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Old 02-11-2006, 03:15 AM
James James is a male United States James is offline
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Wind Waker...

I was reading through TSA's take on his speed run, when I got to thinking...

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I am sure there is 10-20 minutes of improvements and tricks waiting to be revealed and discussed. I know, that even at the level of play I did in his run, some will still say since I did a segmented run, how I could stand for some of the minor mistakes I left in, especially when I have such higher tier performances. I segmented this game because it did not deserve a single segment. A game not completed does not deserve my full attention, and by this I mean when the creators purposely left out dungeons to rush the game out, I do not consider the game finished in any sense.
That is what he said. To me, that makes me wonder...

Should they remake Wind Waker? Keep the premise, same dungeons, but elaborate to the story more? When I first saw two sages, that made NO sense whatsoever. Two sages compared to the 6 that sealed him?

It would be the same style graphics, but added a sage for the gorons, gerudos, and sheikah, the three that are missing...

What do you think (and I need to go hunting around this forum to look for a thread similar, and will lock this on it's finding)
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Old 02-11-2006, 03:43 AM
Tigerboi Tigerboi is a male United States Tigerboi is offline
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Re: Wind Waker...

I'm having a hard time picturing it as incomplete. Infact, I still have no idea where the majority of fans got the idea.

Two doesn't really make sense, I agree, but few things in this franchise do. Very few.
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Old 02-11-2006, 04:20 AM
James James is a male United States James is offline
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Re: Wind Waker...

But still, a lot of people think that the Great Sea had potential, which could open up the book for more sages to be found... add to the story, make it more complete than it was...

And in Ganon's Tower, you could add two more rooms, one for each additional sage you find (take away the first two dungeons and add the two they add...)

It could work. Even if they don't remake it, add those features and slap "Master Quest" on it
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Old 02-11-2006, 04:33 AM
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Re: Wind Waker...

I think that the celda style had heaps of potential. I would have loved to have seen a land based version of Wind Waker done in that style but set in Hyrule. Think aLttP type landscape. But yeah I was always curious as to the bits of tWW that were cut out due to time constraints. It would be interesting to see what they were like and have them completed.
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Old 02-11-2006, 04:36 AM
James James is a male United States James is offline
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Re: Wind Waker...

They could probably pull that off... If they gave more access to the underworld Hyrule... make more challenges down beneath the sea, maybe a dungeon or two... seeing as though they showed the entire kingdom was "protected" by a force field or something... something holding the water back...

Basically, splitting between sailing and underwater hyrule...
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Old 02-11-2006, 04:48 AM
Tigerboi Tigerboi is a male United States Tigerboi is offline
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Re: Wind Waker...

Quote:
Originally Posted by Lozzie
But still, a lot of people think that the Great Sea had potential, which could open up the book for more sages to be found... add to the story, make it more complete than it was...

And in Ganon's Tower, you could add two more rooms, one for each additional sage you find (take away the first two dungeons and add the two they add...)

It could work. Even if they don't remake it, add those features and slap "Master Quest" on it

Any remake could work as long as it sticks to what it orginally was. I'm guessing you'd like them to make dungeons based around the iron boots and power bracelets? Makes sense, but I couldn't imagine those dungeons being anything but lame. One could argue that the Earth temple couldn't be completed without the power bracelts (those mirrors you had to push around were really big) but we'll never know for sure.

I wouldn't mind a remake, but I don't think one is needed. Perhaps this game WAS WW in it's complete form.

I would actually perfer an OoT remake, a game in which I continue to think (and many debate this) was rushed due to lots of wasted development time.

One thing alot of people need to realize: Master quest was not a remake. It was a mod. Huge difference.
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Old 02-11-2006, 04:52 AM
jmunkymunk United Kingdom jmunkymunk is offline
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Re: Wind Waker...

i know the version of TWW that was released did have some dungeons cut from it, that was admitted in an interview at some point, im 100% sure of that, but to be honest i`d wished they`d just have released it with all the content they wanted to in the first place,rather than cutting some of the gameplay to get the game out on time, at least this isnt happening with TP anyway.
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Old 02-11-2006, 05:19 AM
Tigerboi Tigerboi is a male United States Tigerboi is offline
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Re: Wind Waker...

^ but as a Zelda fan, I've never seen this interview. Can someone provide?
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Old 02-11-2006, 10:55 AM
Black_Mamba Black_Mamba is a male United States Black_Mamba is online now
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Re: Wind Waker...

No remake please. If you're going to do a remake, use one of the 2D games. WW is a part of Zelda that I'd rather forget. Ocarina and Majora don't need remakes. Using cel-shading again is a possibility. Especially if the Revolution is underpowered. Instead of making a Zelda game that can't match up visually to adventure games on other systems, Nintendo might just go the cel-shaded route. Cel shaded graphics (assuming that there is a better Link model) are perfectly fine. Another thing to consider is the great sea. The majority of people don't like sailing, so bringing it back would not be wise.

Now, actually playing the Wind Waker itself with the Revolution controller . . . would be pretty fun.
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Old 02-11-2006, 11:55 AM
Thaizilian Thaizilian is offline
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Re: Wind Waker...

No remakes. I'd much rather Nintendo spend their time creating new games, and not just remaking old ones like they did with GBA (aka, the NES/SNES portable).

I agree with TSA that The Wind Waker felt incomplete. Espessially once I got to the Triforce hunt. But I noticed it the most when Jabun just gives you the pearl without having you go in a dungeon. Even though there was no time, the lack of true dungeons were very noticable and made the game feel so incomplete.
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Old 02-11-2006, 12:06 PM
chipman United Kingdom chipman is offline
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Re: Wind Waker...

Perhaps a remake, infact I want that mock-up about realistic WW to be true, although I'd prefer the 2D games to be remade, or they could finish WW, I would like another cel-shaded game, do you remember how beautiful underwater hyrule looked in WW? Imagine the entire overworld looking like that!
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Old 02-11-2006, 12:15 PM
dl93 Canada dl93 is offline
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Re: Wind Waker...

Well more of a DX version I'd assume, and yeah that would be pretty cool.
The game was originally supposed to have 4 (I think?) sages, but they had to rush it for the release date so they had to chop of the extra 2.

I mean, a good 80% of the islands in WW were useless, so couldn't some of the dungeons have been there?

WW DX would be a great free gift for preordering TP.
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Old 02-11-2006, 01:46 PM
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Re: Wind Waker...

I think a Wind Waker remake would be cool. But, like I've said elsewhere, I'd rather see them work on a new, original title instead. Still, if they had unlimited resources and had time to make it (not going to happen), it would be neat to see the new dungeons.

...Does anyone still have the link to the Wind Waker dungeon interview where they mention the two deleted dungeons? Where were they supposed to be? After the Earth and Wind dungeons? Or were the Fire Island and Ice Ring Isle treasures supposed to be within full-fledged dungeons?

If there were two more sages, it would be interesting to see who it would've been, considering Makar and Medli were already used. Maybe someone on Windfall or Outset, perhaps... Or they might've deleted the characters all together for the final version.
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Old 02-11-2006, 04:21 PM
Acid Acid is a male United States Acid is offline
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Re: Wind Waker...

If they remade the wind waker, I would so buy it! And I would still keep the original so I could compare them. I can remember 9 dungeons in OOT and 8 in WW. If they added dungeons to teh wind waker, that would so cool. But I don't think they will.
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Old 02-11-2006, 04:45 PM
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Re: Wind Waker...

The whole of The Wind Waker seemed incredibly rushed. Jump from island to island with little, if any, major storyline events, specifically those involving the Great Sea. Go through a dungeon for the first two pearls, and get handed the third. An extremely small Old Hyrule. Very few enemies unqiue to each dungeon. Very few realistic island formations (I hated the one-thru-whatever star islands the most, I mean, really...). And, as Lozzie pointed out, only two Sages out of six (seven) from OoT, the game this is supposed to continue the storyline from.

In all honesty, this game NEEDS a remake. While it was an an enjoyable title, it has that uncompleted "demo" feel to it. Actually, while they're at it, they can rework most of the series to tie the games together a little better. The series, as a whole, is very very loose. That's why it's not quite as popular as it was during the glory days of Ocarina of Time. Whatever storylines aren't completely recycled from other games (e.g. A Link to the Past to Ocarina of Time) are massively watered-down (Majora's Mask / The Wind Waker).

Hopefully Twilight Princess will end the trend, and we'll see a true, blue, new, finished Zelda game at last.
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Old 02-11-2006, 05:07 PM
Jeff Jeff is a male United States Jeff is offline
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Re: Wind Waker...

If they remake it, they shouldn't focus on the story, but instead the gameplay. Add a few bigger islands, one or two more dungeons, harder AI, a better (or no) Triforce Hunt, and it should be fine. The story's one of the best of the entire series, and it has some of the greatest characters. WW is one the last games that should have it's story revamped, because most of the others are the ones in need of it.

WW's biggest faults are in the gameplay and what you do in the adventure, not in how the plot unfolds. So yeah, if it ever gets re-made and fixes those elements, then it'll be a good decision, as those few short-comings hurt is overall quality.

EDIT-

Still, as nice as it would be to see it 'perfected', I still feel that there are other Zelda games in more need of being remade.
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Old 02-11-2006, 05:14 PM
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Re: Wind Waker...

Quote:
Originally Posted by Mirren
If they remake it, they shouldn't focus on the story, but instead the gameplay. Add a few bigger islands, one or two more dungeons, harder AI, a better (or no) Triforce Hunt, and it should be fine. The story's one of the best of the entire series, and it has some of the greatest characters. WW is one the last games that should have it's story revamped, because most of the others are the ones in need of it.
I agree--Wind Waker has the richest storyline and characters in any Zelda game thus far. However, the game was quite rushed, lacked the substance (not the depth) that other Zelda games have had, and so this caused the plot progression to suffer. The gameplay moves the plot, not the other way around.
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Old 02-12-2006, 01:22 AM
Tigerboi Tigerboi is a male United States Tigerboi is offline
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Re: Wind Waker...

Quote:
Originally Posted by Thaizilian
No remakes. I'd much rather Nintendo spend their time creating new games, and not just remaking old ones like they did with GBA (aka, the NES/SNES portable).

I agree with TSA that The Wind Waker felt incomplete. Espessially once I got to the Triforce hunt. But I noticed it the most when Jabun just gives you the pearl without having you go in a dungeon. Even though there was no time, the lack of true dungeons were very noticable and made the game feel so incomplete.

There was a dungeon in place of Naryu's pearl: the tower of the gods.

I'm sorry guys, but I just don't see what all you guys semm to. Lack of true dungeons? There were seven. To put that in perspective, MM had five.
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Old 02-12-2006, 01:25 AM
Fossil United_States Fossil is offline
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Re: Wind Waker...

Quote:
Originally Posted by Tigerboi
There was a dungeon in place of Naryu's pearl: the tower of the gods.

I'm sorry guys, but I just don't see what all you guys semm to. Lack of true dungeons? There were seven. To put that in perspective, MM had five.
Actually, Majora's Mask had only 4 and Wind Waker had 6 (counting Ganon's Tower). I guess people feel that Wind Waker was incomplete because the sailing and Tri-force quest dragged out the game too much.
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Old 02-12-2006, 01:50 AM
Darkness_demon Darkness_demon is offline
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Re: Wind Waker...

Quote:
Originally Posted by Fossil
Actually, Majora's Mask had only 4 and Wind Waker had 6 (counting Ganon's Tower). I guess people feel that Wind Waker was incomplete because the sailing and Tri-force quest dragged out the game too much.
You forgot tell him that there is time in MM. That make it more than 5. The moon is the fifth one in MM.
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