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#1
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Death recording
Do you think that future Zelda games should bring back the idea of 'death recording'? That is, whenever you get a Game Over and continue, it counts the death and shows it as a number on the File Select screen (or during the credits when you complete the game).
I had a dream that I completed Twilight Princess, and at the end of the credits it showed me the number of Deaths (Game Overs) and Falls (into bottomless pit, into lava etc) The fact is, from Majora's Mask onwards, the Zelda games seem to have abandoned the idea of recording how many times you have died, and I'd really like to see that reinstated for the next Zelda game - perhaps with a special reward if you get through the entire game with 000 deaths. How about also recording the number of times you save, and/or limiting the number of times you can save the game throughout your quest? Any thoughts on these ideas? |

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#2
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Re: Death recording
Recording saves and deaths are always interesting statistics to go over after you have completed your quest, however a limited number of saves (unless it is really part of the fabric of the game, like Majora's Mask) would be simply annoying, because it has little going for it, and forces you to keep an eye on how you use your saves. Because of that rule, you may not be able to have the same replay value on a long-lasting game file.
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#3
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#4
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Re: Death recording
Game Over and Fall counters would be neat to have... But I would not want limits on the save system! There are many times when I have to stop playing suddenly or only want to play for a short time, and I would detest saving restrictions.
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#5
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#6
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Re: Death recording
Death counters are a cool idea, but they would have been pretty irrelevant in Wind Waker and Twilight Princess...as they wouldn't have much to count. Still, I'd like them to be included in the games anyway. Not essential, but nice to have..
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#7
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Re: Death recording
Quote:
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Hey Waddup Im back ![]() Games Beaten: OoT, ALTtP, OoS, OoA, TWW, OoTmq. TP |

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#8
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Re: Death recording
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I am desperately hoping that TP was just meant to convert people to the series so they can make a game with actual challenges. When that happens, a death counter would be nice. It is worth mentioning, though, that I fell many times even in TP.
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#9
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Re: Death recording
Nope, Twilight Princess was said to be for the hardcore Zelda fans (as said in pre-release interviews). What a joke. . .
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#10
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Re: Death recording
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And can you really Zelda games are only for hardcore Zelda fans. No you can't because it's not true. Zelda is for anyone who wants to enjoy an epic adventure with Link. I'm also sure TP was a lot harder if it was their first Zelda game. As for death counting, I don't really care for it. It's not a major deal. . . |

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#11
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Re: Death recording
This has nothing to do with me. Noscreenname said: "I am desperately hoping that TP was just meant to convert people to the series so they can make a game with actual challenges." and I let him know that Nintendo said they were targetting the hardcore Zelda fan with TP. Regardless if they did or not, that is what their intention was (or atleast, that is what they said).
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Last edited by Stickerbrush; 04-26-2007 at 05:05 PM. |

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#14
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Re: Death recording
In La if you never died you got a secret ending so... it can be done.
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Credit To Hyrule144 The Timeline: My RP website Drydell. |

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#18
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Re: Death recording
The death counter is a nice feature. It's kind of fun after years of not playing deciding to play and if you still have your old slot to see how many times you died your first play through.
But there should not be a limit on when you can save in the game. I didn't exactly care for that in Majora's Mask. It's not fun to play unless you have at least an hour or two to play, and it poses a problem when you have to save your game quickly. |

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