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Zelda With More Choice Making
In my opinion, Zelda games are fine the way they are, but, Nintendo could go a whole other direction in this type of game. They could do it where you have more decision making and more choices on what paths lead you to your fate. You could do like this evil Link type thing if you wanted, and it might be interesting. I still have to wait for TP though, because I don't want to start a new idea before it is even realeased yet. That might be pretty neat, where you could customize everything, like sort of an RPG type thing, but more like Fable, or Morrowind or Oblivion. People would really like that I think.
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Re: Zelda With More Choice Making
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Seriously though. Do you know why Zelda doesn't have any RPG elements to it Weapon_Master16? Simple really. Because it isn't an RPG. It's an Action/Adventure game. If you want to buy an RPG, go buy one, buy don't make it so that Zelda has to be one. If Zelda was like Fable, then it would just be Fable wouldn't it? Overall. Bad idea to change Zelda into something entirely different.
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Re: Zelda With More Choice Making
Link , Evil? what the hell?
1) LInk will always definately be a good guy, no matter what, he is a Hero, not a villain 2) Nintendo has been making scores of this game series, why change it totally around now? "Don't try to fix something if it's not broke" Just a thought... |

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Re: Zelda With More Choice Making
Yea i wouldnt like it all that much.
I mean it would ruin the game, its not that kind of game. its a game where good destroys evil, not evil destroying good. Sure those games are fun, choose which side to be on, choose your own path. but Zelda isnt like that. Link will always be good and will always overcome evil. |

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Re: Zelda With More Choice Making
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Re: Zelda With More Choice Making
Yeah, i guess you guys are right, it was basically a brainstorming idea anyway. Besides, i already do have Fable, and there is no exploring to it, it is just following allong this path type thing. Hyrule is huge i heard from alot of different sources. But just to see what it would be like would be pretty interesting.
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Re: Zelda With More Choice Making
I think there doing that a very small amount in the game i saw a prewview and it says at the start of the game a pig tries to ram you over and you have a chance to stop it but they failed so maybe if they succeded it it might turn out different and could happen all the time
i was gunna start a thread like this but when i came on i saw this
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Re: Zelda With More Choice Making
No one here gave an answer that satisfies me, so I'll give my own reason for this.
The Legend of Zelda is a child's fantasy world made real, when you get right down to it. Dungeons, dragons, castles, princesses, villians, and one hero to stand above everything else. The reason we love Link so much is because he's the underdog; a simple nothing from some laid back community that isn't connected with the nobles at all. He's just a guy in a town in a province, and nobody knows his name. Yet when his destiny calls, he takes up his sword and sets out to combat the evils that plague Hyrule. The underdog: The unknown savior who did what no one else could and overcame a powerful foe to save the land. It's the ultimate fantasy. Now I propose a question to you: Would you want to change this fantasy into something else, thus fundamentally changing what Zelda is? I wouldn't. I love the Zelda series, and I don't want it to try and be something it isn't. The only way to improve our favorite series is to further the fantasy it represents--things that make you feel even more insignificant and more outgunned. Ganondorf must represent the ultimate evil, the greatest of all powers in the land, and his minions need to reflect that. If I were to improve on Zelda, I would definitely work on the enemy design and make the combat more difficult, but that's only one thing. I have numerous little ideas about how to make this fantasy more intricate, but no point in presenting them here. I trust I've made my point.
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Re: Zelda With More Choice Making
Hmm...the general opinion in this thread is right on, in my way of thinking anyway. Zelda is not a racing game. It is not a one-on-one fighting game. It is not a sports game. And it is not a RPG.
BUT, it has some elements of all of these, as minigames or whatnot, to enhance the experience. There are horse races. There are one-on-one battles. There are fishing minigames. And to add a bit more interest and depth, I think there should be choices in dialogue. Nothing super-serious. Not like: Zelda says "Hi!" Link says "A) Hi! B) I will kill you now!" maybe you could just decide what to ask people more often, or how to interact with them to make different things happen within the parameters of a Zelda game (ie no being evil, killing innocents, being an idiot, etc.). I wouldn't serve to direct the actual gameplay, it would just add layers to Link's interactions and give the player more control over the effects of certain events/relationships/sidequests. And after all, that's what Zelda is about: total freedom and control. |

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Re: Zelda With More Choice Making
I think it'd be witty for minor choices to be made, for instance, every time you ask a character to repeat important information, they comment about your IQ or something... XD
I miss how there was no set-in-stone order for the dungeons, too. In ALttP, after the first dark world dungeon, you had the choice to go the the third or fourth rather than a linear plan... I'd love to see a return of multiple dungeon choice, but only in moderation. |

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Re: Zelda With More Choice Making
No no no. I would perfer not to have choices that ultamatly make drasic changes to teh ending. Maby a few little things but nothing major. Like you pick this form of the master sword and not that one so link has to walk a few more steps to put it in the pedistal or something. What I would really like in zleda is optional battles. Or optional anything. More fun optional side quest that aren't always drawn out.
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Re: Zelda With More Choice Making
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Re: Zelda With More Choice Making
would be nice to have more options instead of yes and no.
i mean come on, when talking to Zelda it was kinda cool that you could say I dont believe you or something. Just would be better if they took it in a new step. maybe instead of Zelda forcing you to believe her, she would have let you go because you dont believe her and then you get introuble with the guards and get sent to jail, Ganondorf walks by and he doesnt notice you and he starts mumbling something under his breath about the Triforce. and which would convince him and you would soon get a visit from Zelda and you finally agree with her and yea... now if we could get options that lead to this kind of thing would be awsome, and you could further play link with your own personality. you get what im saying? |

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Re: Zelda With More Choice Making
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Re: Zelda With More Choice Making
Unlike in most games where when you get a new item you can equip it, or leave the old one, zelda almost always automaticly replaces the old item with the new one.
I would like to see the ability to get new equipment, each that does something a bit different. One being better for attack but weakons defence...and so on. This will add some ability to make the charactor unique to the player. Some like just going in and wacking the crap out of the boss, others take a more defencive aproch. Different equipment choices could help different strategies. Zelda already did this once with the choice between the master and biggoron swords, but I would like to see smaller equipment, belts, gountlets, shoulder pads, arm guards, and so on. To some this would defeat the purpose of a zelda game, but it might make the game better for others. ?
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Re: Zelda With More Choice Making
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If such vast customization options were available, each one would need to serve a purpose. Nothing pointless and unnecessary that doesn't add to the experience. I sincerely doubt you could think of that many abilities to augment effectively without becoming redundant.
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Re: Zelda With More Choice Making
Well.. I certainly don't want those kind of choices mentioned in the first post, that's a way too dramatic change in the series. I was thinking of something else that doesn't change the zelda experience at all, just giving the world some more depth.
I was thinking of the choices you can make with the npc's, the way you answer affects the way a npc think's about you. They'll either come to love you or hate you depending on the answer you give. For example, this could be used for the romantic aspect that nintendo once mentioned. That cute town girl could fall in love with you if you say the right thing But it has more potential than just the romantic aspect only.But this is just wishful thinking I guess. ![]()
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Re: Zelda With More Choice Making
Yes, changes of that great of a scale is too devastating to the series, and it means the destruction of what we love in the Zelda series. I think what Iroas said is very much what could be done. I think that it would even help the series, because it doesn't ruin anything about what we like in Zelda. To take so much away from Zelda, and put something completely new in it, is like there never was the kind of Zelda we love.
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