methods, I am god’s messenger, and I’m the one who carries out Heaven’s punishments
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 11-18-2007, 03:13 PM
Hetalia Canadia Hetalia Canadia is a female Hetalia Canadia is offline
Axis Powers
Join Date: Jun 2006
Location: ?
View Posts: 1,718
Re: Multiplayer Zelda Game

Quote:
Originally Posted by Ganondorf24 View Post
Well, it would be like Halo. Everyone would only see their own screen, and you could go in a different place than your teammates. You'd have three seconds so you wouldn't have to open the door every time you went in and out, you could just follow your teammate. If you wre to slow, then you'd just have to open the door. It just would make things faster.
Yeah, the screen would be divided into 4 parts. It's not the greatest, but it'd do. And the door thing STILL doesn't make sense. Why can't the door just stay open for however long it takes everyone to get in?

Quote:
Originally Posted by Ganondorf24 View Post
The boss thing, well, I agree, someone could be doing something while everyone else beats the boss, but wouldn't that person rather help beat the boss instead? I know I would.
You misinterpreted me. I meant to say that it took all four players to walk up to the doorway/entrance in order for them to go through. That way, someone could be finishing up some last minute errands while the others all waited at the door.

Quote:
Originally Posted by Ganondorf24 View Post
When someone went to the inventory, they would disappear because if they were fighting an enemy, everyone would have to pause so they can't get hit while they're in their inventory. If someone went in their inventory, it would only show up on their screen, and everybody else could keep playing.
That doesn't make sense. If someone hits the inventory button, it's probably gonna pause the whole game and take up the whole screen. I can kinda see it doing otherwise, but it's not my idea for a game. Why not just open up one big, full-screen inventory whenever someone hits pause? Why can't everyone just SHARE an inventory? Wouldn't it make it easier? Not only to program, but to keep track of while playing as well.

Quote:
Originally Posted by Ganondorf24 View Post
Everyone would get the dungeon's item if one person opened the chest. It would also be if someone picked up health, everybody's heart meter rose.
Okay, everyone gets the item, but they could all just have one inventory. Sure, there's multiple players. But why make it harder than it has to be by giving everyone their own seperate pause menu? Isn't the single-inventory tactic the best way to go? It'd be easier to keep track of that way.
__________________

Sig|Pepsi Bud|Magical Mystery Buddy
Reply With Quote
  #6 (permalink)   [ ]
Old 11-18-2007, 03:42 PM
MrRandom Australia MrRandom is offline
Part-time Evil Overlord
Send a message via AIM to MrRandom Send a message via Yahoo to MrRandom
Join Date: Oct 2007
Location: <ERROR> 404 NOT FOUND
View Posts: 3,454
Re: Multiplayer Zelda Game

Quote:
Originally Posted by LinkdOOd110 View Post
Yeah, the screen would be divided into 4 parts. It's not the greatest, but it'd do. And the door thing STILL doesn't make sense. Why can't the door just stay open for however long it takes everyone to get in?
I think what he's trying to say is that not everyone would have to go through the door, maybe only two of them, say Green and Red Link would go through it, while Blue and Purple would stay back and finish exploring the last room, then catch up, or go through a second door if there's a fork.

I think that whoever goes through a door can hold it open for as long as they like, then walk through and close it when everyone who needs to go through has done so.
__________________
Nicknames : Ran, ran ran, McRan, Ranman, Random, Mr R, Mr Ran, Lord Randomness, Lord Ra, Sir Random, McRandom, Random McRandom, Randomonium, Randy, Rando, or RandomMr.

Proud ex-adopter of brokenjoker - she is WAY too awesome for me =P. Go BJ! ^_^



Falenor
White
\/Dragons pending\/
world conquest division commander.
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 11-18-2007, 03:51 PM
Hetalia Canadia Hetalia Canadia is a female Hetalia Canadia is offline
Axis Powers
Join Date: Jun 2006
Location: ?
View Posts: 1,718
Re: Multiplayer Zelda Game

Quote:
Originally Posted by MrRandom View Post
I think what he's trying to say is that not everyone would have to go through the door, maybe only two of them, say Green and Red Link would go through it, while Blue and Purple would stay back and finish exploring the last room, then catch up, or go through a second door if there's a fork.

I think that whoever goes through a door can hold it open for as long as they like, then walk through and close it when everyone who needs to go through has done so.
Well, that doesn't make much sense either. I'm not trying to say I don't understand what he's saying, I'm just saying I don't understand why they'd do that. The group could then stray apart, and go every which-a-way, which would just complicate everything. Someone could be fighting the boss, and someone else might still be in the first room. I'm not saying this is what WOULD happen, only that it COULD happen.
What if they had it set up to where all four players had to meet at the door to progress? Then no one would go astray, they'd all fight the boss together, and anyone wishing to finish some last-minute pot-breaking or whatever before going through a door could. This isn't how it HAS to be, but it'd sure make it a heck of a lot easier, wouldn't you say?
__________________

Sig|Pepsi Bud|Magical Mystery Buddy
Reply With Quote
  #8 (permalink)   [ ]
Old 11-18-2007, 05:20 PM
Wrath of Pong Wrath of Pong is a male United States Wrath of Pong is offline
I'm supposed to put something witty or narcissistic here aren't I?
Join Date: Feb 2007
Location: I'm lost, please send help
View Posts: 3,037
Re: Multiplayer Zelda Game

The only proble I have with the 4 player split screen is this: Have any of you guys ever played 3 person game with 4 player split screen? Its actually kinda hard. 1st persons are easier becuase the camera is more focused in. Say your playing on a 24 in by 30 in TV. 3rd person games like this work on shooters, but on a zelda game, you often really need to pay attention to detial. I think if you used the wiis online and had people playing on seperate TVs it would be better.
Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 11-18-2007, 05:32 PM
Hetalia Canadia Hetalia Canadia is a female Hetalia Canadia is offline
Axis Powers
Join Date: Jun 2006
Location: ?
View Posts: 1,718
Re: Multiplayer Zelda Game

Quote:
Originally Posted by ShiekahSage View Post
The only proble I have with the 4 player split screen is this: Have any of you guys ever played 3 person game with 4 player split screen? Its actually kinda hard. 1st persons are easier becuase the camera is more focused in. Say your playing on a 24 in by 30 in TV. 3rd person games like this work on shooters, but on a zelda game, you often really need to pay attention to detial. I think if you used the wiis online and had people playing on seperate TVs it would be better.
I don't like the 4-player split screen either, but I don't think there'd be a good alternative. Maybe if you're playing online, that would work. But what if you're at home, playing with your friends/family and you have to share a TV? What then? In FSA, you just disappeared from the TV screen and reappeared on your GBA screen. With the Wii they can't do that, so it just won't work. The only other way would be if everyone were forced to go to the same room, but that's a little restricting. Houses, holes, etc. pop up, so I guess we'll just have to live with it.
__________________

Sig|Pepsi Bud|Magical Mystery Buddy
Reply With Quote
  #10 (permalink)   [ ]
Old 11-18-2007, 09:44 PM
scrooge07 scrooge07 is offline
Bah Hambug
Join Date: Feb 2007
View Posts: 205
Re: Multiplayer Zelda Game

I'm just thinking...it wouldn't be such a good idea.

I like Zelda how it makes you think, and when I actually sit down and play by myself I actually enjoy it. I think it should stay single player. Although its always good when a friend is by you telling you to check there or whatever.

EDIT: Plus, Zelda has such a vast world that it would be troubling to be exploring it with three other people.
__________________

My Zelda Games
Twilight Princess [Beaten]
Phantom Hourglass [Playing]
Majora's Mask [Played]
Last Edited by scrooge07; 11-21-2007 at 03:45 PM. Reason: Reply With Quote
Advertisement
Reply

Tags
game, multiplayer, zelda


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 07:59 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts