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Walkthrough
Make up your own walkthrough for a new zelda game
It is O.K. To continue to post in more that one. If you want to double post on this ASK ME FIRST! Here is how i'd like you to type is. Monsters Mini - Bosses Bosses Items Walkthrough Stradiges Tips Hints Cheats Credits Every Year I'll pick out my favrite and send it to a zelda copiny. I'll make sure i'll say it's by you. Put your effort into this. Here's mine i created. Monsters Light world Bokoboblin Moblin Miblin Zombie Floating eye Jello-sqermers Dark claws Tree monster Ghost King ghost (Boss) Bomb-running man Ceiling master Wall master Floor master Shadow zone Super Darkend Shadow claws Shadow spiret Sonic voice Darkmaster (Boss) Darkmaster's sevants Shadow Dragon Shadow Keese Shadow Monster Mini bosses Sworded bokoboblin Giant wallmaster Zombie dragon Shrinking/Growing Minish Ghost of Wrath Big Airgork Damkmasters rightful servent |

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Re: Walkthrough
The Legend Of Zelda The Age Of Shadowness
Storyline - After peace was once reaturned to Hyrule, Gannon was sealed away for good. A small patch of darkness sprouted and a Fierce Shadow monster was born. This is just a legend, people say. But some say "It is not, I has seen the shadow" After a couple years, everyone who said that, other people said there crazy. But one day, He came in. Hyruleins we're out numberd and all died. Link when out there. 1 Agians't 5,000,000,000. Link was nearly killed but exkaped just in time. Now his adventure begines. |

| Monster99d |
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Re: Walkthrough
This is what I have so far for my idea of a Zelda game that still has a pending name. The name I'm currently thinking about is "The Legend of Zelda: The Triforce of Twilight". Anyway...
Enemies: Deku Baba: These enemies emerge from their stationary position when approached, and immediately go on the offensive. If they bite you, they won't want to let go, but a quick way to deal with them is to cut them when they first emerge. Otherwise, strike them once to stun them, and then cut them. The bud becomes a Deku Nut, which can be broken open to get something. Baba Serpent: A more annoying form of Deku Baba. Fight them as you would a normal Deku Baba, but once it gets off the stem, you still have to kill the bud of this one. It will bounce after you, still trying to chew on you, so let it taste your blade a couple times instead and it should be satisfied. Big Deku Baba: Another stronger form of the Deku Baba, this one usually comes paired with a Deku-Like, though not always. To kill a Big Deku Baba, you must wait until it attacks, then while it is drawing back its bud, you can attack it. It takes about 9 hits to kill a Big Deku Baba, and if it is paired with a Deku-Like, the Deku-Like will not open until the Deku Baba is dead. Deku-Like: As its name suggests, being a combination of "Deku" and "Like-Like", those who have not played TP should still realize that this is a man-eating plant. However, not only will it inflict damage to you, but it can also steal your shield, unless you have the Mirror Shield, so make sure you have spare change to buy a replacement. The thing is, though, since its a plant, it is firmly rooted into the ground, so unless you somehow end up falling in from above, you should be ok. Like-Like: Ah, the Like-Like, the original "Shield Eater", and probably my worst enemy in Zelda! Seriously though, this giant leech is a force to be feared! It is NOT rooted into the ground, meaning it can chase you, and it's quite fast for having no feet. On top of that, it can bend over to grab something in its mouth. Watch out for those teeth! Anyway, its basically a Deku-Like, but you have a lot more to worry about from this bugger. It can steal any equipment you are currently equipped with from the Collection Screen, with the exception of the Hero's Clothes, so make sure you have lots of money before you fight them (no, not to bribe them into giving back your equipment, just to buy more). If you defeat them before they fully digest your equipment (1 game-hour), you'll get back whatever is left of it, so it is recommended that you hurry. No one wants to have to rely on a hero with a half-eaten shield. Keese: Keese are simply nuisances at best. They may be bats, but that doesn't make them Dracula, and in fact, there is nothing significantly dangerous about them except for the fact that they travel in huge groups. Fire Keese: Keese engulfed in flame. Still not much to worry about, unless you are wearing the Zora Armor, which you shouldn't be wearing while fighting these anyway. Ice Keese: Keese engulfed in ice. These are the most annoying kind of Keese. Skullwalltula: Small spiders that like to hang from vines and other climbable surfaces, mainly just to bug you. Knock 'em down with any projectile weapon. Skulltula: These spiders are BIG, and they move on the ground. The way they attack is simple and slow-paced, but if you don't attack them while you have the chance, then you will probably find out why they take so long to attack. Big Skulltula: The Big Skulltula is a very patient hunter, waiting underground until Link is close, and it has set up a trigger strand near its hideaway. When Link walks through that strand of silk, the Big Skulltula erupts from its hideaway and binds Link in its silk, then begins to feast on him through his neck. A quick Spin Attack is the only way to deal with that situation, though if you want, you could also take it out quickly and from a distance by shooting its home with a Bomb Arrow. However, keep in mind that the hideout of a Big Skulltula is not easy to find. Gohma Larva: As its name suggests, a baby Gohma. It's mostly just a cowardly nuisance, but gains confidence and can be a real hassle when its larger counterparts are nearby. Young Gohma: An arachnid with one eye. It is rather fast, so try to take it out quickly. Again, no more than a nuisance usually. Stalchild: Small stals with spears. They are only there as an annoyance apparently, but they usually come in great numbers, so be on your guard. Poe: A ghost with a lantern. It attacks you by swinging its lantern, and it is invisible, so you'll need Wolf Link's senses. Big Poe: A large ghost with a lantern and a scythe. It attacks by swinging the scythe, and it is invisible, so you'll need Wolf Link's senses. Red Chu: A red glop of gelatinous goop. Once you kill it, you can scoop up its remains. Green Chu: A green glop of gelatinous goop. Once you kill it, you can scoop up its remains. Yellow Chu: A yellow glop of gelatinous goop. Once you kill it, you can scoop up its remains. Blue Chu: A blue glop of gelatinous goop. Once you kill it, you can scoop up its remains. Purple Chu: A purple glop of gelatinous goop. Once you kill it, you can scoop up its remains. Silver Chu: A rare silver glop of gelatinous goop. Once you kill it, you can scoop up its remains. Gold Chu: A rare gold glop of gelatinous goop. Once you kill it, you can scoop up its remains. Bokoblin: There are two varieties of this enemy. Blue and purple. The blue ones are much weaker then the purple ones and carry wooden clubs. The purple ones carry machetes. Moblin: A large orc that carries a spear. It is very slow, unless it is on the offensive, in which case it rushes recklessly in a straight line, sometimes even off a cliff. Bulblin: A smaller orc that uses either a club or a bow and fire arrows as a weapon. They are sometimes astride Bullbos, though they might just be walking around. Shoot 'em with an arrow for an easy kill. ReDead: This enemy is so annoying! It will glare at Link, paralyzing him, indicated by a scream, and then approach with its sword ready. If it gets close enough, it will strike you, so don't let it get close. Bomb Arrows are recommended, since you can use them to kill ReDeads from a distance. Gibdo: This enemy gets its own share of my hatred. It didn't appear in TP, but that's not the point. The point is that they have not changed since the N64 era. Just like they did then, they will paralyze Link with a glare, then get close, jump on him, and begin sucking blood from his neck. Again, Bomb Arrows are recommended. Stalfos: A skeletal warrior with a sword, a shield, and an unmistakable shriek. Bomb arrows are the best way to deal with them until you get the Ball and Chain. Stalhound: Skeletal dogs that usually roam in packs. They appear only in Hyrule Field and only at night. Another big nuisance. Lizalfos: A reptilian warrior of the lowest rank. It carries a dagger and a small shield, has an ax for a tail, and wears almost no armor. Just attack it until it dies, or knock it over and use the Ending Blow to finish it quickly. Dynalfos: A reptilian warrior of the highest rank. It carries a large hatchet and a buckler, has a soldier's pick for a tail, and wears a full body of light metal armor and a helmet. If you manage to get past its shield, you'll also have to deal with its armor, in whatever way. Once its armor has been removed, you can then work on defeating it. All in all, a rather tough opponent. Aeralfos :A flying reptilian warrior. It carries a sword and a small buckler that has all the properties of a Hookshot Target, and wears a helmet. You must first bring it to you with the Hookshot, and then attack it. After a while of attacking it, it will become airborne again, and you will have to repeat the process until it dies. It's not the toughest enemy, but that doesn't mean you shouldn't be careful. Darknut: It looks similar to the Darknuts from TP, and acts kind of similar, but don't be fooled, this enemy is much stronger. You can go at the first phase a few different ways, mainly using regular attacks, the Back Slice, or the Helm Splitter. Whatever you do, you're in for quite a long fight. If you use regular attacks, you must wait until right after it attacks, when its guard is down. If you use the Helm Splitter, you must attack it and have it block the attack so its shield is up, or else it will use its own shield attack to counter yours. If you use the Back Slice, you must keep in mind the fact that the shield will block it if you roll too far. Now then, it should only take about 18 hits to fully remove its armor. After the armor is removed, the Darknut speeds up. Fight it the same way you would a Darknut from TP, but keep in mind that it is decently stronger. Mighty Darknut: It looks similar to the Darknuts from TP, and acts kind of similar, but don't be fooled, this enemy is very different. You can go at the first phase a few different ways, mainly using regular attacks, the Back Slice, or the Helm Splitter. Whatever you do, you're in for quite a long fight. If you use regular attacks, you must wait until right after it attacks, when its guard is down. If you use the Helm Splitter, you must attack it and have it block the attack so its shield is up, or else it will use its own shield attack to counter yours. If you use the Back Slice, you must keep in mind the fact that the shield will block it if you roll too far. Now for the detail that makes the fight interesting. It knows almost all of the combat skills you know. Yep, with the exception of the Ending Blow and the Mortal Draw, you name 'em, it has them. Anyway, with that bit of information revealed, you should probably be extra careful. It won't hesitate if it means seeing you die. Now then, it should only take about 18 hits to fully remove its armor. After the armor is removed, the Darknut speeds up, and begins to use a variation of the Shield Attack and Helm Splitter, instead of the actual attacks, since it no longer has a shield. For its variation of the Shield Attack, it will step forward and perform a forceful thrust, and if it decides to do the Helm Splitter, it will be exactly the same from that point. It also has its own combat skill, which is basically a combination of the Back Slice and Helm Splitter. Since all that information is now revealed, its time to take out the Darknut. Fight it the same way you would a Darknut from TP, but watch out for the combat skills. Iron Knuckle: This armored enemy carries a huge ax, and can do massive damage. It starts out slow, but don't get too comfortable with that handicap. The Blue Bracelet is recommended for this fight, but it is not needed. Its ax swings inflict 6 hearts of damage to Link, so watch out either way. If you are close to it when it attacks, jump to the side to avoid it, and then while it is trying to pull its ax out of the ground, attack it, then back off when it prepares for its next attack, which will be a horizontal swing. Anyway, repeat the process of attacking it after its vertical swings and avoiding the horizontal swings altogether. After attacking it quite a bit, its armor will break off, and it will speed up. It will also begin randomizing the order in which it does the different ax swings, and begin to defend with the ax as well. Also, a section of its body will very visibly begin to glow red, which is where you have to attack it. Guay: A black crow that usually flies in flocks. It's mainly a nuisance. Kargoroc: A large bird with an annoying cry. It usually stays perched or flies in a circle until it sees you, at which point it will begin to attack you without hesitation. It shouldn't take long for you to bring this enemy down, however, though if you're playing on Paladin level, it will take about 15 attacks to bring it down. Can be easy or hard, depending on game difficulty. Dodongo: A large lizard that breathes fire. It has quite a bit of endurance, but if you shoot an arrow into its mouth, it will die immediately. Beware its fire breath. Baby Dodongo: A small dodongo that is too young to be able to breathe fire. However, to make up for that, it acts similarly to an Antlion larva. When you walk over its home, it will reveal itself and grab Link's leg, and Link must struggle against it to avoid being dragged underground. If you want, you can set a bomb nearby. The smell of gunpowder will lure it out, and if it swallows the bomb, it will be destroyed from the inside. However, the baby explodes when it dies as a last ditch defense against predators. Bubble: A skull with bat wings. It attacks by swooping at you and biting you. It's not very strong, annoying at best. Fire Bubble: A flaming skull with bat wings. It attacks by swooping at you and biting you. It's not very strong, annoying at best. Ice Bubble: A skull with bat wings surrounded by a frigid wind. It attacks by swooping at you and biting you, and you must be extremely cautious about this one. It's not very strong, annoying at best, but the cold wind can be a problem. Cursed Bubble: A skull with bat wings surrounded by a blue flame. It attacks by swooping at you and biting you, and if this one bites you, you will be cursed, unable to draw your sword. It's not very strong, annoying at best, but you must be cautious about this one. Its blue flame also protects it from attack, so use the Gale Boomerang to put out the flame first. Wolfos: A gray wolf that moves swiftly, so you have to be careful. It runs around, stopping only to attack. When it lunges, jump out of the way and counterattack. You can also use Link's wolf form so you can match its speed. White Wolfos: A white wolf that moves swiftly, so you have to be careful. It runs around, stopping only to attack. When it lunges, jump out of the way and counterattack. You can also use Link's wolf form so you can match its speed. Light Being: A creature with a golden glow. Only a weapon based around dark power can defeat it, so whenever you encounter these, which is only in the Light Temple, you must switch control to Kage, who is your ally throughout the entire dungeon. As Kage, it shouldn't take long to defeat a Light Being, though it is strong offensively. Octorok: An octopus that spits rocks. It resides in water, and if it spits a rock at you, you can use the Shield Attack to send it back at it. The rock will kill it, though you can also kill it with projectiles. Lynel: A centaur that carries a lance. It will throw the lance at you, and then pull a new one out of mallet space. Weird.... Anyway, if you can get close to it, you can slash it with the sword a few times to kill it quickly, but if you fight it long distance, you can use a Bomb Arrow to kill it quickly as well. The Ball & Chain is actually the quickest way to deal with it. Chilfos: A stal made of ice. It carries a spear that it can lunge with or throw at you. The Ball & Chain can kill it quickly, though if you don't have it, you can use a Jump Attack to destroy its spear, which it will try to use as a defense, and then shoot it with a Bomb Arrow. If you don't have Bombs, you will have to kill it slowly with your sword. Flarfos: A stal engulfed in fire. It carries a flaming lance that it can lunge with or throw at you. The Ball & Chain can kill it quickly, though if you don't have it, you can use a Jump Attack to destroy its lance, which it will try to use as a defense, and then shoot it with a Bomb Arrow. If you don't have Bombs, you will have to kill it slowly with your sword. Tektite: A bug with four legs, making it not an insect or an arachnid. Anyway, the Jump Attack and Spin Attack can kill it in one attack, but even so, with the speed of the Tektite, it will probably be easier to attack it four times with regular sword attacks. Wall Master: A monster that looks like a purple hand that drops from the ceiling and drops from above. If it grabs you, it will return you to the entrance of the dungeon. Be sure to watch for the shadow to tell where it is. Floor Master: A monster that looks like a purple hand that walks along the ground. It will try to grab you, and if it does, it will begin to drain Link's life force. You must shake it off, and you can attack it immediately afterward. Wizrobe: A wizard that comes in three variety. There are the kind that that use fire magic, the kind that use ice magic, and the kind that use support magic. All three kinds can also summon monsters depending on their magic specialty. Fire users summon fire-based enemies, ice users summon ice-based enemies, and supporters summon enemies like Darknuts that sport a balance of considerable offense and defense. Garo: A ninja with twin blades. It is a lower class ninja of the Garo tribe, but it is still formidable. It will only appear to those who have a Garo Emblem, and they are ruthless enemies with no allies outside of their tribe. Garomaster: A ninja with twin blades. It is a higher class ninja of the Garo tribe, having mastered such ninja tactics as stealth. It can also set its blades on fire. The first one appears before you and challenges you for possession of its emblem. They are ruthless fighters with no allies outside of their tribe. Dungeons: Forest Temple Treasure 1: Gale Boomerang Treasure 2: Slingshot Mini-Boss 1: Wolfos Mini-Boss 2: Bio Deku Baba Boss: Ghoma Goron Mines Treasure 1: Lantern Treasure 2: Hero's Bow Mini-Boss 1: 2 Flarfos Mini-Boss 2: Pyrmola Boss: Helmasaur King Mini-Dungeon 1: Archery Training Ground Treasure: Bomb Bag Mini-Boss: 2 Moblins Fire Temple Treasure 1: Megaton Hammer Treasure 2: Iron Boots Mini-Boss 1: Gleeok Mini-Boss 2: Flare Dancer Boss: Barba Lakebed Temple Treasure 1: Hookshot Treasure 2: Blue Bracelet Mini-Boss 1: Gyorg Mini-Boss 2: Slime Eel Boss: Krakocto Ice Cavern Treasure 1: Ball & Chain Treasure 2: Power Bracelet Mini-Boss 1: Darkhammer Mini-Boss 2: Hinox Boss: Kholdstare Mini-Dungeon 2: Garo Hideout Treasure: Garo Emblem Mini-Boss: Garomaster Desert Temple Treasure 1: Spinner Treasure 2: Hover Boots Mini-Boss 1: Aeralfos Mini-Boss 2: Gekko Boss: Molgera Temple of Darkness Treasure 1: Lens of Truth Treasure 2: Pegasus Boots Mini-Boss 1: Death Sword Mini-Boss 2: Dead Hand Boss: Vitreous Temple of Time Treasure 1: Cane of Somaria Treasure 2: Hookshot Mini-Boss 1: Darknut Mini-Boss 2: Iron Knuckle Boss: Knucklord Temple of Shadows Treasure 1: Ice Arrow Treasure 2: Roc's Feather Mini-Boss 1: Gekko Mini-Boss 2: Slime Eyes Boss: Hereyon Hyrule Castle Treasure 1: Cape of Stealth Treasure 2: Light Arrow Mini-Boss 1: Aquamentus Mini-Boss 2: Wizrobe Boss: Agahnim Dokel's Fortress Treasure 1: Spell Book Treasure 2: Mirror Shield Mini-Boss 1: Mighty Darknut Mini-Boss 2: Black Knight Boss: Kage Temple of Light Mini-Boss 1: Illusory Dokel Mini-Boss 2: Illusory Dokel Boss: Dokel Main Story Items Ordon Sword: Link's trusty blade, crafted by Rusl. It is inlaid with Ordon Goat horns, and Link starts with it. Swing with B and sheathe with A. Hylian Shield: A metal shield crafted specially for Hylian Knights. It will not burn, but it can shatter if impacted with enough force. Like-Likes feed on a diet of mainly the iron alloy used to craft this shield. Hero's Clothes: The garb of the legendary hero, colored the green of the deep forest. These clothes are granted only to those who are deemed worthy to continue the hero's noble work. Gale Boomerang: A boomerang that contains the power of the Fairy of Winds. It can lock onto a maximum of 5 targets, and it utiizes the power of the Fairy of Winds to generate a whirlwind that can carry items and put out flames. Slingshot: A simple tool, but it packs a punch. It uses pellets made from the seeds of a Deku Baba, which are known to be harder than coconuts. It can stun enemies, and even kill the lesser ones. Courage Gem: The first of three magic stones that fit into the Door of Time, which has guarded the Pedestal of Time strongly even after the Temple of Time crumbled. It glows a forest green glow. Goron Armor: A special garb originally made by Darunia. Darbus has continued the practice of making them for the legendary hero, but even now, he needs you to prove your worth. Only by wearing this can you survive the extreme heat of the Goron Mines and Death Mountain Crater. It also halves all fire-based damage. Lantern: Allows you to light your way. It needs an occasional fuel replacement, so watch your oil level. It can also burn spider webs. Hero's Bow: Link had returned this precious item to the Gorons, but once the Goron Mines became infested with monsters again, the Gorons tried to save this treasure, but failed. Now it's up to Link to retrieve it. It is basically the Slingshot with more oomph, but that doesn't make the slingshot obsolete once you get the bow. Anyway, this weapon can be combined with Bombs for explosive projectiles, Water Bombs for explosive underwater projectiles, or the Hawkeye for sniper capability. Wisdom Gem: The second of three magic stones that fit into the Door of Time, which has guarded the Pedestal of Time even after the Temple of Time crumbled. It glows a deep blue glow. Bombs: Basic explosives handmade by Barnes Co. Can be combined with the bow to make Bomb Arrows. Megaton Hammer: A heavy hammer that can generate shockwaves. Link must carry it with two hands, and it still weighs him down. It can be used to break rust on switches, which can then be pressed down like normal. Iron Boots: Boots made of iron. They allow you to walk along magnetized surfaces, but they weigh you down. They are so heavy, Link will sink in water if he wears them while trying to swim. Power Gem: The final of three magic stones that fit into the Door of Time, which has guarded the Pedestal of Time even after the Temple of Time crumbled. It glows a fiery red glow. Master Sword: The Blade of Evil's Bane. There is a problem with it though, Dokel has stolen its power, making it nothing more than a normal sword. To return is power, you must find Purity Gems and an expert blacksmith. Purity Crystal: A raw crystallized form of holy magic, the same variety of magic originally infused into the Master Sword to give it its power. There are 6 of them. Book of Mudora: A book that contains the ancient language of the Hylia. You will need someone to provide accurate translations for it to be of any use. Zora Armor: A special garb originally made by King Zora. Prince Ralis has continued the practice of making them for the legendary hero, but even now, he needs you to prove your worth. This garment will allow you to breathe underwater and swim freely beneath the surface, but it also makes Link 10x as susceptible to all fire and ice-based damage. Hookshot: A spring-loaded chain with a hook on the end that can stick to certain surfaces and reel you in, or the other way around, depending on the weight comparison. If you are pulled to the target, you will be able to hang from it, and use any other one-handed weapons you may have at your disposal. Blue Bracelet: This item puts a constant strain on your magic meter, but it halves all damage dealt to Link while he wears it. Shadow Crystal: A raw crystallized form of shadow magic, the same variety used by the twili. There are 7 of them, and all of them will be needed to neutralize the Holy Seal that the sages placed over the entrance of the Sacred Realm, located in the Temple of Time. Ball & Chain: A heavy spiked ball on a long chain. Hold the button that it's assigned to to have Link swing it around and allow you to aim. It is so heavy, Link must use two hands to weild it, but it provides an impenetrable frontal defense. The Ball & Chain can be used to break through ice and many other substances, and can even disarm some enemies. Power Bracelet: The Power Bracelet allows you to lift up boulders, and other things as well. Spinner: This ancient tool allows Link to travel along special 'Spinner Tracks' on the walls. Hover Boots: The Hover Boots allow you to levitate momentarily. Whenever you run off a cliff, you will levitate instead of jumping if Link has the Hover Boots on. Lens of Truth: The Lens of Truth allows you to see that which is normally invisible. When you get it, it will give you a choice to use it or Wolf Link's senses against invisible enemies. Pegasus Boots: The Pegasus Boots allow Link to dash at incredible speed. When you put them on, hold R to dash. Beware, though, as when you are dashing, control becomes incredibly impaired. Cane of Somaria: The Cane of Somaria allows whoever holds it to compress the particles in the air into a solid object in return for a small amount of magic. The object that is created is heavy, but somehow easily lifted. You can use the Cane of Somaria again after making the object to turn it into pure energy, which spreads out in a circular wave. Once the energy wave disperses, it returns to its particle form in the air. The object that you create with the Cane of Somaria can be used to press down switches, and the energy wave that it turns into can trigger crystal switches within its range. Twin Hooks: This item is formed when you get the second Hookshot. It allows you to clamber along walls by traveling from hookable surface to hookable surface. You can still use one-handed weapons while hanging from a hookable surface Ice Arrow: The Ice Arrow is a projectile that uses magic to generate temperatures cold enough to cause lava to return to its solid state. It can freeze just about anything except ice, for obvious reasons. Roc's Reather: The Roc's Feather allows you to jump at any time, but it costs a small amount of magic. Cape of Stealth: The Cape of Stealth is a magical cloaking device. When you put it on, your magic power will start depleting, but you will become invisible and undetectable by enemies and security devices. Light Arrow: The Light Arrow is a projectile with holy magic that can penetrate any evil magic-based defense. It does considerable damage, but can deal even more damage to enemies that base themselves around dark powers. Spell Book: The Spell Book increases the strength of and magical attack, and also halves all usage of magic. It is placed on the Collection Screen, so it does not need to be equipped. Mirror Shield: The Mirror Shield is covered in a magic mirror that can reflect light and magic. If the mirror breaks, it will become an Iron Shield until you can repair it. Iron Shield: A plain silver iron shield. It is the same as the Hylian Shield, except that you cannot buy it. It is the shield that lies beneath the magic mirror of the Mirror Shield. Main Story Mini-Bosses Note: This game idea will include difficulty levels, and the following information is based on the hardest one. Wolfos: To start off, you should search for the location of a Deku Nut. You'll be needing it later. For now, just focus on fighting after you've found a Deku Nut. The Wolfos moves swiftly, so you have to be careful. It runs around the room, stopping only to attack. When it lunges, jump out of the way and counterattack. You can also use Link's wolf form fo this part of the fight, so you can match its speed. After about 8 hits, it figures out that it has to be more careful. It will lunge as usual, but right after lunging, it will use its variation of your spin attack, and then go right back to dodging. This is when you need the Deku Nuts. Pick one, and wait for the Wolfos to lunge at you. When it does the spin attack, throw the Deku Nut and the flash will stun it. Use that time to attack it. After a few hits, it regains its senses, and continues its process. Continue your process as well, and after about 10 more hits, the wolfos will fall. Your reward is the Gale Boomerang Bio Deku Baba: The first phase of the fight is simple. You have to sever the vine-like roots anchoring it. You can't get close to it because of the poison water it resides in, but that's where your newly acquired Gale Boomerang comes in. Target the roots with the Gale Boomerang and throw it. The Gale Boomerang will weaken the roots, but not break them right away. It takes about 3 hits to each root to break it. After that part of the fight, it falls on the ground, and stats jumping around like a Baba Serpent. At this point, just attack it, but be careful not to let it bite you. After attacking it about 12 times, it will sprout leg things, and start walking around instead of hopping. It will dash at you, and that is your chance to hit it. After about 14 more hits, it will try to go back to the poison water. Do not let it, as it will be healed if it gets back in the water. Use the ending blow to finish it off. Your reward is the Slingshot. Flarfos: There are two of them, and as they are Flarfos, they are, of course, on fire. How do you deal with that? Simple, use the Gale Boomerang to put out the flame, and then attack them. Easy enough, but try not to fall in the lava. A Flarfos can be defeated in about 13 hits. Your reward is the Lantern. Pyrmola: First, you need to wait for it to come out of the lava. When it does, throw the Gale Boomerang at it. The wind will put out the flames cloaking it, leaving it temporarily vulnerable to attack. Then, when it comes low enough to the ground to attack, do so. After 4 attacks, it will return to the lava, and the process will start over. After about 18 hits, it will change tactics to staying below the lava, and when it attacks, it will only bring its head into a visible position. Attack it as soon as possible, and after a few hits, it will go back under. After about 6 more hits, it will start to catch on, and begin to defend against your attacks. At that point, use the Gale Boomerang to extinguish its flames and stun it. Attack it during this time, as much as possible. After about 15 more hits, it will fall. Your reward is the Hero's Bow. Gleeok: Those who have played The Legend of Zelda will recognize this hydra. The way you fight it is by using the Hero's Bow to pierce its chest, specifically the glowing blue part. This will stun it, and you can then attack it. After about 7 hits, you will be instructed by Midna to use the Mortal Draw to slash off its head. Its not done after the Mortal Draw, however, because it grows back four new heads to replace the lost one. Once again, you must stun it, attack each head about 7 times, and cut off its heads using the Mortal Draw on each one. While it's not stunned, be sure to watch out for its fire and ice breath. Also, its severed heads can attack as well. Anyway, after cutting off its four heads, it will fall over, and if you do not act properly for a while, you will be told by Midna that 'you need a source of flame to ensure its heads don't regenerate'. This hint suggests that you must use the lantern to burn the neck at the point at which you severed the heads. If you manage to burn all four, you will have defeated it. Otherwise, it will grow the four heads back. Your reward is the Megaton Hammer. Flare Dancer: It will jump out of the fire, and begin to move around unpredictably. Get as close to it as you can, and slam the ground with the Megaton Hammer. The shockwave will extinguish the flames surrounding the Flare Dancer, making it vulnerable to attack. Attack it a few times, and it will jump back into the flame. Repeat the process, and after a total of about 38 hits, it will be done. Keep in mind that it becomes able to inflict more damage as the fight goes on. Your reward is the Iron Boots. Gyorg: For this one, make sure you have the Zora Armor equipped. Start out by shooting it with an arrow. It will begin to thrash around in pain, and when it gets close to the platform that Link stands on, a command will appear at the bottom of the screen that says 'Jump on (A)'. If you press A at this time, Link will jump on Gyorg, and you will have control of it. The controls are exactly the same as with a boar, and for this, you're going to want to press A to make it speed up. You're aiming to ram it into a wall. The impact will stun it, and you can then proceed to attack it. You can attack it without stunning it first, but since the sword is required, it is not advised. It will take about 40 hits with the Master Sword (about 80 hits with the Ordon Sword) to defeat Gyorg. As a sidenote, if Gyorg grabs you, it will pull you underwater, and you must move the control stick to escape its grasp. Your reward for defeating Gyorg is the Hookshot. Slime Eel: Put on the Iron Boots and press the button on the floor. Water will flood the room, and the door you came through will become sealed. Then, Slime Eel will reveal itself from one of the holes in the walls of the circular room. When it reveals itself, it will open its mouth, and that's your chance. Use the Hookshot to bring its tongue to you, and then attack it. If you wait too long, it will lash out its tongue, and try to wrap it around Link to pull him into its mouth. You can also use that time to attack its tongue, but it's up to you. After you attack its tongue a few times, it will retract it, close its mouth, and retreat into hiding to choose another hole to come out of. Repeat the process, and after about 30 hits with the Master Sword (about 60 hits with the Ordon Sword), the fight will be over. After the fight, the water is drained from the room. Your reward for defeating Slime Eel is the Blue Bracelet. Darkhammer: People who have played TP (hopefully everyone who plays this game) will recognize this guy from Snowpeak Ruins. However, the situation is slightly different here. There are hookshot targets all around the hallway, even on the ceiling, but you cannot just target anywhere on the ceiling, which makes things slightly harder. Also, the floor is made of ice, so its very slippery. Anyway, the same basic strategy that applied in TP applies here. Hook one of the hookshot targets, and wait for him to throw his Ball & Chain. At the same time he throws it, drop from your hanging point. You can also drop immediately and try to dodge the Ball & Chain by moving left or right as he throws it, but it's up to you. Anyway, while he is pulling back his weapon, get behind him and attack his tail. After about 15 hits with the Master Sword (about 29 hits with the Ordon Sword), he reveals that he has a trick up his sleeve. He uses the Ball & Chain to smash the ice walls on either side of the hallway, revealing water in the rest of the room, with chunks of ice scattered around it. He also strips himself of his heavy outer layer of armor, revealing chainmail underneath. With his weight decreased, Darkhammer starts jumping around the room, and you must do the same. You can still use the Hookshot targets to return to the central hallway if you need to. Because of this, the strategy of the battle is changed. Now you must get behind him while jumping around the platforms, and avoiding the Ball & Chain assault. Darkhammer won't throw it when you're out of range, but it's still something to watch out for. When you get behind him, attack his tail a few times, then get away before he turns around. He will throw his Ball & Chain as soon as he sees you, so be sure you're ready to jump to the nearest platform to your side. Repeat the process, and after attacking him about 20 more times (about 40 times with the Ordon Sword), Darkhammer will be defeated. Oh yes, and as a side note, his Ball & Chain does 2 hearts of damage, and is especially dangerous in the second phase of the fight, since it can easily knock you into the freezing water, which would be very bad. Your prize is his weapon, the Ball and Chain. now you just have to work your way back to the cental hallway so you can exit the room. Hinox: Start by dodging the rocks it throws, and then counterattack with the Ball & Chain. Hinox will grab it, however, and attempt to pull you toward him, so put on the Iron Boots, and pull back on the control stick when prompted to pull against it. Hinox will be pulled forward, and stunned, so take off the Iron Boots and attack its eye. After attacking it a few times, it will begin to thrash around, and its eye will turn red. You can shoot it in the eye with a Bomb Arrow to stun it again, or you can wait for the process to repeat itself. The choice is yours. Anyway, after attacking it about 45 times with the Master Sword (about 90 times with the Ordon Sword), its eye will begin to glow blue, and it will start shooting lasers from its eye. Those lasers hurt, by the way, inflicting 4 hearts of damage, so watch out. Shoot his eye with 3 Bomb Arrows to end the fight. Your reward for beating it is the Power Bracelet. Aeralfos: To fight this enemy, wait until it stops moving and raises its shield. At that point, hook its shield with the Hookshot, and the Aeralfos will be drawn to you. Attack it then, and when it recovers from its daze, you can use the Shield Attack to daze it again, then continue attacking. When it takes flight again, just repeat the process. After about 25 hits with the Master Sword (about 50 with the Ordon Sword), it changes tactics. It will dive beneath the sand that is the floor of the room, and pop up at random. You must watch the screen closely to see where the Aeralfos will emerge. The sand will move slightly at its location when it's about to come up, and it will immediately raise its shield. L-Target it and use the Hookshot to bring it to you, then attack it while it's dazed. When it recovers from its daze, it will immediately dive back under the sand, so you should inflict as much damage as possible. When it goes back under, repeat the process. After another about 15 hits with the Master Sword (about 30 with the Ordon Sword), it will become airborne again, but this time, it will have its shield raised for much shorter amounts of time, only a couple seconds to be more specific. Do the same thing you did the first time, but be quick about it. When you draw it to you, attack it until it regains its senses, at which point it will take flight again. Repeat the process, and after hitting it about 15 more times with the Master Sword (about 30 with the Ordon Sword), the Aeralfos will perish. Your reward is the Spinner. Gekko: I'm sure lots of people remember Gekko. Okay, to start this battle off, just attack him a few times. After attacking him about 5 times with the Master Sword (about 10 times with the Ordon Sword), he will call his jellies, which I'm sure anyone who played Majora's Mask all the way through should remember. They will collect and engulf him, and then try to engulf Link. You must use the Hookshot to pull Gekko out of the jellies, then attack him. After attacking him a few more times, he will go back into his jellies, and the process will be repeated. After attacking him about 35 times with the Master Sword (about 70 times with the Ordon Sword), Gekko will jump into the jellies, and they will lower their temperature to the point of freezing. They will then begin hopping around, trying to crush Link. You must use the Ball & Chain to break the frozen jellies, which will then scatter. You can then attack Gekko a few times, after which the process will be repeated. After attacking him about 30 more times with the Master Sword (about 60 times with the Ordon Sword), Gekko will die, and you will win the Hover Boots. Death Sword: At the start of the fight, the actual enemy you are fighting, the specter weilding the Death Sword, is invisible. As such, you must use Wolf Link's senses to see it, and then dodge its attack. When the sword is stuck in the ground, the specter will becom solid and vulnerable to attack. Attack it then with a jump attack, and repeatedly tap the A button to bite it. After biting it about 10 times, it will become visible, so turn back into human form. Be careful, an attack from this enemy will do 10 hearts of damage to Wolf Link, which means 5 hearts to Human Link. Anyway, at this point, you have to throw the Ball & Chain at it, which will cause it to fall to the ground, dazed. Use that time to attack it as much as possible. Once it regains its senses, it will swing the sword horizontally, attempting to hit you. After it swings its sword, it will once again become airborne. Repeat the process, and after hitting it about 30 times with the Master Sword (about 60 times with the Ordon Sword), it will once again become invisible. Turn into Wolf Link again, and repeat the process used as Wolf Link again to make it visible again. This time, the Death Sword will protect the specter against slower weapons such as the Ball & Chain, so you must use the Hero's Bow. Shoot it with an arrow, and it will become angry and begin to close in for an attack. Dodge its vertical slash, and while its sword is stuck in the ground, attack it. After hitting it a few times, it will regain its senses and use magic to give life to the dead buried under the room. The now undead, ReDeads and Gibdos, will rise, and come after you, so get rid of them quickly, probably with Bomb Arrows. While you're dealing with them, the specter will be trying to blast you with its magic, so be sure to keep it in view so you aren't surprised. Its magic blasts do 2 hearts of damage. After you get rid of the undead, focus on the specter, repeating the process. After hitting the specter about 25 more times with the Master Sword (about 50 more times with the Ordon Sword), the Death Sword will be destroyed, and the specter will fade away. Your reward is the Lens of Truth. Dead Hand: You can fight this enemy as Human Link or Wolf Link. It all depends on your personal preference. If you fight it as Human Link, you will need the Lens of Truth and Bombs, along with your sword. As Wolf Link, you can just use your senses to find it, and dig it up. If you choose to fight it as Human Link, you must first use the Lens of Truth to see where it is, then use a bomb to bring it above ground. Once it is above ground, it will slowly approach you, and you will want to have it targeted, because it will periodically extend its arms, trying to grab Link. If it grabs him, it will draw him in and bite his neck, steadily draining his life energy. You must move the control stick to escape its grasp if you happen to get caught. Anyway, when it gets close, it will lower its head, and that is when you can attack it. After attacking it a few times, it will go back underground. You must then repeat the process. If you choose to fight it as Wolf Link, you will have to dig it up. When it emerges, it will slowly approach you, and you will want to have it targeted, because it will periodically extend its arms, trying to grab Link. If it grabs him, it will draw him in and bite his neck, steadily draining his life energy. You must move the control stick to escape its grasp if you happen to get caught. Anyway, when it gets close, it will lower its head, and yuo can then latch onto it with a jump attack. Bite it by tapping the A button repeatedly, and after about 15 bites, or if you stop for a while, Link will jump off, and the Dead Hand will go back underground. Repeat the process at that point. It will take about 65 hits with the Master Sword (about 130 hits with the Ordon Sword), or about 150 bites from Wolf Link to defeat it. Your reward is the Pegasus Boots. Darknut: It looks similar to the Darknuts from TP, and acts kind of similar, but don't be fooled, this enemy is much stronger. You can go at the first phase a few different ways, mainly using regular attacks, the Back Slice, or the Helm Splitter. Whatever you do, you're in for quite a long fight. If you use regular attacks, you must wait until right after it attacks, when its guard is down. If you use the Helm Splitter, you must attack it and have it block the attack so its shield is up, or else it will use its own shield attack to counter yours. If you use the Back Slice, you must keep in mind the fact that the shield will block it if you roll too far. Now then, it should only take about 18 hits to fully remove its armor. After the armor is removed, the Darknut speeds up. It will take about 70 hits from the Master Sword (about 140 hits from the Ordon Sword) to defeat this powerful adversary. Your reward is the Cane of Somaria. Iron Knuckle: This armored enemy carries a huge ax, and can do massive damage. It starts out slow, but don't get too comfortable with that handicap. The Blue Bracelet is recommended for this fight, but it is not needed. Its ax swings inflict 6 hearts of damage to Link, so watch out either way. If you are close to it when it attacks, jump to the side to avoid it, and then while it is trying to pull its ax out of the ground, attack it, then back off when it prepares for its next attack, which will be a horizontal swing. Anyway, repeat the process of attacking it after its vertical swings and avoiding the horizontal swings altogether. After attacking it about 35 times with the Master Sword (about 70 times with the Ordon Sword), its armor will break off, and it will speed up. It will also begin randomizing the order in which it does the different ax swings, and begin to defend with the ax as well. Also, a section of its body will very visibly begin to glow red, which is where you have to attack it. After hitting it about 40 more times with the Master Sword, or about 80 more times with anything else, it will perish. Your reward is another Hookshot, which pairs up with your first Hookshot to make a new weapon, the Twin Hooks. Gekko II: At the start of the fight, just attack it. Just be careful, as it is faster than its weaker counterpart. After attacking it about 40 times with the Master Sword (about 80 times with the Ordon Sword), it will turn invisible. Use Wolf Link's senses to see it, then lunge at it to latch on, and begin biting it. After biting it about 8 times, it will become visible, and start climbing along the walls. At this time, shoot it with an arrow to stun it and send it to the ground, then attack it until it regains its senses. Once it regains its senses, it will turn invisible again, and you must once again reveal it by attacking it with Wolf Link. After about 40 more hits with the Master Sword (about 80 with the Ordon Sword), it will once again call its jellies, and they will collect around it. Use the Twin Hooks to get it out of the jellies, and then use the Ending Blow on it to end the fight. Your reward is the Ice Arrow. Slime Eyes: When you first enter the room, it looks empty. The thing is, though, slime is dripping from the ceiling. If you haven't figured it out already, look up, and when Slime Eyes sees that you've located it, it will plop down on the ground, and the fight begins. You must first use the Pegasus Boots to ram into it, which will cause the slimy mass around the two eyes to start to split. Now repeat the process a few times and the slime will have completely split. The two now seperated eyes will begin to slide around the room at this point, and one of the eyes will set itself on fire. You must shoot the normal one with an Ice Arrow to freeze it, and then use the Pegasus Boots to ram into it. Your goal is to ram the frozen eye into the flaming eye, which, if you are successful, will send the flaming eye backward. That is not all you have to do, as that will not damage either of them. If you have not already noticed, the far western side of the room is just one line of abyss from the floor to the wall. Your ultimate goal is to get the flaming eye into the abyss. Be careful, as if you get the normal eye in there first, if will become impossible to win, and thus you will have to exit the room and re-enter, starting the fight over as well. Once you get the flaming eye into the abyss, all you will have to do is get the other eye into the abyss by freezing it and using the Pegasus Boots to push it in. Do that, and the fight will end, and you will get the Roc's Feather as a reward. Aquamentus: When the fight starts, use the Twin Hooks to climb along the wall, avoiding his fire breath. When you get high enough, hook the ceiling, and then lower yourself enough that you can hook his horn. Do so, and you will be drawn to his horn, and land on his head. At this time, hit him on the horn with the Ball & Chain to stun him and knock him over. Attack his horn at this time until he recovers from his daze. Repeat this process until you have attacked him about 55 times with the Master Sword (about 110 times with the Ordon Sword). At this point, he will turn red, and conjour a ring of fire around you while he prepares to use his fire breath on you. While he has his mouth open, gathering fire in his mouth, shoot a Bomb Arrow into his mouth, and the blast will stun him. The ring of fire around you will also dissipate. Run forward and attack his horn, and when he gets up, repeat the process until you have hit him 25 more times with the Master Sword (50 more times with the Ordon Sword). After doing that, you will have to use the Mortal Draw to slice off his head. If you do not, Aquamentus will eventually get up, and you will have to shoot another Bomb Arrow into his open mouth to get another chance. The second time it happens, if you did not finish him off the first time, Midna will hint at it by saying that it seems similar to when you fought Gleeok. Your reward for beating him is the Cape of Stealth. Wizrobe Leader: This Wizrobe controls fire and ice, and can use support magic as well. It can also summon a wide variety of enemies to help it out. When it casts an offensive spell, use the Shield Attack to send the magic back at it. If its fire magic, it will burn the Wizrobe, if its ice magic, it will freeze the Wizrobe. When its summoning, you can shoot it with an arrow to stun it. Once it has been preoccupied is whatever way, you can attack it with your sword. After damaging it a few times, it will vanish, and reappear elsewhere. Repeat the process, and once you have attacked it about 90 times with the Master Sword (180 times with the Ordon Sword), it will die. Your reward is the Light Arrow. Mighty Darknut: It looks similar to the Darknuts from TP, and acts kind of similar, but don't be fooled, this enemy is very different. You can go at the first phase a few different ways, mainly using regular attacks, the Back Slice, or the Helm Splitter. Whatever you do, you're in for quite a long fight. If you use regular attacks, you must wait until right after it attacks, when its guard is down. If you use the Helm Splitter, you must attack it and have it block the attack so its shield is up, or else it will use its own shield attack to counter yours. If you use the Back Slice, you must keep in mind the fact that the shield will block it if you roll too far. Now for the detail that makes the fight interesting. It knows almost all of the combat skills you know. Yep, with the exception of the Ending Blow and the Mortal Draw, you name 'em, it has them. Anyway, with that bit of information revealed, you should probably be extra careful. It won't hesitate if it means seeing you die. Now then, it should take about 30 hits to fully remove its armor. After the armor is removed, it speeds up, and begins to use a variation of the Shield Attack and Helm Splitter, instead of the actual attacks, since it no longer has a shield. For its variation of the Shield Attack, it will step forward and perform a forceful thrust, and if it decides to do the Helm Splitter, it will be exactly the same from that point. It also has its own combat skill, which is basically a combination of the Back Slice and Helm Splitter. Since all that information is now revealed, its time to take out the Mighty Darknut. Fight it the same way you would a Darknut from TP, but watch out for the combat skills. It will take about 115 hits from the Master Sword (about 230 hits from the Ordon Sword) to defeat this skilled opponent. Your reward is the Spell Book. Black Knight: It looks similar to the Darknuts from TP, and acts kind of similar, but don't be fooled, this enemy is very different. You can go at the first phase a few different ways, mainly using regular attacks, the Back Slice, or the Helm Splitter. Whatever you do, you're in for quite a long fight. If you use regular attacks, you must wait until right after it attacks, when its guard is down. If you use the Helm Splitter, you must attack it and have it block the attack so its shield is up, or else it will use its own shield attack to counter yours. If you use the Back Slice, you must keep in mind the fact that the shield will block it if you roll too far. Now for the detail that makes the fight interesting. It knows all of the combat skills you know. Yep, you name 'em, it has them. Anyway, with that bit of information revealed, you should probably be extra careful. It won't hesitate if it means seeing you die. Now then, it should take about 55 hits to fully remove its armor. After the armor is removed, it speeds up a lot, and begins to use a variation of the Shield Attack and Helm Splitter, instead of the actual attacks, since it no longer has a shield. For its variation of the Shield Attack, it will step forward and perform a forceful thrust, and if it decides to do the Helm Splitter, it will be exactly the same from that point. It also has its own combat skill, which is basically a combination of the Back Slice and Helm Splitter. Since all that information is now revealed, its time to take out the Black Knight. Fight it the same way you would a Darknut from TP, but watch out for the combat skills. It will take about 150 hits from the Master Sword (about 300 hits from the Ordon Sword) to defeat this powerful adversary. Your reward is the Mirror Shield. Illusory Dokel: This enemy is a hologram version of Dokel. It attacks similar to the way Dokel attacked when you fought him the first time, but it is considerably weaker than the real deal. It will sometimes throw balls of dark magic at you, and even though it isn't as strong as Dokel himself is, the dark magic it uses is still powerful, able to inflict 6 hearts of damage. When it is preparing its spell, hurry toward it and attack it, hopefully before it can finish casting the magic. It can also summon monsters like a Wizrobe, but it takes even longer for it to prepare that spell. It takes a while to defeat this adversary, with it being able to take a beating of 200 hits with the Master Sword (about 400 hits with the Ordon Sword). I will put in bosses when I finish them. |

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