It does make sense, and as noted, I'm kinda riding on the line on this one, heh. Part of the issue is the irrational distaste for poorly balancing weapons of the same time. In KOTOR, for example, I always feel as if I'm crippling a character for giving them one normal lightsaber, and one short one. Now how would we balance the Master Sword?
But yeah, that's irrational, and a very personal reason.
One thing I'd worry about is that whatever way one spins it, to put two swords to use, greater co-ordination will be expected of the gamer. If it's still just lock-and-tap, it'd be nothing more than cool viewing and whatever damage bonuses come as a result.
In the worst case scenario it could mean quite a bit more co-ordination. It's not something I'd mind necessarily, but with target locking and (predating
OoT) wide slash angles, the Zelda games have generally been low in the dexterity requirements they place on the gamer. It could be fun, but I could see it alienating some fans in the same way that overhead-shooters and fast-paced action games put people off.
But again, that's just me, and I'm reading into the worst case scenario.
