All recent Zelda games follow the Zelda Doctrine, but what is this
Zelda Doctrine? The Zelda Doctine is the long list of rules the recent Zelda games follow. These rules include: Game is measured by the number of dungeons, Hyrule, Ganon, same soundtrack, no voice-acting, same items, Master Sword, NPCs that are based off of past characters, puzzle-based bosses, medieval time period, Triforce, a Link with the same backstory, Link cannot talk, Gorons and Zoras, Forest/Fire/Ice/Desert/Water dungeons, every dungeon has an artifact you need, towns are all based off the towns in Ocarina of Time, same exact battle-system, etc. There are so many rules, and fans mistake this Zelda Doctrine for what makes Zelda Zelda. It's not, this Doctrine is not the essense of Zelda. It's just a rulebook that is limiting the series from moving forward.
There are so many rules, and fans mistake this Zelda Doctrine for what makes Zelda Zelda. It's not, this Doctrine is
not the
essense of Zelda. It's just a rulebook that is limiting the series from moving forward. Of course, you get "innovative" gimmicks like sailing, new graphics, wolf tranformations, shrinking, and touchscreen controls, but that's all they are: gimmicks. You are playing the same game over and over! And really, the only new features you can add to the Zelda games are gimmicks because the Zelda games are strict with so many rules to follow. There just isn't room for innovation or originality anymore.
Let me show to a diagram:
See how if you make a Zelda game with the true essense of the series as its foundation, you have a lot more room to innovate?
Aonuma has made the Zelda Doctrine the new foundation of the Zelda series. Because of this, there is no room for creativity because the games are filled with rules set by previous Zeldas. Since there are so many rules, you have to cram in innovation. However, if you go back to the true essense of Zelda, there is so much more room for creativity, and you are still staying true to the series. Majora's Mask is my favorite Zelda game because it stayed true to the essense of Zelda, and threw the rulebook out the window. Dungeons were not the main focus of the game, Hyrule and Ganon had no role, there was no Master Sword, it didn't follow the same plot formula, the game was based on the theme of having faith in yourself (giving the game a deeper feeling), puzzles were completely new, the game was faster-paced (thanks to the trasformations), etc. Majora's Mask was the only step forward Zelda has made since
OoT. Then, with WW, the series went backwards, and continues to make side-steps with gimmicks instead of going forward again.
EDIT:
That's how I feel about the Zelda games. I think the series should go back to the foundation set by
LoZ, and build up from there so there is more room for evolution. Maybe the genre could use some changing or tweaking. Afterall, look at the legacy Metroid Prime brought, and it change to a first-person perspective. It offered fresh gameplay, but it was completely true to the essense of Metroid--exploration, upgrades, platforming, a feeling of isolation, moody atmosphere, puzzles, and all-out boss battles; not to mention the morphball stuff.
Now, Zelda doesn't have to completely change its genre to be fresh, but I'd strongly suggest the series adopts more platforming, action and RPG elements. That's why I said
AoL was onto something, but it presented everything in a crappy way that, I think, made Zelda fans fear change. I feel Majora's Mask added more fast-paced action and platforming elements that made the gameplay feel very fresh (Deku Link gliding, Goron rolling, Zora swimming, and unique dungeon designs that required the player to use platforming techniques with these abilities). Twilight Princess and Wind Waker tried to duplicate the platforming and fast-paced action, but it failed because the action was still, for the most part, very slow-paced, and the dungeons lacked the complex designs that MM had.
So, I suggest that Nintendo goes back to the foundations of
LoZ, and builds on that with more fast-paced action, more complex battle system, and more RPG elements. What can Nintendo do with these 3 elements? How would they evolved the series? Well, first of all, I think Link should be able to jump manually. One of the few things I admire about
AoL is how Link can jump because it adds more depth to both the battles and platforming.
I also think Zelda would feel fresher if it required you to learn magic skills. Again, this could add a completely new layer of depth to both the combat and platforming, but it would also complement the puzzle solving. Personally, I think magic spells/skills should replace more of the items so that you have a smaller range of items (there will be more uses for each item that way). The magic skills should range from freezing time to being able to transform your shape (like the mask tranformations in MM). I'm not really creative with coming up with ideas for this, but I'm sure Nintendo would come up with things that would drastically change the way you solve puzzles, fight in combat, and just give the game a fresher feel.
Those are just two examples of changes like that would force developers to change up the gameplay engine, but if you think of it, it would just be another way to evolve from
LoZ. It would just be taking a different path in terms of gameplay.