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Old 08-11-2006, 01:48 PM
Billiam Billiam is a male United States Billiam is offline
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Things I'd like to see Twilight Princess

This topic has no purpose beyond sharing your personal desires for Twilight Princess. Try to be specific rather than vague. For example, don't say "fun mini-games." Instead, describe a mini-game you have in mind.

Horse stuff

Since Twilight Princess is aiming to better incorporate the horse into the gameplay, adding many horseback related ideas is only natural.

-A full scale horse race:

Between six and ten rivals compete for various prizes. I could see a gambling element play into this as well (insider secrets--bribes--would make a good backstory). An obstacle course (with archery included) would make another fine addition.

-Overcoming obstacles via horse:

Stuff like jumping across vallies, over gates, using your horse as a stepping stone to reach new heights, or using a hog to knock down barriers. I also like the idea of either guiding or controlling your horse to help you overcome puzzles with a horse whistle.

-Horse status:

Improve your companion's speed and stamina throughout the game. This could happen automatically, or through some sort of sidequest or item.

-Calling your horse:

I really hope we're not going to have to find special grass everytime we want to summon our horse. Building on the idea from earlier, I think we should be able to acquire a horse whistle. It could be used on the fly by pressing up on the Dpad. Your horse would come to you immediately.

-Gaebora Kaepora:

Nobody likes the owl. I do, but he does have an undeniably bad reputation. That would change if I were in charge of development. Near the end of the game, I'd like our wise friend to make a suprise appearance--not to lecture you, but to offer you flight--anytime you want it, in real time, and completely under your control. I imagine flying across Hyrule field, opening up new areas (even in places you've already been), combat in the sky, a sky Temple where you use him to throughout the dungeon ect. If handled correctly, the sky would be the limit.

Items:

-Lantern:

We know the lantern is in. But what all can it do? Not much it would seem. I would like to be able to Light torches (via context sensitive A button) and burn things at the very least. I'd also like to be able to upgrade to a lantern that does not require oil.

-Bow:

The aiming sensitivity needs to be much better. It wasn't great in OoT/MM, but it absolutely sucked in WW. For archery to play a more prominent role (and I would like it to) in the game, the aiming needs to be much better. The reload speed seems to be much more realistic in TP, and I think that is good. A shooting gallery is also a must.

-Bombs:

I would like to see a string comming from the bomb that would help you know exactly when it will explode. Beyond being practical, I think it'd be a nice graphical detail. Bombachus and especially Powder Kegs also need to make a return.

-Fishing Rod:

I hope it is an item that you keep with you and can be used anywhere. Catching fish offers all kinds of sidequest opportunities. I also like the idea of earning rupees through tasks rather than just finding them--not to say we couldn't still find them that way. Another utility-esque item would be a shovel--not an item necessary to beating the game, but one that offers new possibilities.

-Lens of Truth:

Gotta comeback. They can enhance it somehow, but it has got to come back.

-Flippers, Winged Boots:

Flippers will offer Zoraesque swimming without having to actually turn into a Zora. Winged boots would increase your running speed (which has a number of uses) and allow you to hover. The hover boots in OoT were simultaneously cool and lame. I think the effect should be a little greater. I also very much like the idea of using Dpad down to switch footwear on the fly.

-Cape:

Replaces the Deku Leaf. Not to be worn, but used like a parachute. On the ground, can be used to create gusts of wind or reflect magic attacks.

-Tunics:

Everyone likes tunics. They don't necessarily have to be the same tunics from OoT, and even if they are, then they need to be completely redesigned. 2 or 3 special tunics will do her.

Miscellaneous Crap

-Classic Areas:

I know some people would hate this idea. But I do think there should be a totally revamped Kakariko Village, Lake Hylia, Lost Woods, and Hyrule Market. This is Hyrule after all and the nostalgia this would incite in older players would be almost unbearable.

Now, I'm definitely not suggesting these be the only areas. Who says there can't be more than one forest, mountain, town, or lake? I want a game that is more expansive than that!

-Unique designs for all races:

I actually like the chances of this. Wind Waker featured it after all. Basically what I'm saying is, the Gorons shouldn't all look the same, nor should the Zoras or any other race.

-Races:

Gorons, Zoras, Kokiris, Dekus, Hylians, Gerudo, and one, maybe two new ones. I'd like to see a conflict between the Dekus and Kokiris. That'd be interesting. As for a new race, I think an inuit/arctic type is an obvious choice.

-An epic, Shadow of the Colossus(esque) battle in the middle of Hyrule Field:

Huge monster. You're on your horse enclosed by a ring of fire. Good stuff. Maybe you could even call in the owl for assistance? Speaking of bosses:

-Bosses that play like bosses, not puzzles:

Here's the thing. The 3D Zelda bosses aren't hard. Figuring out how to beat them isn't even hard. So how about some bosses that are aggresive, fast, and can deal out some damage? How about bosses that don't go down after a few hits? How about bosses that don't have ridiculously predictable attack patterns? Also, bring back the idea of collecting their remains (ala MM). This way, we can refight them to our heart's content.

-Geographic differentiation:

Different parts of Hyrule field should look different. The terrain should gradually become more rocky as you approach the valley. The far north and south should gradually introduce greener grasses before turning to snow. Together with a lot of great locations to explore, a dynamic weather system, and an impressive scale, TP should aim to create a truly believable (yet unbelievable) overworld unlike anything we've ever seen.

-Dungeons that don't earn you anything:

In Zelda, there is always a reason to go to a dungeon. How about a dungeon where the sole purpose of completing it is to get to the other side?. On a similar note, these "random" holes have to be dropped, or significantly reduced. Instead, let us see small caves or like the 2D games.

Oh God. There's just so much more. But I'll cut it here for now. Now let's see some of your ideas.
Last Edited by Billiam; 08-11-2006 at 02:06 PM. Reason: Reply With Quote
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Old 08-11-2006, 02:06 PM
vacumgod United_States vacumgod is offline
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Re: Things I'd like to see Twilight Princess

half of what you want is already in the game, so you can scream for happiness now.

I actually have a few ideas for the large colossus type battle, but it requires illustrations and such, so I'll PM you in the future with it all.

i couldn't agree with you more on dungeons that don't give you anything. Just explore is enough of a reward, journey down to the depths of some ruins you find in a forest clearing only to find a gravestone for a falling soldier, no items, no bosses, just fun puzzles and great battles.

I'de really love an ocean to explore, not fully realized like tWW, but somehow to include the infinite concept seem in GTASA, there will certainly be a boundary line, but it will far enough out that you won't see any land around you, and you'lle feel like your still sailing into nothing.

I dunno, I really do like the idea of the horse grass, and I would like to have a pouch to collect them in, provide us with a challenge in every aspect of the game. Imagine you ran out of horse grass, well sorry bud, it's a 3 minute walk till you find the next patch.

One thing I would really love to have in TP would be a tailer, or rather, a fasion expert store. Link is shown wearing many layers of clothing, both in his tradition green tunic and in his toaru duds. Imagine if you could treat link like a paper doll, choosing which layer you want link to wear. Imagine link walking around in an Alttp style, no pants, or what if you simply left link with his white and brown under clothing, or simply that and his chainmale, what about link with not gloves or bracers?
For so long miyamoto has wanted link to really be an extension of the player, a puppet, an avatar, not a fully realized person that we simply watchover. giving the player the ability to choose how they want "their" link to look seems to be an obvious feature that should be seen in TP.


Ahem. well, from the demo's we know that TP will deliver in dungeon gameplay, which is really 1/3 of what zelda is about. We've seen toaru, and know thats find and dandy, the video of hyrule market looks fantastic, and now all we have left is the overworld. the horsebattle sequence still makes my spine tremple, and the small snippet of video from the E3 06 trailer makes me cry out and praise the zelda team.

All I really want, knowing that everything else is pretty much perfect, is a grossly massive overworld, World of Warcraft size, hours to get from one end to the other. It was possible for a MMORPG, why not TP?
I don't want to be playing the game, look at the map, and then figure that the over world is really only 2-3 minuts wide or tall, I want it in the double digits. My god, if it took half an hour of straight horseback riding, no turns or anything to get from one end to the other... I would buy TP, marry it, and have digital children. Zelda, for so long, (nearly 10 years) has been about created a totally immersive, realistic, fantasy world. a world that you can fit inside of your desk drawer. TP really looks like it's going to fully realize that dream. I just hope, I really really hope that we will be given a world that is too physically large for our minds to comprehend.
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Old 08-11-2006, 02:30 PM
Billiam Billiam is a male United States Billiam is offline
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Re: Things I'd like to see Twilight Princess

Quote:
I'de really love an ocean to explore, not fully realized like tWW, but somehow to include the infinite concept seem in GTASA, there will certainly be a boundary line, but it will far enough out that you won't see any land around you, and you'lle feel like your still sailing into nothing.
Many different forms of transportation is something that I look forward to in Twilight Princess. Obviously we're probably not going to have a big ocean (unless there are multiple continents, which could actually be cool in itself), but I am hoping for a complex river/lake system that allows us travel by row boat and reach new areas. Obstacles like rapids and waterfalls and aquatic enemies would keep things interesting.

I don't know why, but the ability to set up and fish anywhere really appeals to me. You could fish on the bank or in your rowboat. I believe Nintendo has hinted towards a boss fight that you would trigger by fishing.

I'm completely with you on a large and expansive overworld. I just want to be able to explore something that is incredibly vast, but always fun.
Quote:
I dunno, I really do like the idea of the horse grass, and I would like to have a pouch to collect them in, provide us with a challenge in every aspect of the game. Imagine you ran out of horse grass, well sorry bud, it's a 3 minute walk till you find the next patch.
That could be awfully annoying at times. Maybe we could use the horse grass for awhile, but upgrade to a whistle at some point.
Quote:
One thing I would really love to have in TP would be a tailer, or rather, a fasion expert store. Link is shown wearing many layers of clothing, both in his tradition green tunic and in his toaru duds. Imagine if you could treat link like a paper doll, choosing which layer you want link to wear. Imagine link walking around in an Alttp style, no pants, or what if you simply left link with his white and brown under clothing, or simply that and his chainmale, what about link with not gloves or bracers?
Our opinions differ here. I'm totally content with how Link looks. If anything, I'd like to start the game without the chainmail, for example. Then, when you acquire or buy it, it'll reduce damage by whatever amount and appear on your character.
Quote:
All I really want, knowing that everything else is pretty much perfect, is a grossly massive overworld, World of Warcraft size, hours to get from one end to the other. It was possible for a MMORPG, why not TP?
I with you, but with one concern . . . can they make something of that calibur fun? Especially on future playthroughs. Will traveling across this world become a chore?

One thing that was great about Ocarina was that the field created an illusion of a relatively large, believable world. Yet, you can get anywhere in the game relatively fast. Metroid Prime is a similar accomplishment.

Provided there are smartly placed warps, many means of travel, and interesting things to do and see throughout, I want the overworld to be as large as possible. Just thinking about it makes me all giddy.

Even something that is Wind Waker's relative size, but chock full of content, would be great. Something as expansive as World of War Craft (but with awesome gameplay and graphics) would immediately make it the best game ever, in my opinion.
Last Edited by Billiam; 08-11-2006 at 02:43 PM. Reason: Reply With Quote
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Old 08-11-2006, 02:42 PM
vacumgod United_States vacumgod is offline
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Re: Things I'd like to see Twilight Princess

During the begining of the game travelling should seem like a chore, but a beautiful chore, you should travel trough large feilds of wheat, see tall rock spires off in the distance, a few ruins on the horizon. Sure, your just pressing A here and there, but what you see with be the real reward, and finally, oh finally you reach your destination. Sure, it took 15 minuts, but you saw so much in the horizon that you immediatly want to go back and explore.

I would assume though, that later in the game we'de have warps, river transportation, and perhapas (hopefully) some sort of air transport.
Your horse can of course go practically anywhere, the boat, while faster, can only bring you wherever the river goes (most likely not deserts or rock lands) and the air transport would perhaps only be able for use near the end of the game, and simply be the ultimate form of transport, except for forests of course. So the travel system, while each vehicle being faster than the last, will have their limites, and ultimatly be balanced.

I remember aonuma saying that he wants to place super large objects all over the overworld, just to be there, just to add something without a purpose. A beautiful tree grove with a small watering hole in the middle of a vast field, no purpose but to look pretty. ueda had similar interesting when he was developing SotC. If SotC is any indication of how wonderful TP will be, then I'm sure we will be given action/adventure perfection come october/november.
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Old 08-11-2006, 02:52 PM
Darmani`s Ghost Belgium Darmani`s Ghost is offline
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Re: Things I'd like to see Twilight Princess

those ideas are very good and I like them to be real but I think you guys are just expecting a bit too much about TP.
Well anyways I think I will exagerate a bit too.
so here are the things I like to see in TP:

-better bow aiming just like sheik84 mentioned
-also a Huge overworld Like in Wow and other MMORPG like kal-online and silkroad.
- I really am hoping to fight the last boss not only with link but also with wolf link in combination.
-I've also like to see lots of items you can use and not just good old zelda items like bombs and such but also new items we've never seen like the gustjar in TMC
- Well when I played the TP demo I didn't liked the menuscreen or inventory screen, I rather want the standard zelda menu screen.
-Also have different transportations like riding a dragon or something.
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Old 08-11-2006, 03:12 PM
TwilightPrince1 TwilightPrince1 is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by Darmani`s Ghost View Post
those ideas are very good and I like them to be real but I think you guys are just expecting a bit too much about TP.
Well anyways I think I will exagerate a bit too.
so here are the things I like to see in TP:

-better bow aiming just like sheik84 mentioned
-also a Huge overworld Like in Wow and other MMORPG like kal-online and silkroad.
- I really am hoping to fight the last boss not only with link but also with wolf link in combination.
-I've also like to see lots of items you can use and not just good old zelda items like bombs and such but also new items we've never seen like the gustjar in TMC
- Well when I played the TP demo I didn't liked the menuscreen or inventory screen, I rather want the standard zelda menu screen.
-Also have different transportations like riding a dragon or something.
I agree that the ideas are very good but I think they are expecting a bit too much. I really like the idea of both human link/wolf link to play a role in the final fight. I'm surprised nobody has really gone into detail about wolf link and what they want/expect from it. It looks like wolf link will be the biggest addition to any zelda game ever. The gameplay, i'm hoping, is a good mix between action/puzzle solving. I can't even imagine some of the puzzles this game will have when your a wolf. Having heightened senses really opens up a new path for us to explore. I also hope Nintendo perfected wolf links moves so we can have some sweet action. Knowing this game is going to have action with normal link, horseback combat, and wolf combat is awesome.

And TP's story I think will be the best zelda story to date. I just wonder how big of a role princess zelda will play in this game? We've only seen concept art of her and don't really have much information on her. I hope she is very emotional in this game and fights alongside link in a battle or two.
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Old 08-11-2006, 09:49 PM
-Zora- United_States -Zora- is offline
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Re: Things I'd like to see Twilight Princess

That was fun. I enjoyed reading all your posts :-P I agree with practically everything you've all said, heh heh. It's hard to think of other things I'd like to see, this game already seems to have everything neccessary in it. Or so it seems. Hhmmm...I'm really hoping that you'll get to keep some sort of instrument or grass of some sort to call the horse. I don't like the idea of constantly going to look for those blades...same with the hawk. It would also makes obstacles obvious,with the hawk for example. You'll see a patch of, conviently named, 'hawk grass' and you'll sarcastically wonder..."oh, what i am supposed to do here?" I like the idea of not knowing exactly what to do and experimenting with all your items. But I guess that goes for everything else too, not just the grass, heh heh.

Let's see, what else...a flying creature would be fun to have near the end of the game. Dragon sounds cool and so does an owl...even a flying horse...could epona equip some wings? lol...Hhmmm. I'd also like to have those nasty 'invisble walls' or 'forcefields' hidden better in areas. Sometimes you see something you've never seen before and you think you're so clever to find a new way and once you reach this place or launch yourself towards a ledge and then your face gets smacked with an invisible wall. It can be a let down sometimes, so close yet so far, lol. I'd just like to see these walls 'hidden' better or placed 'out of reach', an 'out of reach' that actually makes sense. So it seems logical that you couldn't reach it. Does that makes sense? But I guess this is on the technical side that can't be helped as much as gameplay and what not...i don't know.

Hhmmm. Maybe seeing some people out on hyrule field that are traveling between towns or heading towards the castle to sell their products. And eventually they'd make it there instead of just wandering into forever, and you could actually purchase things from them at the market...or maybe even purchase things on the road, for a cheaper price perhaps. It'd be a 'moble store/shop' kinda like those boat/shops in WW. Maybe there'd be confrontation between the travelers and some outlaws or a creature. And you could stop by and lend a hand and receive some rupees or a heart or an item or even just a thank you, which could lead to a useful tip. But it shouldn't become to repetitive like in the Spider-Man games, constantly saving people over and over...although that was his purpose in it i guess...*shrugs*

The horse races sound like they'd be exciting. Especially with the wage or gambling component. That'd be awesome! Or maybe even a sword combat to win some extra moolah or a swimming/canou race...or jousting with the knights, possiblities are endless. Haven't heard too much about 'wants' with wolf-link. Besides the senses, which should be awesome in it's self. Smell, sight, and sound playing roles. Just thinking about those elements makes the game even more irresistable. Hhmmm...can't think of anything else at the moment...
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Old 08-12-2006, 05:12 AM
Abner Netherlands Abner is offline
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Re: Things I'd like to see Twilight Princess

I was always dreaming to fly a giant creature like the Hermaloc King or Valoo, not as your animal-partner, like Appa is too Aang. That would make everything to easy and the makers would make a whole world of kilometres for nothing if you fly trough the air whole day. But just one or a few levels on a giant creature were you have to fight other flying creatures.

I know this isn't an originail idea, and maybe it's already mentioned, but hey - it would be damned cool!
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Old 08-12-2006, 01:29 PM
ZeldaFanPlus United_States ZeldaFanPlus is offline
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Re: Things I'd like to see Twilight Princess

I want to fight Gods or Godesses in this game.

The bosses have already been stated as things larger than life or things that need to be seen to be believed, but there's a pont where size and power have to exceed a certain limit. Once the bosses pass that limit they are no longer just bosses to us, they are things with a meaning behind them.

With the overall difficulty this game promises, I want to fight a being so powerfull it rivals the powers of the Godesses.

In my own opinion, that would allow this game to exceed awesomeness :p
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Old 08-12-2006, 03:45 PM
WillZ4E WillZ4E is a male Sweden WillZ4E is offline
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Re: Things I'd like to see Twilight Princess

I don't know if anyone else has said it, but I'd really like to see that "Blow/Suck Jar" from The Minish Cap.

Really, I'm always up for new creative items. I've got some nice ideas too.

You know what I found interesting, when watching a TP trailer? An item I had posted as an idea a long time ago on this very board is now realized. It's in a Zelda game, the way I imagined it.

Yes, I'm talking about the boots that stick to the ceiling.

So, in general, I want to see:

- Creative new items.

- The colourful part of Zelda back; I think TP is a little too dark to be Zelda.

- A really long and difficult game. I'm not going to sit inside all day and play hardcore, like I do with new games I like. I hope for a long and good experience.

- A flying experience. I want to fly and be free like a bird, really. I've wanted that in a 3D Zelda for quite some time now.

That's about all of it.
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Old 08-12-2006, 03:52 PM
vacumgod United_States vacumgod is offline
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Re: Things I'd like to see Twilight Princess

hah, forgot about this one...


I want to die in TP, yes, I want a difficult zelda game, I want a bokoblin strike, near the begining of the game to take awa 1 full heart, I want to be frustrated at how utterly weak link is at the begining of his venture out into the dangerous outer lands of hyrule, I want to feel paranoid when I'm out in hyrule feild for the first few hours, I want to waste ruppee's on health potions, actually feel the need to find extra bottles to carry more potions.

Hopefully aonuma sticks to his word when he said "tWW was easy because it was basically an introduction to zelda (yes it's BS but cut him some slack) We made tWW so that anyone, regardless of experience or age, could pick it up and play it all the way through, but Twilight princess, that is a game tailored to the hardcore experienced zelda fan"
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Old 08-12-2006, 04:52 PM
Billiam Billiam is a male United States Billiam is offline
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Re: Things I'd like to see Twilight Princess

Quote:
I don't know if anyone else has said it, but I'd really like to see that "Blow/Suck Jar" from The Minish Cap.
Yep. I think that would be a fun addition. I also think it would translate to 3D, although, I must say, it may have actually been more appropriate in WW. The only downside is that there would be overlap with my proposal of a "cape." Maybe Link could just wear the cape instead. What if, by wearing the cape, you could initiate flight (while your sword is in its sheathe) simply by standing still and pressing A? Link could jump and hover just like in Minish Cap. It could also possibly used mid-air by pressing A.

I think we can all agree that we need a really awesome flying item. That is something that no 3D Zelda has had. I want both an item and a "vehicle." I personally think the owl is a natural choice since we've already seen him give Link rides in OoT. Also, in my opinion, a dragon is too cliched.

Like I said before, I want there to be this super majestic "Sky Temple" (which also happens to be an untapped dungeon theme) that floats high above Hyrule. From the temple, you could make out actual landmarks from the land below. It would be as high as the clouds, and you'd navigate it by using both your cape and owl. It would be a totally original, breathtaking dungeon--probably the final dungeon in the game (besides Ganon's Castle). God, that'd be so sweet. The idea of a fortress in the sky definitley appeals to me.

Back to the cape--here's how it could control. Much like the Minish Cap, you'd press A to launch in the air (Link would flip for style points). By holding down A, Link's body will position itself horizontally and you could move him left and right (he'd go forward automatically). A running start would get you a little more distance. Besides getting to otherwise unreachable areas, you could also go on the offensive against airborne enemies, or do a sword plant attack (like MC).

I don't know. I think such an item could be absolutely killer and offer unparelled freedom.

Quote:
The colourful part of Zelda back; I think TP is a little too dark to be Zelda.
As much as I adore TP's graphics, you have a point. A lot of the environments in the game could stand to be more vibrant.
Quote:
I want to die in TP, yes, I want a difficult zelda game, I want a bokoblin strike, near the begining of the game to take awa 1 full heart, I want to be frustrated at how utterly weak link is at the begining of his venture out into the dangerous outer lands of hyrule, I want to feel paranoid when I'm out in hyrule feild for the first few hours, I want to waste ruppee's on health potions, actually feel the need to find extra bottles to carry more potions.
As much as I agree with you, I just can't imagine a 3D Zelda approaching ALLTP type difficulty without it becoming unfair.
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Old 08-12-2006, 05:10 PM
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Re: Things I'd like to see Twilight Princess

I really like your ideas Sheik84.
An epic battle in Hyrule field; love the idea...
I would've liked if they could make the field a little better; I didn't like it THAT much in OoT...
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Old 08-12-2006, 05:12 PM
TwilightPrince1 TwilightPrince1 is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by Shiek 84 View Post
Yep. I think that would be a fun addition. I also think it would translate to 3D, although, I must say, it may have actually been more appropriate in WW. The only downside is that there would be overlap with my proposal of a "cape." Maybe Link could just wear the cape instead. What if, by wearing the cape, you could initiate flight (while your sword is in its sheathe) simply by standing still and pressing A? Link could jump and hover just like in Minish Cap. It could also possibly used mid-air by pressing A.

I think we can all agree that we need a really awesome flying item. That is something that no 3D Zelda has had. I want both an item and a "vehicle." I personally think the owl is a natural choice since we've already seen him give Link rides in OoT. Also, in my opinion, a dragon is too cliched.

Like I said before, I want there to be this super majestic "Sky Temple" (which also happens to be an untapped dungeon theme) that floats high above Hyrule. From the temple, you could make out actual landmarks from the land below. It would be as high as the clouds, and you'd navigate it by using both your cape and owl. It would be a totally original, breathtaking dungeon--probably the final dungeon in the game (besides Ganon's Castle). God, that'd be so sweet. The idea of a fortress in the sky definitley appeals to me.

Back to the cape--here's how it could control. Much like the Minish Cap, you'd press A to launch in the air (Link would flip for style points). By holding down A, Link's body will position itself horizontally and you could move him left and right (he'd go forward automatically). A running start would get you a little more distance. Besides getting to otherwise unreachable areas, you could also go on the offensive against airborne enemies, or do a sword plant attack (like MC).

I don't know. I think such an item could be absolutely killer and offer unparelled freedom.


As much as I adore TP's graphics, you have a point. A lot of the environments in the game could stand to be more vibrant.

As much as I agree with you, I just can't imagine a 3D Zelda approaching ALLTP type difficulty without it becoming unfair.
I would really have to disagree with the statements that the environments could be more vibrant or that it's a little too dark for a zelda game. Taoru village is actually very vibrant, and the new hazy-like twilight realm is very vibrant as well. All we've seen besides those areas are some dungeons and dungeons should be dark and dreary. So I really don't know what you guys have a problem with? We have seen barely any of the areas in TP and hardly any of the overworld so until we play the game I don't think we can classify the environments as "non-vibrant". I think the TP graphic engine is awesome and I personally own an xbox360 and you know what? I think TP's graphics are better than anything i've seen on the 360 thus far.
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Old 08-12-2006, 05:21 PM
Mr. Crowley Norway Mr. Crowley is offline
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Re: Things I'd like to see Twilight Princess

I would like to see more people in the field. Like in OoT, it is so lonely running around there. I remember how I actually felt much better when I ran onto the running man, and when he stopped up near the entrance at the Gerudo Valley I could talk to him. More of that.

I'm not really expecting so much. Just a huge world, many sidequests etc.
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Old 08-12-2006, 05:26 PM
vacumgod United_States vacumgod is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by Shiek 84 View Post
As much as I agree with you, I just can't imagine a 3D Zelda approaching ALLTP type difficulty without it becoming unfair.
should twilight princess really be "fair" though? Sure, the developers shouldn't pull cheap tricks and such, but I feel as though zelda games nowadays don't provide enough of a threat, or sense of danger "Oh wow, a room full of darknuts and moblins, la da dee da" Combat shouldn't be a walk throught the park, though it still should remain fun and engaging, it should still provide a challenge nontheless.

Regarding link's ability to fly without a vehicle, I think it would be interesting to only allow this ability after link receives both a roc's cape type item and speed boots. Rocs cape would of course allow link to glide across large chasms and such, and perhaps even give link the ability to jump (by simply pressing whichever stock button the cape is assigned to, once the cape is in your stock link automatically wears it).

The speed boots work by pressing the crouch button, by kneeling, link will enter a runner's stance, the long you hold down the button the more dust and such link will kick up, his boots will turn red, and let go! Link will sprint like none other for period of time, depending on however long you hold down the R-button. As a special bonus, if you hold down the R-button for whole minut, link will sprint indefinantly until he runs into some sort of blockade.

When link wears both the speed boots and roc's cape, link will be able to actually fly via distance take off. Hold down the R-button for however long you link, and during link's sprint simply press whichever stock button the cape is assigned to and viola, you are flying. Link will fly indefinantly, no worries about the wind and such, just let the player have fun is what flying as all about.
Now if link is stuck in a small room with the ceiling as the only exit, link can still take a running start, but by the time you reach the opposite wall, you must press the cape stock button, so as to preform a wall jump, and you'lle simply kick off the wall, and jet up like a rocket.

It would be wonderful if in the air you could swing around your sword, drop bombs like tingle, claw shot enemies and drag them in your wake. If you switched to your iron boots you would or course plummet to the ground, but instead of hurting yourself, you'de rather create a small earthquake like the medallion in Alttp, such a tactic would be useful against a group of boar maurauders, you could knock them all off their mounts at once.

Air to air combat would be brilliant, moving around with the analog stick, using the C stick or wiimote to aim your arrows(R/B trigger would be used to fire)

I need to stop typing now to stop myself from getting too dissapointed when we finally get to play TP, sure our idea's are totally feasible, but they are alo dreams nonetheless.
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Old 08-12-2006, 05:37 PM
TwilightPrince1 TwilightPrince1 is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by vacumgod View Post
should twilight princess really be "fair" though? Sure, the developers shouldn't pull cheap tricks and such, but I feel as though zelda games nowadays don't provide enough of a threat, or sense of danger "Oh wow, a room full of darknuts and moblins, la da dee da" Combat shouldn't be a walk throught the park, though it still should remain fun and engaging, it should still provide a challenge nontheless.

Regarding link's ability to fly without a vehicle, I think it would be interesting to only allow this ability after link receives both a roc's cape type item and speed boots. Rocs cape would of course allow link to glide across large chasms and such, and perhaps even give link the ability to jump (by simply pressing whichever stock button the cape is assigned to, once the cape is in your stock link automatically wears it).

The speed boots work by pressing the crouch button, by kneeling, link will enter a runner's stance, the long you hold down the button the more dust and such link will kick up, his boots will turn red, and let go! Link will sprint like none other for period of time, depending on however long you hold down the R-button. As a special bonus, if you hold down the R-button for whole minut, link will sprint indefinantly until he runs into some sort of blockade.

When link wears both the speed boots and roc's cape, link will be able to actually fly via distance take off. Hold down the R-button for however long you link, and during link's sprint simply press whichever stock button the cape is assigned to and viola, you are flying. Link will fly indefinantly, no worries about the wind and such, just let the player have fun is what flying as all about.
Now if link is stuck in a small room with the ceiling as the only exit, link can still take a running start, but by the time you reach the opposite wall, you must press the cape stock button, so as to preform a wall jump, and you'lle simply kick off the wall, and jet up like a rocket.

It would be wonderful if in the air you could swing around your sword, drop bombs like tingle, claw shot enemies and drag them in your wake. If you switched to your iron boots you would or course plummet to the ground, but instead of hurting yourself, you'de rather create a small earthquake like the medallion in Alttp, such a tactic would be useful against a group of boar maurauders, you could knock them all off their mounts at once.

Air to air combat would be brilliant, moving around with the analog stick, using the C stick or wiimote to aim your arrows(R/B trigger would be used to fire)

I need to stop typing now to stop myself from getting too dissapointed when we finally get to play TP, sure our idea's are totally feasible, but they are alo dreams nonetheless.
What do you think about the environments being not vibrant enough? I totally disagree with this as you can see from my previous post.
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Old 08-12-2006, 05:54 PM
WillZ4E WillZ4E is a male Sweden WillZ4E is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by Shiek 84 View Post
Yep. I think that would be a fun addition. I also think it would translate to 3D, although, I must say, it may have actually been more appropriate in WW. The only downside is that there would be overlap with my proposal of a "cape." Maybe Link could just wear the cape instead. What if, by wearing the cape, you could initiate flight (while your sword is in its sheathe) simply by standing still and pressing A? Link could jump and hover just like in Minish Cap. It could also possibly used mid-air by pressing A.

I think we can all agree that we need a really awesome flying item. That is something that no 3D Zelda has had. I want both an item and a "vehicle." I personally think the owl is a natural choice since we've already seen him give Link rides in OoT. Also, in my opinion, a dragon is too cliched.

Like I said before, I want there to be this super majestic "Sky Temple" (which also happens to be an untapped dungeon theme) that floats high above Hyrule. From the temple, you could make out actual landmarks from the land below. It would be as high as the clouds, and you'd navigate it by using both your cape and owl. It would be a totally original, breathtaking dungeon--probably the final dungeon in the game (besides Ganon's Castle). God, that'd be so sweet. The idea of a fortress in the sky definitley appeals to me.

Back to the cape--here's how it could control. Much like the Minish Cap, you'd press A to launch in the air (Link would flip for style points). By holding down A, Link's body will position itself horizontally and you could move him left and right (he'd go forward automatically). A running start would get you a little more distance. Besides getting to otherwise unreachable areas, you could also go on the offensive against airborne enemies, or do a sword plant attack (like MC).

I don't know. I think such an item could be absolutely killer and offer unparelled freedom.
I don't know much about TMC or its items, I only got to a certain point. At that point, I decided to actually buy the game, to truly experience it. However, I also found out that my GBA SP had been stolen, so either way, I stopped playing TMC. I did get the GBA back from the thief eventually.

Anyhow, I like your ideas. The Sky Temple is my favourite idea, having to fly up to it in order to access it. What about some temples based on stones/minerals? Like the Gold temple, the Ruby temple, etc. It's not genious, but it sounds alright. It reminds me too much of the Pokémon games though.

As for flying, I think transforming into an owl would be the best idea. The cape wouldn't quite fit TP's dark atmosphere. Perhaps it could be made to do so, though. The cape is a a good idea, but I can't quite see it happen in TP. It could be made into a ragged old dark-coloured cape to fit in, I suppose, but still sounds a little out of place for TP.

Or, perhaps riding an owl could be the slower alternative to fly to places, until there would come a point when you found the cape, replacing the owl. Similar to the slingshot in OoT being replaced by the bow, and so forth.

I also agree on the TMC jar, it would've really went nice with TWW.

I think we should tone down on the dreaming, TP is pretty much finished. As for dreaming of ideas for future Zelda games, that's something else. I'm betting the next 3D Zelda game after TP will be released after the year of 2010, anyway. I hate having to wait so long.
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Last Edited by WillZ4E; 08-12-2006 at 06:02 PM. Reason: Reply With Quote
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Old 08-12-2006, 06:09 PM
TwilightPrince1 TwilightPrince1 is offline
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Re: Things I'd like to see Twilight Princess

Quote:
Originally Posted by William Zelda4ever View Post
I don't know much about TMC or its items, I only got to a certain point. At that point, I decided to actually buy the game, to truly experience it. However, I also found out that my GBA SP had been stolen, so either way, I stopped playing TMC. I did get the GBA back from the thief eventually.

Anyhow, I like your ideas. The Sky Temple is my favourite idea, having to fly up to it in order to access it. What about some temples based on stones/minerals? Like the Gold temple, the Ruby temple, etc. It's not genious, but it sounds alright. It reminds me too much of the Pokémon games though.

As for flying, I think transforming into an owl would be the best idea. The cape wouldn't quite fit TP's dark atmosphere. Perhaps it could be made to do so, though. The cape is a a good idea, but I can't quite see it happen in TP. It could be made into a ragged old dark-coloured cape to fit in, I suppose, but still sounds a little out of place for TP.

Or, perhaps riding an owl could be the slower alternative to fly to places, until there would come a point when you found the cape, replacing the owl. Similar to the slingshot in OoT being replaced by the bow, and so forth.

I also agree on the TMC jar, it would've really went nice with TWW.

I think we should tone down on the dreaming, TP is pretty much finished. As for dreaming of ideas for future Zelda games, that's something else. I'm betting the next 3D Zelda game after TP will be released after the year of 2010, anyway. I hate having to wait so long.
Yes, seeing how TP won't be released until the end of this year which is practically 2007, I definately don't think we will see another zelda until after 2010. Nintendo will build an entire new game engine for the Wii and that'll take a while. But anyway back on topic, I actually don't know how I feel about the flying/sky temple idea. I personally don't care for it that much. I am almost certain that it won't be in TP and I just don't think I would really like it. Who knows though. And whats with all this "TP is dark" stuff? I think we'll all be surprised when we play TP and see it's not that dark after all. It's still going to contain all the zelda magic that we have grown to love, and there will be light-hearted moments. When all is said and done...I don't think TP will be any darker than MM.
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Old 08-12-2006, 06:14 PM
Billiam Billiam is a male United States Billiam is offline
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Re: Things I'd like to see Twilight Princess

Vacumgod:

Your ideas are immensely creative, but I've always preferred my controls. A lot of the maneuvers you propose might require an entirely different control scheme.

One thing I do love about your ideas is that they throw a bone to the more dedicated player. I love concepts and moves that are more advanced, possibly calling for the use of more than one item at a time, or a very specific input. Such actions should never be necessary to advance in the game (since many players may never figure them out), but provide wonderful extras to skilled players--whether it be skipping areas, playing the game in a different order, finding totally hidden areas, or discovering optional sidequests/items. I think the concept of throwing the hardcore fan a bone is something that Metroid, or even Mario, but especially Metroid, outdoes Zelda in.

I thought it out a bit more. Here are my controls:

-The Cape is not a C button item, but an article of clothing, so it functions like a tunic.
-Boots will be handled in such a way that combines the best aspects of OoT and WW. In OoT, switching boots (like in the Water Temple) was very poorly handled, but at least it didn't take up a spot on your inventory. In WW, the boots were handled better, but did. That's why I think being able to switch boots on the fly via the Dpad (down) is the best possible situation.
-Tunics, on the other hand, do not need to be swictched frequently, and plus, switching them on the fly would look strange no matter what route they take.
-Dpad up can operate the map
-Dpad left can summon your horse (whether by whistle or stored grass--again, I'm trying to avoid having to press start whenever possible)
-Dpad right could summon your owl.

As for actually controlling flight, I have no idea how to make that work well . . .

Quote:
should twilight princess really be "fair" though? Sure, the developers shouldn't pull cheap tricks and such, but I feel as though zelda games nowadays don't provide enough of a threat, or sense of danger "Oh wow, a room full of darknuts and moblins, la da dee da" Combat shouldn't be a walk throught the park, though it still should remain fun and engaging, it should still provide a challenge nontheless.
Again, I totally agree, but I just don't know how they'll up the challenge that much. The control scheme is so good and easy to use that it lessens the difficulty. A lot of the difficulty in many other games I've played can be attributed to crappy/unpleasing controls, a bad camera, or, at the very least, a control scheme that favors in-depth combat over exploration.

I'll be happy if I take a fair amount of damage and have to use my shield a lot. One absolutely inexcusable thing is having hits only take 1/4 a heart AND throwing around recovery hearts like nobody's business. Why are we given recovery hearts at all (especially later in the game)? We should instead be expected to bring potions. Things they CAN do include:

-Increasing enemy speed
-Increase enemy health
-Increase enemy aggression
-Reduce enemy predictability
-Increase environmental hazards (lava, slide traps, icicles)
-Increase enemy quantity

I don't think a super difficult game is possible, but they can certainly get it well beyond a OoT/MM/WW level.

I realized that with the inclusion of the cape, hover boots become kind of redundant. They should be replaced completely with Pegusses boots, which:

-Increase your speed
-Greatly increase your speed if you crouch first and charge (taking your idea--this could, in fact, be a "hidden move")
-Walk on water
-Keep you afloat on snow and sand
-Can be combined with cape for longer jumps

Then there's the "Zora flippers"
-Obviously very bad on land
-Enhance swimming speed and agility (although not quite to the level of Zora Link)
Quote:
I need to stop typing now to stop myself from getting too dissapointed when we finally get to play TP, sure our idea's are totally feasible, but they are alo dreams nonetheless.
Yeah. I do this in every area of my life. I envision something, but it never comes to fruition. My expectations are not met and then I become disappointed.

[Edit for new responses]

Quote:
What about some temples based on stones/minerals? Like the Gold temple, the Ruby temple, etc. It's not genious, but it sounds alright. It reminds me too much of the Pokémon games though.
I would like to see it. Maybe instead of having a temple for every different type of stone or mineral, they could combine it into one and call it the "Earth Temple" (I felt the Earth Temple in WW was terribly named) It could be very beautiful/psychadelic. I wish I could see into your imagination to observe exactly what you're picturing, though. If nothing else, it is an original idea.
Quote:
The cape wouldn't quite fit TP's dark atmosphere.
True, but I don't feel like waiting until the next Zelda. The key is the animation. If the animation is good and the physics somewhat believable, it could work
Quote:
And whats with all this "TP is dark" stuff? I think we'll all be surprised when we play TP and see it's not that dark after all.
Just look at it. There will be light moments and it isn't going to be extremely violent or anything like that, but it certainly looks like the darkest Zelda yet. The Gamecube's extra horse power alone pushes it beyond Majora's Mask and Ocarina. That, and the promise of a greater emphasis on story, a grown up Link from the beginning, and the Twilight Realm concept, not to mention comments fromt the developers themselves, all suggest we're in for something a little more edgy than usual.
Last Edited by Billiam; 08-12-2006 at 06:33 PM. Reason: Reply With Quote
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