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TP's scale
For those who've been keeping up with the TP information and ect, Nintendo said that the game will be around 100 hours long if you try to complete everything (Including side quests), and that the game's story line will take about 60-70 hours. Now, we can hope that the game will have about 11-12 dungeons because Nintendo said this will be the longest Zelda ever, with more dungeons than ever. They also said in one of the E3 videos that each dungeon will take about an hour to an hour and a half to beat. 12 dungeons with each an hour long would just be 12 hours, that's why I believe this game will have a large scale in terms of adventureing. We can hope to see a huge Death Mountain, and we can hope that it will be very very large and take a while to get to the top. OoT's Death Mountain was a joke, WW's Death Mountain clone (Forgot name) didn't involve much scaling (Out side of the dungeon, which was actually pretty large and well made), but LttP's and MC's Death Mountain were the right size. I hope to see mountains that big, maybe bigger.
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Re: TP's scale
Death Mountain is a good example of the scale (*snicker*--bad pun) that we'll see in TP. You're right about OoT's size--it seemed big but really wasn't, partly a by-product of the hardware capabilities but mostly due to the fact that you had to walk around a lot in the beginning without Epona.
My point is, TP is a different beast. he scale we are going to see is HUGE. No, the forests and hills aren't endless (in the videos we can see the seems of the "out=of-bounds" areas) but they are really massive looking already. It's been said that the field is too long to realistically travel across on foot. So I think that the other features--lakes, mountains, cities and towns--will be a scale to match. All of this philosophizing is making me sad. Four mo' months!!! |

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Re: TP's scale
I'm sure we can expect Twilight Princess to have a much grander scale than any previous 3D Zelda. Whether it is physically big as Wind Waker is irrelevent, as I'm sure it will deliver much more content. After all, most of WW is just empty space.
I don't think comparing the scale of a 3D game to a 2D game is valid, so I will not say that TP will have grandest scale of all.
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Immortal Child If you'd like a pdf of Hylian Dan's excellent article, you can download it at the above link. |

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Re: TP's scale
I agree with what Klew said about OoT's Death Mountain, that's all the N64 was capable of. It was basically a trail with one wall to scale. Most games from that generation used walls to border areas. That worked great at the time but would be pretty cheesy now. WW used a vast (and empty) ocean for it's borders but hopefully they'll have something new to contain the landscape in. I'm looking forward to what they come up with as well as spending up to 100 hrs to complete every aspect of the game.
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Re: TP's scale
Quote:
The TP crew is working their arses off on this game, and we should give them credit where it's due. Read all the articles and you'll see what I mean. You can find them within the Twilight Princess Hype Thread in the spoilers section; within the articles, various heads in development share their thoughts on their latest masterpiece. Among those who released an article are Eiji Aonuma (of course), Koji Kondo, and whoever it was who headed the graphics department. I forgot his name, but he offers some very interesting tidbits about what we can expect in TP's overworld. Considering that his aim is to "...create the most awesome Link ever," as he put it, I'm pretty excited about the whole thing.That being said, I have to say that I'm much more hopeful for another area rather than TP's "Death Mountain". (Note to Thunderslf: Dragon Roost wasn't actually the Death Mountain from OoT, from my point of view. My personal belief is that the volcano south of Dragon Roost is the original Death Mountain, now sunken beneath the waves. I forget why, but I remember my reasoning making a lot of sense, and having to do with the worldmap of various Zelda games.) What I'm most looking forward to about the landscape is Lake Hylia. I can only assume there will be one, or something similar. If there isn't, I will personally see to it that a lot of moblins are unnecessarily killed. Just imagine with the new water graphics... Ah, Lake Hylia would be so beautiful... ^_^ Thunderslf, I personally thought that the innards of Dragon Roost were rather appropriate in scale, compared to what it must have been before. Think about it: The entire mountain was nearly submerged beneath the waves, and was actually close to half the size of OoT's Death Mountain. Look closely at the mountain itself in OoT, and less at the paths you can travel. If you look beyond the short nature of the Death Mountain Path, it's impressively large.
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Re: TP's scale
Nintendo DID say there would be more TP info before the end of the year, but they haven't been keeping their word about much lately! =P
One reason why the game will be so long, according to nintendo, is that Hyrule in it is so massive it would take ages to cross if you were on foot (as in normal Link) and it still takes a whiile on horse, which is why it was so important for them to give you the horse. (According to nintendo. Might be a bit of an exageration ![]() |

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Re: TP's scale
Weilder of the Sword, thanks for correcting me, and also noting on the spoilers bit, I'll probably be there soon
![]() Well, I have to agree with you for the Death Mountain thing, When I first got to Dragon Roost Isl. it never came in mind, until going to that volcano near it. Heh, and the first thing I said to my friend after seeing the videos, was "The graphics!! Oh my God the grpahics!! They're so good!! And the water!! It's almost like I can smell it!!" Heh, I was kinda sugar high and too psyched about the game anyway. Well, Thanks for correcting me again! -Kaenryu |

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