Hi everyone. I've just been wondering about something.
Imagine how good a game would be if it had perfect sword combat. I think that's called 1:1 or something isn't it? People have said it wouldn't work because "everyone can't fight with a sword".
Well I can see how it can work. The players can twist and turn the Wii remote however they like. But there's a range of motion the player (who is holding the Wii remote) can swing. The range of motion in which Link on screen will copy could vary from 2-3 feet so people don't have to taking full swings.
AI: The AI should fight like us. For example, Link has to face off with an Iron Knuckle. The Iron Knuckle swings his sword. Attacks should be quite fast. But as your reading this, your thinking, but wouldn't it be too quick and most people would miss the attack? Wrong. There should be stances that the player can hold their sword in. So let's say someone holds their sword higher up above the chest, Link on the screen will hold his sword in a high-guard. When holding the Wii-remote below the chest and above the waiste, Link will hold the sword in a low-guard. Now if the Iron Knuckle swings his sword in a vertical manner, then it will hit Link's sword on screen and it may just make Link have his arm and sword thrown back or he'll completely block the Iron Knuckle's attack. Now when that happens, the player will have the chance to throw a swing back by throwing a little swing. On screen Link will slash, stab or chop the Iron Knuckle provided that the player does one of those motions. The Iron Knuckle will then try and block your attack.
Now it's Nintendo's choice on how they want the Iron Knuckle or any enemy in general to be defeated. My idea is that after an enemy takes a swing at you with their weapon, fist etc, and the player successfully blocks it, they can have a counter-attack. The enemy could be a strong enemy and keep blocking the player's attacks and you have to keep sword-fighting it to wear it down so you can finally slow it down so it's weak point is left open - then you make the attack and chop it a few times and it dies.
Also, I have another good idea where the player can wear the enemy down faster if:
-he/she progressively advances on the enemy and fight's more agressively to tire out the enemy.
-fights more defensively and does backflips, side steps to tire out the enemy.
Then as the enemy get's weaker, it simply moves slower, fight's slower and is more open to attacks at the face, chest, legs, etc. The player should be advancing on enemies very agressively and practically belting the enemy down to the ground so it can't block anymore and then finish it off with an ending blow - now that would be cool.
I'm not saying battles with each enemy should take 2 or 3 minutes, but I think when the player gets more used to fighting foes that it shouldn't take more than 15 seconds to kill all the basic enemies: stalfos, liazlfos, (iron knuckles and soldier sort of enemies should be a basic enemy too).
I was also thinking that it would make gameplay maybe, just possibly a bit more easier if the sword-play was done in Third-person.
With a battle-system like this, it would be harder to implement as much puzzle-solving as is implemented into recent Zeldas as usual. I think this is a good way for Nintendo to make a new start. So instead of the game being 15% fighting enemies and 85% puzzle-solving (like it was in
TP), the game could be 70% fighting enemies and 30% puzzle-solving. However, the "fighting enemies" side of the game would not only include fighting enemies on foot, but also on horse-back, sailing etc.
So thankyou for reading my topic and please tell me what you think!
Also, if any someone that knows a lot about computers and is reading this topic, could you answer this:
-Would it save space on a game disk to make all the towns in a console game like Castle Town was in
TP? Castle Town in
TP was quite similar to ToS cities and RPG sort of games (I think) so if towns in Zelda were like that would be be better so that the overworlds can be much larger?
Also, I don't mind if anyone else posts this topic around on other forums but you can't just give yourself credit for it, you also have to give credit to "Ganon the King" and
ZU forums.