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  #1   [ ]
Old 05-10-2006, 05:01 PM
Goron
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**Twilight Samus**- Is the Big N ripping of Metriod...

***Spoilers***



I just want to start off by saing that I am a huge fan of Zelda...have been since the first Golden Cartridge got popped into my NES....but I was a little dissapointed by seeing the demo footage of the small dungeon secton of what we now know as The Goron Mines...and I want to share my thoughts on it and see if anyone else is feeling the same.

In this Dungeon we see an atmosphere the seems very very very similar to Metroid Prime 2:Echoes. The Gloomy mountian terrain, Advanced technology (mainly referring to the magnetized platforms that Link must use)..and also the puzzles in this section even seem similar..as far as hitting the pillars in a certain order with the Gale Boomerang...but one thing that I dont like is the use of sniping enemies with the Bow. I know that it is a cool thing to do..but its just tooo Metroid-ish to be sniping enemies from afar.

I know that this demo was just a "mock-up" version of the section, and it will be re-done for the final game, but the atmosphere will remain the same...and i just got this weird eerie "re-used" feeling when i saw it for the first time. Long story short, I just hope that the big N didnt start resuing temple ideas from other games because they started running out of ideas. There are only so many times that we can have a Fure Temple or Wind Temple...I just dont want to play TP and feel like I should be running around in a Anti-Gravity space suit.

Whats next...Link rolling into a ball...navigating a series of tunnells?
If anyone else doesnt see the parrallel between Twilight Princess and Prime 2....then I guess im the only one...just want to point some things out...

Both games feature a 2 parrallel worlds... Metroid ( Light, and Dark) ---TP ( Normal, Twilight)

Both games feature at one point or another Advanced technology.

Both games have a "Mines" based area that takes up a portion of the game.

Both games feature strange dark creatures that seem unique to another dimension.

The only difference i see between the two games is that instead of morphing into ball...your morphing into a Wolf.

I reralze the games are very different....but the parralels are very very close. Anyone else feel the same?
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  #2   [ ]
Old 05-10-2006, 05:18 PM
Plantman extraordinaire
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

The Twilight parallels the "Dark World" from A Link to the Past, which came long before MP:2.

All games feature advanced technology at some point.

Most good fantasy games have a "mines" stage.

Most good fantasy games have evil from another dimension.

I think you're just overreacting.
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Old 05-10-2006, 05:21 PM
Bong
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

I didn't think of Metroid for one second when seeing that demo and I still don't.
In short: Sorry, but I don't know what you're talking about.
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  #4   [ ]
Old 05-10-2006, 05:40 PM
Goron
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

No Problem, thanx for the honest answers...i just got a flashback of the mines stage from Prime:2...i guess it was the mountanous terrain and magnetic platforms...
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Old 05-10-2006, 06:14 PM
Goron
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

i actually felt i was watching link fight in a world from RE4. The over the shoulder sniping made me feel i was watching RE4, not to mention the dismal setting.
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Old 05-10-2006, 06:58 PM
Plantman extraordinaire
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Besides, Metroid is also a Nintendo franchise.
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  #7   [ ]
Old 05-10-2006, 07:13 PM
Royal Hylian
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Good heavens.

I've seen a lot of dumb threads, but this is pretty high on the list. The demo looks awesome and I love everything about it. Zelda is not deadlocked into generic fantasy. It's allowed to mix unique elements into its own fantastical world. Besides, how often do you see boomerangs and hookshots in fantasy?

Sheesh. Now I'm just annoyed.
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Old 05-10-2006, 07:30 PM
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

I did think it seemed like the average first-person shooter setting. I suppose there isn't much you can do about it, though. I, for one, think the magnetic use of the iron boots is very interesting and unique, despite the fact that the machinery may not feel quite Zelda-like.

I don't really follow the Metroid Prime series; I'm not a big fan of first-person cameras. I don't think the dungeon really reminded me of Metroid, but it did make me think of some kind of online first-person shooter. I've watched my friends play those countless times and they always have the same dull atmosphere. But hey...without dull atmospheres, you can't have vivid atmospheres. I think it'll fit with the game. Mines are supposed to be dull, and this clip from TP actually looks rather interesting for a mine. I'm thankful for that, anyway.
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Old 05-10-2006, 07:37 PM
Goron
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

I caught a Metroid vibe, with the environments and mining equipment, but it was still very Zelda feeling. Like some kind of amazing mixture of the two.
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  #10   [ ]
Old 05-10-2006, 08:10 PM
[insert clever custom title]
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Quote:
Originally Posted by EcRoFiRT

have you played any James Bond games? Well all of the ones i have played they had snipers in them, where you hide in the shadows zoom in and shoot your enemies. besides, you could do the same with a bow.

Both games feature a 2 parrallel worlds... Metroid ( Light, and Dark) ---TP ( Normal, Twilight)

So did Alttp. actualy im sure other games have similar things.

Both games feature at one point or another Advanced technology.

OK so what do you call the Pictobox? Tingle Tuner? Well thats all i can really think of


Both games have a "Mines" based area that takes up a portion of the game.

So did OoT in away, Dodongo Cavern was used like a mine, only to gather delicious rocks(or something) Besides, mines are not that uncommon in fantasy stuff, i am sure you can find alot of mines in fantasy books/games


Both games feature strange dark creatures that seem unique to another dimension.

So do other games not just MP. I mean come on its not like MP was the first to use this kind of concept

The only difference i see between the two games is that instead of morphing into ball...your morphing into a Wolf.

Ok so what do you call turning into a bunny in ALttp? What about MM, you could 'morph' into 4 diffrent things, Goron, Zora, Deku, Fierce Diety. And if you want to count the Giants mask then that makes 4. I dont know about you but turning into a wolf in TP doesnt seem like a new concept considering alttp/MM.



I reralze the games are very different....but the parralels are very very close. Anyone else feel the same?


sure they have similar things in them, but TP has alot in common with other games including Zelda.
And thats what i gotta say about that... oh well also Link has had to find his way through tunnels, they did that in WW.
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  #11   [ ]
Old 05-10-2006, 09:52 PM
Dali Llama of Druidism
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

A lot of the stuff you mentioned is just basic factors used in multiple fantasy games. Rotating between worlds, melding advanced tech. into the game, morphing, it's all a little "overused" because it's good factors in many fantasy games. Besides, it's Nintendo. Zelda will ALWAYS have dungeons and will probably ALWAYS draw in factors and ideas from other things. It's what it is made to do! Metroid will, in the same fashion, ALWAYS feature a sort of darkgloomy effect to it's environments. They add to the suspense and the thrill factor when the creatures pop out and try to rip your head off!

The simple fact that you see relationships between Nintendo games is a good thing. It keeps the games similar in a way that their customers will enjoy all their games in some way and keep the feeling of Nintendo it Nintendo. Im sorry and I don't know about the rest of you, but the last thing I want is an Xbox game featuring a young boy destined to save the world with a blade that "No evil one may touch." *shudders at the thought* KEEP TO THE MASTER CHIEF BILL GATES! DON'T TOUCH OUR ZELDA!
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  #12   [ ]
Old 05-11-2006, 12:19 PM
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Since I haven't played MP2E I won't notice, and it won't bother me.
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  #13   [ ]
Old 05-11-2006, 12:46 PM
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Quote:
Originally Posted by Hylian Lemon
I don't think the dungeon really reminded me of Metroid, but it did make me think of some kind of online first-person shooter.
Well, that's no surprise, considering the dungeon was designed to showcase the projectile aiming with the Wiimote.
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  #14   [ ]
Old 05-11-2006, 12:57 PM
goes to the mayor
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Quote:
Originally Posted by EcRoFiRT
***Spoilers***



I just want to start off by saing that I am a huge fan of Zelda...have been since the first Golden Cartridge got popped into my NES....but I was a little dissapointed by seeing the demo footage of the small dungeon secton of what we now know as The Goron Mines...and I want to share my thoughts on it and see if anyone else is feeling the same.[
I just want to start off by saing..(it's saying dude) that I am a huge fan of intelligent threads, and this thread is not intelligent.

Quote:
Originally Posted by ecto
In this Dungeon we see an atmosphere the seems very very very similar to Metroid Prime 2:Echoes. The Gloomy mountian terrain, Advanced technology (mainly referring to the magnetized platforms that Link must use)..and also the puzzles in this section even seem similar..as far as hitting the pillars in a certain order with the Gale Boomerang...but one thing that I dont like is the use of sniping enemies with the Bow. I know that it is a cool thing to do..but its just tooo Metroid-ish to be sniping enemies from afar.
No, the gorons mines exsisted in OoT as the fire temple, much of the same technology exsists throughout both games. Mines were popular in the middle ages, they used cranes, ropes, and hyrdro engines...

The puzzle: hitting similar structures or buttons in a special order was also seen in old school zelda's like Alttp...

sniping enemies: You can do it in OoT and tWW, hell, it's not even sniping, it's not far at all, thats actually pretty close range archery, you are just bleh

Quote:
Originally Posted by ecto
I know that this demo was just a "mock-up" version of the section, and it will be re-done for the final game, but the atmosphere will remain the same...and i just got this weird eerie "re-used" feeling when i saw it for the first time. Long story short, I just hope that the big N didnt start resuing temple ideas from other games because they started running out of ideas. There are only so many times that we can have a Fure Temple or Wind Temple...I just dont want to play TP and feel like I should be running around in a Anti-Gravity space suit.
Understandable, the goron mines do feel re-used, and I have a sneaking suspicion that it is re-used... Fire temple anyone, dragon roost? Come on it's a fantasy game, it obliged to have elemental dungeons.



Quote:
Originally Posted by Ecto
Both games feature a 2 parrallel worlds... Metroid ( Light, and Dark) ---TP ( Normal, Twilight)
No, alttp and OoT also had parallel worlds, in fact, many games do, it's a common motif, get over it.

Quote:
Originally Posted by Ecto
Both games feature at one point or another Advanced technology.
You aren't that smart.... Metroid IS ALL advanced technology, Zelda isn't at all, even if something is tehcnologically advanced, nintendo still finds a way to give the impression that the item is old. The picto box in tWW is a great example, how the hell can camera's exsist in a fantasy setting... well, only with a firefly for flash.

also, in regards to TP's "advanced technology" No, simply no, ropes, metal smithing, cranes, magnets (though not to TP scale) Water moters etc. Are common place old technology, it's not new at all.

Quote:
Originally Posted by Ecto
Both games have a "Mines" based area that takes up a portion of the game.
Your dumb, end of story. TMC has freakin mines for christ sakes, are you gonna tell me that TMC is mooching of of Samus' style too?

Quote:
Originally Posted by Ecto
Both games feature strange dark creatures that seem unique to another dimension.
Many games have that, it's nothing special, keep in mind that enemies in the twilight are simply infected, not from another dimension

Quote:
Originally Posted by Ecto
The only difference i see between the two games is that instead of morphing into ball...your morphing into a Wolf.
Once again, you are dumb

Quote:
Originally Posted by Ecto
I reralze the games are very different....but the parralels are very very close. Anyone else feel the same?
No, the parallel's aren't close at all, the only relating factor is that both games are nintendo franchises.
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  #15   [ ]
Old 05-11-2006, 01:21 PM
A link to the past
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

I don't really think it's ripping off Metroid, but I am a little concerned about what I saw in the demos. A giant electromagnet crane has no place in a Zelda game. Zelda takes place in a medival time. Yes the games have always included some forms of advanced technology, but it was always more of a mystical technology (crystal switches, etc.). But when you start introducing electricity and cranes and "pictograph boxes", it starts to stray from what Zelda truly is. That's the main reason I've pretty much stayed clear of WW. It strayed too far. "Schools of joy" and "town jails"?? That's not Zelda. I'm going to have to see more from TP before I can really judge it, but honestly I'm not feeling too good about it...
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Old 05-11-2006, 01:25 PM
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Re: **Twilight Samus**- Is the Big N ripping of Metriod...

Quote:
Originally Posted by GuyInTheGrove
I don't really think it's ripping off Metroid, but I am a little concerned about what I saw in the demos. A giant electromagnet crane has no place in a Zelda game. Zelda takes place in a medival time. Yes the games have always included some forms of advanced technology, but it was always more of a mystical technology (crystal switches, etc.). But when you start introducing electricity and cranes and "pictograph boxes", it starts to stray from what Zelda truly is. That's the main reason I've pretty much stayed clear of WW. It strayed too far. "Schools of joy" and "town jails"?? That's not Zelda. I'm going to have to see more from TP before I can really judge it, but honestly I'm not feeling too good about it...
dude, it's a game... who cares what sorts of technology TP has.

It's not "exactly" set in midieval times. The game itself takes place in a fantasy world, so fairly anything can exist. Though the general theme of the series seems to resemble midieval though,

Look at OOT. You remember those Robots with lasers shooting from their eyes? If that didn't bother you I really can't see how any other high-tech oritentation can bother you.

Again, it's a game, who really cares?
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  #17   [ ]
Old 05-11-2006, 01:38 PM