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Theory about TP quality
I think TP will be great. just think, before ww came out, if anyone saw any screenshots from before the release of the "new look" the graphics looked very realistic. i remember reading a very small article about the new zelda game in nintendo power (a few months before ww was released) and seeing the shots of the game.
if i remember correctly, they looked very similar to the screenshots of TP. If my theory is correct, then nintendo may have been working on tp and ww at the same time, set tp aside to finish up ww, and then picked it back up. if i'm right, then nintendo has been working on this for a very long time. if thats true i would think this would be a very well made game and a great play. what does everyone else think?
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Re: Theory about TP quality
I think that's what he's talking about. The screens of Link fighting Ganondorf. Then Nintendo showed the real TWW screens, and everyone got disappointed. I don't really think it has to do with TP's development, because if you look at the pics, they don't really look much alike.
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Re: Theory about TP quality
Seeing the picture of the link from Twilight Princess basically makes my grudge against people who can't wait for this game grow stronger.
There is a reason for the delay and you're looking straight at it...
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Re: Theory about TP quality
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Re: Theory about TP quality
Ah yes, the infamous spaceworld video. This was not Twilight Princess in it's infancy, it was a tech demo for the Nintendo's project dolphin. (On more familiar terms, the Nintendo Gamecube).
I think those details are fairly accurate. My memory is not what can be described as reliable. Needless to say that when people first began preaching their anger and hate upon the preliminary Wind Waker screens compared to the spaceworld footage, all was forgiven when they actually played the game. ~ Adhamh.
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Re: Theory about TP quality
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There's your delay staring you in the face.
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Re: Theory about TP quality
He does look really girly. It's in the lips.
However...back on topic now...MY theory on the quality of TP is that it took so long to get out becasue it was originally low quality. You can see what I mean in some of the early screens, where things look gray and drab and just plain un-Zelda. They had to do some massive fixing, and I bet it's when they figured out that TP was going to turn out like WW realistic cousin rather than the awesome game it deserves to be, and which it is going to be now that they've been working on it more Well, that's my theory, anyway. |

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Re: Theory about TP quality
hylian lemon, ur right. that is one of the pics i was talking about. there were a few others, and i guess my memory didn't serve me as well as i thought it did. oh well. i thought it was a good theory while it lasted.
but then, thats what speculation about new games is all about, right? making theories based on memory and guess work, then using process of elimination to discard the ideas that don't work until you have a pretty good guess on whats going to happen, right? thanks for humoring me everyone
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Re: Theory about TP quality
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I thought the graphical style looked cool when I first saw them. It looked to be a fun game, with big cities etc. I also played the demo that came with the collector's disc. Then I played the real game, and was disappointed, not forgiven, because the gameplay was some of the worst I have ever witnessed in a Zelda game, and most people would agree. |

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Re: Theory about TP quality
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![]() Oh and I think you're right there V99, not sure how long it is though.... like 4 years? dunno.... more guess work. 100th post! w00t!
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Re: Theory about TP quality
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Someone kick me if i'm wrong.
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Re: Theory about TP quality
*kicks* I've seen sccreenshots of TP within months of tww coming out. E3 is rarely the first time anything is revealed. I'm pretty sure i saw a screen shot at GameFAQs when people still thought it was the wind waker 2. i may be wrong too so umm punch me.
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Re: Theory about TP quality
You can't compare a bad picture of the 2000 tech demo to an okay picture of Twilight Princess and say "that's why it's been delayed". There's been a quantum leap in how much can be got from the 'cube in six years.
What Twilight Princess should be being measured against is its contemporaries, and, let's be honest, compared to Final Fantasy XII it just dosen't measure up. |

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Re: Theory about TP quality
Perhaps now that we know Twilight Princess will be the last Zelda game of it's kind, it shouldn't be compared to any of the franchise previous to it, or any of it's main competitors. We've had Ocarina of Time, Majora's Mask and The Wind Waker, this 3D adventure style of Zelda is to end with the coming of the Revolution.
Graphical quality is of little importance with TP as it now stands, you just have to see the screens to agree on that. What we should all be looking for is just exactly how huge this game is going to be with regards to story and immersion. ~ Adhamh.
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Re: Theory about TP quality
^^ that was from an interview that is not official, its probably just a april fools joke, a good one at that.
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Re: Theory about TP quality
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The first time TP was shown was at the 2004 E3, up untill then everyone assumed that "WW2" would be cel shaded. I have very fond memories of that day. |

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Re: Theory about TP quality
I believe the Dev team would have had a month or so break after tWW before sitting down to do TP. maybe less, maybe more, i don't know. but just humour me for one moment.
Now tWW was released in japan (the first place it was released) in december 2002. Which means, regardless of what the date was in other regions, they had finished the game by then, because its then the treehouses job to localise it for america and canada and all that jazz. Now, the game would ahve had to be finished for at least 2 months (once again, just a guess) before being released, as so it can be shipped, printed etc. so lets say the dev team sat back with the gold copy of the game in october 2002. So after a month of R&R, they jump back into the pre-development of the next zelda game. so either november or december of 2002. but lets just say they started it at the beginning of 2003. the reason we didnt hear about it until may 2004 is because there wouldnt have been anything at all impressive or meaningful to show people after only 5 months, especially considering how much of that would have been concept design and direction etc. So, all of 2003, 2004, 2005 and most of 2006. I would say 4 years give or take a few months TP would have been in development for. Onto the actual quality of thge agem, i am not going to count it based on the time it takes me to finish it. tWW took a along time to finish. however, a good chunk of that was boring sailing, which doesnt count. GT has endurance races which can go for a veeeery long time. and how is THAT fun. now, on the flipside, BG&E (beyond good and evil for those of you playing at home) was only an 8-10 hour romp, but boy, what a romp! the same can be said for king kong, or even luigi's mansion. For the game to get the nod of 'best zelda game ever' the land needs to be chock full of content. for example, everyone visualise the lake hylia map from OoT. add about 2 more huts/houses, a big explorable underwater cave network, and a variety of enemies, as well as some more land mass and interactable pieces of the environment. LttP i think is the best example of how full a land can be. every screen was full of little secrets and enemies or even just clever geography to set that part of the map apart from the rest and make it interesting as well. Taoru village looks to be on the money, as that appears to be full of fun things, intersting villagers, lots of houses, as well as the added touch of the animal and canoe interactivity.
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Re: Theory about TP quality
I think they've hit the jackpot with TP, i'm not too sure if LOZ can get any better, however, Nintendo keeps proving me wrong, and god bless them for that. LOZ is one of those great things that doesnt come around but once per generation and i'm glad i was born at the whole start of a small boy garbed in green's adventure's to save entire worlds from utter destruction, a story that can have no equal...
In a word, Genious, pure and simple |

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