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#1
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Levelling Up
Hey people. I was just wondering what people's thoughts were if the next Zelda contained the element of Levelling Up. I don't know if this had been done before but I've searched a little and didn't come across anything. Oh and forget about the money bit in the title.
I thought about if they introduced a similar system to that of AoL in terms of gaining experience points for Link. The ratio of foes should go up of course and they should be harder; they block more and take more damage of you. They still roam around freely of course but it's up to you how you play it. The quicker the defeat, the more experience points you get. Or the more damage you take, the less points you acquire. It could work, after all we've seen it before in AoL and I thought it worked really well. Plus it would give each player a unique experience and something to talk about. It doesn't have to be a complicated system as such but just a different approach. Anyway what does everyone think? Last edited by Glooma; 05-19-2007 at 09:46 AM. Reason: made it shorter |

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#2
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Re: Levelling Up & Money
I actually thought of doing a similair thread, but it never happened.
I think it's a great idea. I would especially like, not only leveling up, but more of stats. That would increase the replay value over ten times, people would still play their old file to reach all the stats to their fullest extent, and it would also help to create harder extra quests with newer and more difficult enemies, just for the fun of it. To see if you are up to defeating it. If not, go practice some stats you are lacking, then go back. The thing though, is that most games having such stats as agility and strenght, we never really see it increase more than just on paper if you get my meaning. They say "agility", but it raises more like that enemies cannot dodge your attacks as easily. That is boring. It would be more fun if "agility" or "speed" would actually affect the way you ran. So if you had max in speed, you ran fast as hell.
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#3
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Re: Levelling Up & Money
Yeah I agree about stats, it would add longevity for sure; I know I would keep playing it. What about learning a few abilities along the way too, such as the hidden skills from TP? I also agree about seeing your attributes actually physically working; the damage you do with your sword is greater and like you said run faster etc. It wouldn't be a chore either because it should maintain simplicity but at the same time provide the player with a nice challenge. It could also make a change from collecting heart pieces, not that there is anything wrong with them, again it's like AoL but it could work.
Last edited by Glooma; 05-13-2007 at 08:42 AM. |

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#4
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Re: Levelling Up & Money
As long as it is not like AoL. I like the game... even though it frustrates me to no end.
Its annoying getting all these exp points and then getting a game over to find you lost them all. Also annoying when you have a bunch and you have to quit playing then to come back and they are all gone. If they made it so you can keep atleast half of the exp you earned after a game over and shut the game off I would be fine with it. Would also be cool if we could play around with different weapons instead of the swords. Now I love swords and would probably use them almost all the time. Still would be a welcomed idea.
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#5
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Re: Levelling Up & Money
Quote:
by spending the exp. now I don't mean that the exp would drain physical stats but you could just save up and spend on both physical stats and abilities so it helps balance out link more. |

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#7
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Re: Levelling Up & Money
No no no. I hate leveling up. I don't want to fight every monster and feel forced to if I have to level up. Mabey for one game besides AoL, but that's it. That's the reason I don't really like Final Fantasy. But eh, it doesn't matter if it is in the future Zelda or not. I will still buy it, probally still love it, and might even come to prefer it...I did like it ok in Kingdom Hearts.
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#9
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#10
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Re: Levelling Up & Money
Having structured leveling up limits the traditional vastness of a Zelda game. Miyamoto designed Zelda as a sprawling overworld you could explore and discover. Leveling up limits the areas you can go into, what enemies you can fight, so on and so forth.
Zelda is simply not a turn-based RPG- never has been, and to make it into one would ruin it.
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#11
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Re: Levelling Up & Money
Hm...interesting. However, the traditional sense of leveling up really wouldn't make sense in a Zelda game because Zelda isn't an RPG, but an action-adventure. But leveling up in another form wouldn't be too bad. In fact, it'd be pretty cool. My idea is that leveling up will allow you to use different items or access different areas, but it won't increase your attack strength or endurance.
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#12
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Re: Levelling Up & Money
I think it could be good, depending on how it's worked out. It shouldn't be anything like in AoL, because that was atrocious; instead, consider a system vaguely similar to Final Fantasy 2. I'll explain:
You get several different stats: Sword, Archery, Strength, Agility, Stamina, and so on. Each enemy is given a rank from 1 to 8; weak enemies like Tektites and Skulltulas are rank 1, Iron Knuckles are rank 8. The rank corresponds to the relative amount of 'experience' gained for killing that enemy, and the stat that increases depends on what method you use to kill the enemy. For example, if you slay an enemy using only your sword, your Sword stat rises, and you'll inflict more damage and unlock new Hidden Skills. If you use heavy weapons like the Ball & Chain or the Megaton Hammer, your Strength stat increases and you'll be able to use these weapons more effectively and lift heavier objects. Agility is raised by running, jumping and dodging attacks, and Stamina increases if a lot of damage is taken.
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#13
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#14
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Re: Levelling Up & Money
I don't want Zelda to become all Final Fantasy on me. I want it to stay how it is now.
+ It will make it more like WOW and WOW is the son of the devil.
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#15
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Re: Levelling Up & Money
Perhaps I should say that I myself wouldn't like it to turn into a FF style game at all. I was getting at a kind of stat raising system, a really simple one at that; nothing more, nothing less. You get a few points from enemies or whatever but nothing like a proper RPG turn based affair.
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#16
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Re: Levelling Up & Money
From what I understand, it would be "leveling up" like in Dead Rising, Fable, etc. Since many people use varied tactics in Zelda games anyways (bow and arrows, hookshot, boomerang and sword combat), it wouldn't be too much of a stretch if developers gave bonuses to ranged combat at the expense of hand-to-hand, and things of that nature.
The one aspect that would be revived would be magic. I haven't had a REAL magic vibe from a zelda game since OoT (deku leaf does NOT count!), so people could work on more devistating Din's Fire spells instead of boomerang ability.
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#17
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Re: Levelling Up & Money
I kinda agree with both sides of the table on this one. As a single player, where Link is the only character you use, no. It doesn't make sense that you have to level up your items, when you usually have to use them extensively the second you get them.
It would be cool if you could choose between magic, swordplay, or archery however. If Zelda ever became a MMO, then leveling would be pretty much mandatory. No-one could be the true link though, so that's why it would work better.
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#19
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