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Old 03-12-2007, 06:35 PM
daniel the hero daniel the hero is offline
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*NEW* Zelda Wii and Phantom hourglass info (hints)

I was checking out gamedaily when I saw the had an interveiw with Eiji Aonuma and one of the questions stuck out

So speaking of that -- what's next for Link?

We introduced the cool Link in Twilight Princess and that story ended but there are other features of his character that we'd like to focus in on ... so you can look forward to something...



hmmmmmm.

By the way it's a very interesting Interview you should ALL check it out

http://gdc.gamedailyxl.com/2007/03/0...00500000000009

Also

I'm not sure If every has seen this interview that game informer did it has some very good question some about Minda some about widescreen and one of the more interesting ones

GI: I was at Koji Kondo’s speech yesterday, and I’m a huge fan of his. He showed a lot of old clips of previous Zelda games, and one was Wind Waker. Seeing that old toon-shaded link, I was like, “Oh I miss that on the console.” Are you planning on keeping the toon shaded link on portables and then the realistic Link on Wii?

Aonuma: When a player plays on a large screen, to make them feel like they’re actually a part of it I think that requires something very different from a small screen, where the player is interacting with a stylus. The big screen has to be convincing, so for that I think the realistic Link fits really well. The toon-shading style looks like a moving animation, so letting the player control that at their fingertips works out really well, too. So that might be the direction I’m going in.

It also says that Phantom Hourglass is in "in the fine-tuning and polishing stages of development"


Man Aonuma's on a roll

http://www.gameinformer.com/News/Sto...468.htm?Page=1
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Old 03-12-2007, 06:49 PM
Goron red Goron red is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

Quote:
Originally Posted by daniel the hero View Post
I was checking out gamedaily when I saw the had an interveiw with Eiji Aonuma and one of the questions stuck out

So speaking of that -- what's next for Link?

We introduced the cool Link in Twilight Princess and that story ended but there are other features of his character that we'd like to focus in on ... so you can look forward to something...



hmmmmmm.

By the way it's a very interesting Interview you should ALL check it out

http://gdc.gamedailyxl.com/2007/03/0...00500000000009

Also

I'm not sure If every has seen this interview that game informer did it has some very good question some about Minda some about widescreen and one of the more interesting ones

GI: I was at Koji Kondo’s speech yesterday, and I’m a huge fan of his. He showed a lot of old clips of previous Zelda games, and one was Wind Waker. Seeing that old toon-shaded link, I was like, “Oh I miss that on the console.” Are you planning on keeping the toon shaded link on portables and then the realistic Link on Wii?

Aonuma: When a player plays on a large screen, to make them feel like they’re actually a part of it I think that requires something very different from a small screen, where the player is interacting with a stylus. The big screen has to be convincing, so for that I think the realistic Link fits really well. The toon-shading style looks like a moving animation, so letting the player control that at their fingertips works out really well, too. So that might be the direction I’m going in.

It also says that Phantom Hourglass is in "in the fine-tuning and polishing stages of development"


Man Aonuma's on a roll

http://www.gameinformer.com/News/Sto...468.htm?Page=1
That second interview is making me hyped >.> The only question I have is when they say "battle on wifi" do they mean like in a battlefield using sword and stuff or do they mkean that capture the flag?
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Old 03-12-2007, 06:50 PM
daniel the hero daniel the hero is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

They mean the capture the force gems mode online
Aleast thats what I think
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Old 03-12-2007, 06:52 PM
Goron red Goron red is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

Quote:
Originally Posted by daniel the hero View Post
They mean the capture the force gems mode online
Aleast thats what I think
Im hoping for a battle with items but thats cool too.
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Old 03-12-2007, 10:13 PM
Bingo675 Bingo675 is a male United States Bingo675 is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

I hope it is with items. That was a fun aspect of FSA I missed, because no one has a game boy advance anymore...

And I hope they actually buff out that 'cool link' lol.
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Old 03-13-2007, 01:17 PM
Raine Raine is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

I just want PH to have a story. Just because its a handheld doen't mean it can't have a storyline to go along with the canon games. I could care less about Multiplayer. Im not gonna use it becuase I just don't like the idea of multiplayer LoZ.
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Old 03-13-2007, 04:09 PM
daniel the hero daniel the hero is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

I JUST WANT PHANTOM HOURGLASS
GHHAAA
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Old 03-13-2007, 10:18 PM
dantheman338 Australia dantheman338 is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

So many people seem to like the sword clashing experience in TP and WW and others like the multiplayer in FS and FSA, i think it would be good fun if there was a game with multiplayer battle where you can battle anywhere in Hyrule and use any weapon. Not sure how many others would feel the same way but i would love to see it happen
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Old 03-13-2007, 10:23 PM
Bingo675 Bingo675 is a male United States Bingo675 is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

What Id like to see again is the messing with enemies. Like they had in WW. Like where you could knock down a darknut, pick up his sword, and throw it across the place, and then watching him tackle another darknut trying to get it back. That was so much fun in WW. I dont get why they took it out in TP...
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Old 03-13-2007, 10:35 PM
fishy_hylian United Kingdom fishy_hylian is offline
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Re: *NEW* Zelda Wii and Phantom hourglass info (hints)

Ooh, a multiplayer option in Phantom Hourglass? God damn, I'm going to have to try and convice a few of my friends to get PH as well as me!

I must say, I am very pleased with how PH is coming along. It's almost finished which means it'll be out sometime this year (hopefully). And if Europe won't get it for ages, I'll just have to get myself an American one XD

Excited about the new Zelda Wii. Sounds like Aonuma has a lot of things he wanted to add and improve on for TP, and I am sincerely hoping they will be integrated in the new Zelda Wii. What am I talking about, of course they will be X)

And he seems to hint we may see a different world other than Hyrule in the next game? Or was that me reading too much into it? ^^'

We shall all have to start up a petition for Midna ti appear in another game!
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