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Old 04-27-2007, 03:59 AM
Ganon the King Australia Ganon the King is offline
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The next console Zelda: To make FULL use of the Wii remote?

Hi everyone. I've just been wondering about something.

Imagine how good a game would be if it had perfect sword combat. I think that's called 1:1 or something isn't it? People have said it wouldn't work because "everyone can't fight with a sword".

Well I can see how it can work. The players can twist and turn the Wii remote however they like. But there's a range of motion the player (who is holding the Wii remote) can swing. The range of motion in which Link on screen will copy could vary from 2-3 feet so people don't have to taking full swings.

AI: The AI should fight like us. For example, Link has to face off with an Iron Knuckle. The Iron Knuckle swings his sword. Attacks should be quite fast. But as your reading this, your thinking, but wouldn't it be too quick and most people would miss the attack? Wrong. There should be stances that the player can hold their sword in. So let's say someone holds their sword higher up above the chest, Link on the screen will hold his sword in a high-guard. When holding the Wii-remote below the chest and above the waiste, Link will hold the sword in a low-guard. Now if the Iron Knuckle swings his sword in a vertical manner, then it will hit Link's sword on screen and it may just make Link have his arm and sword thrown back or he'll completely block the Iron Knuckle's attack. Now when that happens, the player will have the chance to throw a swing back by throwing a little swing. On screen Link will slash, stab or chop the Iron Knuckle provided that the player does one of those motions. The Iron Knuckle will then try and block your attack.

Now it's Nintendo's choice on how they want the Iron Knuckle or any enemy in general to be defeated. My idea is that after an enemy takes a swing at you with their weapon, fist etc, and the player successfully blocks it, they can have a counter-attack. The enemy could be a strong enemy and keep blocking the player's attacks and you have to keep sword-fighting it to wear it down so you can finally slow it down so it's weak point is left open - then you make the attack and chop it a few times and it dies.

Also, I have another good idea where the player can wear the enemy down faster if:
-he/she progressively advances on the enemy and fight's more agressively to tire out the enemy.
-fights more defensively and does backflips, side steps to tire out the enemy.

Then as the enemy get's weaker, it simply moves slower, fight's slower and is more open to attacks at the face, chest, legs, etc. The player should be advancing on enemies very agressively and practically belting the enemy down to the ground so it can't block anymore and then finish it off with an ending blow - now that would be cool.

I'm not saying battles with each enemy should take 2 or 3 minutes, but I think when the player gets more used to fighting foes that it shouldn't take more than 15 seconds to kill all the basic enemies: stalfos, liazlfos, (iron knuckles and soldier sort of enemies should be a basic enemy too).

I was also thinking that it would make gameplay maybe, just possibly a bit more easier if the sword-play was done in Third-person.

With a battle-system like this, it would be harder to implement as much puzzle-solving as is implemented into recent Zeldas as usual. I think this is a good way for Nintendo to make a new start. So instead of the game being 15% fighting enemies and 85% puzzle-solving (like it was in TP), the game could be 70% fighting enemies and 30% puzzle-solving. However, the "fighting enemies" side of the game would not only include fighting enemies on foot, but also on horse-back, sailing etc.

So thankyou for reading my topic and please tell me what you think!

Also, if any someone that knows a lot about computers and is reading this topic, could you answer this:

-Would it save space on a game disk to make all the towns in a console game like Castle Town was in TP? Castle Town in TP was quite similar to ToS cities and RPG sort of games (I think) so if towns in Zelda were like that would be be better so that the overworlds can be much larger?

Also, I don't mind if anyone else posts this topic around on other forums but you can't just give yourself credit for it, you also have to give credit to "Ganon the King" and ZU forums.
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Old 04-27-2007, 11:36 AM
BluewolfX United Kingdom BluewolfX is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

If this was fluid enough and the camra angle was good then i'm all for it.
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Old 04-27-2007, 03:13 PM
KeeSomething KeeSomething is a male KeeSomething is online now
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Re: The next console Zelda: To make FULL use of the Wii remote?

1:1 wouldn't work as flawlessly as some believe. It can't pick up how fast your swipes are, and it can get jerky at times. I think the best thing for Zelda Wii to do is make the Wiimote tell the difference between horizontal, vertical, and slanted sword strikes. That's what I'm hoping for, at least.
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Old 04-27-2007, 03:52 PM
ℓєяσу ℓєяσу is a male Belgium ℓєяσу is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

in zelda TP on wii i thought it would be challenging to control the wii remote, but when i first played on the wii i thought this cant be, this is to easy, so yes,
they need to use the whole wii remote.
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Old 04-29-2007, 04:42 PM
Light Betrayer Canada Light Betrayer is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

Nintendo would be stupid not to take full advantage of the Wii remote. Also I think it should be 70% puzzle solving, and 30% fighting enemies.
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Old 04-30-2007, 11:21 AM
ダニエル ダニエル is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

Yeh, that does sound nice to have the wii remote a little more accurate; but it does make more sense to make it as simple as they did. If the Wii is for "everyone," they probably didn't want to complicate it.
I'm looking forward for the next Zelda game, but I don't expect too much, I don't want to get disappointed or anything.
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Old 04-30-2007, 12:34 PM
Rex E Talhoffer Rex E Talhoffer is a male United States Rex E Talhoffer is online now
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Re: The next console Zelda: To make FULL use of the Wii remote?

They atleast need to use 70% of the Wiimote functionality, as compared to TP's 7%.
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Old 04-30-2007, 01:15 PM
Wyvern Wyvern is a male United Kingdom Wyvern is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

I had a similar idea the other day, and why not? You already have to be a good gamer, so what's wrong with having to know how to use a sword? It'd be brilliant-a game that tought you swordplay. And you could always use the classic controller if you were a wimp and didn't want to. I mean, you wouldn't get the strength, but you'd get the skill...and with the nunchuk, you could control your shield or off-hand weapon similarly. I'd love it.

Also, I think it should be even, 50-50 puzzles and combat. Well, then there's the cutscenes, but you know what I mean.
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Old 05-06-2007, 04:40 AM
Ganon the King Australia Ganon the King is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

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Originally Posted by Wyvern View Post
I had a similar idea the other day, and why not? You already have to be a good gamer, so what's wrong with having to know how to use a sword? It'd be brilliant-a game that tought you swordplay. And you could always use the classic controller if you were a wimp and didn't want to. I mean, you wouldn't get the strength, but you'd get the skill...and with the nunchuk, you could control your shield or off-hand weapon similarly. I'd love it.

Also, I think it should be even, 50-50 puzzles and combat. Well, then there's the cutscenes, but you know what I mean.
I completely agree. 50-50 sounds good to me.
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Old 05-06-2007, 04:56 AM
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Re: The next console Zelda: To make FULL use of the Wii remote?

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Originally Posted by Light Betrayer View Post
Nintendo would be stupid not to take full advantage of the Wii remote. Also I think it should be 70% puzzle solving, and 30% fighting enemies.
Mainly like OoT was.<3
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Old 05-06-2007, 02:39 PM
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Re: The next console Zelda: To make FULL use of the Wii remote?

You know what I think, although it probably wouldn't work, would be cool? If they would make the sword sense every movement. For instance, if you held the wiimote to the right, then the sword would be there, too. Rather than slashing and have him slash a certain way, you could have complete control and slash many different ways.
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Old 05-06-2007, 02:54 PM
Noscreenname United_States Noscreenname is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

I believe Nintendo said something about taking full advantage of the Wiimote in the next Zelda, but I'm not sure. If they do anything like the ideas here it would be great, because the whole idea of fighting via changing stances is like AoL, which had my favorite combat in the series.


Quote:
Originally Posted by Kee Something View Post
1:1 wouldn't work as flawlessly as some believe. It can't pick up how fast your swipes are, and it can get jerky at times.
Actually, it can pick up how fast the swipes are- the accelerometers in the remote determine how fast it is swinging by how hard it is being pushed against (I read this in a Pop-Science article). It would probably get jerky, though, unless Nintendo actually spends a lot of time making sure it isn't.
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Old 05-07-2007, 07:21 AM
dturnbull dturnbull is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

It'd be best just to have an option:
a) 1:1
b) scripted

May be extra programming for Nintendo, but it'd make the game much more awesome, and everyones happy too.
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Old 05-07-2007, 10:20 AM
WillZ4E WillZ4E is a male Sweden WillZ4E is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

Dunno if anyone mentioned it already, but the game could put you through a tutorial in the beginning, so you could learn how to use the in-game sword. So you'd get more absorbed into the game and you'd learn how to swing.

'Cause someone said something about most people not knowing how to use a sword.
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Old 05-07-2007, 03:46 PM
Lexxon87 United_States Lexxon87 is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

Seeing how TP was just put on Wii to drive sales at the last minute, I think it made good work of the remote--the game was no harder to play on Wii, even though it was made for GC.

Even though I love all the 3D Zeldas, I will be VERY dissapointed if the new Zelda does not innovate much past TP. Zelda has had the same basic gameplay since OoT (WW probably the farthest from it, but not too far), and I'd like to see a complete overhaul of the mechanics to work with the Wii remote. I can't even begin to imagine what they could do, but it's Nintendo, and it's Miyamoto, so I'm not worried.
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Old 05-07-2007, 09:04 PM
Tyr_God_of_War Tyr_God_of_War is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

I think that they should have a small game with a single area but using the advanced sword stuff. If it's a go then use it in the next Zelda game. It wouldn't be a full game but like a beta.

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I think that the back and forth slashing would be awesome but I am afraid it would it might be to hard to implement.



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Old 05-08-2007, 02:04 PM
chipman United Kingdom chipman is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

1:1 sword movement couldn't work, mostly because there's no sense of 3D space in the Wii-Mote, all it can detect is motion, rotation, distance to screen and pointing where on screen. This CAN be used in a first person game, if the player kept the Wii-mote pointing forward at all times, but it would be irritating.

However, I feel a similar system to, despite being a completely different game, Wii Sports Boxing, might actually work. The player can pull up the numchuck to hold their shield up, swing it to use a shield bash, then with the remote, the player can use sword attacks, which are simply either vertical or horizontal, or hold it high and low to block high and low attacks (Perhaps the shield could be lost quite a lot? Or maybe some other gimmick to encourage sword blocking?)
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Old 05-08-2007, 03:11 PM
MTdynamics United_States MTdynamics is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

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However, I feel a similar system to, despite being a completely different game, Wii Sports Boxing, might actually work. The player can pull up the numchuck to hold their shield up, swing it to use a shield bash, then with the remote, the player can use sword attacks, which are simply either vertical or horizontal, or hold it high and low to block high and low attacks (Perhaps the shield could be lost quite a lot? Or maybe some other gimmick to encourage sword blocking?)
I'm starting to get concerned about this 1:1 combat scheme now you bring up Wii Sports Boxing----I totally suck at boxing, especially the train game where you have to punch left or right glove pads, and the other one where you had to dodge the guy's punches---I was almost never able to avoid his punches, the remotes are non-responsive. If that's how combat would be like in the next Zelda....(*shudders*)

(or could someone PM me with some tips to excel at Wii Sports boxing)
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Old 05-11-2007, 07:15 AM
Ganon the King Australia Ganon the King is offline
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Re: The next console Zelda: To make FULL use of the Wii remote?

So if 1:1 can't be done on the Wii remote than what was the point of the Wii-remote in the first place? Nothing special there.
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