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What do you think the Legend of Zelda on the Nintendo Wii will play/be like? Explain your hopes and expectations for it.
*All NPC's will run on a set schedual ala Majora's Mask/Oblivion. Maybe a little dumbed down, but they still walk around and do their daily/weekly/monthly routine. This could open up for alot of side quests and cool things to do. For example, on certain in game months a Goron would move to Hyrule town to stay for a weekend, then leave to go on his other affairs. You'd find him traveling to other towns in Hyrule too and in the overworld and you could talk to him and sell and buy stuff to him like the traveling merchants in Wind Waker. *Capible of producing good graphics; this is the only part I don't like about the Wii. I'm no graphics whore, but I want the next gen Zelda to look good, I don't want them to reuse the TP graphics engine again, I'd like atleast a new engine that looks good compared to most other games on the Wii. The graphics don't have to be spectacular, but nothing looking like they came out of the Gamecube. I believe Nintendo said that when they think they need to, they will make games with better graphics or something. *Controling your sword movement/boomerang throwing/arrow shooting/etc by using the Wii controler. Nothing too gimmicky though please. *Huge overworld/storyline/etc, I don't want this game to feel dull after playing Twilight Princess, I want it to still have that great epic Zelda feel, and not too gimmicky either. There should be camps/house in the overworld where I can talk to people who are traveling across Hyrule in search of adventure, I can find little ponds or lakes where I can go fishing at, etc. *Lots of side quests according to the day/time/etc like in Majora's Mask, that's one of the reasons I loved the game. It'd be cool if say, you go to a beach area at 6:00am, you see a fisherman there. He challenges you to see who can catch the most fish in a set amount of time, if you beat him you get a prize. This can be part of the schedual system thing too, because on certain days people will be doing things they don't do on other days and will ask for your help. *The overworld to be full of things to do/see/etc. I don't want a barren waste land like in Ocarina of Time, I'd like a real looking terrain filled with trees, lakes, streams, etc. Full of life, barren waste lands are ugly. Maybe something like Majora's Mask's overworld, except bigger and less round and unrealistic (Like it went from a forest to a snowy area, wtf). I'd like to see more varrying areas again too, I love the haunted graveyard areas in Zelda games, they're my favorites. Same with snowy ice cap like places.
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Re: The Legend of Zelda Wii
First of all, I'm assuming your talking about what comes after TP. You should make that clear.
Anyway, I do not want to see a setup like you're speaking of where the Wiimote does everything. I don't want to spend my entire game experience flailing my arm around. My arm would be extremely tired and it would get annoying. What I would like to see is a very large range of environments and seasons. I like the idea of a very planned out time scale. What was it in Oot/MM? I think it was one minute to every hour, right? If they were really ambitious, they would do a 1:1 time scale where you acted in real time and seasons with the real world.
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Re: The Legend of Zelda Wii
1:1 timescales can be very tiring and most gamers can't wait until a certain hour to play their game so having a puzzle that can only be solved at 2:00 because it that time when the sun passes over an opening in the ceilling of a dungeon would suck because kids would have to skip school or play only on weekends to beat the game.
Maybe a 20 (game minutes):1 (real minute) schedual would be better with the ability to move backwards or forwards like taking a nap. (You have to be at a 'safe' place to nap though)
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Re: The Legend of Zelda Wii
Well you can actually swing the movement to where you want to hit it. * I hope *
It will have a great feeling. I hope, we get to see More important characters more, like Zelda. I really think it would be a doozy from learning new controls, but It might be exciting, with a virtual wii play. SInce wii gives you full control, it's like you're acutally in it. |

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Re: The Legend of Zelda Wii
Screw the inconvenince of it, I want a timescale that runs off the system clock. Or at least one that runs in real time if not in sync. Maybe having the ability to 'sleep for 6 hours' will make it less of a pain.
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Re: The Legend of Zelda Wii
^You say that now, but I'm sure that you won't like it.
It's just too slow, and for night-time events you actually have to play at night (HELL NO!). And if you want the in-game time to be the same as real time then you can forget about MM like sidequests. However it would be better in my opinion if nintendo made the day and night system a little longer than in previous Zelda games. Like from day to night in 10 minutes instead of 3.
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Re: The Legend of Zelda Wii
Yeah you're probably right about that. Unless they scrapped timed side quest puzzles all together, which they really shouldn't do, it did add a lot to Majora's mask to have those 'daily events.' But you'd never be able to have timed side quests just like Majora's mask with that same depth, since it ran on a 3 day system.
Still, I'd like it if they did SOMETHING with the system clock, and more than just the game selection screen. Maybe you learn a song (or whatever the equivalent is) that changes the time of day to what time it is on the system clock? But yes, time should go MUCH slower, maybe 24 hour period = two hours real time? That seems about reasonable to me. And get rid of that whole time stopping inside villages rule. Continuous clock, baby!
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Re: The Legend of Zelda Wii
No, the clock should run on 1:1, like Majora's Mask and Oblivion where each real life minute takes 1 second in the game. I'd like Zelda game's characters tou have their own scheduals for once, where they actually do things, not just stand around all day. WW kinda did this, but all they did was walk around, they didn't do work. TP I think is doing something much more complex than that though I think, but I hope the Zelda after that one isn't too gimmicky and focuses on more things than just the Wii controler. Yeah, I agree with the last poster, it worked in Majora's Mask and games such and Morrowind and Oblivion, why can't it work in Zelda?
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Re: The Legend of Zelda Wii
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I think WW's time system would be good for TP. And yeah, get rid of the Village stoping thing. When I had to do things at night in OoT, I hated having to run out amongst the monsters to kill time.
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? Zelda has upgradeable weapons and items. They just don't appear often.I have disagree with the 1:1 system. It just doesn't seem likely (or any fun) on a Zelda game. I defiantly expect the next Zelda game after TP to be immensely huge (not in standards such as Oblivion, but pretty high). Bigger storyline, bigger overworld, more items. This comes into my mind automatically though. I just hope TP on the Wii isn't all the Wii can handle. It's hard what I expect the next Wii title to be like if I haven't even played TP yet. I'm assuming a lot of my expectations will be met in TP. Once I play and beat TP, I'll have new expectations. But right now, it's hard to say.
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Re: The Legend of Zelda Wii
LA DX won't work because it's a Gameoy Color game, which doesn't work on the DS. And the original Gameboy version of LA won't work on the DS either.
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EDIT: I forgot to mention that L-2 items are ALSO in Four Swords Adventures.
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