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Zelda DS....good thing?
Yes Zelda DS (The Lengend of Zelda- Phantom Hourglass) has been shown off and gave us a new taste of Zelda duel screened (Others inclued, Game & Watch style and The Gamecube linked with Gameboy Advance style).
After watch the videio from www.ign.com I;ve got to say im disapointed. It appears to me they have made the same mistake in which they did with Rayman DS and Another Code: Two Memories. (NOTE there are manys games other then these two with this problem). The Problem I'm reffering to is the problem of using the Touch Screen.....Now don't get me wrong the touch screen kicks ass but the problem you may have seen is they OVER use it. Nearly everything, if not Everything on the newly released short clip look Touch Screen controlled. Now I'm don't know this for sure but it seems this way, here are some examples: Opening the door by drawing. Throwing the boomerang. Making a path for the boat. Now this is something you might hate like I do is Walking. If you didn't noctie Link is ALWAYS following his fairy, my guess is, is that where ever you touch the fairy will go and Link follows it (Kind of like Pikmin but not). Also the fairy goes red when over a bad guy, this also makes me think that attacking maybe either optional by taping the red fairy or is a big helper to little kids.( Yes I'm awere in the clip Link attack without the red fairy) But yes this is only a short simple video to show off with but I just wanted to know other peoples thought on this, and the game in Genral. (If my thery is correct) Is it a good thing? Do you think over using the touch screen is bad? should it just have been left up the simple buttons? Do you like the Wink Waker style or should it have been the OOT styled Link? do you like the 'up=stlyed view' or should it be a OOT and WW view (for behind Link like in Mario) Do you think it should be like Mario 64 DS, optional with either Touch Screen or Button controls?
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#2
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Re: Zelda DS....good thing?
(If my thery is correct) Is it a good thing? Well, in sertain points your right, But as you said before, we've only seen a trailer of PH so we are not sure how the touchscreenthing will work
Do you think over using the touch screen is bad? Maybe or maybe not I'de say it depends on the game. should it just have been left up the simple buttons? Well I think Zelda is made to play with buttons. I hope you can use the buttons to control link. Do you like the Wink Waker style or should it have been the OOT styled Link? Well if it was in OOt style, then there would be alot of pixels, so I stick with the celshaded graphics. do you like the 'up=stlyed view' or should it be a OOT and WW view (for behind Link like in Mario) I rather have the the Oot en WW style(thirdperson view). Do you think it should be like Mario 64 DS, optional with either Touch Screen or Button controls? Yes, I think that will be way better than only using the touchscreen.
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#3
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Re: Zelda DS....good thing?
The reason they are "overutilizing" the touch screen on this game is to give the player that more of a challenge while playing the game. All the games so far have been simple to maneuver, so using the touch screen to use items and solve puzzles. But like DG said, more than likely there will be a dual system in place, allowing you to use either the buttons or the touch screen.
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#4
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Re: Zelda DS....good thing?
The reason they're "overusing" the touch screen...is because the system's main feature IS the touch screen. I think it's even more pointless to release a game that doesn't utilize the screen, than to release a game that uses it nonstop.
But I digress. I don't thoroughly enjoy the touch screen (I abhor the control styles in Metroid Prime: Hunters). Sometimes, developers just throw touch screen uses in at random points in a game, just so it's used even a little bit (Mario & Luigi: Partners in Time). As for it's functions in PH, it probably won't be a problem. I'm sure there'll be multiple control options, and I'm sure the touch screen features will be fun to use.
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#5
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Re: Zelda DS....good thing?
I'd rather they just leave the submenus/maps/and so on on the touch screen and let the gameplay go as normal (though giving you the option to control your player via the touch screen through the map, like on Super Mario 64 DS). Having game stats, like Rupees, ammunition, and so on appear on the touch screen would also be a good addition.
However, I'm not in charge... sooooo....
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#6
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Re: Zelda DS....good thing?
I like it. I think that you should have a touch screen/d-pad and buttons switch option, though. But seriously, you know how hard it would be to use the touch screen for control in OoT camera view? That's why they did that view.
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#7
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Re: Zelda DS....good thing?
I think they took the Nintendo DS thing too far. From what I heard is that they are making more features with the stylus pen as we speak. If this is the case we'll be reading a inch thick manual on what to do with the stylus pen... and yes I'm exagerrating a little
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#8
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Re: Zelda DS....good thing?
If anyone here's has played AC:WW, they would truly understand why touch screen is a good thing, absolutely everything in AC:WW can be controlled with the touch screen, but it's never confusing! If PH is like that, which seem s the case, I will be very happy!
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#9
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Re: Zelda DS....good thing?
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#10
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Re: Zelda DS....good thing?
I'm hoping it will be something to either use the touch screen for everything, or use it for just sword, itmes, and actions. That would probably be better than no touch screen at all.
PS: I have never played AC:WW. Is it a worthwhile buy?
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#11
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Re: Zelda DS....good thing?
Is it a good thing? I think it is very cool.
Do you think over using the touch screen is bad? Of course, but there can also be under using it. Should it just have been left up the simple buttons? Partly, for moving and fighting. Do you like the Wink Waker style or should it have been the OOT styled Link? Wind Waker style is now mostly what they are using, I'm kind of sick of it and want OoT styel back i.e. a more realistic look. do you like the 'up=stlyed view' or should it be a OOT and WW view (for behind Link like in Mario) No. Do you think it should be like Mario 64 DS, optional with either Touch Screen or Button controls? Yes, but for certain things you must use the touch pad. What I'd do is have the regular controls be pad and the buttons and triggers, but then you must use the touch screen for such things as the boomerang and sailing, however then you could just stuff the stylus back into it's place on the DS and be on your way.
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#13
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Re: Zelda DS....good thing?
Using the touch screen itself is a challenge, it's a rather steep learning curve, but an interesting one to say the least. I think it's wonderful that nintendo is moving on withing gaming in general, shunning the traditional controller, and further expressing their need to include the player into the overall gaming experience than ever before.
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#14
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Re: Zelda DS....good thing?
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Not really....i have Sonic Rush for the NDS....you basical never use the touch screen and that game is just friken sweet.....you can do every like nothing without the touch screen adn the game is still great.....yes i know for those of you who have play Sonic Rush might be think.....The game is also played on the second screen and the stylus would get in the road.......but even single screen play would still be great the way it is....buttons only PS - but you do use the touch screen for the speical stages...and that works great because its made for quick reaction time, everyone can press buttons fast....but using the touch pad to react quick takes some level of skill on the harder levels.
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#15
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Re: Zelda DS....good thing?
I must agree. I was desperately hoping that the DS Zelda game wouldn't rely heavily on the touchscreen, but alas. I am somewhat comforted by the promise of a dual system, that will enable me to use the buttons, but this will detract from the feel of the game, and I don't want to be constantly taking out the stylus to throw the boomerang (as I don't see how that would work without the touchscreen) and any other action like it. I hope I will be able to play similar to Metroid: Hunters, by using the control pad to move, and the stylus to do things.
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#16
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Re: Zelda DS....good thing?
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- The use of the Touch Screen per se is a good thing, but if they fail to take the best advantage of it, it can be lame in the end. I don't think they'll be overusing it, and I'm convinced we'll be seeing fresh news ways to approach familiar concepts in a Zelda Game. - I like the button configuration in Zelda as much as the next person, but if the DS has such unique capabilities, why not take advantage of them? I know there a few games in the system that don't use the Touch Screen, but those feel like GBA games and not something truly different... - The Wind Waker style is simply gorgeous. As Vacumgod stated once or twice, it's remarkable from an artistic point of view. Given the fact that we've seen that the aquatic overworld is back, everything seems to point that PH will be a sequel to WW and if that turns out to be true, it's a good reason to maintain the style of WW, to give a sense of continuity to it... - From what I've seen of the view of the game, I have no complaints. It's true I'm used to seeing games in which the camera is focused on the back of the main character, but this crossing between 2D and 3D that seems to be used in PH, can very well turn out to be a major development to the series... - PH will probably feature both control styles, but I'll be using the Touch Screen in whatever way I can to enrich my gaming experience, that's for sure!
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#17
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Re: Zelda DS....good thing?
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I must admit, when I first tried MPH, I hated the controls.... but I didn't make the mistake of not giving it a chance. After about two days, I came to the conclusion that the touch screen was perfect for aiming. I love it. |