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Old 05-13-2007, 07:32 AM
Glooma Glooma is offline
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Levelling Up

Hey people. I was just wondering what people's thoughts were if the next Zelda contained the element of Levelling Up. I don't know if this had been done before but I've searched a little and didn't come across anything. Oh and forget about the money bit in the title.

I thought about if they introduced a similar system to that of AoL in terms of gaining experience points for Link. The ratio of foes should go up of course and they should be harder; they block more and take more damage of you. They still roam around freely of course but it's up to you how you play it. The quicker the defeat, the more experience points you get. Or the more damage you take, the less points you acquire. It could work, after all we've seen it before in AoL and I thought it worked really well. Plus it would give each player a unique experience and something to talk about.

It doesn't have to be a complicated system as such but just a different approach.
Anyway what does everyone think?
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Old 05-13-2007, 07:42 AM
Kamiks Kamiks is offline
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Re: Levelling Up & Money

I actually thought of doing a similair thread, but it never happened.

I think it's a great idea. I would especially like, not only leveling up, but more of stats. That would increase the replay value over ten times, people would still play their old file to reach all the stats to their fullest extent, and it would also help to create harder extra quests with newer and more difficult enemies, just for the fun of it. To see if you are up to defeating it. If not, go practice some stats you are lacking, then go back.

The thing though, is that most games having such stats as agility and strenght, we never really see it increase more than just on paper if you get my meaning. They say "agility", but it raises more like that enemies cannot dodge your attacks as easily. That is boring. It would be more fun if "agility" or "speed" would actually affect the way you ran. So if you had max in speed, you ran fast as hell.
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Old 05-13-2007, 08:29 AM
Glooma Glooma is offline
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Re: Levelling Up & Money

Yeah I agree about stats, it would add longevity for sure; I know I would keep playing it. What about learning a few abilities along the way too, such as the hidden skills from TP? I also agree about seeing your attributes actually physically working; the damage you do with your sword is greater and like you said run faster etc. It wouldn't be a chore either because it should maintain simplicity but at the same time provide the player with a nice challenge. It could also make a change from collecting heart pieces, not that there is anything wrong with them, again it's like AoL but it could work.
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Old 05-17-2007, 05:04 PM
Unit7 United_States Unit7 is offline
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Re: Levelling Up & Money

As long as it is not like AoL. I like the game... even though it frustrates me to no end.

Its annoying getting all these exp points and then getting a game over to find you lost them all. Also annoying when you have a bunch and you have to quit playing then to come back and they are all gone.

If they made it so you can keep atleast half of the exp you earned after a game over and shut the game off I would be fine with it.

Would also be cool if we could play around with different weapons instead of the swords. Now I love swords and would probably use them almost all the time. Still would be a welcomed idea.
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Old 05-17-2007, 05:36 PM
Linkmaster92 United_States Linkmaster92 is offline
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Re: Levelling Up & Money

Quote:
Originally Posted by Minion of Talazar View Post
As long as it is not like AoL. I like the game... even though it frustrates me to no end.

Its annoying getting all these exp points and then getting a game over to find you lost them all. Also annoying when you have a bunch and you have to quit playing then to come back and they are all gone.

If they made it so you can keep atleast half of the exp you earned after a game over and shut the game off I would be fine with it.

Would also be cool if we could play around with different weapons instead of the swords. Now I love swords and would probably use them almost all the time. Still would be a welcomed idea.
I actually like the idea of having a variety of weapons. just nothing TOO modern like guns since that would ruin everything. The arrows are good enough and definitely cool enough. and the exp points would definitely rock since maybe though instead of just physically working like someone above said (I have a really quick memory loss at most times) that we can get new abilities
by spending the exp. now I don't mean that the exp would drain physical stats but you could just save up and spend on both physical stats and abilities so it helps balance out link more.
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Old 05-18-2007, 04:55 PM
Unit7 United_States Unit7 is offline
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Re: Levelling Up & Money

Yea i dont want guns also or any other futuristic weapons.
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Old 05-18-2007, 09:02 PM
Z&GS United_States Z&GS is offline
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Re: Levelling Up & Money

No no no. I hate leveling up. I don't want to fight every monster and feel forced to if I have to level up. Mabey for one game besides AoL, but that's it. That's the reason I don't really like Final Fantasy. But eh, it doesn't matter if it is in the future Zelda or not. I will still buy it, probally still love it, and might even come to prefer it...I did like it ok in Kingdom Hearts.
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Old 05-18-2007, 09:52 PM
Pinto545 United_States Pinto545 is offline
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Re: Levelling Up & Money

yea, i think they should inclued leveling up, and as the game goes on, the enemies get stronger. and mabye it should be like KotOR, where you go to events and if you pick one thing, you turn to the good side, and if you big the other option, you turn to the evil side.
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Old 05-18-2007, 09:55 PM
Yusei Yusei is a female United States Yusei is offline
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Re: Levelling Up & Money

Nothing like Leveling up and that sort. I'm against it, because it takes away the Zelda of the Game and gives it a Super Mario RPG, Paper Mario, or any other Turn base game feel. MOST RPGs are in fact Turn based and so this would just ruin Zelda. I am against this.
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Old 05-18-2007, 10:27 PM
Eralk Fang United_States Eralk Fang is offline
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Re: Levelling Up & Money

Having structured leveling up limits the traditional vastness of a Zelda game. Miyamoto designed Zelda as a sprawling overworld you could explore and discover. Leveling up limits the areas you can go into, what enemies you can fight, so on and so forth.

Zelda is simply not a turn-based RPG- never has been, and to make it into one would ruin it.
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Old 05-18-2007, 10:30 PM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: Levelling Up & Money

Hm...interesting. However, the traditional sense of leveling up really wouldn't make sense in a Zelda game because Zelda isn't an RPG, but an action-adventure. But leveling up in another form wouldn't be too bad. In fact, it'd be pretty cool. My idea is that leveling up will allow you to use different items or access different areas, but it won't increase your attack strength or endurance.
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Old 05-19-2007, 04:59 AM
Adm Manhammer Adm Manhammer is a male United Kingdom Adm Manhammer is offline
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Re: Levelling Up & Money

I think it could be good, depending on how it's worked out. It shouldn't be anything like in AoL, because that was atrocious; instead, consider a system vaguely similar to Final Fantasy 2. I'll explain:

You get several different stats: Sword, Archery, Strength, Agility, Stamina, and so on. Each enemy is given a rank from 1 to 8; weak enemies like Tektites and Skulltulas are rank 1, Iron Knuckles are rank 8. The rank corresponds to the relative amount of 'experience' gained for killing that enemy, and the stat that increases depends on what method you use to kill the enemy. For example, if you slay an enemy using only your sword, your Sword stat rises, and you'll inflict more damage and unlock new Hidden Skills. If you use heavy weapons like the Ball & Chain or the Megaton Hammer, your Strength stat increases and you'll be able to use these weapons more effectively and lift heavier objects. Agility is raised by running, jumping and dodging attacks, and Stamina increases if a lot of damage is taken.
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Old 05-19-2007, 06:52 AM
Chukapi Chukapi is a female United Kingdom Chukapi is offline
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Re: Levelling Up & Money

NO.
If any upcoming Zelda game becomes like Final Fantasy I won't buy it. I HATE leveling up. It seems like a chore and it's so boring, it completely takes away the fun from monsters. Pieces of hearts are the enough "leveling" I need.
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Old 05-19-2007, 08:06 AM
trinest Australia trinest is offline
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Re: Levelling Up & Money

I don't want Zelda to become all Final Fantasy on me. I want it to stay how it is now.

+ It will make it more like WOW and WOW is the son of the devil.
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Old 05-19-2007, 08:29 AM
Glooma Glooma is offline
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Re: Levelling Up & Money

Perhaps I should say that I myself wouldn't like it to turn into a FF style game at all. I was getting at a kind of stat raising system, a really simple one at that; nothing more, nothing less. You get a few points from enemies or whatever but nothing like a proper RPG turn based affair.
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Old 05-19-2007, 11:00 AM
TheFourthBottle United_States TheFourthBottle is offline
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Re: Levelling Up & Money

From what I understand, it would be "leveling up" like in Dead Rising, Fable, etc. Since many people use varied tactics in Zelda games anyways (bow and arrows, hookshot, boomerang and sword combat), it wouldn't be too much of a stretch if developers gave bonuses to ranged combat at the expense of hand-to-hand, and things of that nature.

The one aspect that would be revived would be magic. I haven't had a REAL magic vibe from a zelda game since OoT (deku leaf does NOT count!), so people could work on more devistating Din's Fire spells instead of boomerang ability.
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Old 05-19-2007, 03:02 PM
Oizys Canada Oizys is offline
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Re: Levelling Up & Money

I kinda agree with both sides of the table on this one. As a single player, where Link is the only character you use, no. It doesn't make sense that you have to level up your items, when you usually have to use them extensively the second you get them.
It would be cool if you could choose between magic, swordplay, or archery however.

If Zelda ever became a MMO, then leveling would be pretty much mandatory. No-one could be the true link though, so that's why it would work better.
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Old 05-20-2007, 02:57 PM
Ti-Link Ti-Link is a male Ti-Link is offline
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Re: Levelling Up & Money

I would have to disagree, if you add experience points to it all, it just wouldn't be "Zelda" anymore. I have to agree that it would turn into something of a turn based game, and that just isn't the Zelda I've known to like. But it was an interesting idea!
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Old 05-20-2007, 10:54 PM
Link Wolf United_States Link Wolf is offline
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Re: Levelling Up & Money

I would have to say no about this. Leveling up is just not... Zelda. I think it is perfect how it is now, and I don't even think the stat upgrades would be a good idea. I don't like level up games that much. It's tedious to have to get how many ever experience points you need to get a level up.

I like Link to be at one strength throughout the game. With the exception of him becoming more powerful with new swords. To me, it shows how much skill a player has, other than leveling up to the max level and killing enemies/bosses/Ganondorf in one hit.
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Old 05-20-2007, 11:36 PM
MadCucco Mexico MadCucco is offline
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Re: Levelling Up & Money

Link´s adventure had a leveling system. I really liked that game, and I would say that the level system worked just right.

The progress mechanism since then had been almost the same siince then: Open up new areas, get new items and re-explore those areas with your new items. Oh, and get the Master sword to deal double damage. When you kill a common monster, aside from feeling the satisfaction of doing so or getting some rupees or hearts, it would be good to get something more permanent that trascends in your adventure. If there were a skills system, doing such things like killing a monster or anything that would seem pointless right now with Zeldas would be gratificating, becuase it would help you in things beyond that moment.

Well, maybe my argument is a little confusing, but my point is that adding a skills system would add another layer to the reward process, becuase doing small things would not only make for that moment, but for the whole game from that point on. And that is a great reward.
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