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Old 02-15-2006, 07:16 AM
splatter splatter is offline
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Zelda DS 2D or 3D?

Should Zelda DS be in 2D or 3D?
I would like to see a 3D world with N64 Zelda like graphics on one of the screens and a map on the other screen
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Old 02-15-2006, 07:41 AM
Tetra`s Tracker United Kingdom Tetra`s Tracker is offline
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Re: Zelda DS 2D or 3D?

The thing about Zelda DS which is most important to me is the way the touch screen is used. But if I had to choose it would be 3D.
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Old 02-15-2006, 01:43 PM
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Re: Zelda DS 2D or 3D?

2-and-a-half D. ALttP-style 2D for the most part, but with the occasional touch-controlled minigame or whatever in 3D. And maybe some 3D boss fights too.
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Old 02-15-2006, 02:39 PM
Chozo Chozo is offline
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Re: Zelda DS 2D or 3D?

ALttP style on the bottom screen, OoT/MM style on the top screen. Touching the screen zooms the map in and out, or pauses the game.
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Old 02-15-2006, 03:00 PM
Fossil United_States Fossil is offline
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Re: Zelda DS 2D or 3D?

3D because I Capcom is now in control of 2D Zelda games. After Capcom's last pisspoor Zelda, I don't think they deserve another chance. Plus, I just perfer 3D Zelda games. Yes, I am bias for more Zeldas that sport the Ocarina of Time and Majora's Mask look.
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Old 02-15-2006, 03:06 PM
Linkprry United_States Linkprry is offline
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Re: Zelda DS 2D or 3D?

2-D. I just think the DS is better suited for high quality 2-d games. Besides, I really can't think of a good way Zelda could work in 3-D on a handheld system.
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Old 02-15-2006, 03:21 PM
vacumgod United_States vacumgod is offline
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Re: Zelda DS 2D or 3D?

Well, OoT had a pretty good combination of 3D and 2D, and I would love to see the same kind of process done with Zelda DS, 3D characters against 2D backrounds.
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Old 02-15-2006, 03:23 PM
The Joker The Joker is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by vacumgod
Well, OoT had a pretty good combination of 3D and 2D, and I would love to see the same kind of process done with Zelda DS, 3D characters against 2D backrounds.
Didn't you get that idea from Sonic Rush?They have the exact same thing what you said.
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Old 02-15-2006, 03:24 PM
Fossil United_States Fossil is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by vacumgod
Well, OoT had a pretty good combination of 3D and 2D, and I would love to see the same kind of process done with Zelda DS, 3D characters against 2D backrounds.
You mean like pre-rendered backgrounds?
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Old 02-15-2006, 03:28 PM
vacumgod United_States vacumgod is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by Solink
Didn't you get that idea from Sonic Rush?They have the exact same thing what you said.
No, I got the idea from Oot.... like I said in my post and yes fossil, to be clear, I would want pre redered backrounds, I beleive that the DS is perfect for an action oriented zelda.
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Old 02-15-2006, 11:38 PM
Technolink United_States Technolink is offline
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Re: Zelda DS 2D or 3D?

Yea, it would be a tad slower than OoT because of the lesser memory, but the gfx on the DS are better. I just don't wnat another OoT remake, I mean c'mon people, its dead already, it was realesed what, 8 years ago! I relize its a great game, but its time to move on. Anyways, I think that it should be a simpler type of 3DF, primarally 2D planes that rotate to face ytou. I reilze taht sucks, but it would allow for more of the RAM to be devoted to gameplay rather than gfx, like more items and stuff.
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Old 02-15-2006, 11:45 PM
Chozo Chozo is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by technolink
Yea, it would be a tad slower than OoT because of the lesser memory, but the gfx on the DS are better. I just don't wnat another OoT remake, I mean c'mon people, its dead already, it was realesed what, 8 years ago! I relize its a great game, but its time to move on. Anyways, I think that it should be a simpler type of 3DF, primarally 2D planes that rotate to face ytou. I reilze taht sucks, but it would allow for more of the RAM to be devoted to gameplay rather than gfx, like more items and stuff.
The DS can hold more... err... Data than the N64 carts, apparantly, so it's not going to have worse graphics than OoT.
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Old 02-16-2006, 01:36 AM
HarmanStalefish HarmanStalefish is offline
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Re: Zelda DS 2D or 3D?

Well, no-one needs to fear about Capcom making 2-D zeldas or anything. the next zelda, regardless of perspective, will be made by nintendo in-house.

I personally think 2D, but with added vidual effects and enhanced animations that still push the hardware (Castlevania DS or FSA). I think a 3D adventure would be good, but would be too restricted in the sort of game it could be, ie. just another OoT/MM with a second screen for a map/items. I think 2D, with the action on the bottom screen, would open up the pallette for more innovative and exciting touch screen use and a new change to the series, and since rev zelda will bring a gameplay/control change to the series, i think the DS would/should follow suit in a similar manner when talking about 2D zelda.

2D zelda and 3D zelda are different games. theres no 'which games are better' as, while they are different branches off the same tree, bear different fruit. Different gamepaly, differetn kinds of puzzles and experiences.

To mix it up a bit for 2D zelda though, you could always throw in the side scrolling sections as seen in LA and OoS (among others) as well as offer 'virtual 3D' areas (like in golden suns world map, virtual perspective shifts) but the advanced hardware of the DS could do it much smoother.
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Old 02-16-2006, 01:39 AM
ursername180 Australia ursername180 is offline
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Re: Zelda DS 2D or 3D?

Half 2d and 3d like sonic rush. 2d and 3d environments would be so nice. And it would look nice to adapt WW's cellshade to a 2d game like they did in FSA
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Old 02-16-2006, 02:29 AM
HisBrother Australia HisBrother is offline
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Re: Zelda DS 2D or 3D?

definitely 3d, i read somewhere that they really wanted to push the limits of the DS with zelda i just cant remember where i read it, if they were going to do it like the old 2d games, they should make it a 3d overhead view, like they had when you went in houses in oot, that still looked awesome.
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Old 02-16-2006, 03:46 AM
vacumgod United_States vacumgod is offline
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Re: Zelda DS 2D or 3D?

When I think of a DS zelda, I think pre rendered backrounds, and 3D characters, a game heavily focused on combat and key collecting, there wouldn't be much of an overworld, but you know what, that's ok, sacrafices must be made, a fixed camera wouldn't be all that bad, and would give the zelda series and fresh pallet to start from.
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Old 02-16-2006, 05:28 AM
HarmanStalefish HarmanStalefish is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by vacumgod
When I think of a DS zelda, I think pre rendered backrounds, and 3D characters, a game heavily focused on combat and key collecting, there wouldn't be much of an overworld, but you know what, that's ok, sacrafices must be made, a fixed camera wouldn't be all that bad, and would give the zelda series and fresh pallet to start from.
That's cool, i respect your opinion, i can see where your going with it, and im not being a flaming purist or anything, but i must disagree.

Sacrifices and change needs to be made as nintendo moves into a new level of control and innovation with the Revolution and DS. I believe Mario will control like he never has before, offer a completely new take on the platformer, and (should) be nintendo's example of how the Rev's controller might, can and should be used. I draw parallels with the revolution btw because they both follow the same philosophy and direction.

But even when they do change mario, it will still be a platformer.

a fixed 3D camera wouldnt be bad necessarily, it may even be good. Employing luigi's masion style camera angles would allow for 3d environments, while being easy on the hardware. and then by adding some more dramatic RE type camera angles sparingly over the game during some more dramatic moments and interludes would be cool. the camera isnt the problem either.

Zelda, real Zelda, NEEDS a flowing, real world. FSA, while containing classic Zelda puzzles and gameplay, and offering one hell of a multiplayer experience, wasnt what anyone would envision as the next big thing in Zelda, the way the series should continue from here on in. The next handheld installment needs to set the foundation for every handheld iteration until nintendo does there next big thing, like VR or edible accessories.

Your idea of removing a cohesive land with all the bells, whistles and fairy fountains that go along with it to add more action and key collecting would turn the game into another beat-em up with a doom flavour. Obviously classic Zelda puzzles and item collecting would still be there, but zelda should never be level based (once again, because FSA was intended to be multiplayer, levels were the best way to go).

The next Zelda should i believe contain more action and enemy fighting, not just stationary sword swipes, i'm not questioning u there, but the next handheld Zelda, needs 2 things more than ANYTHING else to prove its worth and be a DS killer app to show any skeptics if there are any left what Zelda can be on a handheld, on THAT handheld, and how the gameplay can be changed to provide a different, although familiar and still fantastic experience.

1) a new form of control. Totally touch screen is one way. on a 2D plane, link could guide his magic boomerang by tracing a line the boomerang will then follow. or a magical-type shovel could be used by using the stylus and screen like a coin on a scratchie and dig away any dirt and bushes on screen. on a 3D plane... im not sure, im only one guy, but possibilities with the two screens and touch screen are endless.

2) a large, console scale Zelda in handheld form, with some new features to scope not seen in the consolse iterations. by this i mean content. Archery has been done, bring on golf minigames. sidequests that has link bust a move dancing by tapping on-screen queues. navigating dungeon maps with better control than ever, allowing for more complexity to their design.

I persnally believe 2D would be better, but 3D could work just as well, except im not sure how a new sense of control or gameplay would come into it. the sort of game you suggsted could be great, but its been done before, and nintendo isnt a fan of the 'been there, done that' thing unless his name is mario mario, and hes having a party.

I'm not telling you whats what, cant stress that enough, i would actually like some friendly intellectual discussion and debate from someone on the forums for a change. sell me ur idea
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Old 02-16-2006, 03:04 PM
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Re: Zelda DS 2D or 3D?

Both. 3-D world, 2-D characters, something like Tales of Symphonia, but with better landscape and world map (as applicable) graphics. Since the DS is powerful enough to support them, I'd also like fully 3-D cutscenes.
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Old 02-16-2006, 03:47 PM
Fossil United_States Fossil is offline
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Re: Zelda DS 2D or 3D?

Quote:
Originally Posted by vacumgod
No, I got the idea from Oot.... like I said in my post and yes fossil, to be clear, I would want pre redered backrounds, I beleive that the DS is perfect for an action oriented zelda.
I am not much of a fan of pre-rendered backgrounds. It was a little pet peeve I had with Ocarina of Time, Final Fantasy 7, and all the Resident Evil games before 4. If they use 3D models, I would like 3D environments as well.

Quote:
Originally Posted by Tjalian
Err...

TMC is the best 2D Zelda game since LA...
So that's a fact now? Personally, I thought The Minish Cap and Four Swords (GBA) are the 2 worst Zelda games. And in my opinion, The Minish Cap is nothing more than an average game with gimicks, but is thought to be better because it has the name "Zelda" in the title.
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Old 02-16-2006, 07:55 PM
Acid Acid is a male United States Acid is offline
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Re: Zelda DS 2D or 3D?

3D, because the Ds was basicly made to be a 3D handheld system. If they planned on making 2D games for the DS, there would be any point because they already have the Gameboy
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