I was checking out gamedaily when I saw the had an interveiw with Eiji Aonuma and one of the questions stuck out
So speaking of that -- what's next for Link?
We introduced the cool Link in Twilight Princess and that story ended but there are other features of his character that we'd like to focus in on ... so you can look forward to something...
hmmmmmm.
By the way it's a very interesting Interview you should ALL check it out
http://gdc.gamedailyxl.com/2007/03/0...00500000000009
Also
I'm not sure If every has seen this interview that game informer did it has some very good question some about Minda some about widescreen and one of the more interesting ones
GI: I was at Koji Kondo’s speech yesterday, and I’m a huge fan of his. He showed a lot of old clips of previous Zelda games, and one was Wind Waker. Seeing that old toon-shaded link, I was like, “Oh I miss that on the console.” Are you planning on keeping the toon shaded link on portables and then the realistic Link on Wii?
Aonuma: When a player plays on a large screen, to make them feel like they’re actually a part of it I think that requires something very different from a small screen, where the player is interacting with a stylus. The big screen has to be convincing, so for that I think the realistic Link fits really well. The toon-shading style looks like a moving animation, so letting the player control that at their fingertips works out really well, too. So that might be the direction I’m going in.
It also says that Phantom Hourglass is in "in the fine-tuning and polishing stages of development"
Man Aonuma's on a roll
http://www.gameinformer.com/News/Sto...468.htm?Page=1