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Originally Posted by vacumgod
When I think of a DS zelda, I think pre rendered backrounds, and 3D characters, a game heavily focused on combat and key collecting, there wouldn't be much of an overworld, but you know what, that's ok, sacrafices must be made, a fixed camera wouldn't be all that bad, and would give the zelda series and fresh pallet to start from.
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That's cool, i respect your opinion, i can see where your going with it, and im not being a flaming purist or anything, but i must disagree.
Sacrifices and change needs to be made as nintendo moves into a new level of control and innovation with the Revolution and DS. I believe Mario will control like he never has before, offer a completely new take on the platformer, and (should) be nintendo's example of how the Rev's controller might, can and should be used. I draw parallels with the revolution btw because they both follow the same philosophy and direction.
But even when they do change mario, it will still be a platformer.
a fixed 3D camera wouldnt be bad necessarily, it may even be good. Employing luigi's masion style camera angles would allow for 3d environments, while being easy on the hardware. and then by adding some more dramatic RE type camera angles sparingly over the game during some more dramatic moments and interludes would be cool. the camera isnt the problem either.
Zelda, real Zelda, NEEDS a flowing, real world.
FSA, while containing classic Zelda puzzles and gameplay, and offering one hell of a multiplayer experience, wasnt what anyone would envision as the next big thing in Zelda, the way the series should continue from here on in. The next handheld installment needs to set the foundation for every handheld iteration until nintendo does there next big thing, like VR or edible accessories.
Your idea of removing a cohesive land with all the bells, whistles and fairy fountains that go along with it to add more action and key collecting would turn the game into another beat-em up with a doom flavour. Obviously classic Zelda puzzles and item collecting would still be there, but zelda should never be level based (once again, because
FSA was intended to be multiplayer, levels were the best way to go).
The next Zelda should i believe contain more action and enemy fighting, not just stationary sword swipes, i'm not questioning u there, but the next handheld Zelda, needs 2 things more than ANYTHING else to prove its worth and be a DS killer app to show any skeptics if there are any left what Zelda can be on a handheld, on THAT handheld, and how the gameplay can be changed to provide a different, although familiar and still fantastic experience.
1) a new form of control. Totally touch screen is one way. on a 2D plane, link could guide his magic boomerang by tracing a line the boomerang will then follow. or a magical-type shovel could be used by using the stylus and screen like a coin on a scratchie and dig away any dirt and bushes on screen. on a 3D plane... im not sure, im only one guy, but possibilities with the two screens and touch screen are endless.
2) a large, console scale Zelda in handheld form, with some new features to scope not seen in the consolse iterations. by this i mean content. Archery has been done, bring on golf minigames. sidequests that has link bust a move dancing by tapping on-screen queues. navigating dungeon maps with better control than ever, allowing for more complexity to their design.
I persnally believe 2D would be better, but 3D could work just as well, except im not sure how a new sense of control or gameplay would come into it. the sort of game you suggsted could be great, but its been done before, and nintendo isnt a fan of the 'been there, done that' thing unless his name is mario mario, and hes having a party.
I'm not telling you whats what, cant stress that enough, i would actually like some friendly intellectual discussion and debate from someone on the forums for a change. sell me ur idea