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Old 08-27-2006, 05:34 PM
Ryu-Gi United_States Ryu-Gi is offline
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The way TP should be controlled on Wii

Here's my idea for how the controller layout for the Wii version of Twilight Princess should work. I think this could probably be the best idea for it.



(Motion control in main wii-mote) As it has been recently decided, the motion control in the WiiMote should serve for swordplay. Spin attacks should be excecuted by either whirling the controller around as if you're doing the spin attack, or by holding the A button to charge. There "mouse" function should be limited to menus and aiming long-range weapons. On the main screen, that fairy pointer would get really annoying, especially if it's whipping around while you're swionging the controller. The Trigger button on the bottom would be used to put the sword away. Stabbing down is the finishing move, of course. The Bow, of course, would be activated by first pressing the button it's assigned to, and then the trigger will become the fire button, the a button to put it away. What's also cool is the fact that you can switch the nunchuck and Wii-mote in either hands, so if you want to act left-handed like Link, you can by just putting the Wii-mote in your left and the nunchuck in your right, no worries.

(nunchuk attachment) The nunchuck should represent the sheild, etc. For lock-on targeting, players should hold down the Z button (the top shoulder button). So far it seems that the shield is supposed to be automatic in batles. I think this is a huge NO-NO. The shield should be held up using the R (bottom shoulder) button. To do the "Parry" move, players should "Stab" With the nunchuck while holding down the R button.

A side note: I'd like it if the interface (status, items, and etc.) that appear on the main screen should dissapear after a few seconds when the player is not using them, and would come back when the player presses any of the items, etc. This would allow the screen to be less cluttered when you're just exploring, so you'd be able to take more in.

EDIT: I suddenly realised something after going over this again in my head. It would be much better if the bottom shoulder button on the nunchuck is the targeting, and the top shoulder button is the sheild. Otherwise your fingers would be in an uncomfortable position.
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Old 08-27-2006, 09:21 PM
Thorn Australia Thorn is offline
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Re: The way TP should be controlled on Wii

I agree with you on the sheild thing. The shield being automatic doesn't sound quite right. Maybe they decided that swinging the sword around, moving with the nunchuck, targeting enemies and operating a shield would be too overwhelming.
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Old 08-28-2006, 12:22 AM
Ryu-Gi United_States Ryu-Gi is offline
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Re: The way TP should be controlled on Wii

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Originally Posted by Thorn View Post
I agree with you on the sheild thing. The shield being automatic doesn't sound quite right. Maybe they decided that swinging the sword around, moving with the nunchuck, targeting enemies and operating a shield would be too overwhelming.
If so, then I totally beg to differ. I think it'd be much simpler my way and less confusing.
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Old 08-28-2006, 12:34 AM
HisBrother Australia HisBrother is offline
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Re: The way TP should be controlled on Wii

I think they should scrap the motion sensing sword. The motion of sword swings in Zelda is always assigned. So theres only a few moves. With buttons I get to learn which button combinations do what so I know what to execute and when. With Full motion sensing this would be a pain in the ass.

I agree with the shield idea. Having an auto shield would just suck bad.

I also agree with the interface dissapearing. It would seem like you're playing in a cutscene, So the whole game would seem like a movie. That idea is just awesome. Just like in RPGs where only battle sequences have an interface.
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Old 08-28-2006, 02:20 AM
vacumgod United_States vacumgod is offline
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Re: The way TP should be controlled on Wii

the sheild is automatic... it's just not availible for use outside of combat, basically, you need to have your sword out to have your sheild out. So really, your only missing out on kneeling and holding out your sheild, which I don't find problematic at all.

Just imagine that the R button is used for crouching when your sword is shealthed, and when you take our your sword the R button is used for sheild play.
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Old 08-28-2006, 02:41 AM
krysenello Australia krysenello is offline
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Re: The way TP should be controlled on Wii

I don't think having the sheild operational in battle would be too much of a problem(I also reckon the shield should be used with the B button on the Wii remote). So what do you think about B being used for the shield. The bow could still be used with B when you select it on the D-pad.
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Old 08-28-2006, 07:51 AM
Ectomy Ectomy is offline
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Re: The way TP should be controlled on Wii

Quote:
Originally Posted by HisBrother View Post
I think they should scrap the motion sensing sword. The motion of sword swings in Zelda is always assigned. So theres only a few moves. With buttons I get to learn which button combinations do what so I know what to execute and when. With Full motion sensing this would be a pain in the ass.

I agree with the shield idea. Having an auto shield would just suck bad.

I also agree with the interface dissapearing. It would seem like you're playing in a cutscene, So the whole game would seem like a movie. That idea is just awesome. Just like in RPGs where only battle sequences have an interface.
I agree with you on the controls and the interface, but I think people are ignoring the more important aspects of shield mechanics. Fundementally, whenever the player is not executing any other move in combat, they might as well be shielding. With the mechanics as they are, it doesn't matter whether or not the player is required to hold down the Shield button or not; they will still be blocking if they know whats good for them.

So unless the battle mechanics are redesigned in such a way that shielding in a certain way isn't alwyas the best option, then I see no reason not to leave the auto-blocking in, as it frees up another button.

The parry needs to be nerfed seriously though.
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Old 08-28-2006, 06:04 PM
Ryu-Gi United_States Ryu-Gi is offline
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Re: The way TP should be controlled on Wii

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Originally Posted by Ectomy View Post
I agree with you on the controls and the interface, but I think people are ignoring the more important aspects of shield mechanics. Fundementally, whenever the player is not executing any other move in combat, they might as well be shielding. With the mechanics as they are, it doesn't matter whether or not the player is required to hold down the Shield button or not; they will still be blocking if they know whats good for them.

So unless the battle mechanics are redesigned in such a way that shielding in a certain way isn't alwyas the best option, then I see no reason not to leave the auto-blocking in, as it frees up another button.

The parry needs to be nerfed seriously though.
I'm sorry, for me, it's no fun when you're automatically holding your shield up. It takes away from the danger factor.

And I see no problem with the parry/shield shove move. I think it's a pretty cool idea.
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Old 08-28-2006, 09:28 PM
MadCucco Mexico MadCucco is offline
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Re: The way TP should be controlled on Wii

Exactly. Slashing the wiimote to slash with the sword has been decided above the playability. If the shield raises automatically, there will be no danger factor, there will be no concentration, just slash to stab like an idiot, like WW.

As Miyamoto said, they decided to move the wimmote to atack, because it was more interesting, above playability. I think that the same will be made for the shield mechanics. Hold the button, raise shield. It would be even more interesting if you´ll have to move the nunchuk upwards to raise the shield, so you can defend and parry, and move it downwards to free defense and be able to atack (as always).
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Old 08-28-2006, 10:08 PM
joeyholler51 United_States joeyholler51 is offline
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Re: The way TP should be controlled on Wii

your control ideas are great, but what ever nintendo does will work just fine.
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Old 08-28-2006, 10:55 PM
MadCucco Mexico MadCucco is offline
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Re: The way TP should be controlled on Wii

That´s for sure. But if they´ve made the sword combat interesting, I can´t see why this not. I think the Wii version is all about using the motion sensing technology of the Wii, for that new and different experience, diferent from the GC.

I don´t see the point of not taking full advantage of the wiimote and nunchuk, if they even did two versions of the same game. I think we already saw an example of this, with the fishing. I would expect more interesting ways of controling everything. By this I mean the way that the controls resemble the real thing, the sword, the bow, etc. I wonder how the horse will be controlled...
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Old 08-28-2006, 11:06 PM
Citizen Insane Canada Citizen Insane is offline
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Re: The way TP should be controlled on Wii

I would imagine that both the spin-attack and downward stab motions will still be performed with the nunchuck attatchment. I think it'll work much better that way, too... I've always thought that it was a good idea.

I agree that the shield should be player-controlled, but it isn't really looking like that's going to happen.
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Old 08-29-2006, 01:05 AM
krysenello Australia krysenello is offline
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Re: The way TP should be controlled on Wii

I like the idea stated above, using the nunchucku to control the shield. It sounds good. Im not too sure about using the Wii mote to slash but I trust miyamoto enough to do it well. However they do it. I am fairly confident that it will be great and so should you.
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Old 09-03-2006, 12:38 AM
Ryu-Gi United_States Ryu-Gi is offline
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Re: The way TP should be controlled on Wii

I really hope they eventually make the controls at least something similar to what I thought of...
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Old 09-03-2006, 01:19 AM
Mystic Link Canada Mystic Link is offline
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Re: The way TP should be controlled on Wii

Quote:
Originally Posted by Blue Knight View Post
Here's my idea for how the controller layout for the Wii version of Twilight Princess should work. I think this could probably be the best idea for it.



(Motion control in main wii-mote) As it has been recently decided, the motion control in the WiiMote should serve for swordplay. Spin attacks should be excecuted by either whirling the controller around as if you're doing the spin attack, or by holding the A button to charge. There "mouse" function should be limited to menus and aiming long-range weapons. On the main screen, that fairy pointer would get really annoying, especially if it's whipping around while you're swionging the controller. The Trigger button on the bottom would be used to put the sword away. Stabbing down is the finishing move, of course. The Bow, of course, would be activated by first pressing the button it's assigned to, and then the trigger will become the fire button, the a button to put it away. What's also cool is the fact that you can switch the nunchuck and Wii-mote in either hands, so if you want to act left-handed like Link, you can by just putting the Wii-mote in your left and the nunchuck in your right, no worries.

(nunchuk attachment) The nunchuck should represent the sheild, etc. For lock-on targeting, players should hold down the Z button (the top shoulder button). So far it seems that the shield is supposed to be automatic in batles. I think this is a huge NO-NO. The shield should be held up using the R (bottom shoulder) button. To do the "Parry" move, players should "Stab" With the nunchuck while holding down the R button.

A side note: I'd like it if the interface (status, items, and etc.) that appear on the main screen should dissapear after a few seconds when the player is not using them, and would come back when the player presses any of the items, etc. This would allow the screen to be less cluttered when you're just exploring, so you'd be able to take more in.
I'd like to point out that this idea seems somewhat... illogical... by our controlling standards

Assigning the Swordplay to the Wiimote does "appear" to seem more fitting to the Wii's motion sensing concept, since it interacts in actual space, as if to swing a sword in real life... but you all forget one thing. Most gamers, such as yourselves I speak, will most likely use the Wiimote in your right hands correct? Here's where the problem comes in...

Link is LEFT-handed people...

Link's sword is used in his left hand! If you're all planning to swing his sword with you're wiimote in your right hands, Link's arm movements with his sword aren't going to interact anywhere near the arm movements you'll be using with your wiimote. It's possible to still do yes... but visual-wise... it just won't seem all that great. Link's arm is gonna hack differently from how you'll be. Not all that realistic is it?

Same goes for the Nunchuk attachment as a shield.. Link's shield is in the right hand, whereas we'll use the nunchuk and analog in our left hands...

THAT'S why in the 2006 E3 Demo, the Nunchuk was used for Link's Spin Attack, because the Nunchuk interacts with the same arm as Link's sword.
The downfault to the Wii-version of TP though will be the automatic shielding. Once you target an enemy, Link's Shield is automatically raised. This puts much less damage factor on fighting, as you'll always be protected without any awareness that you're using the shield, all you'll be doing is hacking away with your sword like a fool. The only way you'll get hurt in this process is if you're attacked.. while attacking... ... seems too simple eh?

Tis just another large reason to get the GC version. Less complicated controls, traditional way of play we all love & grew with, NO AUTO-SHIELD!! And plus a more in-depth camera control.
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Old 09-03-2006, 02:21 AM
krysenello Australia krysenello is offline
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Re: The way TP should be controlled on Wii

yeah true. But with the overhaul, maybe there won't be automatic sheilding. Also you could use the Wiimote in your left hand aswell. Thats what I'll be doing myself. I still reckon the sheild should be controlled by rising the nunchucku up, sword play by swinging if the sheild is down, and the spin attack say by holding down be and swing the remote. Items handled with the dpad and when selected, controled with the B button. Its the most logical and it fits well.
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Old 09-03-2006, 01:08 PM
Mystic Link Canada Mystic Link is offline
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Re: The way TP should be controlled on Wii

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Originally Posted by krysenello View Post
yeah true. But with the overhaul, maybe there won't be automatic sheilding. Also you could use the Wiimote in your left hand aswell. Thats what I'll be doing myself. I still reckon the sheild should be controlled by rising the nunchucku up, sword play by swinging if the sheild is down, and the spin attack say by holding down be and swing the remote. Items handled with the dpad and when selected, controled with the B button. Its the most logical and it fits well.
You could use the wiimote in your left hand sure... but it's surely not gonna be very comfortable to those who are more developped with their right hands. Remember you're gonna have to control the analog with your right thumb, rather than the left thumb you're all accustomed too.

Trust me... I have a friend who's left handed, but of course he's grown up having to use the analog with his left thumb and buttons with his right. He's pretty pissed at the idea Nintendo's throwing at us because he's already accustomed to the control style of traditional controllers.

So no... it doesn't really all fit as well as you say... It can be done sure... but it really won't seem all as realistic as you think, especially with the Wiimote controlling the sword... O.o everything's in oppsite hands, and surely not everyone will be comfortable to having to switch hands siimply to swing a sword.

Nintendo better come up with a simpler control-scheme for the Wii version, or it'll fail.. I'm already getting the Cube version... simple as that. Traditional control.. better camera control, NO AUTO-SHIELD!!
Who cares if I miss out on Wide Screen? My TV isn't even really compatible with Progressive Scan or Widescreen, I couldn't give a damn
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Old 09-03-2006, 01:14 PM
sharden sharden is offline
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Re: The way TP should be controlled on Wii

Perhaps this link is ambidextorous? perhaps in the equipment screen you can choose which hand link has a sword and shield?

I certainly hope so because(like most people)I'm righthanded.
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Old 09-04-2006, 02:42 AM
HisBrother Australia HisBrother is offline
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Re: The way TP should be controlled on Wii

Im kind of debating on Links left handedness here...Did you know that knights are REQUIRED to hold their sword with their left hand and the shield with the right hand? Its a fact.

Off Topic-
Krys, are you from Aussie Nintendo?
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Old 09-04-2006, 04:08 AM
krysenello Australia krysenello is offline
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Re: The way TP should be controlled on Wii

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Im kind of debating on Links left handedness here...Did you know that knights are REQUIRED to hold their sword with their left hand and the shield with the right hand? Its a fact.

Off Topic-
Krys, are you from Aussie Nintendo?
Yes I am from A-N.

Well using the right hand for analog control isnt that bad. I often used my right hand in OOT on N64 while eating. Also it is good for me using my left hand for the sword, cause although I'm right handed, I am actually a left handed bowman due to me not being able to wink with my left eye and I also use my left hand for fencing.
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