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Old 03-09-2007, 06:39 PM
PentroxZU Mexico PentroxZU is offline
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Some things that would make Zelda even greater.

First, more than three swords/shields/tunics, Link should be able to equip at least six different types of swords/shields/tunics. And each must have something special about them, as in a big two handed sword will be slower than your standart sword but much much stronger, or that a katana will be as twice as fast as your normal sword but somewhat weaker. It would be fun to control different kind of swords with the Wiimote.

Second, more original items. More items like the Ball&Chain, Spinner and Double Clawshot.

Third, more variated special techniques. You should be able to execute strong moves by moving the Wiimote in certain way, and Link would perform cool looking combos and special techniques.

Fourth, the return of Magic. Yeah, now you would have a menu screen just for magic attacks, much like the masks in MM. Some magics would grant extra defense or extra attack, some others would be offensive and damage enemies (like Din's Fire), some would be used to teleport (like Farore's Wind) and some would be able to generate a barrier around to protect you (like Nayru's Love), the possibilities are endless.

Fifth, an extremely big world. A little bigger than that of Twilight Princess, but with more towns and interesting places on the overworld.

Sixth, stronger and more difficult enemies. Even Darknuts in Twilight Princess were extremely easy (as long as they arent four), so I say there should be faster and stronger enemies that deal a good three hearts of damage and can only be defeated by finishing them with certain magic/special techs, something like the Stalfos in TP, but much much more harder. Bosses in TP were very well designed but were to damn easy, it's unbelivable how the final boss does Half-a-Heart damage. In addition, there should be a Hard Mode similar to that on Metroid Prime, where you receive twice the damage you would normally do, and there are more enemies.

Seventh, a more complex storyline, with enough well designed dungeons. Linke in Twilight Princess, but magnified...

What do you think?
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Old 03-09-2007, 06:51 PM
Pinecove Pinecove is a male Canada Pinecove is offline
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Re: Some things that would make Zelda even greater.

WOW! It sounds awsome but they should save that for their last Zelda franchise.
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Old 03-09-2007, 09:01 PM
AussieZoran AussieZoran is offline
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Re: Some things that would make Zelda even greater.

I agree with what you say about enemies being too easy, i wouldntmind seeing something like the lord of the rings games on PS2, where you have to fight your way through huge numbers of armed urukai
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Old 03-09-2007, 09:03 PM
DakZhul DakZhul is a male United States DakZhul is offline
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Re: Some things that would make Zelda even greater.

Difficulty...that's all I have to say.
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Old 03-09-2007, 09:13 PM
The Great Panda The Great Panda is a male Norway The Great Panda is offline
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Re: Some things that would make Zelda even greater.

* Hi-Res textures and high polygon models
* Larger, more detailed overworld
* More towns and NPCs to interact with
* MINIGAMES. I WANT MINIGAMES
* REAL orchestrated music. Synthesized tracks are in the past
* Darker, more detailed storyline
* More challenging foes with better names (Chu-Chu...seriously...)
* Larger dungeons
* A more OoT like equipment system
* Original items
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Old 03-09-2007, 09:14 PM
DakZhul DakZhul is a male United States DakZhul is offline
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Re: Some things that would make Zelda even greater.

You can't get everything...but difficulty is a very easy thing to change.
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Old 03-09-2007, 09:50 PM
Elfen Lied New Zealand Elfen Lied is offline
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Re: Some things that would make Zelda even greater.

Similar threads.
http://www.zeldauniverse.net/forums/...ad.php?t=57119
http://www.zeldauniverse.net/forums/...ad.php?t=55317


but to answer your question

taken from a post in a similar thread

a LOZ game with a more mature looking link either OOT or Tp esque, lots of side quests, good story, great characters, classically zelda stuff, items, locations, tunes both as backgorund music and playable i.e on a instrument like an ocarina, lots of optional stuff to do like fishing, that would be my dream Zelda game.

though i suppose they ability to play with friends would be cool too, yes i would like some kind of multiplayer zelda game, but that can be further down the track as i dont see it happens all that soon (if at all)

Quote:
Originally Posted by Sun Guardian View Post
Um, there already are mulitplayer Zelda games. FS and FSA. Both are four player, and I like the idea of a multiplayer Zelda game,
i know, i was thinking more along the lines of a LAN game maybe up to say 8 people or how ever many people the wii allows to play together or whatever.


taken from my posts in a similar thread
for me i would like to see (bearing in mind i havent played TP yet (yeh i know i suck) stupid New Zealand id almost swear it only have like 3 copies in the whole country, lol);

Action Adventure Game

-a compelling, deep, intriguing, extensive and dark storyline
-a medieval setting, i would hate for guns to suddenly appear in LOZ and possibly ruin the game (thank you very much Medievil 2)
-a more mature looking Link adult OOT link or TP link young OOT link or MM link is just as good
-classic and iconic enemies, Iron Knuckle/Dark Nut, Lizalfos/dinalfos, Stelfos, dodongo, wolfos skulltula, re dead and Dark Link.
-a orchestrated or instrumental and dark, eerie, gothic soundtrack with some lighter music too
-lots of dungeons, some small, some big, some easy, some hard.
-Harder difficulties or at least the ability to set the difficulty higher
-a huge immense world that has a multitude of different areas, volcanoes and moutains, lakes and rivers, swamps and forests and other areas that mirroring that of earth.
-vibrant cities and towns, full of people to talk and trade with
-some challenging puzzles
-really detailed characters (yeh this one gonna push the reqs high, wont be finding this on GB, lol)
-a return to classic areas like death mountain, Kokiri forest, Lost woods and Lake Hylia, or at least place that resemble them.
-Lots of optional sidequests, some short, some long, some easy some hard and yeild good rewards not just a heart piece, or a weapon you probably wont use, it should be something good.
-lots of interaction between link and the npcs
-NPCs dont have to be fully voiced (although that would be nice) but they have to say more than the occasional KKKAAAAAAAAARRRRRRRGHHHHHHHH
-a return of classic NPC assuming they arent dead or at least new NPCs that resemble them. Darmani is MM is very reminescent of darunia in OOT
to have Zelda in more than just a cutscene ( thank you very much MM), it is after all the Legend of Zelda
-lots of Interesting items and equipment like weapons and armor, swords, axes, hammers, shields. some classic items, the Hylian shield, Master's sword, ocarina of time, megaton hammer, Longshot, heroes bow and others (havent played TP yet but im sure there will be some cool weapons in TP)
-a saving style like OOT you can save anywhere you dont have to search for some silly owl statue or whatever.
-an actually use for rupees, prehaps you can buy upgrades for items. ( i hate having a lot of rupees and nothing to do with them)
-a slightly more vocal link, he still doesnt speak in sentences, but he does more than grunts and moans.
-ability to skip cutscenes should you want to on your second or nth number repeated run through (some peole might want it)
-cool spells, like the sword technique and dins fire. (i never really used the other two spells)
-to at some point in the game have an NPC fight with you, kinda like shiek did in that cutscene is kakariko village in OOT, not just a NPC who follows you like Zelda towards the end of OOT
-to see a grave or tomb of a previous Link or at least that is what you think, it could have an inscription like 'here lies (name has be scatched off) The hero of Time, may his rise again to defeat evil and protect the weak. (or something like that), prehaps you could find a weapon he once used there. a sword or a shield.
-a village in the tree tops. (it might just be me but a village in the trees, wouldnt it be in the tree tops not the forest floor)
-several things you can do if for what ever reason you tire of adventuring at least for the time being, like fishing, target practice, horseback stuff.
-at some point during a dungeon you can change the dungeons orientation. ala the forest temple in OOT, and the stone tower in MM
-and yeh Blue fire couldnt hurt, lol
-Ganon as the bad guy, or possibly Ganondorf (who may or may not turn into Ganon later in the game)
-being able to learn new moves with different weapons, sword mostly, but maybe you can learn some new moves to use with a hammer or an axe.
-a mysterious character like Shiek who helps Link at certain points during the game
-lots of mini games, like the bowling alley and shooting range
-content that is only available after you finish the game, you leave it running through the credits they play and unlock this stuff, a weapon or something like that.
-a slight sense of realisim, i didnt like it how in OOT with the golden gauntlets Link can lift huge blocks, but he cant punch boulders to bits. his strength seems to change. ok he could never damage boulders beofre, but with those gauntlets he should have been able to. if Link acuires something to increase his strength it should have more application than lifting giant blocks. it should increase his damage too.


Multiplayer Online Game (should this be they way they go with a future LOZ game)

-much the same as the action adventure game (see above), but minus thinks pertaining specifically to link
-ability to go both single player and multiplayer with several friends,
-ability to choose Race; Hylian, Deku, Gerudo, Kokiri, Zora, Goron, shiekah (or possible one of the other MM, TP or TWW races)
-racial and class restrictions on items (i dont see everyone being able to use the same items)
-character customization, body size, skin tone, things like that
-a cool name like uh Legends of Hyrule (i think someone said this somewhere good name)
-free to play online
-massive world to explore


uh thats about all i can think of right now. i might think of more. (feel free to discuss these ideas, doing so may lead me to think of more things.)

Quote:
what you should do is play thru TP and revise ur list, because many (not all)of these r in that game

for xample: more creative weapons along with some classics
more detailed npcs
more emotional Link
ACTUL cutscenes that dont suck
and
skipping them


all this is in TP, along with amazing dungeons that make ur head spin for hours


but u r on the right track
i did say i hadnt played it yet and yeh ive been meaning to play it for some time now, as much of a lame excuse as it is, ive just been very busy and havent had the time, plus i think i may have to get the GC version of TP.

but thanks, those were just some ideas i had for things i would like to see in a Zelda game regardless of whether or not they are already in some games, all that means is Nintendo was on the right track in my mind, also some of them i have been thinking since my inital OOT days.
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Old 03-23-2007, 06:22 PM
gaara17 United_States gaara17 is offline
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Re: Some things that would make Zelda even greater.

Super hard bosses and greater weapons.
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Old 03-23-2007, 10:45 PM
MrSparkle MrSparkle is a male United States MrSparkle is offline
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Re: Some things that would make Zelda even greater.

The ability to choose if Link is left or right handed on the next Wii game.
Difficulty settings similar to that of Halo.
Cel-shading an adult Link game.
Many of the other things that have been posted already.
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Old 03-23-2007, 11:33 PM
linkisgreen United_States linkisgreen is offline
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Re: Some things that would make Zelda even greater.

With people adressing the supposed lack of difficulty in recent zeldas, i wouldnt mind having difficulty settings. It sounds a little strange, but imo it seems like a good idea, and adds to the replay value in the end. (ex. veterans can have the Battle of the Ages with Ganon on super hard mode or something)

Edit: crap, someone already mentioned that =) I guess im not making a good first impression.
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Old 03-24-2007, 12:13 AM
Hylian Dan Hylian Dan is a male Canada Hylian Dan is offline
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Re: Some things that would make Zelda even greater.

They should stop making the same game over and over again. A new Zelda game shouldn't feel extremely familiar. Too many classic Zelda elements are overused.
-Classic enemies are no longer intimidating. The progression of common enemies from Bokoblins to Lizafols to Moblins to Stalfos to Dinafols to Darknuts is now predictable and boring. I want more unpredictable Termina-style foes.
-The ALttP structure of three dungeons, plot twist, a bunch of dungeons with no plot advancement, finale, is dated and flawed and allows new games to get away with underdeveloped formulaic stories.
-Certain themes need to go. Zelda's Lullaby and Ganondorf's theme are by no means bad, but there's nothing interesting about hearing a bunch of boring renditions of them at the end of every game. Other songs, like Zora's Domain and the indoor theme, also need to be cut.

The Zelda series needs to stop rehashing its past successes and step into new territory. By that I don't just mean new setting and storyline. It needs to abandon some established formulas (like the familiar dungeon map-key-miniboss-item-boss key-boss structure) so it can experiment and shake things up. Not all of these formulas are bad, but they've gotten so predictable that they're not very engaging anymore. I'd like to be able to play a new Zelda game and truly have no idea of what to expect. The Zelda series has a very strong game engine that should be put to more creative use.
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Old 03-24-2007, 12:32 AM
Rex E Talhoffer Rex E Talhoffer is a male United States Rex E Talhoffer is offline
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Re: Some things that would make Zelda even greater.

I agree with pretty much everything stated. Lets hope they can do most of it by the next Wii Zelda.
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Old 03-24-2007, 12:37 AM
Kefka Kefka is a female Canada Kefka is offline
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Re: Some things that would make Zelda even greater.

no more ganon EVER. hes gotten too old and annoying
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Old 03-24-2007, 10:51 AM
gaara17 United_States gaara17 is offline
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Re: Some things that would make Zelda even greater.

Quote:
Originally Posted by dark master 123 View Post
no more ganon EVER. hes gotten too old and annoying
i agree they do need to have another villain besides him
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Old 03-24-2007, 04:18 PM
linkisgreen United_States linkisgreen is offline
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Re: Some things that would make Zelda even greater.

Personally i like ganon, but his style of fighting needs to be changed so that he becomes more fun. I want a ganon that attacks aggresively and fast (rather than the darknut/iron knuckle style of combat seen in the past) and can parry sword strikes the way link does.
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Old 03-24-2007, 07:15 PM
Tinsuit Tinsuit is offline
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Re: Some things that would make Zelda even greater.

Quote:
Originally Posted by Hylian Dan View Post
They should stop making the same game over and over again. A new Zelda game shouldn't feel extremely familiar. Too many classic Zelda elements are overused.

The Zelda series needs to stop rehashing its past successes and step into new territory. By that I don't just mean new setting and storyline. It needs to abandon some established formulas (like the familiar dungeon map-key-miniboss-item-boss key-boss structure) so it can experiment and shake things up. Not all of these formulas are bad, but they've gotten so predictable that they're not very engaging anymore. I'd like to be able to play a new Zelda game and truly have no idea of what to expect. The Zelda series has a very strong game engine that should be put to more creative use.
Why not just play another game? I mean really.... the elements you are demanding to be removed from the game, make Zelda the game that it is. From characters, to dungeon gameplay, to weaponry, to enemies/bosses. If you take these out you're basically playing a brand new name 3D adventure game staring Link. Is that what you really want?
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Old 03-24-2007, 09:13 PM
Hylian Dan Hylian Dan is a male Canada Hylian Dan is offline
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Re: Some things that would make Zelda even greater.

Do I really want another Zelda game that departs from tradition in the way Majora's Mask did, resulting in something incredibly fresh and engaging? Yes I do.

And when I brought up the dungeon structure, I didn't say that things like items and bosses need to go. The dungeon formula is what should be shaken up, so there can be more stages like the Pirates Fortress or Ancient Castle of Ikana, only on a larger scale.
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Old 03-24-2007, 09:25 PM
Arwing United_States Arwing is offline
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Re: Some things that would make Zelda even greater.

More side quest's! if a game has a massive amount of good sidequest's and an even bigger story, then W00T!
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Old 03-24-2007, 09:51 PM
SlimJimmyb United Kingdom SlimJimmyb is offline
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Re: Some things that would make Zelda even greater.

Quote:
Originally Posted by Black Omnimon View Post
First, more than three swords/shields/tunics, Link should be able to equip at least six different types of swords/shields/tunics. And each must have something special about them, as in a big two handed sword will be slower than your standart sword but much much stronger, or that a katana will be as twice as fast as your normal sword but somewhat weaker. It would be fun to control different kind of swords with the Wiimote.

Second, more original items. More items like the Ball&Chain, Spinner and Double Clawshot.
To your first point.... I disagree. Well, to an extent. What you're basically saying is make it more like your standard RPG, which Zelda is not. Everything in the game is supposed to serve a specific purpose, so far it pretty much does. Can you honestly think of 6 different UNIQUE tunics? Now think again, aren't most of them redundant? The Goron Tunic in OoT was a nice idea, but all it actually did was allow you to progress a little further, it did NOTHING to the gameplay. If you had a tunic that makes you take less ice damage, all you'd do is wear that in the ice temple. Everyone would. So it barely changes the experience. The designers would just have to make the monsters there do more damage to compensate. If it was a side quest item then maybe, but then if you find it too late it's redundant.
The other major factor here is that we want Link to look like... Link. I was so relieved to see the magic armor used rupees; it meant it had a use (against particularly nasty foes) but that most of the time I'd be going around as the recognisable Link.
swords I kind of agree on, though that means a lot more work for the programmers, and in terms of balancing. Still, it is something I'd like to see happen, so long as they were all drastically different... maybe a samurai sword (maybe Gerudo Blade?), biggoron's sword equivalent, and, lets say master sword with the option of wielding the samurai sword and Master Sword at the same time.

Second point: Obviously, though it's pretty unfair to imply that TP didn't do this. It had stacks of original items, all adding something genuinely new; that sort of stuff isn't easy to come up with. Again, most new ideas basically turn out to be the same old ideas with different animations or a little more/less power. A crossbow's just a bow, a hand cannon's just bomb arrows, a sniper rifle's just the hawkeye bow -three very different things are 1 (customisable) TP item. But the spinner... that's something VERY new.

I can't remember all your other points (I didn't want to fill the page with a giant quote) but most of what you were suggesting seems to be steering the game more towards a conventional RPG, which is fine I guess if that's you bag but it's not what's so important for me (I've got Oblivion for that). Making it harder wouldn't be a terrible idea though.
And the multiple suggestions of things like "Bigger!", "Better graphics!" are, without wanting to sound grouchy, a little redundant people. Independent of how vast and beautiful TP was, we all want a bigger prettier game. Duh.

Oh, and Hylian Dan, Game Engine's a loose term, if you mean graphics then yes, it's great, but there's no such thing as a Zelda series graphics engine; most of them have had completely a new graphics engine. If you mean game mechanics; that's what your talking about overhauling.
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Old 03-25-2007, 01:12 PM
gaara17 United_States gaara17 is offline
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Re: Some things that would make Zelda even greater.

Quote:
Originally Posted by LinkTetra View Post
The ability to choose if Link is left or right handed on the next Wii game.
Difficulty settings similar to that of Halo.
Cel-shading an adult Link game.
Many of the other things that have been posted already.
I agree, but I think that most of the Zelda games has had Link being left handed though.
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