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I think it would be a great idea if Twilight Princess had a difficulty option to choose from. Easy, Median, Hard. or make it more zelda like. like hard could be Legend. I think it would be more fun to start out median then try for hard (Legend)
and also have a special feature for beating each difficulty level.What do you guys think?
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Re: Difficulty Option
I would like an unlockable bonus option for choosing your difficulty, now, I don't think an easy medium hard desicion should be in TP, I'de much rather have "Normal" and "Extreme" Extreme being so difficult that it not only doubles the games length from the need to collect hearts, but also make us so frustrated that we start playing tWW again just to inflate our self esteem.
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Re: Difficulty Option
Whether the next Zelda game has a difficulty option doesn't concern me. I don't think it'd be a bad idea though, considering how easy some Zelda games have gotten lately. If Nintendo makes the Zelda games any easier then MC; then I'd have to demand a difficulty system.
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Re: Difficulty Option
I think Zelda games are in need of a difficulty option. I would like it if beating the game on 'normal' would unlock 'hard' mode, and beating it on 'hard' unlocks 'hardest' mode. They could give them nicer names like 'Hero' and 'Warrior' or something. These modes would change only the ratio of damage done and damage taken.
If the big N did this, they could satisfy the average/unskilled gamer and also the hardcore fans who really want to feel challenged. |

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Re: Difficulty Option
Maybe it works well.
As we´ve not seen any kind of difficulty change in any Zelda game (yeah, expect for the first one), it´s something that doesn´t seem to fit, naturally. Personally I would like something like that, maybe in MP´s way or another. Maybe the same goes for the voice acting for future zelda games, but I´m not sure about that one.
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Re: Difficulty Option
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. I don't care what they call it though, I'd just like to see a second quest that was harder. More enemy damage received and less damage dealt to enemies or something like that would be a cool unlockable option.
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Re: Difficulty Option
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Re: Difficulty Option
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!!!
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7yuczhd**paranoid android. please could you stop thenoise im tryin a get some REST? from all the unbornchikkenVoicesin my head? huhwhat'sthat?? when i am king youwillbe first against thewall with your opinions which areofnoconsqequence atall huh what's that?? aaaaaaaaaaambition makes you look very ugly k ic k i ng sq ealin g gu c ci l itt le pig gy "you dont remember "why dont you remember my name? offwithhishead man offwithhisheadman! why wont he reme mber my name?▪" ""i guess he does_▪" |

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Re: Difficulty Option
i don't necessarily think a difficulty setting is necessary prior to beginning the game unless you just suck and need it toned down. it's allegedly pretty hard anyway, isn't it? but a hard mode sure would be a good bonus for beating the game, and if nintendo's going to follow up on what they did with wind waker we're sure to see some sort of bonus.
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7yuczhd**paranoid android. please could you stop thenoise im tryin a get some REST? from all the unbornchikkenVoicesin my head? huhwhat'sthat?? when i am king youwillbe first against thewall with your opinions which areofnoconsqequence atall huh what's that?? aaaaaaaaaaambition makes you look very ugly k ic k i ng sq ealin g gu c ci l itt le pig gy "you dont remember "why dont you remember my name? offwithhishead man offwithhisheadman! why wont he reme mber my name?▪" ""i guess he does_▪" |

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Re: Difficulty Option
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Yeah, that'd be cool. Like KH2, alt endings. post # 300
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Re: Difficulty Option
^Umm...well AOL is generally considered REALLY hard. I think most of the 2D Zeldas are pretty hard, it's just that tWW (and to some extent MM and OoT) were really easy. So yes, put in a difficulty option, but let's not make it "toggle."
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Re: Difficulty Option
I don't know about having a "sliding bar" difficulty, but having an insanely hard second quest like in the first Zelda would be awesome.
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