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Old 03-11-2007, 07:16 PM
KratosAurion KratosAurion is offline
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Things you won't allow for the next Zelda

State all those things that you wouldn't want them to happen for the next Zelda. Things that'd leave you very pissed off and dissapointed
Some of mine are:

-Lack of sidequests: It might be RPGish, but no game is an adventure game without sidequests

-Easy difficulty: This was somehow introduced since OoT and has gotten worse since WW. It's simple: make dungeons much harder and unpredictable, add AI to the enemies and bosses, and reduce the probability of obtaining hearts dramatically

-Linearity: Allow sequence breaking and doing some parts of the story in any order, 'nuff said

-Closed-up overworld: I don't really like a sectioned Hyrule that much, cause it feels limited. They should have a completely opened-up map like Oblivion or that kind of games, personally I wouldn't mind if there are loading times, but make it feel like one huge, epic overworld

Those are mine for now. Some come from small dissapointments with TP, others have been there for a while now
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Old 03-11-2007, 07:49 PM
Chad Chad is a male United States Chad is offline
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Re: Things you won't allow for the next Zelda

Quote:
Originally Posted by KratosAurion View Post
State all those things that you wouldn't want them to happen for the next Zelda. Things that'd leave you very pissed off and dissapointed
Some of mine are:

-Lack of sidequests: It might be RPGish, but no game is an adventure game without sidequests

-Easy difficulty: This was somehow introduced since OoT and has gotten worse since WW. It's simple: make dungeons much harder and unpredictable, add AI to the enemies and bosses, and reduce the probability of obtaining hearts dramatically

-Closed-up overworld: I don't really like a sectioned Hyrule that much, cause it feels limited. They should have a completely opened-up map like Oblivion or that kind of games, personally I wouldn't mind if there are loading times, but make it feel like one huge, epic overworld

Those are mine for now. Some come from small dissapointments with TP, others have been there for a while now
That sounds good to me. Darknuts and Chillfos were about the only tough enemies in TP. Did Hyrule field really need to be sectioned off?

I'm still waiting for a game that combines the sidequests and character backgrounds of MM, with the expansiveness of TWW. And throw in the difficulty of the second quest in LoZ.

Estimated play time of TP was 70+ hours. I want much longer! 70+ hours? Only if you're doing a mega speed run.
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Old 03-11-2007, 07:59 PM
Mystic Link Canada Mystic Link is offline
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Re: Things you won't allow for the next Zelda

I agree with lack of sidequests: I find it adds replay value, and makes the game all that much more enjoyable, whether before or after the game is beaten.

Less linearity: I believe TP wins the most linear award upon Zelda games. I would prefer if the dungeons can be accessed without having to follow a direct sequence, the same goes for entering certain areas.

Ganondorf: I'm tired of him... he's too predictable, and he makes the series too repetitive. And it always ends the same with him... needs to be either changed... or take him out of the next game

The same formula: The 3 artifacts / Big Event / Master Sword / Sage Request for more artifacts / Final with Ganondorf formula dates back to ALTTP, and has ben used quite a few times now, OOT and TP most noticeably. It's old now, and horribly annoying to follow now that we've done it multiple times. Nintendo... be more original!
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Old 03-11-2007, 08:05 PM
Yusei Yusei is a female United States Yusei is offline
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Re: Things you won't allow for the next Zelda

What I don't want: CHEAP VA! I mean, we need some good voice actors, and I'll die if I hear a bad voice acting off Link! T_T
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Old 03-11-2007, 08:24 PM
alexome12 Sweden alexome12 is offline
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Re: Things you won't allow for the next Zelda

... Well i would like maybe a few sidequests, objects you earn in sidequests and maybe dungeons you don't HAVE to do but can be an option and maybe add a few more towns.
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Old 03-12-2007, 05:03 PM
Link.Epona United_States Link.Epona is offline
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Re: Things you won't allow for the next Zelda

-A few more sidequests: A few more wouldn't hurt, but not so many that would make it too many.

-More difficulty: Much more. I think the only enemy that was tough in TP were Darknuts, but even then I didn't die 35 times like my first play through OoT.

-More puzzles in dungeons: I basically didn't ever get stuck. If I did, it was only for about ten minutes. It needs to have more challenges, and they need to think up of some new ones to get us stuck.

-A longer game: I expected a 70+ hour game, but... it didn't quite make it. I beat TP in like 43 hours and 30 minutes.

-Linearity: It really bugged me. It's like after a few dungeons, they pretty much just tell you where to go.

-The Overworld: To me, it is one of the most important things. But it should be more like OoT's, not sectioned off. And maybe a few more villages. Oh, and it should also be bigger.

I think that's it, unless there's something I can't think of.
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Old 03-12-2007, 05:08 PM
alexome12 Sweden alexome12 is offline
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Re: Things you won't allow for the next Zelda

I got a new idea from link.epona, There should be maybe you try to find the dungeon and not them telling you where it is because then it ruins the exploration part of the game (sort of)
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Old 03-12-2007, 05:29 PM
Caael United Kingdom Caael is offline
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Re: Things you won't allow for the next Zelda

More towns, cities. Kakariko and the zora tribes and gorons arent good enough. I think there should be many many more tribes for gorons. Like some living in a snow area, some living on death mountain, and small tribes spread around. Same with the Zora. And for the sake of making it bigger, have Gerudo's. Have them scattered bloody everywhere. And not just in one place, make them attack other towns at points in the games. This also contributes to the linearity. Each town should specialise in a certain item or something, say one town would sell many varietys of bomb ect. If you want to keep these, then you have to fight off the Gerudo attacks, and eventually destroy the settlements if you want to have the town remain safe.

And please, another Deku monarchy.
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Old 03-12-2007, 05:41 PM
cupac82 United_States cupac82 is offline
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Re: Things you won't allow for the next Zelda

I don't care about a lack of sidequests as long as there are a few of them.

My main concerns are stop repeating things from other games and start making references to other games and solidify a better timeline.
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Old 03-12-2007, 05:45 PM
Rex E Talhoffer Rex E Talhoffer is a male United States Rex E Talhoffer is offline
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Re: Things you won't allow for the next Zelda

What I don't want... VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA VA

I think that covers it.
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Old 03-12-2007, 05:55 PM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: Things you won't allow for the next Zelda

- No more synthesized tracks, Nintendo. Please, hire an orchestra.
- Hi-Res textures and High-polygon models
- Voice actors of some sort. If you can't have them speaking actual words, the most you can do is have them do like Midna and speak in gibberish.
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Old 03-16-2007, 05:32 PM
TeenSpirit TeenSpirit is a male United States TeenSpirit is offline
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Re: Things you won't allow for the next Zelda

Quote:
Originally Posted by Link.Epona View Post
-The Overworld: To me, it is one of the most important things. But it should be more like OoT's, not sectioned off. And maybe a few more villages. Oh, and it should also be bigger.
The fact that it's sectioned off never really bothered me that much... I actually thought it made the overworld more interesting, because then there are lots of big landmarks that define the landscape. It's not like just a huge field with a couple trees and paths scattered around. I loved TP's Hyrule Field just because it was so vast and well-designed.
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Old 03-16-2007, 06:11 PM
Johnny K. Johnny K. is offline
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Re: Things you won't allow for the next Zelda

The overworld was very Linear. It lacked the adventure feel most Zelda games had. That whole stone path in the back of the map was useless, they could of made another field back there.
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Old 03-16-2007, 06:27 PM
Wyvern Wyvern is a male United Kingdom Wyvern is offline
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Re: Things you won't allow for the next Zelda

Voice acting-They'd cock it up and they'd all have annoying American accents (no offence to Americans)

Hyrule-It's a great place, but needs to take a seat. I'd like to see them play around with a new land which has no connection with Hyrule, and different trademarks.

Ganondorf Starring-Well, it can't really b the ultimate game without the ultimate villian IMO, so he should be in it, but briefly, and there should be a new villian.

Midna-She's fantastic, but her write-off in TP was very emotional, and we should just leave it at that. If Midna showed up again, it would seem like TP, and it's supposed to be something new.

Same old format-It really is getting old now. Give us a new format like in MM and TMC.

By the way, Link.Epona, this is supposed to be things you don't want in the next Zelda game, not things you do want.
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Old 03-18-2007, 04:58 PM
Saiph United_States Saiph is offline
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Re: Things you won't allow for the next Zelda

Too much difficulty: A bit more is fine, but remember, the Legend of Zelda series is also supposed to be something that casual gamers can pick up and play. If the cry for a harder game was enough, perhaps a second play-though with a manually-adjustable difficulty setting implemented could be possible.

Characters like Tingle and the Two in Lake Hylia: Come on. I know that Zelda is a game for all ages, and that characters providing comic relief are part of that ganre, but having characters like the cannon man in TP really ruined the dark, pseudo-gothic flavor that the game had established.

Lack of Character Development: But that does NOT mean voice acting. Zelda doesn't need it. Midna was, as others have mentioned, an excellent character, because the arc she followed throughout the game was interesting and almost unpredictable. More like that, and the Big N has itself a winner.

Gore: Come on folks. We've heard a lot of requests for this one. Not in this thread, but on wishlist for TP. Zelda is a kid's game! Kids are warped enough already.

Formulaic, Elementally-aligned Dungeons. Seen 'em more than enough in EVERY game. No more, please.

That's about all. I wouldn't mind Ganon making another appearance, as long as the Boss Fight wasn't the same thing as it's been that last.... several times.
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Old 03-19-2007, 12:55 AM
Ganon the King Australia Ganon the King is offline
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Re: Things you won't allow for the next Zelda

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Originally Posted by KratosAurion View Post

-Linearity: Allow sequence breaking and doing some parts of the story in any order, 'nuff said
Nah... That's really stupid. Who would want to play a game in different order? That's only for games that have no storyline e.g OoT, Mario games.
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Old 03-19-2007, 01:38 PM
Stalfoso United Kingdom Stalfoso is offline
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Re: Things you won't allow for the next Zelda

Zelda's Lullaby/Ganondorf's theme. I am so ******ing sick of them. In fact, I've always been sick of Zelda's Lullaby. Granted, it was barely in TP, but still. And Ganon's theme is barely even music at all. In fact, pretty much every 'tradition' in the series, like collecting 3 objects then Master Sword, the same races over and over again, Kakariko Village (yes, I said it) elemental dungeons etc, needs to DIE. Make some new memorable locations, instead of 're-imagining' each one for every new game.
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Old 03-19-2007, 02:30 PM
Chad Chad is a male United States Chad is offline
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Re: Things you won't allow for the next Zelda

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Originally Posted by Stalfoso View Post
Zelda's Lullaby/Ganondorf's theme. I am so ******ing sick of them. In fact, I've always been sick of Zelda's Lullaby. Granted, it was barely in TP, but still. And Ganon's theme is barely even music at all. In fact, pretty much every 'tradition' in the series, like collecting 3 objects then Master Sword, the same races over and over again, Kakariko Village (yes, I said it) elemental dungeons etc, needs to DIE. Make some new memorable locations, instead of 're-imagining' each one for every new game.
That's the thing about traditions, and what makes Zelda, Zelda. There is no Kakariko Village in TWW. It was nothing like the other games! And it was scorned by so many.

And yes, many like me love TWW, but you have to keep some things traditional, or else it isn't Zelda.
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Old 03-19-2007, 03:46 PM
Link360X Link360X is offline
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windwaker is waaaaaaaay too easy

yea i agree wit ya zelda became pretty easy eversince windwaker i wish they'd make like zelda game where it took like 3 months to beat and like 20 temples and harder enemys would make it fun
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Old 03-19-2007, 03:58 PM
Kefka Kefka is a female Canada Kefka is offline
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Re: Things you won't allow for the next Zelda

ganondork. there i said it. GANONDORK IS GETTING TOO DANGED ANNOYING
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